Digital Foundations

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Publisher : Peachpit Press
ISBN 13 : 0132104237
Total Pages : 563 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis Digital Foundations by : xtine burrough

Download or read book Digital Foundations written by xtine burrough and published by Peachpit Press. This book was released on 2008-12-11 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.

Digital Design Media

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Publisher : John Wiley & Sons
ISBN 13 : 9780471286660
Total Pages : 516 pages
Book Rating : 4.2/5 (866 download)

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Book Synopsis Digital Design Media by : William J. Mitchell

Download or read book Digital Design Media written by William J. Mitchell and published by John Wiley & Sons. This book was released on 1995 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Digital Design Media, Second Edition, architects and related design professionals will find a complete conceptual guide to the multidimensional world of computer-aided design. In contrast to the many books that describe how to use particular programs (and which therefore go out of date very quickly), Digital Design Media constructs a lasting theoretical framework, which will make it easier to understand a great number of programs—existing and future—as a whole. Clear structure, numerous historical references, and hundreds of illustrations make this framework both accessible to the nontechnical professional and broadening for the experienced computer-aided designer. The book will be especially valuable to anyone who is ready to expand their work in CAD beyond production drafting systems. The new second edition adds chapters one merging technologies, such as the Internet, but the book’s original content is as valid as ever. Thousands of design students and practitioners have made this book a standard.

Graphic Design Theory

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Publisher : Chronicle Books
ISBN 13 : 1616891238
Total Pages : 153 pages
Book Rating : 4.6/5 (168 download)

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Book Synopsis Graphic Design Theory by : Helen Armstrong

Download or read book Graphic Design Theory written by Helen Armstrong and published by Chronicle Books. This book was released on 2012-08-10 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphic Design Theory is organized in three sections: "Creating the Field" traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "Building on Success" covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "Mapping the Future" opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media. Striking color images illustrate each of the movements discussed and demonstrate the ongoing relationship between theory and practice. A brief commentary prefaces each text, providing a cultural and historical framework through which the work can be evaluated. Authors include such influential designers as Herbert Bayer, L'szlo Moholy-Nagy, Karl Gerstner, Katherine McCoy, Michael Rock, Lev Manovich, Ellen Lupton, and Lorraine Wild. Additional features include a timeline, glossary, and bibliography for further reading. A must-have survey for graduate and undergraduate courses in design history, theory, and contemporary issues, Graphic Design Theory invites designers and interested readers of all levels to plunge into the world of design discourse.

Designing Media

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Publisher :
ISBN 13 : 9780262339575
Total Pages : 577 pages
Book Rating : 4.3/5 (395 download)

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Book Synopsis Designing Media by : Bill Moggridge

Download or read book Designing Media written by Bill Moggridge and published by . This book was released on 2010 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM--television, radio, newspapers, magazines, and books--have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions. In Designing Media, design guru Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM have changed and how new patterns of media consumption are emerging. The book features interviews with thirty-seven significant figures in both traditional and new forms of mass communication; interviewees range from the publisher of the New York Times to the founder of Twitter. We learn about innovations in media that rely on contributions from a crowd (or a community), as told by Wikipedia's Jimmy Wales and Craigslist's Craig Newmark; how the band OK Go built a following using YouTube; how real-time connections between dispatchers and couriers inspired Twitter; how a BusinessWeek blog became a quarterly printed supplement to the magazine; and how e-readers have evolved from Rocket eBook to QUE. Ira Glass compares the intimacy of radio to that of the Internet; the producer of PBS's Frontline supports the program's investigative journalism by putting documentation of its findings online; and the developers of Google's Trendalyzer software describe its beginnings as animations that accompanied lectures about social and economic development in rural Africa"--Provider website.

MTIV

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Publisher : New Riders Publishing
ISBN 13 : 9780735711655
Total Pages : 0 pages
Book Rating : 4.7/5 (116 download)

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Book Synopsis MTIV by : Hillman Curtis

Download or read book MTIV written by Hillman Curtis and published by New Riders Publishing. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through trial and error, Hillman and his company honed a seven-step process for creating concepts, and developing and designing new media. Often overlooked or unknown by designers, the methods in this book are distilled from years of experience and enhanced by Hillman's years as a leader in the design field. Divided into three parts - "Process," "Inspiration," and "Practice"--The book offers a practical methodology for successful artistic and professional work and also offers technical advice for translating this to the web.

Social Media Design For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1118707818
Total Pages : 358 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Social Media Design For Dummies by : Janine Warner

Download or read book Social Media Design For Dummies written by Janine Warner and published by John Wiley & Sons. This book was released on 2014-06-16 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design professional and effective social media profiles! Whether you're trying to attract a new employer or get new fans to notice your brand, your social media profiles need to distinguish you from the masses. Packed with the secrets behind the hottest Facebook timelines, Twitter backgrounds, and LinkedIn profiles, this fun-but-straightforward guide shows you how to create eye-catching social media profiles with a professional, cohesive design. Includes online resources and downloadable templates that allow you to make your own profiles quick and easy Reveals techniques for making a memorable and unique Twitter background, Facebook profile and page, LinkedIn profile, Google+ profile, and more Details ways in which to use Pinterest boards and cover photos to showcase your brand Shows you how to make the most of Rebelmouse and YouTube. Social Media Design For Dummies is a must-have introductory guide to creating a professional, effective, and cohesive design that will better communicate your brand's story to future partners, employers, and customers.

Media Design and Technology for Live Entertainment

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Publisher : Taylor & Francis
ISBN 13 : 1315442701
Total Pages : 305 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Media Design and Technology for Live Entertainment by : Davin Gaddy

Download or read book Media Design and Technology for Live Entertainment written by Davin Gaddy and published by Taylor & Francis. This book was released on 2017-11-27 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.

Projection Design for Theatre and Live Performance

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Author :
Publisher : Routledge
ISBN 13 : 1000450910
Total Pages : 108 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Projection Design for Theatre and Live Performance by : Alison C. Dobbins

Download or read book Projection Design for Theatre and Live Performance written by Alison C. Dobbins and published by Routledge. This book was released on 2021-10-06 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.

Design Essentials for the Motion Media Artist

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Publisher : Taylor & Francis
ISBN 13 : 1136136851
Total Pages : 395 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Design Essentials for the Motion Media Artist by : Angie Taylor

Download or read book Design Essentials for the Motion Media Artist written by Angie Taylor and published by Taylor & Francis. This book was released on 2013-03-20 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.

Introduction to Digital Media Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350104949
Total Pages : 225 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis Introduction to Digital Media Design by : David Leicester Hardy

Download or read book Introduction to Digital Media Design written by David Leicester Hardy and published by Bloomsbury Publishing. This book was released on 2022-10-06 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary digital designers work across programmes, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project. This is a hands-on approach to take you through the building blocks, common skills and hacks across all forms of digital design so you understand the fundamentals and can start creating straight away. Assistant Professor David Leicester Hardy uses his years as a teacher and professional designer to provide exercises, activities and instruction so you can make connections and become familiar with topics from: - User Experience (UX), User Interface (UI) and Interaction Design (IxD) - Animation and motion graphics - Virtual (VR), augmented (AR) and mixed reality Mirroring the real multidisciplinary approaches of digital designers, this book will help you work fluidly and efficiently, whatever the project.

