Learn all the strategies to use in League of Legends

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Author :
Publisher : GAVEA LAB
ISBN 13 :
Total Pages : 80 pages
Book Rating : 4./5 ( download)

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Book Synopsis Learn all the strategies to use in League of Legends by : Marcel Souza

Download or read book Learn all the strategies to use in League of Legends written by Marcel Souza and published by GAVEA LAB . This book was released on with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your true potential in the world of League of Legends with "Learn All the Strategies: A Comprehensive Guide." Are you ready to dominate the Rift and rise to the top ranks of League of Legends? Look no further! This extensive guide has been crafted to equip you with all the insider strategies and tactics that will transform you into a formidable force on the battlefield. Whether you're a seasoned summoner or just starting your journey, "Learn All the Strategies" has something to offer everyone. Dive into the world of champion selection, where you'll discover the best picks for each role and master the art of counter-picking your opponents. Unlock the secrets of laning phase dominance and learn how to outmaneuver your adversaries, secure early advantages, and control objectives on the map. With in-depth analysis and real-time scenarios, you'll gain the knowledge and confidence to turn the tide of any match in your favor. Discover the power of team synergy and coordination, and become a shot-calling expert with game-changing strategies that lead your team to victory. Learn how to communicate effectively, execute decisive plays, and lead your team through the most challenging situations. Delve into advanced macro and micro gameplay, honing your decision-making skills and positioning to make game-winning moves. Maximize your champion's potential by understanding power spikes, itemization, and adaptability in various matchups. But it's not just about winning games; it's about becoming a better player overall. Embrace the journey of improvement, learning from your mistakes, and pushing the boundaries of your skill level. Join a community of dedicated players, share experiences, and learn from each other's successes. Engage in practice drills and challenges that reinforce your learning, making you a formidable contender in the League of Legends scene. Embark on a thrilling adventure of growth and progress, discovering the path to becoming an expert player with "Learn All the Strategies: A Comprehensive Guide." Embrace the world of League of Legends, and let your journey to greatness begin today!

League of Legends Beginners Guide: Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Gui

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Author :
Publisher : Independently Published
ISBN 13 : 9781797457529
Total Pages : 110 pages
Book Rating : 4.4/5 (575 download)

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Book Synopsis League of Legends Beginners Guide: Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Gui by : Ray McNulty

Download or read book League of Legends Beginners Guide: Champions, Abilities, Runes, Summoner Spells, Items, Summoner's Rift and Strategies, Jungling, Warding, Trinket Gui written by Ray McNulty and published by Independently Published. This book was released on 2019-02-18 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking to get into League of Legends? Are you a beginner and want to climb the ranks? Do you want to reach Gold in League of Legends?Then this book is for you!This book provides a great introduction to League of Legends (LoL) and how to learn and play the game to get better at it. This book is perfect for beginners who have never played the game, or for gamers who are familiar with the game but want to improve. You will learn about the different champions, classes, statistics, abilities, items, terminology and more, including how to unlock skins!I am Ray Mcnulty, a professional gamer, game tester and writer and I have written the best League of Legends guide!This book includes: An extensive introduction to the game and how to play League of Legends champions and champion classes Base statistics and bonus statistics League of Legends abilities, runes, summoner spells, items and more The Summoner's Rift - the map, environment, creatures and strategies League of Legends jungling League of Legends warding, vision and trinket guide Interface, commands, HUD and terminology Advanced lessons, tricks and tips like how to comeback when you are behind How to unlock skins And so much more! Are you ready to become the best player in League of Legends?Scroll up, hit that buy button!

