Multimedia Computing and Museums

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Publisher :
ISBN 13 :
Total Pages : 408 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Multimedia Computing and Museums by : David Bearman

Download or read book Multimedia Computing and Museums written by David Bearman and published by . This book was released on 1995 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimedia Computing and Museums

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (231 download)

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Book Synopsis Multimedia Computing and Museums by : David Bearman

Download or read book Multimedia Computing and Museums written by David Bearman and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Museums and Digital Culture

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Publisher : Springer
ISBN 13 : 3319974572
Total Pages : 590 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Museums and Digital Culture by : Tula Giannini

Download or read book Museums and Digital Culture written by Tula Giannini and published by Springer. This book was released on 2019-05-06 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Human-Computer Interactions in Museums

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681735148
Total Pages : 173 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis Human-Computer Interactions in Museums by : Eva Hornecker

Download or read book Human-Computer Interactions in Museums written by Eva Hornecker and published by Morgan & Claypool Publishers. This book was released on 2019-04-11 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.

Museums in a Digital Age

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Publisher : Routledge
ISBN 13 : 1135666318
Total Pages : 488 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Museums in a Digital Age by : Ross Parry

Download or read book Museums in a Digital Age written by Ross Parry and published by Routledge. This book was released on 2013-01-11 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.

Museum Informatics

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Publisher : Routledge
ISBN 13 : 1135572054
Total Pages : 359 pages
Book Rating : 4.1/5 (355 download)

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Book Synopsis Museum Informatics by : Paul F. Marty

Download or read book Museum Informatics written by Paul F. Marty and published by Routledge. This book was released on 2012-07-26 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museum Informatics explores the sociotechnical issues that arise when people, information, and technology interact in museums. It is designed specifically to address the many challenges faced by museums, museum professionals, and museum visitors in the information society. It examines not only applications of new technologies in museums, but how advances in information science and technology have changed the very nature of museums, both what it is to work in one, and what it is to visit one. To explore these issues, Museum Informatics offers a selection of contributed chapters, written by leading museum researchers and practitioners, each covering significant themes or concepts fundamental to the study of museum informatics and providing practical examples and detailed case studies useful for museum researchers and professionals. In this way, Museum Informatics offers a fresh perspective on the sociotechnical interactions that occur between people, information, and technology in museums, presented in a format accessible to multiple audiences, including researchers, students, museum professionals, and museum visitors.

Recoding the Museum

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Publisher : Routledge
ISBN 13 : 1134259670
Total Pages : 183 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Recoding the Museum by : Ross Parry

Download or read book Recoding the Museum written by Ross Parry and published by Routledge. This book was released on 2007-11-19 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.

Museums and the History of Computing

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Publisher :
ISBN 13 : 9781032544021
Total Pages : 0 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Museums and the History of Computing by : Simone Natale

Download or read book Museums and the History of Computing written by Simone Natale and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Museums and the History of Computing examines the critical role that cultural organisations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artefacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool, but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested on histories of computing and digital media and on digital media studies"--

Digital Collections

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Publisher : Routledge
ISBN 13 : 1135145458
Total Pages : 160 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Digital Collections by : Suzanne Keene

Download or read book Digital Collections written by Suzanne Keene and published by Routledge. This book was released on 2012-09-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suzanne Keene's pioneering book shows how museums and other cultural organizations fit into the new world of information and electronic communications and, most importantly, how they can take advantage of what it has to offer. By using new technology museums can build knowledge bases around information about collections. A collection object can be the central link for information about past and present, places, people and concepts, technologies, ways of working and evidence of the natural world. 'Digital Collections' explains how this vision can be realized. Sound, video and animations can be digitized and developed as a central resource that can be drawn on for many varied access routes: via the World Wide Web; CD ROMs; through on-gallery screens, and other future products still in development. These technological capabilities raise many compelling issues that need to be understood in order to successfully develop information collections. In this book Suzanne Keene reviews these issues clearly and comprehensively. Her accompanying Click-Through Guide provides the latest news and links to Internet information: http://www.users.dircon.co.uk/~s-keene/infoage/infoage.htm Suzanne Keene is a senior manager of museum collections and information at the Science Museum, London. She led the UK LASSI project to select a collections information system for UK museums. This, with her experience in directing information technology and multimedia projects, means that she is accustomed to translating the highly technical concepts of information technology into high level issues for senior and strategic management.

Handbook of Multimedia Computing

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Publisher : CRC Press
ISBN 13 : 9780849318252
Total Pages : 998 pages
Book Rating : 4.3/5 (182 download)

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Book Synopsis Handbook of Multimedia Computing by : Borko Furht

Download or read book Handbook of Multimedia Computing written by Borko Furht and published by CRC Press. This book was released on 1998-09-29 with total page 998 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.

The International Handbooks of Museum Studies, 4 Volume Set

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Publisher : John Wiley & Sons
ISBN 13 : 1405198508
Total Pages : 2813 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis The International Handbooks of Museum Studies, 4 Volume Set by : Sharon Macdonald

Download or read book The International Handbooks of Museum Studies, 4 Volume Set written by Sharon Macdonald and published by John Wiley & Sons. This book was released on 2015-07-20 with total page 2813 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Handbooks of Museum Studies is a multi-volume reference work that represents a state-of-the-art survey of the burgeoning field of museum studies. Featuring original essays by leading international museum experts and emerging scholars, readings cover all aspects of museum theory, practice, debates, and the impact of technologies. The four volumes in the series, divided thematically, offer in-depth treatment of all major issues relating to museum theory; historical and contemporary museum practice; mediations in art, design, and architecture; and the transformations and challenges confronting the museum. In addition to invaluable surveys of current scholarship, the entries include a rich and diverse panoply of examples and original case studies to illuminate the various perspectives. Unprecedented for its in-depth topic coverage and breadth of scholarship, the multi-volume International Handbooks of Museum Studies is an indispensable resource for the study of the development, roles, and significance of museums in contemporary society.

Making the History of Computing Relevant

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Publisher : Springer
ISBN 13 : 9783662525210
Total Pages : 0 pages
Book Rating : 4.5/5 (252 download)

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Book Synopsis Making the History of Computing Relevant by : Arthur Tatnall

Download or read book Making the History of Computing Relevant written by Arthur Tatnall and published by Springer. This book was released on 2016-09-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the IFIP WG 9.7 International Conference on the History of Computing, HC 2013, held in London, UK, in June 2013. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics related to the history of computing and offer a number of different approaches to making this history relevant. These range from discussion of approaches to describing and analyzing the history through storytelling and education to description of various collections, working installations and reconstruction projects. The papers have been organized in the following topical sections: the importance of storytelling in museums; spotlight on some key collections and their future plans; thoughts on expanding the audience for computing history; spotlight on some research projects; integrating history with computer science education; putting the history of computing into different contexts; celebrating nostalgia for games - and its potential as Trojan horse; the importance and challenges of working installations; and reconstruction stories.

Digital Collections

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Publisher : Routledge
ISBN 13 : 113514544X
Total Pages : 157 pages
Book Rating : 4.1/5 (351 download)

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Book Synopsis Digital Collections by : Suzanne Keene

Download or read book Digital Collections written by Suzanne Keene and published by Routledge. This book was released on 2012-09-11 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suzanne Keene's pioneering book shows how museums and other cultural organizations fit into the new world of information and electronic communications and, most importantly, how they can take advantage of what it has to offer. By using new technology museums can build knowledge bases around information about collections. A collection object can be the central link for information about past and present, places, people and concepts, technologies, ways of working and evidence of the natural world. 'Digital Collections' explains how this vision can be realized. Sound, video and animations can be digitized and developed as a central resource that can be drawn on for many varied access routes: via the World Wide Web; CD ROMs; through on-gallery screens, and other future products still in development. These technological capabilities raise many compelling issues that need to be understood in order to successfully develop information collections. In this book Suzanne Keene reviews these issues clearly and comprehensively. Her accompanying Click-Through Guide provides the latest news and links to Internet information. Suzanne Keene is a senior manager of museum collections and information at the Science Museum, London. She led the UK LASSI project to select a collections information system for UK museums. This, with her experience in directing information technology and multimedia projects, means that she is accustomed to translating the highly technical concepts of information technology into high level issues for senior and strategic management.

