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Kim Kardashian Hollywood Guide
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Book Synopsis Kim Kardashian Hollywood Game Guide by : Josh Abbott
Download or read book Kim Kardashian Hollywood Game Guide written by Josh Abbott and published by CreateSpace. This book was released on 2015-02-10 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: With My Game Guide you will learn exactly what you need to know in order to become an expert player and get unlimited cash! This is a complete guide with everything you need to know about the game PLUS you will also be able to download your free copy of the game with this purchase. - How to Download for FREE! - Supports iPhone, Android, & PC. - Overview & Basic Information. - Professional Tips and Strategies. - How to Get Infinite Money. - How to Get 5 Stars. - How to Personalize your Character. - Detailed Easy to Follow Instructions. - Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - PLUS MUCH MORE! Purchase now and crush your opponents! Become a Pro Player Today! Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by Glu Games Inc. This guide is to be used as a reference and as such does not modify the game in any way. This is a written guide and not a software program.
Book Synopsis Kim Kardashian Hollywood Guide by : Josh Abbott
Download or read book Kim Kardashian Hollywood Guide written by Josh Abbott and published by CreateSpace. This book was released on 2015-11-14 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: With our Unofficial Game Guide become an expert player and get unlimited coins! Plus learn everything there is to get the high score and much more! This guide is for anyone looking to play the game like the pros do. Are you frustrated with running out of coins? Or perhaps you are just looking to learn how to enjoy the game more? Spend ZERO actual cash and learn how to get FREE powerups! -Getting Started -Newbie Strategies -Hints, Help, Tips, & More -Cheats -Hacks -Advanced Strategies -Coins No matter what you are looking to do our guide will help you get a greater level of success. Don't delay, become a pro player today! Disclaimer: This guide is not associated, affiliated, or endorsed by the games original creator(s).
Book Synopsis You Twit Face: Your Complete Guide to Nomophobia by : Clay Sherrod
Download or read book You Twit Face: Your Complete Guide to Nomophobia written by Clay Sherrod and published by Lulu.com. This book was released on 2016-11-11 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nomophobia - the fear of having our phones taken from us - is taking over our lives. The smart devices are in our homes, carried room-to-room as if glued to the hands of our family members. They meander into the bathroom, the laundry room, the shop, the garage, backyard and even into the bedroom where the adults once had their "alone time." Our teenage children require them to either be under their pillows, by their pillows or within arm's reach at a nightstand in order to even sleep at night. The cell phone must be visible for them to take tests at school without withdrawal anxiety. The phones travel where we do - school, the office, the gym, so that we are in constant contact with the virtual world - other people who also have no real lives outside of their phone. They are ringing in churches, movie theaters, restaurants, concerts, funerals. Nothing says "goodbye" to the recently departed like your ring tone from Metallica's Hardwired. Welcome to the world of smart phone addiction.
Book Synopsis The Gutless Wonder's Guide to Success by : Bob Goldman
Download or read book The Gutless Wonder's Guide to Success written by Bob Goldman and published by Creators Publishing. This book was released on 2022-11-02 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn how to win the hybrid office wars? How to become a master napper? How to get back to gossiping? How to make the most of your day at work (by working the least)? Allow business leader and humor writer Bob Goldman to navigate you through the minefield that is corporate life. He will provide you practical tips and attitude adjustments that guarantee laughter, if not financial success. This is a collection of the best of Bob Goldman from the past two and a half years.
Book Synopsis The Kim Kardashian Principle by : Jeetendr Sehdev
Download or read book The Kim Kardashian Principle written by Jeetendr Sehdev and published by St. Martin's Press. This book was released on 2017-03-21 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the instant New York Times, Wall Street Journal and Washington Post bestseller, Jeetendr Sehdev inspires people everywhere to learn from the way celebrities engage their fan bases. In the space of five years, Jeetendr Sehdev has shaken up the world of entertainment by revealing how social media stars generate more obsession than the Hollywood A-list. What can he teach us about making our own ideas, products, and services break through? Sehdev shows why successful images today–the most famous being Kim Kardashian–are not photoshopped to perfection, but flawed, vulnerable, and in your face. This total transparency generates a level of authenticity that traditional marketing tactics just can’t touch. From YouTube sensations like Jenna Marbles to billionaire tech mogul Elon Musk, The Kim Kardashian Principle reveals the people, products, and brands that do it best. After all, in a world where a big booty can break the Internet and the president is a reality TV star, self-obsession is a must-have. No posturing, no apologies, and no shying away from the spotlight. The Kim Kardashian Principle is a fresh, provocative, and eye-opening guide to understanding why only the boldest and baddest ideas will survive–and how to make sure yours is one of them.
Book Synopsis Free-to-Play by : Christopher A. Paul
Download or read book Free-to-Play written by Christopher A. Paul and published by MIT Press. This book was released on 2020-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.