200 League of Legends Tricks

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Author :
Publisher : Independently Published
ISBN 13 : 9781983348112
Total Pages : 69 pages
Book Rating : 4.3/5 (481 download)

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Book Synopsis 200 League of Legends Tricks by : Kevin Voss

Download or read book 200 League of Legends Tricks written by Kevin Voss and published by Independently Published. This book was released on 2018-07-03 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200 tips, tricks, and elite strategies for the video game League of Legends. Learn how to handle and command your teammates. Destroy the competition and climb ranks. The best champions for solo queue. Jungling, positioning, timers, team fights, and much much more. The perfect gift for any League fan. ORDER NOW

Education And Awareness Of Sustainability - Proceedings Of The 3rd Eurasian Conference On Educational Innovation 2020 (Ecei 2020)

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Author :
Publisher : World Scientific
ISBN 13 : 9811228019
Total Pages : 1004 pages
Book Rating : 4.8/5 (112 download)

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Book Synopsis Education And Awareness Of Sustainability - Proceedings Of The 3rd Eurasian Conference On Educational Innovation 2020 (Ecei 2020) by : Charles Tijus

Download or read book Education And Awareness Of Sustainability - Proceedings Of The 3rd Eurasian Conference On Educational Innovation 2020 (Ecei 2020) written by Charles Tijus and published by World Scientific. This book was released on 2020-11-17 with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume represents the proceedings of the 3rd Eurasian Conference on Educational Innovation 2020 (ECEI 2020). Thes conference is organized by the International Institute of Knowledge Innovation and Invention (IIKII), and was held on February 5-7, 2020 in Hanoi, Vietnam.ECEI 2020 provides a unified communication platform for researchers in a range of topics in education innovation and other related fields. This proceedings volume enables interdisciplinary collaboration of science and engineering technologists. It is a fine starting point for establishing an international network in the academic and industrial fields.

Self-regulated Learning in Online Settings

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Publisher : Frontiers Media SA
ISBN 13 : 2889769224
Total Pages : 229 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Self-regulated Learning in Online Settings by : Danial Hooshyar

Download or read book Self-regulated Learning in Online Settings written by Danial Hooshyar and published by Frontiers Media SA. This book was released on 2022-09-12 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt:

League of Legends Top Lane Mastery

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781540798787
Total Pages : 114 pages
Book Rating : 4.7/5 (987 download)

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Book Synopsis League of Legends Top Lane Mastery by : St Petr

Download or read book League of Legends Top Lane Mastery written by St Petr and published by Createspace Independent Publishing Platform. This book was released on 2016-12-02 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a Master Tier player on both EUW and EUNE servers that cares deeply about the state of League of Legends, I had enough of the lack of high quality educational material about the game. So about a year ago, I used my experience as a real life teacher and high elo player and wrote what turned out to be the best selling ebook about improving at League of Legends on Amazon for Season 6 - 30 Days to Diamond. By the way - an improved, enriched and even more detailed version for Season 7 is out and it's called 21 Days to Diamond and Beyond. Ever since the book delivered on the results it promised, I've received dozens of requests from players asking me to write separate, very detailed books about the roles of ADC, Mid lane, Top lane and Jungle that would be adapted for Season 7. Due to the support I got from my dear readers, I felt motivated to roll up my sleeves and produce the best of my work as a results-oriented League of Legends coach. After countless hours of hard work, I am proud to announce that each of the books people wanted me to write is now available to anyone that is open to learning and is willing to get to that next level as a player in their favorite role. So why is League of Legends Top Lane Mastery worth your time? If you are still paying attention, I am assuming you are an ambitious, competitive person with a winner's mindset that is interested in acquiring all the necessary game knowledge that will help you improve massively as a Top lane main. Here is a list of the contributions that this book will make towards your current level of game knowledge: - You will learn how to pick your champion pool for Top lane, which champions are best right now and how to deal with counterpicks. - You will learn the best runes and masteries setups for the different Top laners - You will learn all you need to know about dominating your trades and how to trade against short-ranged, medium-ranged and long-ranged opponents. - You will learn 7 different principles for snowballing the Top lane and increasing your lead over your opponent. - You will learn how to develop top-notch map awareness and how to use it to roam to other lanes and make the best Teleport plays that will carry your games. - You will learn all you need to know about Top lane vision control, including what the best warding spots are and how to prioritize them. - You will learn how to influence your Jungler to gank for you more often and how to get the maximum out of it. - You will also learn how to deal with being camped by the enemy Jungler. - You will learn how to become a great shot caller for the team. - You will learn how to splitpush the right way and carry your games with this powerful strategy. - As a bonus, you will also learn how to deal with tilt - the Top laner's curse. - There also are a lot of general game knowledge golden nuggets thrown all throughout the book to help you in your journey further. Are you excited? Best of luck on the Summoner's Rift!

