Cultural Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642152139
Total Pages : 254 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Cultural Computing by : Ryohei Nakatsu

Download or read book Cultural Computing written by Ryohei Nakatsu and published by Springer Science & Business Media. This book was released on 2010-08-23 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Visual Computing for Cultural Heritage

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Publisher : Springer Nature
ISBN 13 : 3030371913
Total Pages : 444 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Culture and Computing. Design Thinking and Cultural Computing

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Publisher : Springer Nature
ISBN 13 : 3030774317
Total Pages : 507 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Culture and Computing. Design Thinking and Cultural Computing by : Matthias Rauterberg

Download or read book Culture and Computing. Design Thinking and Cultural Computing written by Matthias Rauterberg and published by Springer Nature. This book was released on 2021-07-03 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Cross-Cultural Computing: An Artist's Journey

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Publisher : Springer
ISBN 13 : 1447165128
Total Pages : 134 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Cross-Cultural Computing: An Artist's Journey by : Naoko Tosa

Download or read book Cross-Cultural Computing: An Artist's Journey written by Naoko Tosa and published by Springer. This book was released on 2016-03-01 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues. Historically we developed our understanding of other cultures through traditional means (museums, printed literature, etc.) but the advent of information technologies has allowed us access to a plethora of material. Tosa asks the question “Can we understand other cultures using computers as media to supplement thinking and memorization?” Starting with a survey of art and technology, moving into the area of culture and technology, the book culminates with a vision of a new world based on an understanding of these relationships, allowing cultural creators and viewers the opportunity to reach a better and more profound understanding of the role information technology will play going forward.

Music and Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 1447129903
Total Pages : 296 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Music and Human-Computer Interaction by : Simon Holland

Download or read book Music and Human-Computer Interaction written by Simon Holland and published by Springer Science & Business Media. This book was released on 2013-03-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.

Culture and Computing. Interactive Cultural Heritage and Arts

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Publisher : Springer Nature
ISBN 13 : 3030774112
Total Pages : 501 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Culture and Computing. Interactive Cultural Heritage and Arts by : Matthias Rauterberg

Download or read book Culture and Computing. Interactive Cultural Heritage and Arts written by Matthias Rauterberg and published by Springer Nature. This book was released on 2021-07-03 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

Throughout

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Publisher : MIT Press
ISBN 13 : 0262017504
Total Pages : 677 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Throughout by : Ulrik Ekman

Download or read book Throughout written by Ulrik Ekman and published by MIT Press. This book was released on 2013 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading media scholars consider the social and cultural changes that come with the contemporary development of ubiquitous computing. Ubiquitous computing and our cultural life promise to become completely interwoven: technical currents feed into our screen culture of digital television, video, home computers, movies, and high-resolution advertising displays. Technology has become at once larger and smaller, mobile and ambient. In Throughout, leading writers on new media--including Jay David Bolter, Mark Hansen, N. Katherine Hayles, and Lev Manovich--take on the crucial challenges that ubiquitous and pervasive computing pose for cultural theory and criticism. The thirty-four contributing researchers consider the visual sense and sensations of living with a ubicomp culture; electronic sounds from the uncanny to the unremarkable; the effects of ubicomp on communication, including mobility, transmateriality, and infinite availability; general trends and concrete specificities of interaction designs; the affectivity in ubicomp experiences, including performances; context awareness; and claims on the "real" in the use of such terms as "augmented reality" and "mixed reality."

Museums and Digital Culture

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Publisher : Springer
ISBN 13 : 3319974572
Total Pages : 590 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Museums and Digital Culture by : Tula Giannini

Download or read book Museums and Digital Culture written by Tula Giannini and published by Springer. This book was released on 2019-05-06 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Curating the Digital

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Publisher : Springer
ISBN 13 : 3319287222
Total Pages : 205 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Curating the Digital by : David England

Download or read book Curating the Digital written by David England and published by Springer. This book was released on 2016-06-01 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.

Entertainment Computing - ICEC 2010

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Publisher : Springer Science & Business Media
ISBN 13 : 3642153984
Total Pages : 536 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang

Download or read book Entertainment Computing - ICEC 2010 written by Hyun Seung Yang and published by Springer Science & Business Media. This book was released on 2010-08-11 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Electronic Visualisation in Arts and Culture

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Publisher : Springer Science & Business Media
ISBN 13 : 1447154061
Total Pages : 291 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Electronic Visualisation in Arts and Culture by : Jonathan P. Bowen

Download or read book Electronic Visualisation in Arts and Culture written by Jonathan P. Bowen and published by Springer Science & Business Media. This book was released on 2013-09-07 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

The Cultural Logic of Computation

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Publisher : Harvard University Press
ISBN 13 : 9780674032927
Total Pages : 276 pages
Book Rating : 4.0/5 (329 download)

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Book Synopsis The Cultural Logic of Computation by : David Golumbia

