Learning Quartz Composer

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321636945
Total Pages : 185 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Learning Quartz Composer by : Graham Robinson

Download or read book Learning Quartz Composer written by Graham Robinson and published by Addison-Wesley Professional. This book was released on 2013 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Amazing Real-Time Motion Graphics with Quartz Composer! Apple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they've had practically no useful help-until now. In this book/DVD bundle, two renowned VJs who've pushed this tool to the limit show you how to do it, too! You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals! Coverage includes Mastering Quartz Composer's powerful interface Grabbing live inputs from music or cameras for unique interaction and improvisation Outputting video files for everything from smartphone screens to HD video edits Using built-in image filters to add visual effects Creating organic motion with LFOs, interpolation, and trackballs Fixing problems and figuring out what you did wrong Making rain, fire, and other cool stuff with particles Integrating MIDI musical instruments and other audio resources Mastering lighting and timelines Building richer environments with replication, iteration, and 3D modeling Pushing the boundaries with secret patches, CoreImage filters, and GLSL If you're a motion graphics designer, filmmaker, VJ, artist, interactive programmer, Cocoa developer, or any other type of "Maker," this book will guide you from acolyte to wizard in no time... and it just might be the most fun instructional you'll ever read! 0321636945 / 9780321636942 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer Package consists of: 013308776X / 9780133087765 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857577 / 9780321857576 Learning Quartz Composer, DVD: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857585 / 9780321857583 Learning Quartz Composer, Book Component: A Hands-On Guide to Creating Motion Graphics with Quartz Composer

Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 140208739X
Total Pages : 613 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education by : Magued Iskander

Download or read book Innovative Techniques in Instruction Technology, E-learning, E-assessment and Education written by Magued Iskander and published by Springer Science & Business Media. This book was released on 2008-08-20 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovative Techniques in Instruction Technology, E-Learning, E-Assessment and Education is a collection of world-class paper articles addressing the following topics: (1) E-Learning including development of courses and systems for technical and liberal studies programs; online laboratories; intelligent testing using fuzzy logic; evaluation of on line courses in comparison to traditional courses; mediation in virtual environments; and methods for speaker verification. (2) Instruction Technology including internet textbooks; pedagogy-oriented markup languages; graphic design possibilities; open source classroom management software; automatic email response systems; tablet-pcs; personalization using web mining technology; intelligent digital chalkboards; virtual room concepts for cooperative scientific work; and network technologies, management, and architecture. (3) Science and Engineering Research Assessment Methods including assessment of K-12 and university level programs; adaptive assessments; auto assessments; assessment of virtual environments and e-learning. (4) Engineering and Technical Education including cap stone and case study course design; virtual laboratories; bioinformatics; robotics; metallurgy; building information modeling; statistical mechanics; thermodynamics; information technology; occupational stress and stress prevention; web enhanced courses; and promoting engineering careers. (5) Pedagogy including benchmarking; group-learning; active learning; teaching of multiple subjects together; ontology; and knowledge representation. (6) Issues in K-12 Education including 3D virtual learning environment for children; e-learning tools for children; game playing and systems thinking; and tools to learn how to write foreign languages.

Learn OS X Lion

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Author :
Publisher : Apress
ISBN 13 : 1430237635
Total Pages : 707 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn OS X Lion by : Scott Meyers

Download or read book Learn OS X Lion written by Scott Meyers and published by Apress. This book was released on 2011-12-15 with total page 707 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’re smart and savvy, but you're also busy. This comprehensive guide to Apple's latest version of OS X, Lion, gives you everything you need to know to live a happy, productive Mac life. Learn OS X Lion will have you up and connected right away. With a minimum of overhead and a maximum of useful information, you’ll cover a lot of ground in the time it takes other books to get you plugged in. If this isn’t your first experience with OS X, skip right to the "What’s New in Lion" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you’ve never tried before.

