Agile Game Development with Scrum

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Publisher : Pearson Education
ISBN 13 : 0321670280
Total Pages : 615 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Agile Game Development with Scrum by : Clinton Keith

Download or read book Agile Game Development with Scrum written by Clinton Keith and published by Pearson Education. This book was released on 2010-05-23 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

Lean Game Development

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Publisher : Apress
ISBN 13 : 148423216X
Total Pages : 159 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Lean Game Development by : Julia Naomi Rosenfield Boeira

Download or read book Lean Game Development written by Julia Naomi Rosenfield Boeira and published by Apress. This book was released on 2017-11-17 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers

The Art of Agile Development

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596527675
Total Pages : 436 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis The Art of Agile Development by : James Shore

Download or read book The Art of Agile Development written by James Shore and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: For those considering Extreme Programming, this book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer the information users can apply directly.

Agile Software Development

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201699692
Total Pages : 308 pages
Book Rating : 4.6/5 (996 download)

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Book Synopsis Agile Software Development by : Alistair Cockburn

Download or read book Agile Software Development written by Alistair Cockburn and published by Addison-Wesley Professional. This book was released on 2002 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alastair Cockburn offers advice on bringing difficult software development projects to a successful conclusion with a minimum of stress. The volume is based on over 10 years of interviewing software project teams.

The Agile Self-assessment Game

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Author :
Publisher : Ben Linders Publishing
ISBN 13 : 9492119153
Total Pages : 108 pages
Book Rating : 4.4/5 (921 download)

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Book Synopsis The Agile Self-assessment Game by : Ben Linders

Download or read book The Agile Self-assessment Game written by Ben Linders and published by Ben Linders Publishing. This book was released on 2019-01-16 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to reflect on their own team interworking, discover how agile they are and decide what they can do to increase their agility to deliver more value to their customers and stakeholders. This is the first book specifically about Agile Self-assessments. In this book, Ben Linders explains what self-assessments are and why you would do them, and explores how to do them using the Agile Self-assessment Game. He's also sharing experience stories from people who played the game. This book is based on his experience as a developer, tester, team leader, project manager, quality manager, process manager, consultant, coach, trainer, and adviser in Agile, Lean, Quality and Continuous Improvement. It takes a deep dive into self-assessments, viewing them from different perspectives and provides ideas, suggestions, practices, and experiences that will help you to do effective agile self-assessments with your teams. The book is aimed at Scrum masters, agile coaches, consultants leading agile transformations, developers and testers, project managers, line managers, and CxOs; basically for anyone who is looking for an effective way to help their agile teams improve and to increase the agility of their organization. With plenty of ideas, suggestions, and practical cases on Agile Self-assessments, this book will help you to apply assessments and help teams to improve. Note: The agile coaching cards needed to play the games described in the book can be downloaded for a nominal fee at benlinders.com/downloads.

Agile Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0136205038
Total Pages : 697 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Agile Game Development by : Clinton Keith

Download or read book Agile Game Development written by Clinton Keith and published by Addison-Wesley Professional. This book was released on 2020-07-02 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements. Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.

Game Design

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Publisher :
ISBN 13 :
Total Pages : 420 pages
Book Rating : 4.X/5 (3 download)

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Book Synopsis Game Design by : Paul Schuytema

Download or read book Game Design written by Paul Schuytema and published by . This book was released on 2007 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author teaches game design from concept to delivery through the creation of a sample game using a simple scripting language called Lua and a DX9 game shell. Techniques covered are applicable across the PC and game console platforms. Game design industry veterans reveal their secrets in sidebars throughout the book, and techniques are illustrated with b&w screen shots. The accompanying CD-ROM contains the demo game, a 2D game engine, Lua scripts, and other tools.

Succeeding with Agile

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Publisher : Pearson Education
ISBN 13 : 0321579364
Total Pages : 504 pages
Book Rating : 4.3/5 (215 download)

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Book Synopsis Succeeding with Agile by : Mike Cohn

Download or read book Succeeding with Agile written by Mike Cohn and published by Pearson Education. This book was released on 2010 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proven, 100% Practical Guidance for Making Scrum and Agile Work in Any Organization This is the definitive, realistic, actionable guide to starting fast with Scrum and agile-and then succeeding over the long haul. Leading agile consultant and practitioner Mike Cohn presents detailed recommendations, powerful tips, and real-world case studies drawn from his unparalleled experience helping hundreds of software organizations make Scrum and agile work. Succeeding with Agile is for pragmatic software professionals who want real answers to the most difficult challenges they face in implementing Scrum. Cohn covers every facet of the transition: getting started, helping individuals transition to new roles, structuring teams, scaling up, working with a distributed team, and finally, implementing effective metrics and continuous improvement. Throughout, Cohn presents "Things to Try Now" sections based on his most successful advice. Complementary "Objection" sections reproduce typical conversations with those resisting change and offer practical guidance for addressing their concerns. Coverage includes Practical ways to get started immediately-and "get good" fast Overcoming individual resistance to the changes Scrum requires Staffing Scrum projects and building effective teams Establishing "improvement communities" of people who are passionate about driving change Choosing which agile technical practices to use or experiment with Leading self-organizing teams Making the most of Scrum sprints, planning, and quality techniques Scaling Scrum to distributed, multiteam projects Using Scrum on projects with complex sequential processes or challenging compliance and governance requirements Understanding Scrum's impact on HR, facilities, and project management Whether you've completed a few sprints or multiple agile projects and whatever your role-manager, developer, coach, ScrumMaster, product owner, analyst, team lead, or project lead-this book will help you succeed with your very next project. Then, it will help you go much further: It will help you transform your entire development organization.

User Stories Applied

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Publisher : Addison-Wesley Professional
ISBN 13 : 0132702649
Total Pages : 291 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis User Stories Applied by : Mike Cohn

Download or read book User Stories Applied written by Mike Cohn and published by Addison-Wesley Professional. This book was released on 2004-03-01 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied, Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You'll learn what makes a great user story, and what makes a bad one. You'll discover practical ways to gather user stories, even when you can't speak with your users. Then, once you've compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. User role modeling: understanding what users have in common, and where they differ Gathering stories: user interviewing, questionnaires, observation, and workshops Working with managers, trainers, salespeople and other "proxies" Writing user stories for acceptance testing Using stories to prioritize, set schedules, and estimate release costs Includes end-of-chapter practice questions and exercises User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.

A Scrum Book

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680507567
Total Pages : 671 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis A Scrum Book by : Jeff Sutherland

Download or read book A Scrum Book written by Jeff Sutherland and published by Pragmatic Bookshelf. This book was released on 2019-08-16 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building a successful product usually involves teams of people, and many choose the Scrum approach to aid in creating products that deliver the highest possible value. Implementing Scrum gives teams a collection of powerful ideas they can assemble to fit their needs and meet their goals. The ninety-four patterns contained within are elaborated nuggets of insight into Scrum’s building blocks, how they work, and how to use them. They offer novices a roadmap for starting from scratch, yet they help intermediate practitioners fine-tune or fortify their Scrum implementations. Experienced practitioners can use the patterns and supporting explanations to get a better understanding of how the parts of Scrum complement each other to solve common problems in product development. The patterns are written in the well-known Alexandrian form, whose roots in architecture and design have enjoyed broad application in the software world. The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work. The patterns flow together naturally through the context sections at their beginning and end. Learn everything you need to know to master and implement Scrum one step at a time—the agile way.

Gear Up!

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781546516842
Total Pages : 102 pages
Book Rating : 4.5/5 (168 download)

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Book Synopsis Gear Up! by : Clinton Keith

Download or read book Gear Up! written by Clinton Keith and published by Createspace Independent Publishing Platform. This book was released on 2017-05-21 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great teams make great games. While process can help or hinder, great games require talent, creativity and teamwork of developers. This book helps them reach their potential by sharing practices that other developers have used to: - Improve how teams execute on a day-to day basis - Overcome barriers to becoming great teams - Facilitate change and engagement though improved coaching and leadership - Respect and aide the personal growth of developers - Stream-line iterations - Guide projects and manage risk - Raise the quality bar throughout a studio - Enhance your studio's environment for developers Authors Clinton Keith and Grant Shonkwiler have combined decades of game development experience on dozens of shipped games. Now they've collaborated with other veterans across the game development industry to bring this collection of advanced practices to you.

Agile Game Development

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Publisher :
ISBN 13 : 9780136204831
Total Pages : 576 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Agile Game Development by : Clinton Keith

Download or read book Agile Game Development written by Clinton Keith and published by . This book was released on 2020 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for today's radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he: Addresses the modern challenges of mobile, free-to-play, and Massively Agile games Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more Presents many new date stories about the experiences of actual game development teams, with actionable takeaways Illuminates advanced Agile projects through new "Things to Try" sidebars Covers Kanban and other Agile methodologies as well as Scrum Around the world, thousands of professional game developers have already used Agile Game Development to dramatically improve their effectiveness - and enjoy their work more. This 2nd Edition offers today's professionals even more value - no matter what types of games they're developing, what development roles they play, or what environments they're working in.

Management 3.0

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Publisher : Pearson Education
ISBN 13 : 0321712471
Total Pages : 456 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Management 3.0 by : Jurgen Appelo

Download or read book Management 3.0 written by Jurgen Appelo and published by Pearson Education. This book was released on 2011 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: In many organizations, management is the biggest obstacle to successful Agile development. Unfortunately, reliable guidance on Agile management has been scarce indeed. Now, leading Agile manager Jurgen Appelo fills that gap, introducing a realistic approach to leading, managing, and growing your Agile team or organization. Writing for current managers and developers moving into management, Appelo shares insights that are grounded in modern complex systems theory, reflecting the intense complexity of modern software development. Appelo's Management 3.0 model recognizes that today's organizations are living, networked systems; and that management is primarily about people and relationships. Management 3.0 doesn't offer mere checklists or prescriptions to follow slavishly; rather, it deepens your understanding of how organizations and Agile teams work and gives you tools to solve your own problems. Drawing on his extensive experience as an Agile manager, the author identifies the most important practices of Agile management and helps you improve each of them. Coverage includes • Getting beyond “Management 1.0” control and “Management 2.0” fads • Understanding how complexity affects your organization • Keeping your people active, creative, innovative, and motivated • Giving teams the care and authority they need to grow on their own • Defining boundaries so teams can succeed in alignment with business goals • Sowing the seeds for a culture of software craftsmanship • Crafting an organizational network that promotes success • Implementing continuous improvement that actually works Thoroughly pragmatic–and never trendy–Jurgen Appelo's Management 3.0 helps you bring greater agility to any software organization, team, or project.

Game Development Essentials

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Publisher : Delmar Pub
ISBN 13 : 9781418015411
Total Pages : 284 pages
Book Rating : 4.0/5 (154 download)

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Book Synopsis Game Development Essentials by : John Hight

Download or read book Game Development Essentials written by John Hight and published by Delmar Pub. This book was released on 2008 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice. Game Development Essentials is the only four-color text in the market that offers a comprehensive introduction on game project management in an informal and accessible style, while concentrating on both theory and practice.

The Culture Game

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Publisher :
ISBN 13 : 9780984875306
Total Pages : 270 pages
Book Rating : 4.8/5 (753 download)

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Book Synopsis The Culture Game by : Daniel Mezick

Download or read book The Culture Game written by Daniel Mezick and published by . This book was released on 2012-01-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Becoming a Leader in Product Development

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Publisher : Apress
ISBN 13 : 9781484272978
Total Pages : 239 pages
Book Rating : 4.2/5 (729 download)

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Book Synopsis Becoming a Leader in Product Development by : Ebenezer C. Ikonne

Download or read book Becoming a Leader in Product Development written by Ebenezer C. Ikonne and published by Apress. This book was released on 2021-09-18 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is becoming increasingly challenging for product development leaders to effectively lead as workplace demands continue to increase. The rate of change in technology, society, and business places immense pressure on leaders to ensure their groups move in the direction of their goals. What might have worked in the past no longer works. Organizational surveys show that firms struggle with leadership. Product development leaders routinely complain of burnout and stress while their teams members complain of workplace dissatisfaction, resulting in organizational underperformance. The lack of evidence-based leadership literature for product development leaders means that many leaders are left to figure things out with little guidance. They do not have a reliable resource that they can refer to when they face leadership challenges and, as a result, struggle during times of crisis and change. This book addresses this challenge by providing a theory-informed set of techniques for product development leaders. Becoming a Leader in Product Development provides an evidence-base set of practices for product development leaders. In doing so, it explores what leadership is and the leader's role in the leadership process, the impact of national culture and organizational culture on the leadership process, and the need for product development leaders to practice adaptive and servant leadership, followership, and self-care. The underlying theories for each topic are reviewed and then brought to life through stories and examples. What You Will Learn See the difference between authority, persuasion, and influence and how leaders can use these constructs to benefit their organizations Gain the skills for practicing servant and adaptive leadership in your organization Examine the blind spots of each leadership theory Discover the importance of adapting leader behavior to the national culture and organizational culture where you find yourself Who This Book Is For Product development leaders (starting with product development managers) who want to go beyond leadership anecdotes to evidence-based leadership practice. A secondary audience is individuals aspiring to product development leadership positions.

Win-Win Agile Games

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Publisher :
ISBN 13 : 9781733978002
Total Pages : 170 pages
Book Rating : 4.9/5 (78 download)

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Book Synopsis Win-Win Agile Games by : Savitha Katham

Download or read book Win-Win Agile Games written by Savitha Katham and published by . This book was released on 2019-11-25 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Win-Win Agile Games. Trusted teams for improved results. The games suggested in this book can be used to improve team building and increase efficiencies at any corporate or education settings