Level Up Your Classroom

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Author :
Publisher : ASCD
ISBN 13 : 1416622055
Total Pages : 195 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis Level Up Your Classroom by : Jonathan Cassie

Download or read book Level Up Your Classroom written by Jonathan Cassie and published by ASCD. This book was released on 2016-06-28 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that’s revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they’ve learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers * What happens to student learning when it is gamified. * Why you might want to gamify instruction for your students. * The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students

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Author :
Publisher : ASCD
ISBN 13 : 1416623035
Total Pages : 195 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students by : Jonathan Cassie

Download or read book Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students written by Jonathan Cassie and published by ASCD. This book was released on 2016-06-28 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this lively and practical book, seasoned educator Jonathan Cassie shines a spotlight on gamification, an instructional approach that's revolutionizing K–12 education. Games are well known for their ability to inspire persistence. The best ones feature meaningful choices that have lasting consequences, reward experimentation, provide a like-minded community of players, and gently punish failure and encourage risk-taking behavior. Players feel challenged, but not overwhelmed. A gamified lesson bears these same hallmarks. It is explicitly gamelike in its design and fosters perseverance, creativity, and resilience. Students build knowledge through experimentation and then apply what they've learned to fuel further exploration at higher levels of understanding. In this book, Cassie covers What happens to student learning when it is gamified. Why you might want to gamify instruction for your students. The process for gamifying both your classroom and your lessons. If you want to see your students engaged, motivated, and excited about learning, join Jonathan Cassie on a journey that will add a powerful new set of ideas and practices to your teaching toolkit. The gamified classroom—an exciting new frontier of 21st century learning—awaits you and your students. Will you answer the call?

Power Up Your Classroom

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Author :
Publisher : International Society for Technology in Education
ISBN 13 : 1564847969
Total Pages : 129 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Power Up Your Classroom by : Lindsey Blass

Download or read book Power Up Your Classroom written by Lindsey Blass and published by International Society for Technology in Education. This book was released on 2022-08-24 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community. By the time Lindsey Blass and Cate Tolnai’s paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration. Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers? This book: • Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters. • Features a downloadable full-color game board that can be used in tandem with the book. • Provides access to an accompanying website that offers dynamic elements and book study questions. • Features the voices of experts and innovators in the fields of gamification and game-based learning. With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.

Gamify Your Classroom

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Author :
Publisher : New Literacies and Digital Epistemologies
ISBN 13 : 9781433126703
Total Pages : 0 pages
Book Rating : 4.1/5 (267 download)

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Book Synopsis Gamify Your Classroom by : Matthew Farber

Download or read book Gamify Your Classroom written by Matthew Farber and published by New Literacies and Digital Epistemologies. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Game On! Level Up Your Teaching With Gamification

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Author :
Publisher : John Riggs
ISBN 13 :
Total Pages : 89 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game On! Level Up Your Teaching With Gamification by : John Riggs

Download or read book Game On! Level Up Your Teaching With Gamification written by John Riggs and published by John Riggs. This book was released on 2023-07-16 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform your classroom and captivate your students with gamified learning! This practical book equips educators with strategies and tools to integrate game elements into their teaching. Learn how to boost student engagement, motivation, and academic achievement. Author John Riggs draws from his 10+ years of experience revamping his own middle school classes with gamification. He guides you step-by-step through concepts like rewards, competition, storytelling, and technology integration to create an interactive, game-inspired learning environment. Discover how to design engaging gamified lessons, deliver impactful instruction, and overcome implementation challenges. Packed with real-world examples and insights from teachers already using gamification successfully, this book details proven techniques to unlock your students’ curiosity and agency. Help them take ownership of their learning, develop collaboration skills, and think critically. Aligned activities and immersive experiences fueled by game mechanics will transform your classroom culture. Whether you're new to gamification or looking to improve your current strategies, Game On! will equip you with the knowledge and confidence to create joyful learning through gamification. Your students will be eager to unlock new levels of skills and understanding as education becomes an adventure!

Ditch That Textbook

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Author :
Publisher :
ISBN 13 : 9781946444257
Total Pages : 240 pages
Book Rating : 4.4/5 (442 download)

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Book Synopsis Ditch That Textbook by : Matt Miller

Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Lesson Imaging in Math and Science

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Author :
Publisher : ASCD
ISBN 13 : 1416622853
Total Pages : 190 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis Lesson Imaging in Math and Science by : Michelle Stephan

Download or read book Lesson Imaging in Math and Science written by Michelle Stephan and published by ASCD. This book was released on 2016-10-26 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: From respected voices in STEM education comes an innovative lesson planning approach to help turn students into problem solvers: lesson imaging. In this approach, teachers anticipate how chosen activities will unfold in real time—what solutions, questions, and misconceptions students might have and how teachers can promote deeper reasoning. When lesson imaging occurs before instruction, students achieve lesson objectives more naturally and powerfully. A successful STEM unit attends to activities, questions, technology, and passions. It also entails a careful detailed image of how each activity will play out in the classroom. Lesson Imaging in Math and Science presents teachers with A process of thinking through the structure and implementation of a lesson A pathway to discovering ways to elicit student thinking and foster collaboration An opportunity to become adept at techniques to avoid shutting down the discussion—either by prematurely giving or acknowledging the “right” answer or by casting aside a “wrong” answer Packed with classroom examples, lesson imaging templates, and tips on how to start the process, this book is sure to help teachers anticipate students’ ideas and questions and stimulate deeper learning in science, math, engineering, and technology.

Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work

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Author :
Publisher : IGI Global
ISBN 13 : 1522563326
Total Pages : 418 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work by : Keengwe, Jared

Download or read book Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work written by Keengwe, Jared and published by IGI Global. This book was released on 2018-07-06 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global awareness and competency has become an essential part of higher education and professional development. Expanding beyond the traditional ideas of learning and education, it is important to provide research that will help students prepare for the global future. The Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work is a pivotal reference source that provides vital research on the intersection of life and work skills in higher education and professional development. While highlighting topics such as research engagement, learning assessment, and multicultural competence, this publication explores the preparation of twenty-first century learners, as well as the methods of promoting critical and creative thinking. This book is ideally designed for educators, academicians, education administrators, researchers, and upper-level students seeking current research on global knowledge and skills in contemporary education and organizations.

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

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Author :
Publisher : CRC Press
ISBN 13 : 1000818942
Total Pages : 299 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow

Download or read book Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Research Anthology on Developing Critical Thinking Skills in Students

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Author :
Publisher : IGI Global
ISBN 13 : 1799830233
Total Pages : 1537 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Research Anthology on Developing Critical Thinking Skills in Students by : Management Association, Information Resources

Download or read book Research Anthology on Developing Critical Thinking Skills in Students written by Management Association, Information Resources and published by IGI Global. This book was released on 2020-10-02 with total page 1537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning strategies for critical thinking are a vital part of today’s curriculum as students have few additional opportunities to learn these skills outside of school environments. Therefore, it is essential that educators be given practical strategies for improving their critical thinking skills as well as methods to effectively provide critical thinking skills to their students. The Research Anthology on Developing Critical Thinking Skills in Students is a vital reference source that helps to shift and advance the debate on how critical thinking should be taught and offers insights into the significance of critical thinking and its effective integration as a cornerstone of the educational system. Highlighting a range of topics such as discourse analysis, skill assessment and measurement, and critical analysis techniques, this multi-volume book is ideally designed for teachers/instructors, instructional designers, curriculum developers, education professionals, administrators, policymakers, researchers, and academicians.

The Gamified Classroom

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 90 pages
Book Rating : 4.6/5 (731 download)

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Book Synopsis The Gamified Classroom by : James Abela

Download or read book The Gamified Classroom written by James Abela and published by Independently Published. This book was released on 2020-08-30 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you will learn how gamification can create lessons that truly engage students, challenging them to solve problems and develop their own computational thinking. We look at the methods used in video games to create hooks, on-board students, and keep your students motivated. We also look at flow, which enables us to ensure the learning curve is neither frustratingly hard nor boringly easy, and then provide you with a complete system to create your own gamified syllabus. Gamification has become especially important during the Covid-19 crisis, where you might need to engage in distance teaching, and some teachers are reporting very low online engagement. Contrast this with my own online classes, which had 100% attendance and in some cases students were putting in an extra 60 hours of extra credit work. There has never been a better time to learn from video games! Using gamification will improve the motivation of your students and even make assessment fun! And it can be used in class and at a distance too! "As a creativity zealot myself, I am eager to incorporate all I have learned from this must-have book into my own practice as soon as possible and to support the Faculty I support in my role as a coach to do likewise for the sake of the children we aim to encourage and support. Get this book. Consume it. Put it into practice. Share it with every teacher you know." Sean ThompsonTeacher, Author, ADE & Creativity Guru"It is very approachable with many concrete examples and I loved the humour. This book should be compulsory subject matter in teacher training!!!"Tommy GysenbergsTeacher, Apple Distinguished Educator

Disciplinary Literacy Connections to Popular Culture in K-12 Settings

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Author :
Publisher : IGI Global
ISBN 13 : 1799847225
Total Pages : 423 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Disciplinary Literacy Connections to Popular Culture in K-12 Settings by : Haas, Leslie

Download or read book Disciplinary Literacy Connections to Popular Culture in K-12 Settings written by Haas, Leslie and published by IGI Global. This book was released on 2020-11-13 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literacy and popular culture are intrinsically linked as forms of communication, entertainment, and education. Students are motivated to engage with popular culture through a myriad of mediums for a variety of purposes. Utilizing popular culture to bridge literacy concepts across content areas in K-12 settings offers a level playing field across student groups and grade levels. As concepts around traditional literacy education evolve and become more culturally responsive, the connections between popular culture and disciplinary literacy must be explored. Disciplinary Literacy Connections to Popular Culture in K-12 Settings is an essential publication that explores a conceptual framework around pedagogical connections to popular culture. While highlighting a broad range of topics including academic creativity, interdisciplinary storytelling, and skill development, this book is ideally designed for educators, curriculum developers, instructional designers, administrative officials, policymakers, researchers, academicians, and students.

Bold Moves for Schools

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Author :
Publisher : ASCD
ISBN 13 : 1416623639
Total Pages : 225 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis Bold Moves for Schools by : Heidi Hayes Jacobs

Download or read book Bold Moves for Schools written by Heidi Hayes Jacobs and published by ASCD. This book was released on 2017-03-10 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: What will it take to create truly contemporary learning environments that meet the demands of 21st-century society, engage learners, and produce graduates who are prepared to succeed in the world? What skills and capacities do teachers and leaders need to create and sustain such schools? What actions are necessary? Bold Moves for Schools offers a compelling vision that answers these questions—and action steps to make the vision a reality. Looking through the lenses of three pedagogies—antiquated, classical, and contemporary—authors Heidi Hayes Jacobs and Marie Hubley Alcock examine every aspect of K–12 education, including curriculum, instruction, assessment, and the program structures of space—both physical and virtual—time, and grouping of learners and professionals. In a new job description for teachers, Jacobs and Alcock highlight and expound on the following roles: self-navigating professional learner, social contractor, media critic and media maker, innovative designer, globally connected citizen, and advocate for learners and learning. With thought-provoking proposals and practical strategies for change, Bold Moves for Schools sets educators on the path to redefining their profession and creating exciting new learning environments. The challenge is unprecedented. The possibilities are unlimited.

Improve Every Lesson Plan with SEL

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Author :
Publisher : ASCD
ISBN 13 : 141663004X
Total Pages : 152 pages
Book Rating : 4.4/5 (166 download)

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Book Synopsis Improve Every Lesson Plan with SEL by : Jeffrey Benson

Download or read book Improve Every Lesson Plan with SEL written by Jeffrey Benson and published by ASCD. This book was released on 2021-04-21 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Good lesson plans have an almost mysterious power; they declare that all information can be interesting, that every skill acquired broadens our potentials to make a better world, and that all impassioned activity leads to learning. Our best teachers have shown us over and over that life is not a struggle against boredom and compliance; it is a wonder to be apprehended. Every bit of SEL you can integrate into your planning will not only begin to heal the wounds of passivity, racism, and inequity, but also give students an experience today, in your classroom, of that better world." Jeffrey Benson draws from his 40-plus years of experience as a teacher and an administrator to provide explicit, step-by-step guidance on how to incorporate social and emotional learning (SEL) into K–12 lesson planning–without imposing a separate SEL curriculum. The book identifies SEL skills in three broad categories: skills for self, interpersonal skills, and skills as a community member. It offers research-based strategies for seamlessly integrating these skills into every section of lesson plans, from introducing a topic in a way that sparks students' interest, to accessing prior knowledge, providing direct instruction, allowing time for experimentation and discovery, using formative assessment, and closing a lesson in a purposeful rather than haphazard manner. In addition to practical advice on lesson planning that can lead to improved student motivation and achievement, Benson offers inspiration, urging both new and veteran teachers to seize every opportunity to develop caring, joyful communities of learners whose experiences and skills can contribute to a better, more equitable world both inside and outside the classroom.

The Educational Potential of e-Portfolios

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Author :
Publisher : Routledge
ISBN 13 : 1134127014
Total Pages : 175 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis The Educational Potential of e-Portfolios by : Lorraine Stefani

Download or read book The Educational Potential of e-Portfolios written by Lorraine Stefani and published by Routledge. This book was released on 2007-04-26 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: E-portfolios are a valuable learning and assessment tool. They can serve as an administrative tool to manage and organise work, to present course assignments and act as the medium for learners to record their learning goals, outcomes and achievements. They encourage personal reflection and involve the exchange of ideas and feedback. Using technology in this way supports students' abilities in using and exploiting technology for professional and personal purposes, enabling any time, any place learning and peer learning and facilitating the provision of tutor feedback. e-Portfolios is a comprehensive, practical guide for lecturers and staff developers who need to know more about the development of purposeful e-portfolios for supporting students in reflecting on their learning.

Gamify Literacy

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Author :
Publisher :
ISBN 13 : 9781564843869
Total Pages : 176 pages
Book Rating : 4.8/5 (438 download)

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Book Synopsis Gamify Literacy by : Michele Haiken

Download or read book Gamify Literacy written by Michele Haiken and published by . This book was released on 2017 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels.

IT Through Experiential Learning

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Author :
Publisher : Apress
ISBN 13 : 1484224213
Total Pages : 108 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis IT Through Experiential Learning by : Shreekant W Shiralkar

Download or read book IT Through Experiential Learning written by Shreekant W Shiralkar and published by Apress. This book was released on 2016-11-18 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today. What You'll Learn: Innovative and proven IT-related application scenarios Generic management and leadership skill development Guidance for applying the learning methods for generating extraordinary results over conventional methods Who This Book Is For: IT professionals, higher education students, and those engaged in training and organizational development.