Download or read book The Cultural Logic of Computation written by David Golumbia and published by Harvard University Press. This book was released on 2009-04-30 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advocates of computers make sweeping claims for their inherently transformative power: new and different from previous technologies, they are sure to resolve many of our existing social problems, and perhaps even to cause a positive political revolution. In The Cultural Logic of Computation, David Golumbia, who worked as a software designer for more than ten years, confronts this orthodoxy, arguing instead that computers are cultural “all the way down”—that there is no part of the apparent technological transformation that is not shaped by historical and cultural processes, or that escapes existing cultural politics. From the perspective of transnational corporations and governments, computers benefit existing power much more fully than they provide means to distribute or contest it. Despite this, our thinking about computers has developed into a nearly invisible ideology Golumbia dubs “computationalism”—an ideology that informs our thinking not just about computers, but about economic and social trends as sweeping as globalization. Driven by a programmer’s knowledge of computers as well as by a deep engagement with contemporary literary and cultural studies and poststructuralist theory, The Cultural Logic of Computation provides a needed corrective to the uncritical enthusiasm for computers common today in many parts of our culture.

Augmented Reality in Education

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Publisher : Springer Nature
ISBN 13 : 3030421562
Total Pages : 422 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Augmented Reality in Education by : Vladimir Geroimenko

Download or read book Augmented Reality in Education written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2020-05-26 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

The Cultural Dimensions of Educational Computing

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Publisher :
ISBN 13 : 9780807729236
Total Pages : 152 pages
Book Rating : 4.7/5 (292 download)

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Book Synopsis The Cultural Dimensions of Educational Computing by : C. A. Bowers

Download or read book The Cultural Dimensions of Educational Computing written by C. A. Bowers and published by . This book was released on 1988-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Philosophy of Computational Cultural Neuroscience

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Publisher : Routledge
ISBN 13 : 1000170535
Total Pages : 282 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Philosophy of Computational Cultural Neuroscience by : Joan Y Chiao

Download or read book Philosophy of Computational Cultural Neuroscience written by Joan Y Chiao and published by Routledge. This book was released on 2020-09-08 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to illuminate theoretical and methodological advances in computational cultural neuroscience and the implications of these advances for philosophy. Philosophical studies in computational cultural neuroscience introduce core considerations such as culture and computation, and the role of scientific and technological progression for the advancement of cultural processes. The study of how cultural and biological factors shape human behaviour has been an important inquiry for centuries, and recent advances in the field of computational cultural neuroscience allow for novel insights into the computational foundations of cultural processes in the structural and functional organization of the nervous system. The author examines the computational foundations of the mind and brain across cultures and investigates the influence of culture on the computational mind and brain. The book explores recent advances in the field, providing novel insights on topics such as artificialism, reconstructionism, and intelligence. Philosophy of Computational Cultural Neuroscience is fascinating reading for students and academics in the field of neuroscience who wish to take a cultural or philosophical approach to their studies and research. This book is the winner of the International Cultural Neuroscience Society’s International Book Prize.

Information Modelling and Knowledge Bases XXIII

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Publisher : IOS Press
ISBN 13 : 160750992X
Total Pages : 452 pages
Book Rating : 4.6/5 (75 download)

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Book Synopsis Information Modelling and Knowledge Bases XXIII by : J. Henno

Download or read book Information Modelling and Knowledge Bases XXIII written by J. Henno and published by IOS Press. This book was released on 2012-01-18 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information modelling and knowledge bases have become hot topics, not only in academic communities concerned with information systems and computer science, but also wherever information technology is applied in the world of business. This book presents the proceedings of the 21st European-Japanese Conference on Information Modelling and Knowledge Bases (EJC 2011), held in Tallinn, Estonia, in June 2011. The EJC conferences provide a worldwide forum for researchers and practitioners in the field to exchange results and experiences achieved in computer science and related disciplines such as conceptual analysis, design and specification of information systems, multimedia information modelling, multimedia systems, software engineering, knowledge and process management, cross cultural communication and context modelling. Attention is also paid to theoretical disciplines including cognitive science, artificial intelligence, logic, linguistics and analytical philosophy. The selected papers (16 full papers, 9 short papers, 2 papers based on panel sessions and 2 on invited presentations), cover a wide range of topics, including database semantics, knowledge representation, software engineering, www information management, context-based information retrieval, ontology, image databases, temporal and spatial databases, document data management, process management, cultural modelling and many others. Covering many aspects of system modelling and optimization, this book will be of interest to all those working in the field of information modelling and knowledge bases.

The Cultures of Computing

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Publisher : Wiley-Blackwell
ISBN 13 : 9780631192824
Total Pages : 288 pages
Book Rating : 4.1/5 (928 download)

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Book Synopsis The Cultures of Computing by : Susan Leigh Star

Download or read book The Cultures of Computing written by Susan Leigh Star and published by Wiley-Blackwell. This book was released on 1995-09-28 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is one of the first collections exploring the range of cultural practices associated with the design and use of computing. Against the background of the "information revolution", the volume shows how people come to computers as learners, artists, teachers, designers, gatekeepers, or scientists. The contributors cover a range of topics, from the military to gender in cyberspace, from education to multi-national corporate IT use.