Digital Media, Projection Design, and Technology for Theatre

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1317356713
Total Pages : 441 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis Digital Media, Projection Design, and Technology for Theatre by : Alex Oliszewski

Download or read book Digital Media, Projection Design, and Technology for Theatre written by Alex Oliszewski and published by Taylor & Francis. This book was released on 2018-03-19 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Art, Media Design, and Postproduction

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Publisher : Taylor & Francis
ISBN 13 : 1315453231
Total Pages : 223 pages
Book Rating : 4.3/5 (154 download)

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Book Synopsis Art, Media Design, and Postproduction by : Eduardo Navas

Download or read book Art, Media Design, and Postproduction written by Eduardo Navas and published by Taylor & Francis. This book was released on 2018-06-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of open-ended guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and repurposing of content and form. Consequently basic elements which were previously exclusive to postproduction for editing image, sound and text, are now part of daily communication. This in turn pushes art and design to reconsider their creative methodologies. Author Eduardo Navas divides his book into three parts: Media Production, Metaproduction, and Postproduction. The chapters that comprise the three parts each include an introduction, goals for guidelines of a studio-based project, which are complemented with an explanation of relevant history, as well as examples and case studies. Each set of guidelines is open-ended, enabling the reader to repurpose the instructional material according to their own methodologies and choice of medium. Navas also provides historical and theoretical context to encourage critical reflection on the effects of remix in the production of art and design. Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix is the first book of guidelines to take into account the historical, theoretical, and practical context of remix as an interdisciplinary act. It is an essential read for those interested in remix studies and appropriation in art, design and media.

Design for Motion

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Publisher : CRC Press
ISBN 13 : 1317607775
Total Pages : 346 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Design for Motion by : Austin Shaw

Download or read book Design for Motion written by Austin Shaw and published by CRC Press. This book was released on 2015-11-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.

Architecture's New Media

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Publisher : MIT Press
ISBN 13 : 9780262112840
Total Pages : 584 pages
Book Rating : 4.1/5 (128 download)

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Book Synopsis Architecture's New Media by : Yehuda E. Kalay

Download or read book Architecture's New Media written by Yehuda E. Kalay and published by MIT Press. This book was released on 2004 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Yehuda Kalay offers a comprehensive exposition of the principles, methods, & practices that underlie architectural computing. He discusses pertinent aspects of information technology, analyses the benefits & drawbacks of particular computational methods, & looks into the future.

Meeting Design

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Publisher : Rosenfeld Media
ISBN 13 : 1933820373
Total Pages : 241 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Meeting Design by : Kevin M. Hoffman

Download or read book Meeting Design written by Kevin M. Hoffman and published by Rosenfeld Media. This book was released on 2018-03-15 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meetings don’t have to be painfully inefficient snoozefests—if you design them. Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive. Meetings can and should be indispensable to your organization; Kevin Hoffman will show you how to design them for success.

Screen

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Publisher : Princeton Architectural Press
ISBN 13 : 9781568983202
Total Pages : 206 pages
Book Rating : 4.9/5 (832 download)

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Book Synopsis Screen by : Jessica Helfand

Download or read book Screen written by Jessica Helfand and published by Princeton Architectural Press. This book was released on 2001-11 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designer and critic Jessica Helfand has emerged as a leading voice of a new generation of designers. Her essays--at once pithy, polemical, and precise--appear in places as diverse as Eye, Print, ID, The New Republic, and the LA Times. The essays collected here decode the technologies, trends, themes, and personalities that define design today, especially the new media, and provide a road map of things to come. Her first two chapbooks--Paul Rand: American Modernist and Six (+2) Essays on Design and New Media--became instant classics. This new compilation brings together essays from the earlier publications along with more than twenty others on a variety of topics including avatars, the cult of the scratchy, television, sex on the screen, and more. Designers, students, educators, visual literati, and everyone looking for an entertaining and insightful guide to the world of design today will not find a better or more approachable book on the subject.

Managing Interactive Media Projects

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Publisher : Delmar Thomson Learning
ISBN 13 : 9781418050016
Total Pages : 0 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Managing Interactive Media Projects by : Tim Frick

Download or read book Managing Interactive Media Projects written by Tim Frick and published by Delmar Thomson Learning. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.