Download or read book The Fame Game written by Sergey Knazev and published by SelectBooks, Inc.. This book was released on 2015-09 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting today, you no longer have to live through the gossip news of your favorite celebrities because you can turn your own life into the same star-driven celebrity marketing machine through The Fame Game. Seen through the eyes of an experienced Hollywood talent manager, The Fame Game will guide readers past the carefully crafted public relations images splashed across the pages of their favorite tabloids to reveal how today's hottest celebrities live, thrive, and flourish in the glamorous world of show business where the cameras are always on, the fans' gossip ricochets through all the popular social media networks, and the money flows in multi-million dollar deals based on nothing more than notoriety instead of talent. If you want to learn how Hollywood really works and how you can use the techniques of show business to market yourself into the next Hollywood sensation or just to promote yourself within your own line of work, you need to learn the secrets told in The Fame Game.
Book Synopsis How to Play Video Games by : Matthew Thomas Payne
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Book Synopsis How to Play Video Games by : Matthew Thomas Payne
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Book Synopsis Digital Storytelling 4e by : Carolyn Handler Miller
Download or read book Digital Storytelling 4e written by Carolyn Handler Miller and published by CRC Press. This book was released on 2019-11-04 with total page 821 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences
Download or read book Ready Player Two written by Shira Chess and published by U of Minnesota Press. This book was released on 2017-10-01 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Book Synopsis Cheap Bastard'sTM Guide to Las Vegas by : Shaena Engle
Download or read book Cheap Bastard'sTM Guide to Las Vegas written by Shaena Engle and published by Rowman & Littlefield. This book was released on 2010-11-23 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Las Vegas is full of free and ridiculously cheap stuff—one just needs to know where to look. Leave it to “The Cheap Bastard” to uncover all the ins and outs and exclusive bargains to be had, and to set forth the real deal with wit and humor.
Book Synopsis Videogames, Identity and Digital Subjectivity by : Rob Gallagher
Download or read book Videogames, Identity and Digital Subjectivity written by Rob Gallagher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private Subjects: Secrecy, Scandal and Surveillance -- 4 Beastly Subjects: Bodies and Interfaces -- 5 Synthetic Subjects: Horror and Artificial Intelligence -- 6 Mobile Subjects: Framing Selves and Spaces -- 7 Productive Subjects: Time, Value and Gendered Feelings -- Index
Book Synopsis The Unity Game Engine and the Circuits of Cultural Software by : Benjamin Nicoll
Download or read book The Unity Game Engine and the Circuits of Cultural Software written by Benjamin Nicoll and published by Springer Nature. This book was released on 2019-08-22 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
Book Synopsis The Game Narrative Toolbox by : Tobias Heussner
Download or read book The Game Narrative Toolbox written by Tobias Heussner and published by CRC Press. This book was released on 2015-06-05 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Book Synopsis No B.S. Marketing to the Affluent by : Dan S. Kennedy
Download or read book No B.S. Marketing to the Affluent written by Dan S. Kennedy and published by Entrepreneur Press. This book was released on 2015-03-16 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: SELL TO THOSE WHO SPEND: Market to the Affluent THE SCARY TRUTH: The middle-class consumer population—and their buying power—is massively shrinking. Customers are buying less and in fewer categories. THE SILVER LINING: It takes no more work to attract customers from the explosively growing Mass-Affluent, Affluent, and Ultra-Affluent populations eager to pay premium prices in return for exceptional expertise, service, and experiences. Millionaire maker Dan S. Kennedy, joined by branding experts Nick Nanton, J.W. Dicks and team, show you how to re-position your business, practice, or sales career to attract customers or clients for whom price is NOT a determining factor. Learn how to sell to those who will always be spending. • Practical Strategies Revealed: Ritz-Carlton, Disney, Harrah’s Entertainment, Dove, AARP, Dr. Oz, Starbucks, Williams-Sonoma, DeBeers, the health and wellness industry and many other fascinating and diverse true-life examples • E-Factors: 10 surprising Emotional Buy Triggers the affluent find irresistible • Stop Selling Products and Services: Learn how selling aspirations and emotional fulfillment is more profitable • StorySelling™: Learn how to scale the affluents’ “sales wall” • Million-Dollar Marketing System: Step-by-step blueprint comparable to those developed for six-figure clients, ready for do-it-yourself use
Book Synopsis The EveryGirl's Guide to Life by : Maria Menounos
Download or read book The EveryGirl's Guide to Life written by Maria Menounos and published by Harper Collins. This book was released on 2011-04-19 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Raised by working-class immigrant parents and later exposed to Hollywood's most elite experts in every field, Access Hollywood's, Today's, and Nightly News's reporter Maria Menounos reveals her EveryGirl secrets on everything: her systems to organize life, manage time, and ascend the ladder of success; her lazy woman's workout; her weight-loss tips (how she lost forty pounds and kept it off); and her guide to styling yourself like the stars—a self-proclaimed EveryGirl, Maria often does her own hair and makeup for celebrity events. In The EveryGirl's Guide to Life, Maria shares personal experiences and photos from her life and professional journey as well as the various mantras, mottos, and philosophies she's adopted from the world's most impressive women. She gives advice on health, career, relationships, renovations, recreation, and more. From your carpet to the red carpet, Maria teaches the EveryGirl on a budget how to do it all, while living a healthier and happier life.