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

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Author :
Publisher : CRC Press
ISBN 13 : 1000818942
Total Pages : 299 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning by : David Seelow

Download or read book Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Everything You Need to Know about League of Legends

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Publisher :
ISBN 13 : 9781689689366
Total Pages : 124 pages
Book Rating : 4.6/5 (893 download)

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Book Synopsis Everything You Need to Know about League of Legends by : Minh Hoang Pham

Download or read book Everything You Need to Know about League of Legends written by Minh Hoang Pham and published by . This book was released on 2019-08-31 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: League of Legends (LOL) was first released in 2009 and was one of the first games which were free to play for everyone having Internet access. This was probably the biggest factor as to why so many people consider LOL as a revolutionary game in the MOBA genre.In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure that lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game. The champions and setting blend a variety of elements, including high fantasy, steampunk, and Lovecraftian horror.League of Legends is a MOBA, or Multiplayer Online Battle Arena. 2 teams seek to destroy the other's base in an intense real-time strategy (RTS) brawl. Players control and customize a single character, and work with their teammates to accumulate resources and outplay foes.Each match, players choose a character from a roster of over 140 champions and customize this champion with the resources they earn. Every match is a fresh start.League of Legends has been one of the most iconic games for the last 10 years. With millions of players, complex strategy, and exciting gameplay, League of Legends remains one of the most popular and competitive video games today. At this book, you can learn how to play better, smarter, and collaboratively all while having a blast in a dynamic and social environment.So take a look at this book and see what interests you!

HCI in Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3031359798
Total Pages : 360 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2023-07-08 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Research Handbook on Digital Strategy

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Publisher : Edward Elgar Publishing
ISBN 13 : 1800378904
Total Pages : 429 pages
Book Rating : 4.8/5 (3 download)

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Book Synopsis Research Handbook on Digital Strategy by : Carmelo Cennamo

Download or read book Research Handbook on Digital Strategy written by Carmelo Cennamo and published by Edward Elgar Publishing. This book was released on 2023-05-09 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art Research Handbook presents a comprehensive overview of the key strategic challenges that firms face when dealing with digital markets, platforms, and products and services, from old strategy questions in need of different solutions to entirely novel issues posed by the new competitive digital context. This title contains one or more Open Access chapters.

Learning and Collaboration Technologies

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Publisher : Springer
ISBN 13 : 3319206095
Total Pages : 739 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Learning and Collaboration Technologies by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies written by Panayiotis Zaphiris and published by Springer. This book was released on 2015-07-18 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LNCS volume 9192 constitutes the refereed proceedings of the Second International Conference on Learning and Collaboration Technologies, LCT 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address addressing the following major topics: technology-enhanced learning, adaptive and personalised learning and assessment, virtual worlds and virtual agents for learning, collaboration and Learning Serious Games and ICT in education.

League Of Legends - The Secret Blueprint To High Elo

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Publisher :
ISBN 13 :
Total Pages : 90 pages
Book Rating : 4.5/5 (595 download)

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Book Synopsis League Of Legends - The Secret Blueprint To High Elo by : Manuel Obermeier

Download or read book League Of Legends - The Secret Blueprint To High Elo written by Manuel Obermeier and published by . This book was released on 2020-11-05 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you feel stuck in your current Elo? Are you playing for weeks/months without climbing any higher? Nothing out there seems to work for you? Discover the secrets: The reason you're unable to climb is most likely not a lack of skill. If you don't apply these climbing secrets, you'll make your climb significantly harder, and you might never achieve your in-game goals. Follow a proven path: Manuel Obermeier was never a talented LoL player. Yet, he managed to reach high-diamond and became one of the best Ekko players on the EUW server. He achieved all that with the blueprint he is sharing in his book. While playing League of Legends for nearly 10 years, he discovered why people are unable to improve, and he solved the mystery of climbing. The most in-depth climbing guide on the internet Follow the simple step-by-step blueprint Start implementing the practical process today Achieve high-elo in record time Climb the ranked ladder with ease Discover the secrets strategies of high-elo players These tactics that can't be found anywhere else Manuel Obermeier's book series has helped hundreds of players worldwide, and this book is no exception. Thanks to the secret techniques used by the highest-ranked players, climbing will become effortless. Start implementing the practical step-by-step process today, and experience immediate results. This book is independent of any game or meta change, and generations of new League of Legends players will benefit from its secrets. Stop feeling stuck and frustrated. You have what it takes to become a high-elo player, even if you've failed with every other guide out there. If you want to climb the ranked ladder with ease, scroll up and get your copy!

The Gamification of Learning and Instruction

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118096347
Total Pages : 340 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis The Gamification of Learning and Instruction by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2012-05-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles." —FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON GLOBALIZATION: CHALLENGES FOR TRANSLATORS AND INTERPRETERS

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Publisher : American Academic Press
ISBN 13 : 163181687X
Total Pages : 503 pages
Book Rating : 4.6/5 (318 download)

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Book Synopsis PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON GLOBALIZATION: CHALLENGES FOR TRANSLATORS AND INTERPRETERS by : Zhiqing Zhang

Download or read book PROCEEDINGS OF THE THIRD INTERNATIONAL CONFERENCE ON GLOBALIZATION: CHALLENGES FOR TRANSLATORS AND INTERPRETERS written by Zhiqing Zhang and published by American Academic Press. This book was released on 2020-05-26 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the implementation of the “Belt and Road” Initiative and the development of Guangdong-Hong Kong-Macau Greater Bay Area, the demand for translators and interpreters continues to grow in China. The breakthrough in artificial intelligence, which has contributed to an enormous improvement in the quality of machine translation, means challenges and opportunities for translators and interpreters as well as studies of translation and interpreting. Studies of translation and interpreting have been further expanded and diversified in the era of globalized communications. The interrelation between translation and globalization is essential reading for not only scholars and educators, but also anyone with an interest in translation and interpreting studies, or a concern for the future of our world’s languages and cultures. By focusing on the connection between the two, various researches have been conducted in all forms of communication between languages, including translation, interpreting, cross-cultural communication, language teaching, and the various specializations involved in such activities. This has resulted in The Third International Conference on Globalization: Challenges for Translators and Interpreters co-organized by the School of Translation Studies, Jinan University on its Zhuhai campus and South China Business College, Guangdong University of Foreign Studies, November 16-17, 2019. The response to the conference was once more overwhelming, which was partly attributed to the previous two conferences held successfully under the same title. Apart from five keynote speakers, over one hundred and fifty participants came from universities, institutions or organizations from mainland China, Spain, New Zealand, as well as Hong Kong and Macao to attend the event, contributing over 130 papers in total. Among the keynote speakers are internationally renowned scholars in translation studies, such as Dr. Roberto Valdeón, professor of English Linguistics at the University of Oviedo, Spain, and the Chief Editor of Perspective: Studies in Translatology; Dr. Sun Yifeng, chair professor of Translation Studies and head of the English Department at the University of Macau; Dr. Tan Zaixi, distinguished professor of Shenzhen University and Chair Professor of Beijing Foreign Studies University, and Professor Emeritus of Hong Kong Baptist University. After careful evaluation and compilation, 90 papers have been selected for this conference proceedings, which was summarized into the following four topics: “Translation and Interpreting Theory and Practice,” “Translation and Cross-cultural Studies,” “Evaluation of Translation and Interpretation,” and “Studies on the Teaching of Translation.” By no means is it difficult to find some interesting and thought-provoking papers under each topic. For example, concerning “Translation and Interpreting Theory and Practice,” “To Translate or not to Translate? That is the Question----On Metaphor Translation in Chinese Political works” (by Dong Yu) explains that in judging whether or not a Chinese metaphor can be translated into English, an indispensable step is to decide whether or not the two cultural connotations can be connected. But this can easily be influenced by subjective factors. Yu has suggested some ways in which subjective factors could be controlled to some extent so that the translator could be more confident in his or her decision. He has also suggested three steps. The first step is to assume that the cultural connotation of the Chinese metaphor can be connected with that of its English version. For example, the metaphor ???? in ??????????? could be translated as rain or shine; The second step is to find out whether or not this translated version is acceptable both linguistically and culturally in English. The third step is to consider the systematicity of the metaphor in regard with the context in both the source and target texts. This involves a process of recontextualization. When it comes to “Translation and Cross-cultural Studies”, “On Translation of the English Guide-interpreter from the Perspective of Intercultural Communication” (by Fengxia Liua and Xiaoning Bi), points out that inbound tourism serves as a window through which foreign tourists get to know China, so the interaction between the guide-interpreters and foreign tourists are the typical activity of cultural communication. Foreign-language-speaking guides are usually regarded as “people-to-people ambassadors” or “cultural ambassadors”, who have played an essential role in the international tourist industry. Therefore, they argue that it is extremely important for tourist guides to cultivate their cross-cultural communication awareness, enhance their overall communicative competence, observe and distinguish east-and-west differences with multi-dimensional perspective, transcend cultural barriers and learn to use translation skills. “Studies on the Teaching of Translation” is another interesting topic that has attracted enormous attention, such as “Business Translation Teaching from the Perspective of Metaphors” (by Dandan Li) which explores application of conceptual metaphor theory in the translation process of business lexicons, business discourse and business English culture so as to provide a new perspective in business English pedagogy. Another study entitled “Cognitive Studies in Translation” (by Xin Huang), analyzes the cognitive studies of translation / interpreting processes over the past three decades, with focus on the issues examined, the findings reached as well as the recent development. She explains that cognitive studies of translation process examine the translation competence, on-line translation behaviors such as how the eye gazes and how the words are typed and the brain activities when doing translation. Special interests are paid to the working memory, problem-solving, the executive function and some linguistic relative factors such as text difficulty. Over the past thirty years, the interest in the field has been gaining considerable momentum and increasing issues have been involved. Finally, she concludes that with the advancement of technologies and interdisciplinary approaches, the black box, the previously unforeseeable cognitive activities of how human process translation, can be unfolded. Considering the importance of integrating theory with practice, the proceedings are therefore compiled in such a way as to be balanced and inclusive in the hope of summarizing current accomplishments as well as providing certain insights for teaching and further research in the field of translation and interpretation studies.

Games and Play in HCI

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889711447
Total Pages : 193 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Games and Play in HCI by : Kathrin Gerling

Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Research on Gaming Trends in P-12 Education

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Author :
Publisher : IGI Global
ISBN 13 : 1466696303
Total Pages : 664 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Gaming Trends in P-12 Education by : Russell, Donna

Download or read book Handbook of Research on Gaming Trends in P-12 Education written by Russell, Donna and published by IGI Global. This book was released on 2015-10-21 with total page 664 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Esports Business Management

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Author :
Publisher : Human Kinetics
ISBN 13 : 1492597236
Total Pages : 369 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Esports Business Management by : David P. Hedlund

Download or read book Esports Business Management written by David P. Hedlund and published by Human Kinetics. This book was released on 2020-11-13 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive approach to the operational side of esports, supplemented by a striking full-color design and dynamic imagery that will bring concepts to life. The text begins with a basic overview of the industry, including various levels of esports, culture, and social issues. Next, readers will explore the interests and concerns of various tiers of stakeholders—from title publishers and event organizers to leagues, sponsors, fans, and more—and learn about governance at multiple levels, from the international level to college conferences. A full look at the marketing engine of esports examines sponsorship opportunities, esports events and venues, and communications at all levels, including broadcasting, analytics, and social media. The book addresses managerial and business issues associated with running an esports-related entity, including financial and legal concepts as well as team and player management. The text concludes by examining careers found in the various segments of the industry and looking at the future of esports. Throughout the text, Zoning sidebars provide real-world spotlights that bring the concepts to life. Student learning will be enhanced by the related online learning aids delivered through HKPropel, with student exercises and case studies that apply content to life, industry profiles, and a list of Internet resources for further learning. While similarities exist between the sports and esports environments, there are also significant differences in how the esports industry must operate to thrive. Esports Business Management is the foundational text for understanding and working in this exciting, fast-paced industry. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.