Videogames, Identity and Digital Subjectivity

Download Videogames, Identity and Digital Subjectivity PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1315390922
Total Pages : 210 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Videogames, Identity and Digital Subjectivity by : Rob Gallagher

Download or read book Videogames, Identity and Digital Subjectivity written by Rob Gallagher and published by Routledge. This book was released on 2017-07-06 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

Videogames, Identity and Digital Subjectivity

Download Videogames, Identity and Digital Subjectivity PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1315390930
Total Pages : 223 pages
Book Rating : 4.3/5 (153 download)

DOWNLOAD NOW!


Book Synopsis Videogames, Identity and Digital Subjectivity by : Rob Gallagher

Download or read book Videogames, Identity and Digital Subjectivity written by Rob Gallagher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private Subjects: Secrecy, Scandal and Surveillance -- 4 Beastly Subjects: Bodies and Interfaces -- 5 Synthetic Subjects: Horror and Artificial Intelligence -- 6 Mobile Subjects: Framing Selves and Spaces -- 7 Productive Subjects: Time, Value and Gendered Feelings -- Index

Videogames and Agency

Download Videogames and Agency PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 1000829871
Total Pages : 173 pages
Book Rating : 4.0/5 (8 download)

DOWNLOAD NOW!


Book Synopsis Videogames and Agency by : Bettina Bódi

Download or read book Videogames and Agency written by Bettina Bódi and published by Taylor & Francis. This book was released on 2022-12-30 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.

Independent Videogames

Download Independent Videogames PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000201155
Total Pages : 270 pages
Book Rating : 4.0/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Independent Videogames by : Paolo Ruffino

Download or read book Independent Videogames written by Paolo Ruffino and published by Routledge. This book was released on 2020-10-07 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

Comics and Videogames

Download Comics and Videogames PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 100022421X
Total Pages : 361 pages
Book Rating : 4.0/5 (2 download)

DOWNLOAD NOW!


Book Synopsis Comics and Videogames by : Andreas Rauscher

Download or read book Comics and Videogames written by Andreas Rauscher and published by Routledge. This book was released on 2020-10-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

The Playful Undead and Video Games

Download The Playful Undead and Video Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1351716514
Total Pages : 409 pages
Book Rating : 4.3/5 (517 download)

DOWNLOAD NOW!


Book Synopsis The Playful Undead and Video Games by : Stephen J. Webley

Download or read book The Playful Undead and Video Games written by Stephen J. Webley and published by Routledge. This book was released on 2019-07-17 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

Videogames and the Gothic

Download Videogames and the Gothic PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000453103
Total Pages : 216 pages
Book Rating : 4.0/5 (4 download)

DOWNLOAD NOW!


Book Synopsis Videogames and the Gothic by : Ewan Kirkland

Download or read book Videogames and the Gothic written by Ewan Kirkland and published by Routledge. This book was released on 2021-10-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

Forms and Functions of Endings in Narrative Digital Games

Download Forms and Functions of Endings in Narrative Digital Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000172767
Total Pages : 436 pages
Book Rating : 4.0/5 (1 download)

DOWNLOAD NOW!


Book Synopsis Forms and Functions of Endings in Narrative Digital Games by : Michelle Herte

Download or read book Forms and Functions of Endings in Narrative Digital Games written by Michelle Herte and published by Routledge. This book was released on 2020-09-16 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Evolutionary Psychology and Digital Games

Download Evolutionary Psychology and Digital Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1351663569
Total Pages : 252 pages
Book Rating : 4.3/5 (516 download)

DOWNLOAD NOW!


Book Synopsis Evolutionary Psychology and Digital Games by : Johannes Breuer

Download or read book Evolutionary Psychology and Digital Games written by Johannes Breuer and published by Routledge. This book was released on 2018-10-09 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.

Ready Reader One

Download Ready Reader One PDF Online Free

Author :
Publisher : LSU Press
ISBN 13 : 0807182273
Total Pages : 359 pages
Book Rating : 4.8/5 (71 download)

DOWNLOAD NOW!


Book Synopsis Ready Reader One by : Megan Amber Condis

Download or read book Ready Reader One written by Megan Amber Condis and published by LSU Press. This book was released on 2024-06-12 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.

Video Games and Comedy

Download Video Games and Comedy PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030883388
Total Pages : 371 pages
Book Rating : 4.0/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Video Games and Comedy by : Krista Bonello Rutter Giappone

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Hybrid Play

Download Hybrid Play PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000042359
Total Pages : 264 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis Hybrid Play by : Adriana de Souza e Silva

Download or read book Hybrid Play written by Adriana de Souza e Silva and published by Routledge. This book was released on 2020-02-26 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

The World Is Born From Zero

Download The World Is Born From Zero PDF Online Free

Author :
Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110719452
Total Pages : 206 pages
Book Rating : 4.1/5 (17 download)

DOWNLOAD NOW!


Book Synopsis The World Is Born From Zero by : Cameron Kunzelman

Download or read book The World Is Born From Zero written by Cameron Kunzelman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-07-18 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

The Paradox of Transgression in Games

Download The Paradox of Transgression in Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 1000049531
Total Pages : 201 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Paradox of Transgression in Games by : Torill Elvira Mortensen

Download or read book The Paradox of Transgression in Games written by Torill Elvira Mortensen and published by Routledge. This book was released on 2020-02-24 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Exploring Videogames: Culture, Design and Identity

Download Exploring Videogames: Culture, Design and Identity PDF Online Free

Author :
Publisher : BRILL
ISBN 13 : 1848882408
Total Pages : 189 pages
Book Rating : 4.8/5 (488 download)

DOWNLOAD NOW!


Book Synopsis Exploring Videogames: Culture, Design and Identity by : Nick Webber

Download or read book Exploring Videogames: Culture, Design and Identity written by Nick Webber and published by BRILL. This book was released on 2019-01-04 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Understanding Flusser, Understanding Modernism

Download Understanding Flusser, Understanding Modernism PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501386360
Total Pages : 369 pages
Book Rating : 4.5/5 (13 download)

DOWNLOAD NOW!


Book Synopsis Understanding Flusser, Understanding Modernism by : Aaron Jaffe

Download or read book Understanding Flusser, Understanding Modernism written by Aaron Jaffe and published by Bloomsbury Publishing USA. This book was released on 2023-07-27 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Czech-Brazilian philosopher Vilém Flusser (1920–1991) has been recognized as a decisive past master in the emergence of contemporary media theory and media archeology. His work engages and also rethinks several mythologies of modernity, devising new methodologies, experimental literary practices, and expanded hermeneutics that trouble traditional practices of literary/literate knowledge, shared experience, reception, and communication. Working within an expanded concept of modernism, Flusser presciently noted the power inherent in algorithmic information apparatuses to reshape our fundamental conceptions of culture and history. In an increasingly technological world, Flusser's form of experimental theory-fiction pits philosophy against cybernetics as it forces the category of “the human” to confront the inhuman world of animals and machines. The contributors to Understanding Flusser, Understanding Modernism engage with the multiplicity of Flusser's thought as they provide a general analysis of his work, engage in comparative readings with other philosophers, and offer expanded conceptualizations of modernism. The final section of the volume includes an extended glossary clarifying the playful terminology used by Flusser, which will be a valuable resource for experts and students alike.

Resistance, Revolution and Fascism

Download Resistance, Revolution and Fascism PDF Online Free

Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1350050083
Total Pages : 192 pages
Book Rating : 4.3/5 (5 download)

DOWNLOAD NOW!


Book Synopsis Resistance, Revolution and Fascism by : Anthony Faramelli

Download or read book Resistance, Revolution and Fascism written by Anthony Faramelli and published by Bloomsbury Publishing. This book was released on 2018-10-18 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining the under-theorized relationship between revolution and fascism, this book outlines a politics of resistance to these forms of domination. Through an examination of the psychic conditions created by integrated world capitalism, as well as by the revolutionary projects that oppose this form of financial and social organization, Anthony Faramelli identifies the limits of revolutionary thinking. In doing so he argues that revolutionary projects inevitably reproduce the same organization of life and structures of control as capitalism. Following its analysis of revolution and fascism, this book argues for a way out of our current political stasis through the development of a philosophically informed practice of resistance termed 'assemblage politics'. Drawing on the resistant philosophies developed by Deleuze and Guattari, Howard Caygill's defiant philosophy, and the Zapatista insurgents, the form of resistance proposed is marked by a structural fluidity that allows it to avoid being captured by capitalism's repressive structures. Enabling a better understanding of the current social-political landscape, and providing a fuller context of the political necessity to move away from notions of revolution, this book is relevant to those interested in postcolonial theory and Latin American politics, political philosophy and the growing field of resistance studies.