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Model Based 3 D Object Recognition And Location
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Book Synopsis Representations and Techniques for 3D Object Recognition and Scene Interpretation by : Derek Hoiem
Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
Book Synopsis Toward Category-Level Object Recognition by : Jean Ponce
Download or read book Toward Category-Level Object Recognition written by Jean Ponce and published by Springer. This book was released on 2007-01-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions held, during two workshops held in Taormina in 2003 and 2004. The 30 thoroughly revised papers presented are organized in the following topical sections: recognition of specific objects, recognition of object categories, recognition of object categories with geometric relations, and joint recognition and segmentation.
Download or read book Computer Vision written by and published by Springer. This book was released on 2014-04-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive reference provides easy access to relevant information on all aspects of Computer Vision. An A-Z format of over 240 entries offers a diverse range of topics for those seeking entry into any aspect within the broad field of Computer Vision. Over 200 Authors from both industry and academia contributed to this volume. Each entry includes synonyms, a definition and discussion of the topic, and a robust bibliography. Extensive cross-references to other entries support efficient, user-friendly searches for immediate access to relevant information. Entries were peer-reviewed by a distinguished international advisory board, both scientifically and geographically diverse, ensuring balanced coverage. Over 3700 bibliographic references for further reading enable deeper exploration into any of the topics covered. The content of Computer Vision: A Reference Guide is expository and tutorial, making the book a practical resource for students who are considering entering the field, as well as professionals in other fields who need to access this vital information but may not have the time to work their way through an entire text on their topic of interest.
Book Synopsis Monocular Model-based 3D Tracking of Rigid Objects by : Vincent Lepetit
Download or read book Monocular Model-based 3D Tracking of Rigid Objects written by Vincent Lepetit and published by Now Publishers Inc. This book was released on 2005 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research.
Book Synopsis Computer Vision -- ECCV 2014 by : David Fleet
Download or read book Computer Vision -- ECCV 2014 written by David Fleet and published by Springer. This book was released on 2014-08-14 with total page 855 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.
Book Synopsis Object Recognition by : M. Bennamoun
Download or read book Object Recognition written by M. Bennamoun and published by Springer Science & Business Media. This book was released on 2001-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.
Book Synopsis Visual Object Recognition by : Kristen Grauman
Download or read book Visual Object Recognition written by Kristen Grauman and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The visual recognition problem is central to computer vision research. From robotics to information retrieval, many desired applications demand the ability to identify and localize categories, places, and objects. This tutorial overviews computer vision algorithms for visual object recognition and image classification. We introduce primary representations and learning approaches, with an emphasis on recent advances in the field. The target audience consists of researchers or students working in AI, robotics, or vision who would like to understand what methods and representations are available for these problems. This lecture summarizes what is and isn't possible to do reliably today, and overviews key concepts that could be employed in systems requiring visual categorization. Table of Contents: Introduction / Overview: Recognition of Specific Objects / Local Features: Detection and Description / Matching Local Features / Geometric Verification of Matched Features / Example Systems: Specific-Object Recognition / Overview: Recognition of Generic Object Categories / Representations for Object Categories / Generic Object Detection: Finding and Scoring Candidates / Learning Generic Object Category Models / Example Systems: Generic Object Recognition / Other Considerations and Current Challenges / Conclusions
Book Synopsis Three-dimensional Computer Vision by : Olivier Faugeras
Download or read book Three-dimensional Computer Vision written by Olivier Faugeras and published by MIT Press. This book was released on 1993 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.
Book Synopsis Handbook Of Pattern Recognition And Computer Vision (2nd Edition) by : Chi Hau Chen
Download or read book Handbook Of Pattern Recognition And Computer Vision (2nd Edition) written by Chi Hau Chen and published by World Scientific. This book was released on 1999-03-12 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: The very significant advances in computer vision and pattern recognition and their applications in the last few years reflect the strong and growing interest in the field as well as the many opportunities and challenges it offers. The second edition of this handbook represents both the latest progress and updated knowledge in this dynamic field. The applications and technological issues are particularly emphasized in this edition to reflect the wide applicability of the field in many practical problems. To keep the book in a single volume, it is not possible to retain all chapters of the first edition. However, the chapters of both editions are well written for permanent reference. This indispensable handbook will continue to serve as an authoritative and comprehensive guide in the field.
Download or read book Computer Vision written by Li Fei-Fei and published by Morgan & Claypool. This book was released on 2013-02-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a 3-dimensional world is projected onto a 2-dimensional image, such as the human retina or a photograph, reconstructing back the layout and contents of the real-world becomes an ill-posed problem that is extremely difficult to solve. Humans possess the remarkable ability to navigate and understand the visual world by solving the inversion problem going from 2D to 3D. Computer Vision seeks to imitate such abilities of humans to recognize objects, navigate scenes, reconstruct layouts, and understand the geometric space and semantic meaning of the visual world. These abilities are critical in many applications including robotics, autonomous driving and exploration, photo organization, image, or video retrieval, and human-computer interaction. This book delivers a systematic overview of computer vision, comparable to that presented in an advanced graduate level class. The authors emphasize two key issues in modeling vision: space and meaning, and focus upon the main problems vision needs to solve, including: * mapping out the 3D structure of objects and scenes* recognizing objects* segmenting objects* recognizing meaning of scenes* understanding movements of humansMotivated by these important problems and centered on the understanding of space and meaning, the book explores the fundamental theories and important algorithms of computer vision, starting from the analysis of 2D images, and culminating in the holistic understanding of a 3D scene
Book Synopsis Experimental Robotics by : Jaydev P. Desai
Download or read book Experimental Robotics written by Jaydev P. Desai and published by Springer. This book was released on 2013-07-09 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Symposium on Experimental Robotics (ISER) is a series of bi-annual meetings, which are organized, in a rotating fashion around North America, Europe and Asia/Oceania. The goal of ISER is to provide a forum for research in robotics that focuses on novelty of theoretical contributions validated by experimental results. The meetings are conceived to bring together, in a small group setting, researchers from around the world who are in the forefront of experimental robotics research. This unique reference presents the latest advances across the various fields of robotics, with ideas that are not only conceived conceptually but also explored experimentally. It collects robotics contributions on the current developments and new directions in the field of experimental robotics, which are based on the papers presented at the 13the ISER held in Québec City, Canada, at the Fairmont Le Château Frontenac, on June 18-21, 2012. This present thirteenth edition of Experimental Robotics edited by Jaydev P. Desai, Gregory Dudek, Oussama Khatib, and Vijay Kumar offers a collection of a broad range of topics in field and human-centered robotics.
Book Synopsis Techniques for 3-D Machine Perception by : A. Rosenfeld
Download or read book Techniques for 3-D Machine Perception written by A. Rosenfeld and published by Elsevier. This book was released on 1986-02-01 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques for 3-D Machine Perception
Book Synopsis Deep Learning for Computer Vision by : Jason Brownlee
Download or read book Deep Learning for Computer Vision written by Jason Brownlee and published by Machine Learning Mastery. This book was released on 2019-04-04 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step tutorials on deep learning neural networks for computer vision in python with Keras.
Book Synopsis Object Recognition by : M. Bennamoun
Download or read book Object Recognition written by M. Bennamoun and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.
Book Synopsis High-level Vision by : Shimon Ullman
Download or read book High-level Vision written by Shimon Ullman and published by MIT Press. This book was released on 2000 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In this book, Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In particular, he examines two major problems. The first, object recognition and classification, involves recognizing objects despite large variations in appearance caused by changes in viewing position, illumination, occlusion, and object shape. The second, visual cognition, involves the extraction of shape properties and spatial relations in the course of performing visual tasks such as object manipulation, planning movements in the environment, or interpreting graphical material such as diagrams, graphs and maps. The book first takes up object recognition and develops a novel approach to the recognition of three-dimensional objects. It then studies a number of related issues in high-level vision, including object classification, scene segmentation, and visual cognition. Using computational considerations discussed throughout the book, along with psychophysical and biological data, the final chapter proposes a model for the general flow of information in the visual cortex. Understanding vision is a key problem in the brain sciences, human cognition, and artificial intelligence. Because of the interdisciplinary nature of the theories developed in this work, High-Level Vision will be of interest to readers in all three of these fields.
Book Synopsis Geometric Invariance in Computer Vision by : Joseph L. Mundy
Download or read book Geometric Invariance in Computer Vision written by Joseph L. Mundy and published by . This book was released on 1992 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: These twenty-three contributions focus on the most recent developments in the rapidly evolving field of geometric invariants and their application to computer vision. The introduction summarizes the basics of invariant theory, discusses how invariants are related to problems in computer vision, and looks at the future possibilities, particularly the notion that invariant analysis might provide a solution to the elusive problem of recognizing general curved 3D objects from an arbitrary viewpoint. The remaining chapters consist of original papers that present important developments as well as tutorial articles that provide useful background material. These chapters are grouped into categories covering algebraic invariants, nonalgebraic invariants, invariants of multiple views, and applications. An appendix provides an extensive introduction to projective geometry and its applications to basic problems in computer vision.
Book Synopsis Shape, Contour and Grouping in Computer Vision by : David A. Forsyth
Download or read book Shape, Contour and Grouping in Computer Vision written by David A. Forsyth and published by Springer Science & Business Media. This book was released on 1999-11-03 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision has been successful in several important applications recently. Vision techniques can now be used to build very good models of buildings from pictures quickly and easily, to overlay operation planning data on a neuros- geon’s view of a patient, and to recognise some of the gestures a user makes to a computer. Object recognition remains a very di cult problem, however. The key questions to understand in recognition seem to be: (1) how objects should be represented and (2) how to manage the line of reasoning that stretches from image data to object identity. An important part of the process of recognition { perhaps, almost all of it { involves assembling bits of image information into helpful groups. There is a wide variety of possible criteria by which these groups could be established { a set of edge points that has a symmetry could be one useful group; others might be a collection of pixels shaded in a particular way, or a set of pixels with coherent colour or texture. Discussing this process of grouping requires a detailed understanding of the relationship between what is seen in the image and what is actually out there in the world.