jMonkeyEngine 3.0 Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849516472
Total Pages : 617 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis jMonkeyEngine 3.0 Beginner's Guide by : Ruth Kusterer

Download or read book jMonkeyEngine 3.0 Beginner's Guide written by Ruth Kusterer and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: With plenty of practical examples, screenshots and example code, create a complete game step by step. Learn by doing. Less theory, more results, If you have an inventive mind, are experienced in Java, enjoy looking through the smoke and mirrors of VFX and the world of game mechanics then this book is for you

JMonkeyEngine 3.0 Beginner's Guide

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (929 download)

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Book Synopsis JMonkeyEngine 3.0 Beginner's Guide by : Ruth Kusterer

Download or read book JMonkeyEngine 3.0 Beginner's Guide written by Ruth Kusterer and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

HCI in Mobility, Transport, and Automotive Systems

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Author :
Publisher : Springer Nature
ISBN 13 : 303104987X
Total Pages : 650 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis HCI in Mobility, Transport, and Automotive Systems by : Heidi Krömker

Download or read book HCI in Mobility, Transport, and Automotive Systems written by Heidi Krömker and published by Springer Nature. This book was released on 2022-06-16 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The MobiTAS 2022 proceedings were organized in the following topical sections: Designing Interactions in the Mobility, Transport, and Automotive Context; Human-Centered Design of Automotive Systems; Driver Information and Assistance Systems; Studies on Automated Driving; and Micro-mobility and Urban Mobility.

Learning Java Functional Programming

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785289357
Total Pages : 296 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Learning Java Functional Programming by : Richard M Reese

Download or read book Learning Java Functional Programming written by Richard M Reese and published by Packt Publishing Ltd. This book was released on 2015-10-14 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create robust and maintainable Java applications using the functional style of programming About This Book Explore how you can blend object-oriented and functional programming styles in Java Use lambda expressions to write flexible and succinct code A tutorial that strengthens your fundamentals in functional programming techniques to enhance your applications Who This Book Is For If you are a Java developer with object-oriented experience and want to use a functional programming approach in your applications, then this book is for you. All you need to get started is familiarity with basic Java object-oriented programming concepts. What You Will Learn Use lambda expressions to simplyfy code Use function composition to achieve code fluency Apply streams to simply implementations and achieve parallelism Incorporate recursion to support an application's functionality Provide more robust implementations using Optionals Implement design patterns with less code Refactor object-oriented code to create a functional solution Use debugging and testing techniques specific to functional programs In Detail Functional programming is an increasingly popular technology that allows you to simplify many tasks that are often cumbersome and awkward using an object-oriented approach. It is important to understand this approach and know how and when to apply it. Functional programming requires a different mindset, but once mastered it can be very rewarding. This book simplifies the learning process as a problem is described followed by its implementation using an object-oriented approach and then a solution is provided using appropriate functional programming techniques. Writing succinct and maintainable code is facilitated by many functional programming techniques including lambda expressions and streams. In this book, you will see numerous examples of how these techniques can be applied starting with an introduction to lambda expressions. Next, you will see how they can replace older approaches and be combined to achieve surprisingly elegant solutions to problems. This is followed by the investigation of related concepts such as the Optional class and monads, which offer an additional approach to handle problems. Design patterns have been instrumental in solving common problems. You will learn how these are enhanced with functional techniques. To transition from an object-oriented approach to a functional one, it is useful to have IDE support. IDE tools to refactor, debug, and test functional programs are demonstrated through the chapters. The end of the book brings together many of these functional programming techniques to create a more comprehensive application. You will find this book a very useful resource to learn and apply functional programming techniques in Java. Style and approach In this tutorial, each chapter starts with an introduction to the terms and concepts covered in that chapter. It quickly progresses to contrast an object-oriented approach with a functional approach using numerous code examples.

Learning Network Programming with Java

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785882562
Total Pages : 292 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Learning Network Programming with Java by : Richard M Reese

Download or read book Learning Network Programming with Java written by Richard M Reese and published by Packt Publishing Ltd. This book was released on 2015-12-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes About This Book Learn to deliver superior server-to-server communication through the networking channels Gain expertise of the networking features of your own applications to support various network architectures such as client/server and peer-to-peer Explore the issues that impact scalability, affect security, and allow applications to work in a heterogeneous environment Who This Book Is For Learning Network Programming with Java is oriented to developers who wish to use network technologies to enhance the utility of their applications. You should have a working knowledge of Java and an interest in learning the latest in network programming techniques using Java. No prior experience with network development or special software beyond the Java SDK is needed. Upon completion of the book, beginner and experienced developers will be able to use Java to access resources across a network and the Internet. What You Will Learn Connect to other applications using sockets Use channels and buffers to enhance communication between applications Access network services and develop client/server applications Explore the critical elements of peer-to-peer applications and current technologies available Use UDP to perform multicasting Address scalability through the use of core and advanced threading techniques Incorporate techniques into an application to make it more secure Configure and address interoperability issues to enable your applications to work in a heterogeneous environment In Detail Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs. Style and approach Each network technology's terms and concepts are introduced first. This is followed up with code examples to explain these technologies. Many of the examples are supplemented with alternate Java 8 solutions when appropriate. Knowledge of Java 8 is not necessary but these examples will help you better understand the power of Java 8.

Java 7 New Features Cookbook

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849685627
Total Pages : 384 pages
Book Rating : 4.6/5 (856 download)

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Book Synopsis Java 7 New Features Cookbook by : Richard M. Reese

Download or read book Java 7 New Features Cookbook written by Richard M. Reese and published by Packt Pub Limited. This book was released on 2012 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each recipe comprises step-by-step instructions followed by an analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or look at the list of recipes and refer to them in no particular order. Each example comes with its expected output to make your learning even easier. This book is designed to bring those who are familiar with Java up-to-speed on the new features found in Java 7.

Java for Data Science

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Publisher : Packt Publishing Ltd
ISBN 13 : 1785281240
Total Pages : 376 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Java for Data Science by : Richard M. Reese

Download or read book Java for Data Science written by Richard M. Reese and published by Packt Publishing Ltd. This book was released on 2017-01-10 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examine the techniques and Java tools supporting the growing field of data science About This Book Your entry ticket to the world of data science with the stability and power of Java Explore, analyse, and visualize your data effectively using easy-to-follow examples Make your Java applications more capable using machine learning Who This Book Is For This book is for Java developers who are comfortable developing applications in Java. Those who now want to enter the world of data science or wish to build intelligent applications will find this book ideal. Aspiring data scientists will also find this book very helpful. What You Will Learn Understand the nature and key concepts used in the field of data science Grasp how data is collected, cleaned, and processed Become comfortable with key data analysis techniques See specialized analysis techniques centered on machine learning Master the effective visualization of your data Work with the Java APIs and techniques used to perform data analysis In Detail Data science is concerned with extracting knowledge and insights from a wide variety of data sources to analyse patterns or predict future behaviour. It draws from a wide array of disciplines including statistics, computer science, mathematics, machine learning, and data mining. In this book, we cover the important data science concepts and how they are supported by Java, as well as the often statistically challenging techniques, to provide you with an understanding of their purpose and application. The book starts with an introduction of data science, followed by the basic data science tasks of data collection, data cleaning, data analysis, and data visualization. This is followed by a discussion of statistical techniques and more advanced topics including machine learning, neural networks, and deep learning. The next section examines the major categories of data analysis including text, visual, and audio data, followed by a discussion of resources that support parallel implementation. The final chapter illustrates an in-depth data science problem and provides a comprehensive, Java-based solution. Due to the nature of the topic, simple examples of techniques are presented early followed by a more detailed treatment later in the book. This permits a more natural introduction to the techniques and concepts presented in the book. Style and approach This book follows a tutorial approach, providing examples of each of the major concepts covered. With a step-by-step instructional style, this book covers various facets of data science and will get you up and running quickly.

