New Frontiers for Entertainment Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 0387097007
Total Pages : 146 pages
Book Rating : 4.3/5 (87 download)

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Book Synopsis New Frontiers for Entertainment Computing by : Paolo Ciancarini

Download or read book New Frontiers for Entertainment Computing written by Paolo Ciancarini and published by Springer Science & Business Media. This book was released on 2008-07-17 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008. The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Entertainment Computing - ICEC 2010

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Publisher : Springer Science & Business Media
ISBN 13 : 3642153984
Total Pages : 536 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang

Download or read book Entertainment Computing - ICEC 2010 written by Hyun Seung Yang and published by Springer Science & Business Media. This book was released on 2010-08-11 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Entertainment Computing - ICEC 2011

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Publisher : Springer
ISBN 13 : 3642245005
Total Pages : 477 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Entertainment Computing - ICEC 2011 by : Junia Anacleto

Download or read book Entertainment Computing - ICEC 2011 written by Junia Anacleto and published by Springer. This book was released on 2011-11-17 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Cross-Cultural Computing: An Artist's Journey

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Publisher : Springer
ISBN 13 : 1447165128
Total Pages : 134 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Cross-Cultural Computing: An Artist's Journey by : Naoko Tosa

Download or read book Cross-Cultural Computing: An Artist's Journey written by Naoko Tosa and published by Springer. This book was released on 2016-03-01 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward.

Entertainment Computing – ICEC 2023

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Publisher : Springer Nature
ISBN 13 : 9819982480
Total Pages : 531 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini

Download or read book Entertainment Computing – ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Computer Games and Software Engineering

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Publisher : CRC Press
ISBN 13 : 1482226693
Total Pages : 304 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper

Download or read book Computer Games and Software Engineering written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2015-05-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

Entertainment Computing - ICEC 2012

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Publisher : Springer
ISBN 13 : 364233542X
Total Pages : 614 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Entertainment Computing - ICEC 2012 by : Marc Herrlich

Download or read book Entertainment Computing - ICEC 2012 written by Marc Herrlich and published by Springer. This book was released on 2012-08-30 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Art and Technology of Entertainment Computing and Communication

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Publisher : Springer Science & Business Media
ISBN 13 : 1849961379
Total Pages : 299 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer Science & Business Media. This book was released on 2010-08-03 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Proceedings of the 8th International Conference on Computational Science and Technology

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Publisher : Springer Nature
ISBN 13 : 9811685150
Total Pages : 887 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Proceedings of the 8th International Conference on Computational Science and Technology by : Rayner Alfred

Download or read book Proceedings of the 8th International Conference on Computational Science and Technology written by Rayner Alfred and published by Springer Nature. This book was released on 2022-03-25 with total page 887 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the Seventh International Conference on Computational Science and Technology (ICCST 2021), held in Labuan, Malaysia, on 28–29 August 2021. The respective contributions offer practitioners and researchers a range of new computational techniques and solutions, identify emerging issues, and outline future research directions, while also showing them how to apply the latest large-scale, high-performance computational methods.

Smart Graphics

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Publisher : Springer
ISBN 13 : 3319116509
Total Pages : 183 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Smart Graphics by : Marc Christie

Download or read book Smart Graphics written by Marc Christie and published by Springer. This book was released on 2014-08-22 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.

The International Handbook of Collaborative Learning

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Publisher : Routledge
ISBN 13 : 0415805732
Total Pages : 530 pages
Book Rating : 4.4/5 (158 download)

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Book Synopsis The International Handbook of Collaborative Learning by : Cindy E. Hmelo-Silver

Download or read book The International Handbook of Collaborative Learning written by Cindy E. Hmelo-Silver and published by Routledge. This book was released on 2013 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative learning has become an increasingly important part of education, but the research supporting it is distributed across a wide variety of fields. This book aims to integrate this theory and research and to forward our understanding of collaborative learning and its instructional applications.

Cultural Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642152139
Total Pages : 254 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Cultural Computing by : Ryohei Nakatsu

Download or read book Cultural Computing written by Ryohei Nakatsu and published by Springer Science & Business Media. This book was released on 2010-08-23 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Innovative Design and Creation of Visual Interfaces: Advancements and Trends

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Publisher : IGI Global
ISBN 13 : 1466602864
Total Pages : 397 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Innovative Design and Creation of Visual Interfaces: Advancements and Trends by : Falchuk, Ben

Download or read book Innovative Design and Creation of Visual Interfaces: Advancements and Trends written by Falchuk, Ben and published by IGI Global. This book was released on 2012-03-31 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.

Online Worlds: Convergence of the Real and the Virtual

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Publisher : Springer Science & Business Media
ISBN 13 : 184882825X
Total Pages : 318 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

Download or read book Online Worlds: Convergence of the Real and the Virtual written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

CAA2015. Keep The Revolution Going

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Publisher : Archaeopress Publishing Ltd
ISBN 13 : 1784913383
Total Pages : 1134 pages
Book Rating : 4.7/5 (849 download)

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Book Synopsis CAA2015. Keep The Revolution Going by : Stefano Campana

Download or read book CAA2015. Keep The Revolution Going written by Stefano Campana and published by Archaeopress Publishing Ltd. This book was released on 2016-03-31 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.

How to Become an Entrepreneur in a Week

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Publisher : Edward Elgar Publishing
ISBN 13 : 1788979281
Total Pages : 232 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis How to Become an Entrepreneur in a Week by : Lise Aaboen

Download or read book How to Become an Entrepreneur in a Week written by Lise Aaboen and published by Edward Elgar Publishing. This book was released on 2020-06-26 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you learn to be an entrepreneur in a week? The book focuses on short entrepreneurship education initiatives and includes eleven courses from European research-based universities. The book provides insights on best practice and lessons learned from experience for potential and current organizers of such initiatives.

Entertainment Computing

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Author :
Publisher : Springer
ISBN 13 : 0387356606
Total Pages : 536 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Entertainment Computing by : Ryohei Nakatsu

Download or read book Entertainment Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2013-04-17 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.