Arcade Mania!

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Author :
Publisher : Kodansha
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Arcade Mania! by : ブライアンアッシュクラフト

Download or read book Arcade Mania! written by ブライアンアッシュクラフト and published by Kodansha. This book was released on 2008-09-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

英文版ゲーセン・マニア

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Author :
Publisher :
ISBN 13 : 9784770030788
Total Pages : 0 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis 英文版ゲーセン・マニア by : ブライアンアッシュクラフト

Download or read book 英文版ゲーセン・マニア written by ブライアンアッシュクラフト and published by . This book was released on 2008-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Arcade Britannia

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Author :
Publisher : MIT Press
ISBN 13 : 0262372355
Total Pages : 337 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Arcade Britannia by : Alan Meades

Download or read book Arcade Britannia written by Alan Meades and published by MIT Press. This book was released on 2022-10-25 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.

Space and Play in Japanese Videogame Arcades

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040029140
Total Pages : 195 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Space and Play in Japanese Videogame Arcades by : Jérémie Pelletier-Gagnon

Download or read book Space and Play in Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and published by Taylor & Francis. This book was released on 2024-05-07 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.

The Culture of Digital Fighting Games

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Author :
Publisher : Routledge
ISBN 13 : 1136747648
Total Pages : 172 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis The Culture of Digital Fighting Games by : Todd Harper

Download or read book The Culture of Digital Fighting Games written by Todd Harper and published by Routledge. This book was released on 2013-11-26 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

The Play Versus Story Divide in Game Studies

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Author :
Publisher : McFarland
ISBN 13 : 0786497238
Total Pages : 207 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Play Versus Story Divide in Game Studies by : Matthew Wilhelm Kapell

Download or read book The Play Versus Story Divide in Game Studies written by Matthew Wilhelm Kapell and published by McFarland. This book was released on 2015-11-16 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.

Nintendo

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Author :
Publisher : ABDO
ISBN 13 : 9781617148095
Total Pages : 116 pages
Book Rating : 4.1/5 (48 download)

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Book Synopsis Nintendo by : Mary Firestone

Download or read book Nintendo written by Mary Firestone and published by ABDO. This book was released on 2011 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the company Nintendo and the people who took it from a card company to a leader in the video gaming world.

Taking It to the Bridge

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Author :
Publisher : University of Michigan Press
ISBN 13 : 0472029304
Total Pages : 398 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Taking It to the Bridge by : Nicholas Cook

Download or read book Taking It to the Bridge written by Nicholas Cook and published by University of Michigan Press. This book was released on 2013-06-06 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overriding aim of this groundbreaking volume—whether the subject is vocal ornamentation in 19th-century opera or the collective improvisation of the Grateful Dead—is to give new recognition to performance as the core of musical culture. The collection brings together renowned scholars from performance studies and musicology (including Philip Auslander, David Borgo, Daphne Brooks, Nicholas Cook, Maria Delgado, Susan Fast, Dana Gooley, Philip Gossett, Jason King, Elisabeth Le Guin, Aida Mbowa, Ingrid Monson, Roger Moseley, Richard Pettengill, Joseph Roach, and Margaret Savilonis), with the intent of sparking a productive new dialogue on music as performance. Taking It to the Bridge is on the one hand a series of in-depth studies of a broad range of performance artists and genres, and on the other a contribution to ongoing methodological developments within the study of music, with the goal of bridging the approaches of musicology and performance studies, to enable a close, interpretive listening that combines the best of each. At the same time, by juxtaposing musical genres that range from pop and soul to the classics, and from world music to games and web-mediated performances, Taking It to the Bridge provides an inventory of contrasted approaches to the study of performance and contributes to its developing centrality within music studies.

Transnational Contexts of Development History, Sociality, and Society of Play

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Author :
Publisher : Springer
ISBN 13 : 3319438204
Total Pages : 243 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Transnational Contexts of Development History, Sociality, and Society of Play by : S. Austin Lee

Download or read book Transnational Contexts of Development History, Sociality, and Society of Play written by S. Austin Lee and published by Springer. This book was released on 2017-01-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.

Japan Arcade Mania !

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Author :
Publisher :
ISBN 13 : 9782918272038
Total Pages : 192 pages
Book Rating : 4.2/5 (72 download)

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Book Synopsis Japan Arcade Mania ! by : Brian Ashcraft

Download or read book Japan Arcade Mania ! written by Brian Ashcraft and published by . This book was released on 2009 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: " D'étages en étages et d'anecdotes en portraits, une excellente introduction aux salles d'arcade nippones ". Matthieu Hurel, gamekult.com. " Une invitation au voyage, un plongeon au coeur des salles d'arcade japonaises, ou image(s) et performance se cultivent avec une ferveur quasi-mystique ". Thierry Falcoz, rédacteur en chef vidéo, Nolife. " Plus encore qu'une plongée au coeur d'un monde que nous avons à peine effleuré en occident, ce tour des salles d'arcade nippones nous offre un regard enrichissant, à la fois pittoresque et lucide, sur une culture, des coutumes et un pays uniques ". Grégory Szryftgiser, Rahan, co-fondateur de Gameblof.fr.

Game After

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Publisher : MIT Press
ISBN 13 : 0262019981
Total Pages : 371 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Game After by : Raiford Guins

Download or read book Game After written by Raiford Guins and published by MIT Press. This book was released on 2014-01-24 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.

Understanding Esports

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1498589812
Total Pages : 251 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Understanding Esports by : Ryan Rogers

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1996-05-28 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Serious Games and Edutainment Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447121600
Total Pages : 502 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-10 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 422 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1996-01-09 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 416 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1996-02-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 398 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1996-03-12 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.