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Memory Game
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Download or read book The Memory Game written by Nicci French and published by Penguin UK. This book was released on 2008-03-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: You remember an idyllic childhood. But your memory is deceitful. And possibly deadly... When a skeleton is unearthed in the Martellos' garden, Jane Martello is shocked to learn it's that of her childhood friend, Natalie, who went missing twenty-five years ago. Encouraged by a therapist to recover lost memories, Jane hopes to find out what really took place when she was a child - and what happened to Natalie. But in learning the truth about hers and Natalie's past, is Jane putting her own future at terrible risk?
Book Synopsis Memory Puzzles and Games by : Phillip CLARKE
Download or read book Memory Puzzles and Games written by Phillip CLARKE and published by Paperback Puzzles. This book was released on 2021-02 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put your memory to the test with these fun puzzles and games.
Book Synopsis Look and Remember by : Kristen McCurry
Download or read book Look and Remember written by Kristen McCurry and published by Capstone. This book was released on 2012 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Simple text invites reader to recall details from full-color photos"--Provided by publisher.
Book Synopsis Unlimited Memory- Forget Forgetting by : Prof N L Shraman
Download or read book Unlimited Memory- Forget Forgetting written by Prof N L Shraman and published by Memory Book: Smaran Shakti. This book was released on 2020-05-06 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the World's Top Memory Experts Concentrate and Remember Any Information at Will, and How You Can Too Do you ever feel like you're too busy, too stressed or just too distracted to concentrate and get work done? In Unlimited Memory, you'll learn how the world's best memory masters get themselves to concentrate at will, anytime they want. When you can easily focus and concentrate on the task at hand, and store and recall useful information, you can easily double your productivity and eliminate wasted time, stress and mistakes at work. In this book, you'll find all the tools, strategies and techniques you need to improve your memory. Here’s just a taste of the memory methods you'll learn in this book: The 3 bad habits that keep you from easily remembering important information How a simple pattern of thinking can stop you from imprinting and remembering key facts, figures and ideas, and how to break this old pattern so you’ll never again be known as someone with a “bad memory” How to master your attention so you can focus and concentrate longer, even during challenging or stressful situations How to use your car to remember anything you want (like long lists or information you need to remember for your studies or personal life) without writing anything down Simple methods that allow you to nail down tough information or complex concepts quickly and easily How to combine your long-term memory (things you already know and will never forget) and short-term memory (information you want to remember right now) to create instant recall for tests, presentations and important projects The simple, invisible mental technique for remembering names without social awkwardness or anxiety How using your imagination to bring boring information to life can help you dramatically improve your attention span and recall An incredible strategy for remembering numbers (the same system Kevin used to remember Pi to 10,000 digits and beat the world memory record by 14 minutes) How to use a mental map to lock in and connect hundreds or even thousands of ideas in your long-term memory (this method will allow you to become a leading expert in your field faster than you ever dreamed possible) If you're ready to harness the incredible power of your mind to remember more in less time, this book is for you.
Download or read book The Memory Game written by Nicci French and published by Penguin Canada. This book was released on 2006 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Reading Comprehension by : Camille L. Z. Blachowicz
Download or read book Reading Comprehension written by Camille L. Z. Blachowicz and published by Guilford Press. This book was released on 2008-05-05 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical resource and widely used text presents a wealth of research-based approaches to comprehension instruction. The authors offer specific classroom practices that help K-9 students compare and evaluate print and online sources, develop vocabulary, build study and test-taking skills, and become motivated readers.
Book Synopsis Memory Games for Groups by : Robin Dynes
Download or read book Memory Games for Groups written by Robin Dynes and published by Routledge. This book was released on 2018-10-24 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This wonderfully practical handbook features 80 adaptable and photocopiable games for uses with older people, as well as individuals or groups of all ages. The games can be used as part of a social activities programme, specifically for reminiscence purposes, to help keep people orientated to the world around them, to exercise memory skills or as the prelude to discussion, so that individuals can share difficulties and explore methods of aiding memory.
Book Synopsis TEACH YOUR CHILD TO READ WITH MOVEMENT, FUN & GAMES by : Sharon Stansfield
Download or read book TEACH YOUR CHILD TO READ WITH MOVEMENT, FUN & GAMES written by Sharon Stansfield and published by Xlibris Corporation. This book was released on 2012-09-14 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique reading programme has been developed after many years of working as an Occupational Therapist with children with Dyslexia, Attention Deficit (ADHD) and other reading and learning difficulties. It has been designed specifically for easy use by parents, grandparents and au-pairs, providing a progressive series of games which are fun to play and which take your child developmentally through the stages of learning to read. It can also be used by teachers and remedial teachers as a supplement to their usual lessons because it follows the correct developmental stages of reading. A major difference between this programme and many other programmes for reading is the emphasis on movement, rhythm and rhyme. Parents are often surprised that I encourage movement when teaching reading foundations. They are also usually pleased that at last they can stop the fight of trying to keep their child sitting still and focussing quietly while trying to practise his reading. Movement is fundamental to this programme and rhythm and rhyme are intrinsically linked to movement. The section on vestibular processing explains why I have found this to be so necessary and yet overlooked when teaching reading. In the introduction, I give the reader a brief overview of the underlying principles that have informed my approach. I also help the reader identify the developmental foundations that children need in order to begin to learn to read and understand how each developmental step prepares the way for the next. This is not an in-depth academic diatribe on neuro-development; it is an overview designed to inform and empower the reader to be able to get the best out of the programme. Indeed, I have found that when I empower parents this way, they usually go away to return with even better, more creative ideas and their children progress so much faster. Reading does not begin with the recognition of written letters and how they combine to make words. Children need to learn to become aware of sounds within words and to be able to separate sounds from each other. They need to be able to play with sounds. They also need to recognise shapes of letters and remember the sounds they represent. There is such a lot of learning that needs to be achieved before we can really begin a formal reading lesson. The games in this book start at the early developmental stage of learning to listen actively to the different constituent sounds in words and to play with the sounds of words. These early games can be played in the park or garden since no books are needed. Young children who are not yet ready to learn to recognise written words can play these games and develop a strong base on which to build writing and spelling. The games then continue to follow the development of the foundation skills needed for reading until the last section of games, where actual reading is introduced. When the children reach the section of reading text, it is presented in rhymes that they have already learnt. This not only builds their confidence but also helps them to read with natural flow and tone. The ability to recognise words in different fonts is also introduced at this stage. Each game is presented in easy to follow steps, like following a recipe. The main aim of the game is briefly described, followed by any equipment you might need and where you should play the game. Equipment is kept minimal and simple and most games are designed to be played in and around the home or garden. This makes it easy for parents and children to decide at any time to play a game, without much planning ahead. An illustration for each game makes it easier to find when paging through quickly and stimulates your child’s imagination and interest. At the end of the book a series of worksheets is presented. These are mostly lists of letters, phonic blends and words presented in large bold font and with some grading to develop your child’s ability to recognise letters and words in different fonts. T
Book Synopsis A Box of Awesome Things Matching Game by : Wee Society
Download or read book A Box of Awesome Things Matching Game written by Wee Society and published by Clarkson Potter. This book was released on 2017-09-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring the bright and simply sophisticated objects in Wee Society's An Incomplete Book of Awesome Things, this Wee Society Memory Game works kids' memories with 40 pieces featuring 20 odd and awesome things- masking tape, tunnels, lava, argyle, elbows, and more. The beautifully minimal, vibrant illustrations are designed to grab kid's attention and make the game fun.
Book Synopsis Color Photo Games: First Phonics, Grades K - 1 by : Pamela K. Hill
Download or read book Color Photo Games: First Phonics, Grades K - 1 written by Pamela K. Hill and published by Key Education Publishing. This book was released on 2012-01-03 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents creative activities and games on ready-to-reproduce pages that aim to help reinforce and teach literacy skills using the phonic method.
Download or read book Memory Games written by Jack Botermans and published by Sterling Publishing Company. This book was released on 2007-04 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's possible to train your brain, give your memory a quick pick-me-up, and alleviate the effects of aging. The mind deteriorates when it's not kept active, but this attractively illustrated workout--complete with exercises, tests, and tips--helps keep those mental muscles sharp. Each game focuses on a particular skill: language, spatial recognition, concentration, logic, structure, associative thinking, general knowledge, and more. Put seven mixed-up letters in the right order to create the correct word. Pick out the pair of planes that do not fit into a square. Try to remember the pattern in which eight roses are laid out--then turn the page and find the ninth rose that has been added. Not only are these drills memory-boosting, they're fun!
Book Synopsis Milo's Magical Memory Game by : Marcus Pfister
Download or read book Milo's Magical Memory Game written by Marcus Pfister and published by . This book was released on 2003-09-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Social Readers by : Leslie B. Preddy
Download or read book Social Readers written by Leslie B. Preddy and published by Bloomsbury Publishing USA. This book was released on 2010-04-08 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of over 50 reading project ideas, including implementation ideas and examples, helping to promote lifelong reading habits while meeting the social and interactive needs of today's youth. Social Readers: Promoting Reading in the 21st Century is about making reading meaningful to the Web 2.0 generation through active engagement and socially interactive projects. Organized into four broad categories—entertainment, active participation, control and choice, and technology—the book offers more than 50 specific project ideas for promoting reading in the classroom, school, library media center, or public library. Each project includes a description, cost estimate, planning time needed, suggested supplies, and instructions for running the project successfully. Topics such as sharing, involvement, book promotions, social networking, and developing informed readers are also covered. A preface and introduction provide an overview of the needs and preferences of the current generation of students, a discussion of the necessity for socializing reading, and insights into how to use the book effectively. Bottom line: Social Readers will help librarians and educators change their practices to accommodate the ever-evolving needs of today's students.
Book Synopsis Games and Learning Alliance by : Rosa Bottino
Download or read book Games and Learning Alliance written by Rosa Bottino and published by Springer. This book was released on 2016-11-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.
Book Synopsis Twins Memory Game by : Maaike Strengholt
Download or read book Twins Memory Game written by Maaike Strengholt and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Memory Game For The Whole Family, It's Time To Learn While Playing by : Messham Game Publiching
Download or read book Memory Game For The Whole Family, It's Time To Learn While Playing written by Messham Game Publiching and published by . This book was released on 2020-04-20 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: -At the same time it is a collective and individual game, where each member of the family can play and examine his memory. -It helps relieve tension and get close to your children, so you have the opportunity to explain a word to your kids or your spouse during play. Page: 120 p Size: 6*9 inches Paper: White
Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma
Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.