Active Media Technology

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Author :
Publisher : Springer
ISBN 13 : 3642154700
Total Pages : 562 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Active Media Technology by : Aijun An

Download or read book Active Media Technology written by Aijun An and published by Springer. This book was released on 2010-08-26 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Active Media Technology, AMT 2010, held in Toronto, Canada, in August 2010. The 52 revised full papers and 2 invited talks were carefully reviewed and selected for inclusion of the book. They are grouped in topcial sections on active computer systems and intelligent interfaces; adaptive Web sysetms and information foraging agents; AMT for semantic Web and Web 2.0; data mining, ontology mining and Web reasoning; e-commerce and Web services; entertainment and social applications of active media; evaluation of active media and AMT based systems; intelligent information retrieval; machine learning and human-centered robotics; multi-agent systems; multi-modal processing, detection, recognition, and expression analysis; semantic computing for active media and AMT-based systems; smart digital media; Web-based social networks; and Web mining, wisdom Web and Web intelligence.

Learn Mac OS X Snow Leopard

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Author :
Publisher : Apress
ISBN 13 : 1430219475
Total Pages : 720 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Mac OS X Snow Leopard by : Mike Lee

Download or read book Learn Mac OS X Snow Leopard written by Mike Lee and published by Apress. This book was released on 2011-07-23 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're smart and savvy, but also busy. This comprehensive guide to Apple's Mac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickity–split. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before.

Advances in Computer, Information, and Systems Sciences, and Engineering

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Publisher : Springer Science & Business Media
ISBN 13 : 1402052618
Total Pages : 466 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Advances in Computer, Information, and Systems Sciences, and Engineering by : Khaled Elleithy

Download or read book Advances in Computer, Information, and Systems Sciences, and Engineering written by Khaled Elleithy and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The conference proceedings of: International Conference on Industrial Electronics, Technology & Automation (IETA 05) International Conference on Telecommunications and Networking (TeNe 05) International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning (EIAE 05) include a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of: Industrial Electronics, Technology and Automation, Telecommunications, Networking, Engineering Education, Instructional Technology and e-Learning. The three conferences, (IETA 05, TENE 05 and EIAE 05) were part of the International Joint Conference on Computer, Information, and System Sciences, and Engineering (CISSE 2005). CISSE 2005, the World's first Engineering/Computing and Systems Research E-Conference was the first high-caliber Research Conference in the world to be completely conducted online in real-time via the internet. CISSE received 255 research paper submissions and the final program included 140 accepted papers, from more than 45 countries. The whole concept and format of CISSE 2005 was very exciting and ground-breaking. The powerpoint presentations, final paper manuscripts and time schedule for live presentations over the web had been available for 3 weeks prior to the start of the conference for all registrants, so they could pick and choose the presentations they want to attend and think about questions that they might want to ask. The live audio presentations were also recorded and are part of the permanent CISSE archive, which includes all power point presentations, papers and recorded presentations. All aspects of the conference were managed on-line; not only the reviewing, submissions and registration processes; but also the actual conference. Conference participants - authors, presenters and attendees - only needed an internet connection and sound available on their computers in order to be able to contribute and participate in this international ground-breaking conference. The on-line structure of this high-quality event allowed academic professionals and industry participants to contribute work and attend world-class technical presentations based on rigorously refereed submissions, live, without the need for investing significant travel funds or time out of the office. Suffice to say that CISSE received submissions from more than 50 countries, for whose researchers, this opportunity presented a much more affordable, dynamic and well-planned event to attend and submit their work to, versus a classic, on-the-ground conference. The CISSE conference audio room provided superb audio even over low speed internet connections, the ability to display PowerPoint presentations, and cross-platform compatibility (the conferencing software runs on Windows, Mac, and any other operating system that supports Java). In addition, the conferencing system allowed for an unlimited number of participants, which in turn granted CISSE the opportunity to allow all participants to attend all presentations, as opposed to limiting the number of available seats for each session. The implemented conferencing technology, starting with the submission & review system and ending with the online conferencing capability, allowed CISSE to conduct a very high quality, fulfilling event for all participants. See: www.cissee2005.org, sections: IETA, TENE, EIAE

Learn Objective-C for Java Developers

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Author :
Publisher : Apress
ISBN 13 : 1430223707
Total Pages : 506 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Objective-C for Java Developers by : James Bucanek

