Maya Studio Projects Texturing and Lighting

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470903279
Total Pages : 256 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-05-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--

Maya Studio Projects Texturing and Lighting

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118091477
Total Pages : 256 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Advanced Maya Texturing and Lighting

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118983521
Total Pages : 459 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-27 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.4/5 (76 download)

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Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Photorealistic Characters

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118088603
Total Pages : 338 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Maya Studio Projects Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects Photorealistic Characters written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-04-06 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Mastering Autodesk Maya 2014

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118751744
Total Pages : 1058 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Mastering Autodesk Maya 2014 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2014 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2013-06-12 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.

Maya Studio Projects

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470593288
Total Pages : 425 pages
Book Rating : 4.4/5 (75 download)

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Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by John Wiley & Sons. This book was released on 2009-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects

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Author :
Publisher :
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by . This book was released on 2011 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ebook does not provide access to the DVD files. Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Mastering Autodesk Maya 2013

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118238451
Total Pages : 1356 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Mastering Autodesk Maya 2013 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2013 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2012-05-31 with total page 1356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

Maya Professional Tips and Techniques

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470146214
Total Pages : 242 pages
Book Rating : 4.4/5 (71 download)

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Book Synopsis Maya Professional Tips and Techniques by : Lee Lanier

Download or read book Maya Professional Tips and Techniques written by Lee Lanier and published by John Wiley & Sons. This book was released on 2007-06-05 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for busy Maya users like you, this guide offers dozens of how-tos, workarounds, and shortcuts culled from years of experience in a fast-paced, deadline-driven production pipeline. You’ll discover tricks and timesavers on texturing particles, customizing Paint Effects brushes, modeling polygon faces, creating facial rigs with wire deformers, and much more—and helpful full-color illustrations reinforce the concepts. From modeling, animating, and rigging to texturing and lighting, this book will help you streamline workflow and improve your skills.

Maya for Games

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Author :
Publisher : CRC Press
ISBN 13 : 0080927998
Total Pages : 399 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Maya for Games by : Michael Ingrassia

Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Maya; Mastering the Basics

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Author :
Publisher :
ISBN 13 : 9781430303077
Total Pages : 364 pages
Book Rating : 4.3/5 (3 download)

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Book Synopsis Maya; Mastering the Basics by : Larry Neuberger

Download or read book Maya; Mastering the Basics written by Larry Neuberger and published by . This book was released on 2006-11 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second installment of my Maya; Mastering the basics series. This is a project based tutorial book that teaches all the basics of modeling, texturing, lighting, and animating with Autodesk's Maya Software. It is updated to use with the new Maya 8 menu's and covers all aspects of a project from start to finish. Projects include creating a room, photo realistic modeling / rendering, and character creation and animation.

Mastering Autodesk Maya 2012

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118148533
Total Pages : 1268 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2012 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

Creating Visual Effects in Maya

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Author :
Publisher : CRC Press
ISBN 13 : 1135050392
Total Pages : 495 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis Creating Visual Effects in Maya by : Lee Lanier

Download or read book Creating Visual Effects in Maya written by Lee Lanier and published by CRC Press. This book was released on 2014-02-03 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Mastering Autodesk Maya 2012

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118148525
Total Pages : 1031 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2012 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

Getting Started in 3D with Maya

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136147098
Total Pages : 437 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Getting Started in 3D with Maya by : Adam Watkins

Download or read book Getting Started in 3D with Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2012-11-12 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya. Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on the knowledge gained in the previous chapter, showing you all the essentials of 3D in Maya, from modeling and UV layout, to texture creation, rigging animating and rendering. As you go from project to project you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating complete projects in Maya. The accompanying website provides all the tools you need to develop your skills. Project files to accompany the practical examples used throughout the text, so you can work along with the examples. Additional textures and models will give you all the resources you need to start making your own projects in no time at all.

3D Art Essentials

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113613221X
Total Pages : 290 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3D Art Essentials by : Ami Chopine

Download or read book 3D Art Essentials written by Ami Chopine and published by Taylor & Francis. This book was released on 2012-08-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.