Mutants & Masterminds Pocket Player's Guide

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ISBN 13 : 9781932442762
Total Pages : 0 pages
Book Rating : 4.4/5 (427 download)

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Book Synopsis Mutants & Masterminds Pocket Player's Guide by : Stephen Kenson

Download or read book Mutants & Masterminds Pocket Player's Guide written by Stephen Kenson and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ultimate Power

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ISBN 13 : 9781932442663
Total Pages : 0 pages
Book Rating : 4.4/5 (426 download)

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Book Synopsis Ultimate Power by : Steve Kenson

Download or read book Ultimate Power written by Steve Kenson and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.

Gimmick's Guide to Gadgets

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ISBN 13 : 9781932442267
Total Pages : 0 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis Gimmick's Guide to Gadgets by : Mike Mearls

Download or read book Gimmick's Guide to Gadgets written by Mike Mearls and published by . This book was released on 2006-01-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: GIMMICK'S GUIDE TO GADGETS is a whole new world of equipment for your MUTANTS & MASTERMINDS game! This complete guide to gadgets and inventing includes: NEW POWERS! Spontaneous Inventor, Scientific Genius, Weapon Master, and many others help you make your hero an expert in whatever field you want. NEW OPTIONS! Extras, flaws, and stunts for powers like Super-Intelligence and Super-Wisdom let you take you gageteer to the next level. CONSTRUCTS! New rules and new feats for contructs, from robots to cyborgs or mystical golems. Also included are guidelines on how to use them as PCs. COMPUTERS! Expanded rules for computers, vehicles, device building and repair, and more! TECH LEVELS! Rules you can use to customize the technology and devices available in your campaign. ARCHETYPES! Brand new archetypes using these new rules, like the Agent, Cyborg, Inventor, Sniper, and War-machine. PLUS...TOYS! Dozens of new gadgets for your games, including at least one new device for every power in the MUTANTS & MASTERMINDS rulebook! Designed by fan-favorite Mike Mearls and beautifully illustrated by Attilla Adorjany, Dennis Calero, Jonathan Kirtz, Tony Parker, Ramon Perez, and Kevin Stokes, GIMMICK'S GUIDE TO GADGETS adds a whole new dimension to your MUTANTS & MASTERMINDS campaign.

Mutants & Masterminds

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ISBN 13 : 9781932442526
Total Pages : 0 pages
Book Rating : 4.4/5 (425 download)

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Book Synopsis Mutants & Masterminds by : Steve Kenson

Download or read book Mutants & Masterminds written by Steve Kenson and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mutants & Masterminds has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won multiple ENnie and Pen & Paper Awards and it appeared on every critic's "best of" list for 2002. Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Mutants & Masterminds Hero's Handbook

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Publisher : Green Ronin Publishing
ISBN 13 : 9781934547410
Total Pages : 0 pages
Book Rating : 4.5/5 (474 download)

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Book Synopsis Mutants & Masterminds Hero's Handbook by : Stephen Kenson

Download or read book Mutants & Masterminds Hero's Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

M&M RPG Emerald City Campaign Setting

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Publisher :
ISBN 13 : 9781934547458
Total Pages : 0 pages
Book Rating : 4.5/5 (474 download)

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Book Synopsis M&M RPG Emerald City Campaign Setting by : Steve Kenson

Download or read book M&M RPG Emerald City Campaign Setting written by Steve Kenson and published by . This book was released on 2011-09-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?

Superteam Handbook

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Publisher :
ISBN 13 : 9781934547939
Total Pages : 0 pages
Book Rating : 4.5/5 (479 download)

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Book Synopsis Superteam Handbook by : Crystal Frasier

Download or read book Superteam Handbook written by Crystal Frasier and published by . This book was released on 2019-10-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

This Gaming Life

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Publisher : University of Michigan Press
ISBN 13 : 0472116355
Total Pages : 225 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis This Gaming Life by : Jim Rossignol

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2008-05-29 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Back East: The South

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ISBN 13 : 9781889546551
Total Pages : 127 pages
Book Rating : 4.5/5 (465 download)

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Book Synopsis Back East: The South by : Steven S Long

Download or read book Back East: The South written by Steven S Long and published by . This book was released on 1999-12-02 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This sourcebook details the Confederacy from the front lines of Northern Virginia to the hidden dangers of Florida's Everglades.

Mutants and Masterminds

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Publisher :
ISBN 13 : 9781932442557
Total Pages : 0 pages
Book Rating : 4.4/5 (425 download)

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Book Synopsis Mutants and Masterminds by : Steve Kenson

Download or read book Mutants and Masterminds written by Steve Kenson and published by . This book was released on 2005-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill use, and nearly every other aspect of the game. With the Mastermind's Manual, you open up infinite possibilities, infinite options, and the power to truly make the world yours. It's your master plan for taking the game to the next level... and what evil mastermind wouldn't want that?

The Algernon Files

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Publisher : Blackwyrm Games
ISBN 13 : 9780974780405
Total Pages : 128 pages
Book Rating : 4.7/5 (84 download)

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Book Synopsis The Algernon Files by : Blackwyrm Games

Download or read book The Algernon Files written by Blackwyrm Games and published by Blackwyrm Games. This book was released on 2004-03-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.

DC Adventures Hero's Handbook

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Publisher : Green Ronin Publishing
ISBN 13 : 9781934547373
Total Pages : 0 pages
Book Rating : 4.5/5 (473 download)

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Book Synopsis DC Adventures Hero's Handbook by : Stephen Kenson

Download or read book DC Adventures Hero's Handbook written by Stephen Kenson and published by Green Ronin Publishing. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Super-hero roleplaying in the DC Universe"

Cosmic Handbook

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ISBN 13 : 9781934547526
Total Pages : 144 pages
Book Rating : 4.5/5 (475 download)

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Book Synopsis Cosmic Handbook by : James Dawsey

Download or read book Cosmic Handbook written by James Dawsey and published by . This book was released on 2017-12-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In its pages you will find advice and rules for creating characters and adventures in the depths of space. GMs get ready-to-use villains, from space tyrants and aliens to nigh-omnipotent cosmic beings, and an expanded look at the universe of Freedom City and Emerald City beyond the bounds of Earth. Get ready, heroes, infinity awaits!

Icons Superpowered Roleplaying: the Assembled Edition

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Publisher :
ISBN 13 : 9781934547588
Total Pages : 0 pages
Book Rating : 4.5/5 (475 download)

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Book Synopsis Icons Superpowered Roleplaying: the Assembled Edition by : Steve Kenson

Download or read book Icons Superpowered Roleplaying: the Assembled Edition written by Steve Kenson and published by . This book was released on 2017-11-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!

Advanced Player's Guide

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Publisher : Pathfinder Roleplaying Game
ISBN 13 : 9781601252463
Total Pages : 0 pages
Book Rating : 4.2/5 (524 download)

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Book Synopsis Advanced Player's Guide by : Jason Bulmahn

Download or read book Advanced Player's Guide written by Jason Bulmahn and published by Pathfinder Roleplaying Game. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson"--Title page verso.

Dragonmarked

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Publisher :
ISBN 13 : 9780786939336
Total Pages : 0 pages
Book Rating : 4.9/5 (393 download)

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Book Synopsis Dragonmarked by : Michelle Lyons

Download or read book Dragonmarked written by Michelle Lyons and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. It grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess dragonmarks have a destiny, the exact nature of which has yet to be revealed.... This supplement explores each of the thirteen dragonmarked houses in detail and presents advice for playing dragonmarked characters within a house or house guild. In addition, the book introduces exciting new options for dragonmarked characters, including prestige classes, feats, and spells. Finally, it discusses aberrant dragonmarks and their role in the campaign. Book jacket.

Hero High, Revised Edition

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Publisher :
ISBN 13 : 9781934547724
Total Pages : 176 pages
Book Rating : 4.5/5 (477 download)

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Book Synopsis Hero High, Revised Edition by : Lucien Soulban

Download or read book Hero High, Revised Edition written by Lucien Soulban and published by . This book was released on 2017-05-23 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.