Download or read book Learn Objective-C for Java Developers written by James Bucanek and published by Apress. This book was released on 2009-11-18 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Objective-C for Java Developers will guide experienced Java developers into the world of Objective-C. It will show them how to take their existing language knowledge and design patterns and transfer that experience to Objective-C and the Cocoa runtime library. This is the express train to productivity for every Java developer who has dreamed of developing for Mac OS X or iPhone, but felt that Objective-C was too intimidating. So hop on and enjoy the ride! Provides a translation service that turns Java problem-solving skills into Objective-C solutions Allows Java developers to leverage their existing experience and quickly launch themselves into a new domain Takes the risk out of learning Objective-C

Designing Products People Love

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491923660
Total Pages : 324 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Designing Products People Love by : Scott Hurff

Download or read book Designing Products People Love written by Scott Hurff and published by "O'Reilly Media, Inc.". This book was released on 2015-12-17 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you create products that successfully find customers? With this practical book, you’ll learn from some of the best product designers in the field, from companies like Facebook and LinkedIn to up-and-coming contenders. You’ll understand how to discover and interpret customer pain, and learn how to use this research to guide your team through each step of product creation. Written for designers, product managers, and others who want to communicate better with designers, this book is essential reading for anyone who contributes to the product creation process. Understand exactly who your customers are, what they want, and how to build products that make them happy Learn frameworks and principles that successful product designers use Incorporate five states into every screen of your interface to improve conversions and reduce perceived loading times Discover meeting techniques that Apple, Amazon, and LinkedIn use to help teams solve the right problems and make decisions faster Design effective interfaces across different form factors by understanding how people hold devices and complete tasks Learn how successful designers create working prototypes that capture essential customer feedback Create habit-forming and emotionally engaging experiences, using the latest psychological research

Learning IPad Programming

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321750403
Total Pages : 791 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Learning IPad Programming by : Kirby Turner

Download or read book Learning IPad Programming written by Kirby Turner and published by Addison-Wesley Professional. This book was released on 2012 with total page 791 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programming is the one book to get. As you build PhotoWheel, you’ll learn how to Install and configure Xcode 4.2 on your Mac Master the basics of Objective-C, and learn about memory management with ARC Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code Create multitouch gestures and integrate Core Animation for a unique UI experience Build custom views, and use view controllers to perform custom view transitions Add AirPrint, email, and AirPlay capabilities to your app Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.

Learning Core Audio

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Publisher : Addison-Wesley Professional
ISBN 13 : 0321636848
Total Pages : 332 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Learning Core Audio by : Chris Adamson

Download or read book Learning Core Audio written by Chris Adamson and published by Addison-Wesley Professional. This book was released on 2012 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.

Learning Objective-C 2.0

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Author :
Publisher : Pearson Education
ISBN 13 : 0321711467
Total Pages : 493 pages
Book Rating : 4.3/5 (217 download)

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Book Synopsis Learning Objective-C 2.0 by : Robert Clair

Download or read book Learning Objective-C 2.0 written by Robert Clair and published by Pearson Education. This book was released on 2010-07-23 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect beginner’s guide to the latest version of Objective-C. Longtime Mac OS X and iPhone developer Robert Clair covers everything from the absolute basics to Objective-C 2.0’s newest innovations. Clair begins with a practical refresher on C and object-oriented programming and walks you through creating your first Objective-C program with Xcode. Next, you’ll master each core language feature, from objects and classes to messaging, frameworks, and protocols. Every concept is illustrated with simple examples, and many chapters contain hands-on practice exercises. Throughout, Learning Objective-C 2.0 focuses on the features, concepts, and techniques that matter most day to day. The result is an outstanding first book for everyone who wants to begin programming for iPhone, iPod touch, iPad, or Mac OS X. COVERAGE INCLUDES Understanding methods, messages, and the Objective-C messaging system Defining classes, creating object instances, and using class objects Using categories to extend classes without subclassing Simplifying development with Objective-C 2.0 declared properties Using protocols to emphasize behavior rather than class Working with common Foundation classes for strings, arrays, dictionaries, sets, and number objects Using Objective-C control structures, including Objective-C 2.0’s new fast enumeration construct Understanding application security and hiding the declaration of methods that should stay private Using the new blocks feature provided in Objective-C 2.0

Learning the iOS 4 SDK for JavaScript Programmers

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449302807
Total Pages : 320 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning the iOS 4 SDK for JavaScript Programmers by : Danny Goodman