Digital Archaeology

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Publisher : Psychology Press
ISBN 13 : 9780415310482
Total Pages : 290 pages
Book Rating : 4.3/5 (14 download)

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Book Synopsis Digital Archaeology by : Thomas Laurence Evans

Download or read book Digital Archaeology written by Thomas Laurence Evans and published by Psychology Press. This book was released on 2006 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors address how digital technologies have been and can be incorporated within different aspects of archaeology and heritage management. They aim to stimulate widespread thought and debate on how IT can be holistically integrated into the study of past cultures.

New Museum Theory and Practice

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Publisher : John Wiley & Sons
ISBN 13 : 1405148829
Total Pages : 352 pages
Book Rating : 4.4/5 (51 download)

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Book Synopsis New Museum Theory and Practice by : Janet Marstine

Download or read book New Museum Theory and Practice written by Janet Marstine and published by John Wiley & Sons. This book was released on 2008-04-15 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: New Museum Theory and Practice is an original collection ofessays with a unique focus: the contested politics and ideologiesof museum exhibition. Contains 12 original essays that contribute to the field whilecreating a collective whole for course use. Discusses theory through vivid examples and historicaloverviews. Offers guidance on how to put theory into practice. Covers a range of museums around the world: from art tohistory, anthropology to music, as well as historic houses,cultural centres, virtual sites, and commercial displays that usethe conventions of the museum. Authors come from the UK, Canada, the US, and Australia, andfrom a variety of fields that inform cultural studies.

Digital Technologies and the Museum Experience

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Author :
Publisher : Rowman Altamira
ISBN 13 : 0759111219
Total Pages : 264 pages
Book Rating : 4.7/5 (591 download)

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Book Synopsis Digital Technologies and the Museum Experience by : Loïc Tallon

Download or read book Digital Technologies and the Museum Experience written by Loïc Tallon and published by Rowman Altamira. This book was released on 2008 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on established practice to identify guidelines for future implementations.

Information Systems in Museums

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Publisher : GRIN Verlag
ISBN 13 : 3638224937
Total Pages : 18 pages
Book Rating : 4.6/5 (382 download)

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Book Synopsis Information Systems in Museums by : Tom Kuehner

Download or read book Information Systems in Museums written by Tom Kuehner and published by GRIN Verlag. This book was released on 2003-10-17 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 2003 in the subject Engineering - Industrial Engineering and Management, grade: 1,0 (A), Linköping University (Institute for technology), course: Information Systems, 15 entries in the bibliography, language: English, abstract: In almost every part of modern life we have contact with different information systems. In the last few decades the computer became a more and more important medium for collecting, structuring and providing of information. A relative new invention is the possibility to locate a certain device in the physical space. It was originally developed for military purposes, but comes now to a broader application in the private and public sector. As a rather specific but never the less significant example we would like to present a connection of computing in one of its latest appearances and the possibility of locating devices connected to a totally new kind of information system. We would like to introduce the use of handheld computers for the use of a push/pull information system in the context of an exhibition or museum. Automation technologies were introduced to museums in the early 1960s. Projects like SELGEM (Self Generating Master) involved several museums and supported data entry to track collection information. Large scale computer use by museums was not feasible at that time because early computers were expensive and required space for installation. But that would change quickly. In 1968 Hewlett-Packard released its first programmable calculators. The early machines, such as the HP-9100, weighed 40 pounds and might be considered the first desktop computers. While Texas Instruments is credited with inventing the first pocket calculator in 1967, Hewlett-Packard developed the first programmable pocket calculator in 1974. After a NASA mission, the pocket HP-65 was promoted as having served "as a backup for Apollo's on-board computer." In ten years programmable computers had evolved from filling rooms to fitting in pockets. While pocket computers may have found immediate use in museum offices, evidence of pocket computers enhancing the visitor experience was not found. The use of hand helds in museum exhibitions seems to have been inspired by the early personal digital assistants (PDAs) such as the Zaurus, Psion, and Newton. In 1993 two young men formed a company, Visible Interactive, around their modification of the Apple Newton they called iGo. Promoting it as the “world’s first interactive audio tour” their idea was to provide museum visitors with an enhanced personal experience through the accessibility of multimedia, text, and audio while walking through an exhibit space. [...]