Understanding and Using C Pointers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449344550
Total Pages : 226 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Understanding and Using C Pointers by : Richard M Reese

Download or read book Understanding and Using C Pointers written by Richard M Reese and published by "O'Reilly Media, Inc.". This book was released on 2013-05-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your programming through a solid understanding of C pointers and memory management. With this practical book, you’ll learn how pointers provide the mechanism to dynamically manipulate memory, enhance support for data structures, and enable access to hardware. Author Richard Reese shows you how to use pointers with arrays, strings, structures, and functions, using memory models throughout the book. Difficult to master, pointers provide C with much flexibility and power—yet few resources are dedicated to this data type. This comprehensive book has the information you need, whether you’re a beginner or an experienced C or C++ programmer or developer. Get an introduction to pointers, including the declaration of different pointer types Learn about dynamic memory allocation, de-allocation, and alternative memory management techniques Use techniques for passing or returning data to and from functions Understand the fundamental aspects of arrays as they relate to pointers Explore the basics of strings and how pointers are used to support them Examine why pointers can be the source of security problems, such as buffer overflow Learn several pointer techniques, such as the use of opaque pointers, bounded pointers and, the restrict keyword

OpenGL ES 2 for Android

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680504061
Total Pages : 518 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis OpenGL ES 2 for Android by : Kevin Brothaler

Download or read book OpenGL ES 2 for Android written by Kevin Brothaler and published by Pragmatic Bookshelf. This book was released on 2013-06-26 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Programming for the Java Virtual Machine

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201309720
Total Pages : 518 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Programming for the Java Virtual Machine by : Joshua Engel

Download or read book Programming for the Java Virtual Machine written by Joshua Engel and published by Addison-Wesley Professional. This book was released on 1999 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Java Virtual Machine (JVM) is the underlying technology behind Java's most distinctive features including size, security and cross-platform delivery. This guide shows programmers how to write programs for the Java Virtual Machine.

Unity AI Programming Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783553561
Total Pages : 232 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Unity AI Programming Essentials by : Curtis Bennett

Download or read book Unity AI Programming Essentials written by Curtis Bennett and published by Packt Publishing Ltd. This book was released on 2014-12-22 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.

Introduction to Game Development

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Publisher :
ISBN 13 : 9780840031037
Total Pages : 980 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Introduction to Game Development by : Steve Rabin

Download or read book Introduction to Game Development written by Steve Rabin and published by . This book was released on 2010 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Game Physics Engine Development

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Publisher : CRC Press
ISBN 13 : 0123819776
Total Pages : 542 pages
Book Rating : 4.1/5 (238 download)

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Book Synopsis Game Physics Engine Development by : Ian Millington

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Program Arcade Games

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Publisher : Apress
ISBN 13 : 148421790X
Total Pages : 403 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Program Arcade Games by : Paul Craven

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Android Programming for Beginners

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785889036
Total Pages : 698 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Android Programming for Beginners by : John Horton

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2015-12-31 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, capture images from a device's camera, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.

Killer Game Programming in Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Software Engineering

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Publisher : Springer
ISBN 13 : 9811088489
Total Pages : 724 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Software Engineering by : M. N. Hoda

Download or read book Software Engineering written by M. N. Hoda and published by Springer. This book was released on 2018-06-12 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected proceedings of the annual convention of the Computer Society of India. Divided into 10 topical volumes, the proceedings present papers on state-of-the-art research, surveys, and succinct reviews. They cover diverse topics ranging from communications networks to big data analytics, and from system architecture to cyber security. This book focuses on Software Engineering, and informs readers about the state of the art in software engineering by gathering high-quality papers that represent the outcomes of consolidated research and innovations in Software Engineering and related areas. In addition to helping practitioners and researchers understand the chief issues involved in designing, developing, evolving and validating complex software systems, it provides comprehensive information on developing professional careers in Software Engineering. It also provides insights into various research issues such as software reliability, verification and validation, security and extensibility, as well as the latest concepts like component-based development, software process models, process-driven systems and human-computer collaborative systems.