Download or read book Learning the iOS 4 SDK for JavaScript Programmers written by Danny Goodman and published by "O'Reilly Media, Inc.". This book was released on 2010-12-02 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it possible for JavaScript programmers to learn Apple's iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you'll readily understand. Why bother with the SDK when you can simply build web apps for Apple's iOS devices? Web apps can't access an iPhone's music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool -- and this is your book. Includes full coverage of iOS SDK 4.2. Learn the distinction between web app and iOS native app programming Create a workbench app to test code snippets throughout the learning process Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt Discover how your code launches iOS apps and makes them user-ready Learn about iOS memory management details that are different from JavaScript, including pointers and data types Use Objective-C and Cocoa Touch to implement common JavaScript tasks

QLab 3 Show Control

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Author :
Publisher : CRC Press
ISBN 13 : 1135083029
Total Pages : 305 pages
Book Rating : 4.1/5 (35 download)

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Book Synopsis QLab 3 Show Control by : Jeromy Hopgood

Download or read book QLab 3 Show Control written by Jeromy Hopgood and published by CRC Press. This book was released on 2013-11-20 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used from Broadway to Britain’s West End, QLab software is the tool of choice for many of the world’s most prominent sound, projection, and integrated media designers. QLab 3 Show Control: Projects for Live Performances & Installations is a project-based book on QLab software covering sound, video, and show control. With information on both sound and video system basics and the more advanced functions of QLab such as MIDI show control, new OSC capabilities, networking, video effects, and microphone integration, each chapter’s specific projects will allow you to learn the software’s capabilities at your own pace. Tutorials and additional resources are featured at www.focalpress.com/cw/hopgood.

Learn AppleScript

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Author :
Publisher : Apress
ISBN 13 : 1430223626
Total Pages : 1085 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn AppleScript by : Hamish Sanderson

Download or read book Learn AppleScript written by Hamish Sanderson and published by Apress. This book was released on 2010-07-10 with total page 1085 pages. Available in PDF, EPUB and Kindle. Book excerpt: AppleScript is an English-like, easy-to-understand scripting language built into every Mac. AppleScript can automate hundreds of AppleScript-able applications, performing tasks both large and small, complex and simple. Learn AppleScript: The Comprehensive Guide to Scripting and Automation on Mac OS X, Third Edition has been completely updated for Mac OS X Snow Leopard. It's all here, with an emphasis on practical information that will help you solve any automation problem—from the most mundane repetitive tasks to highly integrated workflows of complex systems. Friendly enough for beginners, detailed enough for advanced AppleScripters Includes major contributions from expert AppleScripters: Emmanuel Levy, Harald Monihart, Ian Piper, Shane Stanley, Barry Wainwright, Craig Williams, and foreword by AppleScript inventor, William Cook

Big Book of Apple Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596529821
Total Pages : 640 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Big Book of Apple Hacks by : Chris Seibold

Download or read book Big Book of Apple Hacks written by Chris Seibold and published by "O'Reilly Media, Inc.". This book was released on 2008 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Big Book of Apple Hacks offers a grab bag of tips, tricks and hacks to get the most out of Mac OS X Leopard, as well as the new line of iPods, iPhone, and Apple TV. With 125 entirely new hacks presented in step-by-step fashion, this practical book is for serious Apple computer and gadget users who really want to take control of these systems. Many of the hacks take you under the hood and show you how to tweak system preferences, alter or add keyboard shortcuts, mount drives and devices, and generally do things with your operating system and gadgets that Apple doesn't expect you to do. - Publisher.

Learn Cocoa on the Mac

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Author :
Publisher : Apress
ISBN 13 : 1430218606
Total Pages : 389 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Cocoa on the Mac by : David Mark

Download or read book Learn Cocoa on the Mac written by David Mark and published by Apress. This book was released on 2010-06-25 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.

Learn Xcode Tools for Mac OS X and iPhone Development

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Author :
Publisher : Apress
ISBN 13 : 1430272201
Total Pages : 453 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Xcode Tools for Mac OS X and iPhone Development by : Ian Piper

Download or read book Learn Xcode Tools for Mac OS X and iPhone Development written by Ian Piper and published by Apress. This book was released on 2010-03-26 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications