King of RPGs 1

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Publisher : Ballantine Group
ISBN 13 : 0345539346
Total Pages : 240 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis King of RPGs 1 by : Jason Thompson

Download or read book King of RPGs 1 written by Jason Thompson and published by Ballantine Group. This book was released on 2012-04-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jason Thompson, Level 14 Shaman/Oozemaster and author of Manga: The Complete Guide, joins forces with Victor Hao to deliver a wickedly funny send-up of manga and gamer culture. Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!

Dark Souls : Beyond the Grave - Volume 1

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Publisher : Third Editions
ISBN 13 : 2377840000
Total Pages : 283 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Dark Souls : Beyond the Grave - Volume 1 by : Damien Mecheri

Download or read book Dark Souls : Beyond the Grave - Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

The Ultimate History of Video Games, Volume 1

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Publisher : Crown
ISBN 13 : 0307560872
Total Pages : 625 pages
Book Rating : 4.3/5 (75 download)

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Book Synopsis The Ultimate History of Video Games, Volume 1 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 1 written by Steven L. Kent and published by Crown. This book was released on 2010-06-16 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Blood Work

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Publisher : Ballantine Group
ISBN 13 : 0345536401
Total Pages : 180 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Blood Work by : Kim Harrison

Download or read book Blood Work written by Kim Harrison and published by Ballantine Group. This book was released on 2012-02-22 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Ivy met Rachel, the result wasn’t exactly love at first sight. Sparks flew as the living vampire and the stubborn witch learned what it meant to be partners. Now Kim Harrison, the acclaimed author of Pale Demon and Black Magic Sanction, turns back the clock to tell the tale—in an original full-color graphic novel. Hot-as-hell, tough-as-nails detective Ivy Tamwood has been demoted from homicide down to lowly street-crime detail. As if rousting trolls and policing pixies instead of catching killers wasn’t bad enough, she’s also been saddled with a newbie partner who’s an earth witch. It’s enough to make any living vampire bare her fangs. But when a coven of murderous witches begins preying on werewolves, Rachel Morgan quickly proves she’s a good witch who knows how to be a badass. Together, Ivy and Rachel hit the mean streets to deal swift justice to the evil element among Cincinnati’s supernatural set. But there’s more to their partnership than they realize—and more blood and black magic in their future than they bargained for.

Blood Crime (Graphic Novel)

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Publisher : Ballantine Group
ISBN 13 : 0345535294
Total Pages : 177 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis Blood Crime (Graphic Novel) by : Kim Harrison

Download or read book Blood Crime (Graphic Novel) written by Kim Harrison and published by Ballantine Group. This book was released on 2012-10-30 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can’t tell the story of how it all began for supernatural cops Ivy Tamwood and Rachel Morgan without telling how it all nearly ended. The fiery living vampire and erstwhile earth witch never asked to be paired up in the first place. And having to work Inderland Security’s crummiest beat—busting two-bit paranormal street punks—sure didn’t sweeten the deal. But when it counts, Ivy and Rachel always have each other’s backs. They’d better—because someone just hung targets on both of them. It doesn’t take a hotshot homicide detective to know that nearly getting flattened by a falling gargoyle or impaled by a lead pipe aren’t on-the-job accidents. But it doesn’t seem possible that the class of crooks Ivy and Rachel routinely collar could kill anything but brain cells. So who put Cincinnati’s tough and tender twosome on their “to do in” list? Is Ivy’s vampire master, the powerful and seductive Piscary, jealous of her growing bloodlust (and just plain lust) for Rachel? Or have forces unknown—living or undead—made the partners prey in a deadly witch (and vampire) hunt? Before this case is cracked, Ivy and Rachel will face down vicious dogs, speeding locomotives, rogue bloodsuckers, and their own dark desires; spells will be cast and blood will be spilled; and Kim Harrison’s hair-raising, heart-racing, dark urban world of magic and monsters will leap howling from the pages of her second electrifying, full-color graphic novel.

Storytelling

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Publisher : Routledge
ISBN 13 : 1317459385
Total Pages : 758 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Storytelling by : Josepha Sherman

Download or read book Storytelling written by Josepha Sherman and published by Routledge. This book was released on 2015-03-26 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling is an ancient practice known in all civilizations throughout history. Characters, tales, techniques, oral traditions, motifs, and tale types transcend individual cultures - elements and names change, but the stories are remarkably similar with each rendition, highlighting the values and concerns of the host culture. Examining the stories and the oral traditions associated with different cultures offers a unique view of practices and traditions."Storytelling: An Encyclopedia of Mythology and Folklore" brings past and present cultures of the world to life through their stories, oral traditions, and performance styles. It combines folklore and mythology, traditional arts, history, literature, and festivals to present an overview of world cultures through their liveliest and most fascinating mode of expression. This appealing resource includes specific storytelling techniques as well as retellings of stories from various cultures and traditions.

Chess, the Game of Kings, the King of Games

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Publisher :
ISBN 13 :
Total Pages : 40 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Chess, the Game of Kings, the King of Games by :

Download or read book Chess, the Game of Kings, the King of Games written by and published by . This book was released on 1936 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cassell's Complete Book of Sports and Pastimes

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Publisher :
ISBN 13 :
Total Pages : 1010 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Cassell's Complete Book of Sports and Pastimes by : Cassell & Company

Download or read book Cassell's Complete Book of Sports and Pastimes written by Cassell & Company and published by . This book was released on 1892 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games of History

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Publisher : Routledge
ISBN 13 : 1000397394
Total Pages : 200 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Games of History by : Apostolos Spanos

Download or read book Games of History written by Apostolos Spanos and published by Routledge. This book was released on 2021-06-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

Cassell's Book of Sports and Pastimes

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Publisher :
ISBN 13 :
Total Pages : 1048 pages
Book Rating : 4.R/5 (5 download)

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Book Synopsis Cassell's Book of Sports and Pastimes by :

Download or read book Cassell's Book of Sports and Pastimes written by and published by . This book was released on 1882 with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Gaming Re-imagines the Middle Ages

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Publisher : Routledge
ISBN 13 : 1136221832
Total Pages : 313 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Digital Gaming Re-imagines the Middle Ages by : Daniel T. Kline

Download or read book Digital Gaming Re-imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

An Almanack for the Year of Our Lord ...

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Publisher :
ISBN 13 :
Total Pages : 940 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis An Almanack for the Year of Our Lord ... by : Joseph Whitaker

Download or read book An Almanack for the Year of Our Lord ... written by Joseph Whitaker and published by . This book was released on 1899 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Games

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Publisher : CRC Press
ISBN 13 : 1439865922
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Harper's Young People

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Publisher :
ISBN 13 :
Total Pages : 856 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Harper's Young People by :

Download or read book Harper's Young People written by and published by . This book was released on 1884 with total page 856 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Final Fantasy Ultimania Archive Volume 1

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Publisher : Dark Horse Comics
ISBN 13 : 1506706444
Total Pages : 344 pages
Book Rating : 4.5/5 (67 download)

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Book Synopsis Final Fantasy Ultimania Archive Volume 1 by : Square Enix

Download or read book Final Fantasy Ultimania Archive Volume 1 written by Square Enix and published by Dark Horse Comics. This book was released on 2018-07-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: An astonishing journey through the creation of the seminal role playing epic, officially available in English for the first time ever! This holy grail of Final Fantasy fandom is packed full of original concept art, process pieces, and notes from the original artists and designers chronicling the creation of these timeless games. Dark Horse and Square Enix are thrilled to offer the first of three volumes celebrating the entrancing lore and exciting development of the initial six entries into the Final Fantasy saga. Totaling over three-hundred pages and collected in a high-quality hard-cover binding, Final Fantasy Ultimania Archive Volume 1 remains faithful to its original Japanese source material while simultaneously offering unparalleled accessibility for Western readers. No Final Fantasy collection is complete without this beautiful tome of art, lore, and history.

The Iapetus High Fantasy Role Playing Game

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Publisher : Lulu.com
ISBN 13 : 1435719026
Total Pages : 196 pages
Book Rating : 4.4/5 (357 download)

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Book Synopsis The Iapetus High Fantasy Role Playing Game by : Edmund Sim

Download or read book The Iapetus High Fantasy Role Playing Game written by Edmund Sim and published by Lulu.com. This book was released on with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Tablet

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Publisher :
ISBN 13 :
Total Pages : 740 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis The Tablet by :

Download or read book The Tablet written by and published by . This book was released on 1965 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: