Netgames

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Author :
Publisher : Random House Puzzles & Games
ISBN 13 :
Total Pages : 302 pages
Book Rating : 4.X/5 (2 download)

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Book Synopsis Netgames by : Kelly Maloni

Download or read book Netgames written by Kelly Maloni and published by Random House Puzzles & Games. This book was released on 1994 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: A slick, encyclopedic guide to the 2,000 active games available online. This book is completely illustrated, cross-referenced, and formatted for easy use--with a unique rating system that lets users pre-screen their options, experiment with new games, and save time and money. Entries include a description of the featured game, listings of game sites and addresses, playing instructions, strategy tips, and visual images from the nets. (Communications /Networking)

Transactions on Edutainment II

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642032702
Total Pages : 323 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Transactions on Edutainment II by : Abdennour El Rhalibi

Download or read book Transactions on Edutainment II written by Abdennour El Rhalibi and published by Springer Science & Business Media. This book was released on 2009-07-28 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

Vroom! Speed and Acceleration

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Author :
Publisher : Triangle Interactive, Inc.
ISBN 13 : 1684449952
Total Pages : 69 pages
Book Rating : 4.6/5 (844 download)

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Book Synopsis Vroom! Speed and Acceleration by : Stephanie Paris

Download or read book Vroom! Speed and Acceleration written by Stephanie Paris and published by Triangle Interactive, Inc. . This book was released on 2018-03-29 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read Along or Enhanced eBook: Accelerate through the pages of this book and introduce readers to physics and how it assists objects to move. This stimulating nonfiction title includes real-life examples and basic experiments to facilitate further understanding of physics. Readers will learn about velocity, Newton's Second Law of Motion, thrust, gravity, momentum, and g-force through vibrant and colorful images, fascinating facts in conjunction with informational text, accommodating graphs and diagrams.

Technologies for E-Learning and Digital Entertainment

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Author :
Publisher : Springer
ISBN 13 : 3540334246
Total Pages : 1396 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

Download or read book Technologies for E-Learning and Digital Entertainment written by Zhigeng Pan and published by Springer. This book was released on 2006-03-22 with total page 1396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Handbook of Multimedia for Digital Entertainment and Arts

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387890246
Total Pages : 764 pages
Book Rating : 4.3/5 (878 download)

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Book Synopsis Handbook of Multimedia for Digital Entertainment and Arts by : Borko Furht

Download or read book Handbook of Multimedia for Digital Entertainment and Arts written by Borko Furht and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

NetGames 2

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Author :
Publisher : Madison Books
ISBN 13 : 9780679770343
Total Pages : 386 pages
Book Rating : 4.7/5 (73 download)

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Book Synopsis NetGames 2 by : Michael Wolff

Download or read book NetGames 2 written by Michael Wolff and published by Madison Books. This book was released on 1996 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers more than 4,000 games and more than 100 MUDs, MUSHes, and MOOs.

Passive and Active Network Measurement

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Author :
Publisher : Springer
ISBN 13 : 3540792325
Total Pages : 236 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Passive and Active Network Measurement by : Mark Claypool

Download or read book Passive and Active Network Measurement written by Mark Claypool and published by Springer. This book was released on 2008-04-29 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2008 edition of the Passive and Active Measurement Conference was the ninth of a series of successful events. Since 2000, the Passive and Active M- surement (PAM) conference has provided a forum for presenting and discussing innovative and early work in the area of Internet measurement. PAM has a tradition of being a workshop-like conference with lively discussion and active participation from all attendees. This event focuses on research and practical applications of network measurement and analysis techniques. This year’s c- ference was held in Cleveland, Ohio. PAM2008’s call for papers attracted 71 submissions. Each paper was ca- fully reviewed by at least three members of the Technical Program Committee. The reviewing process led to the acceptance of 23 papers. The papers were - ranged into eight sessions covering the following areas: addressing and topology, applications,classi?cationandsampling,measurementsystems andframeworks, wireless 802.11, tools, characterization and trends, and malware and anomalies. We are very grateful to Endace, Intel and Cisco Systems whose sponsoring allowed us to keep low registration costs and also to o?er several travel grants to PhD students. We are also grateful to Case Western Reserve University for sponsoring PAM as a host.

Handbook of Digital Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118796276
Total Pages : 784 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Handbook of Digital Games by : Marios C. Angelides

Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

Emerging Technologies and Applications for Cloud-Based Gaming

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Author :
Publisher : IGI Global
ISBN 13 : 1522505474
Total Pages : 314 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Emerging Technologies and Applications for Cloud-Based Gaming by : Krishna, P. Venkata

Download or read book Emerging Technologies and Applications for Cloud-Based Gaming written by Krishna, P. Venkata and published by IGI Global. This book was released on 2016-07-13 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.

Cloud Computing

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Author :
Publisher : Springer
ISBN 13 : 3319055062
Total Pages : 295 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Cloud Computing by : Victor C.M. Leung

Download or read book Cloud Computing written by Victor C.M. Leung and published by Springer. This book was released on 2014-04-29 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post conference proceedings of the 4th International Conference on Cloud Computing, Cloud Comp 2013, held in Wuhan, China, in October 2013. The 28 revised full papers were carefully reviewed and selected from numerous submissions and cover topics such as mobile cloud computing, services, applications, IoT on cloud, architectures and big data, cloud-assisted pervasive computing and services, management and virtualization for cloud, cloud security.

Passive and Active Measurement

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Author :
Publisher : Springer Nature
ISBN 13 : 3031562496
Total Pages : 315 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Passive and Active Measurement by : Philipp Richter

Download or read book Passive and Active Measurement written by Philipp Richter and published by Springer Nature. This book was released on with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

MediaSync

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Author :
Publisher : Springer
ISBN 13 : 3319658409
Total Pages : 679 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis MediaSync by : Mario Montagud

Download or read book MediaSync written by Mario Montagud and published by Springer. This book was released on 2018-03-26 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts. Understanding the challenges of this field in the current multi-sensory, multi-device, and multi-protocol world is not an easy task. The book revisits the foundations of mediasync, including theoretical frameworks and models, highlights ongoing research efforts, like hybrid broadband broadcast (HBB) delivery and users’ perception modeling (i.e., Quality of Experience or QoE), and paves the way for the future (e.g., towards the deployment of multi-sensory and ultra-realistic experiences). Although many advances around mediasync have been devised and deployed, this area of research is getting renewed attention to overcome remaining challenges in the next-generation (heterogeneous and ubiquitous) media ecosystem. Given the significant advances in this research area, its current relevance and the multiple disciplines it involves, the availability of a reference book on mediasync becomes necessary. This book fills the gap in this context. In particular, it addresses key aspects and reviews the most relevant contributions within the mediasync research space, from different perspectives. Mediasync: Handbook on Multimedia Synchronization is the perfect companion for scholars and practitioners that want to acquire strong knowledge about this research area, and also approach the challenges behind ensuring the best mediated experiences, by providing the adequate synchronization between the media elements that constitute these experiences.

Selected Topics in Performance Evaluation and Benchmarking

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Author :
Publisher : Springer
ISBN 13 : 3642367275
Total Pages : 209 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Selected Topics in Performance Evaluation and Benchmarking by : Raghunath Nambiar

Download or read book Selected Topics in Performance Evaluation and Benchmarking written by Raghunath Nambiar and published by Springer. This book was released on 2013-02-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th TPC Technology Conference, TPCTC 2012, held in Istanbul, Turkey, in August 2012. It contains 10 selected peer-reviewed papers, 2 invited talks, a report from the TPC Public Relations Committee, and a report from the workshop on Big Data Benchmarking, WBDB 2012. The papers present novel ideas and methodologies in performance evaluation, measurement, and characterization.

Entertainment Computing - ICEC 2007

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Author :
Publisher : Springer
ISBN 13 : 3540748733
Total Pages : 482 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Entertainment Computing - ICEC 2007 by : Lizhuang Ma

Download or read book Entertainment Computing - ICEC 2007 written by Lizhuang Ma and published by Springer. This book was released on 2007-08-26 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Integrated Formal Methods

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Publisher : Springer
ISBN 13 : 3642307299
Total Pages : 360 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Integrated Formal Methods by : John Derrick

Download or read book Integrated Formal Methods written by John Derrick and published by Springer. This book was released on 2012-06-26 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Integrated Formal Methods, IFM 2012, held Pisa, Italy, in June 2012. The 20 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 59 submissions. The papers cover the spectrum of integrated formal methods, ranging from formal and semiformal notations, semantics, proof frameworks, refinement, verification, timed systems, as well as tools and case studies.

Algorithms for Next Generation Networks

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848827652
Total Pages : 469 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Algorithms for Next Generation Networks by : Graham Cormode

Download or read book Algorithms for Next Generation Networks written by Graham Cormode and published by Springer Science & Business Media. This book was released on 2010-02-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data networking now plays a major role in everyday life and new applications continue to appear at a blinding pace. Yet we still do not have a sound foundation for designing, evaluating and managing these networks. This book covers topics at the intersection of algorithms and networking. It builds a complete picture of the current state of research on Next Generation Networks and the challenges for the years ahead. Particular focus is given to evolving research initiatives and the architecture they propose and implications for networking. Topics: Network design and provisioning, hardware issues, layer-3 algorithms and MPLS, BGP and Inter AS routing, packet processing for routing, security and network management, load balancing, oblivious routing and stochastic algorithms, network coding for multicast, overlay routing for P2P networking and content delivery. This timely volume will be of interest to a broad readership from graduate students to researchers looking to survey recent research its open questions.

Distibuted Systems

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118601394
Total Pages : 374 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis Distibuted Systems by : Serge Haddad

Download or read book Distibuted Systems written by Serge Haddad and published by John Wiley & Sons. This book was released on 2013-01-09 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today’s digital environment, distributed systems are increasingly present in a wide variety of environments, ranging from public software applications to critical systems. Distributed Systems introduces the underlying concepts, the associated design techniques and the related security issues. Distributed Systems: Design and Algorithms, is dedicated to engineers, students, and anyone familiar with algorithms and programming, who want to know more about distributed systems. These systems are characterized by: several components with one or more threads, possibly running on different processors; asynchronous communications with possible additional assumptions (reliability, order preserving, etc.); local views for every component and no shared data between components. This title presents distributed systems from a point of view dedicated to their design and their main principles: the main algorithms are described and placed in their application context, i.e. consistency management and the way they are used in distributed file-systems.