Monkey Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849692092
Total Pages : 747 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Monkey Game Development by : Michael Hartlef

Download or read book Monkey Game Development written by Michael Hartlef and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.

Mind-Melding Unity and Blender for 3D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 180107691X
Total Pages : 460 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Mind-Melding Unity and Blender for 3D Game Development by : Spencer Grey

Download or read book Mind-Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Beginning 3D Game Development with Unity

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Author :
Publisher : Apress
ISBN 13 : 1430234237
Total Pages : 985 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity written by Sue Blackman and published by Apress. This book was released on 2011-08-18 with total page 985 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

Research Anthology on Game Design, Development, Usage, and Social Impact

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Author :
Publisher : IGI Global
ISBN 13 : 1668475901
Total Pages : 2034 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Research Anthology on Game Design, Development, Usage, and Social Impact by : Management Association, Information Resources

Download or read book Research Anthology on Game Design, Development, Usage, and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Zune Game Development using XNA 3.0

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Author :
Publisher : Apress
ISBN 13 : 1430218622
Total Pages : 421 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Zune Game Development using XNA 3.0 by : Dan Waters

Download or read book Zune Game Development using XNA 3.0 written by Dan Waters and published by Apress. This book was released on 2010-08-03 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt: XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

Learning Stencyl 3. X Game Development: Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849695970
Total Pages : 531 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Learning Stencyl 3. X Game Development: Beginner's Guide by : Innes Borkwood

Download or read book Learning Stencyl 3. X Game Development: Beginner's Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Agile Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0136205038
Total Pages : 697 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Agile Game Development by : Clinton Keith

Download or read book Agile Game Development written by Clinton Keith and published by Addison-Wesley Professional. This book was released on 2020-07-02 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements. Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Design Workshop

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Author :
Publisher : CRC Press
ISBN 13 : 0240809742
Total Pages : 498 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2008-02-08 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Game Programming for Teens

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Author :
Publisher : Premier Press
ISBN 13 : 9781592008346
Total Pages : 395 pages
Book Rating : 4.0/5 (83 download)

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Book Synopsis Game Programming for Teens by : Maneesh Sethi

Download or read book Game Programming for Teens written by Maneesh Sethi and published by Premier Press. This book was released on 2005 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilizes a hands-on approach to the fundamental principles and techniques of game programming, covering such topics as graphics, Blitz Basic Language, audio, and special effects as it takes readers step-by-step through the process of creating a simple game.

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.1/5 (236 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Video Games and the Global South

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Author :
Publisher : Lulu.com
ISBN 13 : 0359641393
Total Pages : 302 pages
Book Rating : 4.3/5 (596 download)

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Book Synopsis Video Games and the Global South by : Phillip Penix-Tadsen

Download or read book Video Games and the Global South written by Phillip Penix-Tadsen and published by Lulu.com. This book was released on 2019-05-17 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.

Beginning 3D Game Development with Unity 4

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Author :
Publisher : Apress
ISBN 13 : 1430249005
Total Pages : 796 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning 3D Game Development with Unity 4 by : Sue Blackman

Download or read book Beginning 3D Game Development with Unity 4 written by Sue Blackman and published by Apress. This book was released on 2013-09-20 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

BoogarLists | Directory of Game Developers & Publishers

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Author :
Publisher : BoogarLists
ISBN 13 :
Total Pages : 28 pages
Book Rating : 4./5 ( download)

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Book Synopsis BoogarLists | Directory of Game Developers & Publishers by :

Download or read book BoogarLists | Directory of Game Developers & Publishers written by and published by BoogarLists. This book was released on with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cross Platform Game Development

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 0763782815
Total Pages : 439 pages
Book Rating : 4.7/5 (637 download)

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Book Synopsis Cross Platform Game Development by : Alan Thorn

Download or read book Cross Platform Game Development written by Alan Thorn and published by Jones & Bartlett Publishers. This book was released on 2008-06-05 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

Informatics, Networking and Intelligent Computing

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Author :
Publisher : CRC Press
ISBN 13 : 1315734532
Total Pages : 296 pages
Book Rating : 4.3/5 (157 download)

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Book Synopsis Informatics, Networking and Intelligent Computing by : Jiaxing Zhang

Download or read book Informatics, Networking and Intelligent Computing written by Jiaxing Zhang and published by CRC Press. This book was released on 2015-05-06 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume contains selected papers presented at the 2014 International Conference on Informatics, Networking and Intelligent Computing, held in Shenzhen, China. Contributions cover the latest developments and advances in the field of Informatics, Networking and Intelligent Computing.

Learn Unity for Android Game Development

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Author :
Publisher : Apress
ISBN 13 : 1484227042
Total Pages : 257 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Learn Unity for Android Game Development by : Adam Sinicki

Download or read book Learn Unity for Android Game Development written by Adam Sinicki and published by Apress. This book was released on 2017-07-21 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.