The Artist's Rant: Crazy Things Happen!

Download The Artist's Rant: Crazy Things Happen! PDF Online Free

Author :
Publisher : Vince Volpert
ISBN 13 :
Total Pages : 239 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis The Artist's Rant: Crazy Things Happen! by : Vince Volpert

Download or read book The Artist's Rant: Crazy Things Happen! written by Vince Volpert and published by Vince Volpert. This book was released on 2014-09-30 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Debut author and artist Vince Volpert's first collection of short stories, The Artist's Rant: Crazy Things Happen!, entails eleven stories, including the story about the narrator, V.V., and the paintings linked to the stories. Published for the enthusiastic, sci-fi, horror, noir, mystery, and fantasy readers alike, these short stories have: love, hate, darkness, happiness, lust, fear, danger, sorrow, anger, deceit, honesty, life, and death. In "Chew, Chew, Chew," experience a man confronted by a storyteller with a fantastic tale about surviving a town full of zombies; in "Heave and Hell, I Do," listen to a woman's tale about how heaven and hell raged war, and how the world ended; in "A Sexy Death," witness two women's "girl's night out," being more than what they bargained for; and in "Reaper's Death," experience a man taking over the grimmest job that has ever existed. These stories, along with the others, will make you question morality, rules, and life itself. The Artist's Rant: Crazy Things Happen! will make you glad that your reality is nothing like the stories you will read.

Understanding Video Games

Download Understanding Video Games PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 0429777043
Total Pages : 414 pages
Book Rating : 4.4/5 (297 download)

DOWNLOAD NOW!


Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2019-09-11 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.

Total Chaos

Download Total Chaos PDF Online Free

Author :
Publisher : Civitas Books
ISBN 13 : 0786722088
Total Pages : 400 pages
Book Rating : 4.7/5 (867 download)

DOWNLOAD NOW!


Book Synopsis Total Chaos by : Jeff Chang

Download or read book Total Chaos written by Jeff Chang and published by Civitas Books. This book was released on 2008-07-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's not just rap music. Hip-hop has transformed theater, dance, performance, poetry, literature, fashion, design, photography, painting, and film, to become one of the most far-reaching and transformative arts movements of the past two decades. American Book Award-winning journalist Jeff Chang, author of the acclaimed Can't Stop Won't Stop: A History of the Hip-Hop Generation, assembles some of the most innovative and provocative voices in hip-hop to assess the most important cultural movement of our time. It's an incisive look at hip-hop arts in the voices of the pioneers, innovators, and mavericks. With an introductory survey essay by Chang, the anthology includes: Greg Tate, Mark Anthony Neal, Brian "B+" Cross, and Vijay Prashad examining hip-hop aesthetics in the wake of multiculturalism. Joan Morgan and Mark Anthony Neal discussing gender relations in hip-hop. Hip-hop novelists Danyel Smith and Adam Mansbach on "street lit" and "lit hop". Actor, playwright, and performance artist Danny Hoch on how hip-hop defined the aesthetics of a generation. Rock Steady Crew b-boy-turned-celebrated visual artist DOZE on the uses and limits of a "hip-hop" identity. Award-winning writer Raquel Cepeda on West African cosmology and "the flash of the spirit" in hip-hop arts. Pioneer dancer POPMASTER FABEL's history of hip-hop dance, and acclaimed choreographer Rennie Harris on hip-hop's transformation of global dance theatre. Bill Adler's history of hip-hop photography, including photos by Glen E. Friedman, Janette Beckman, and Joe Conzo. Poetry and prose from Watts Prophet Father Amde Hamilton and Def Poetry Jam veterans Staceyann Chin, Suheir Hammad, Marc Bamuthi Joseph and Kevin Coval. Roundtable discussions and essays presenting hip-hop in theatre, graphic design, documentary film and video, photography, and the visual arts. Total Chaos is Jeff Chang at his best: fierce and unwavering in his commitment to document the hip-hop explosion. In beginning to define a hip-hop aesthetic, this gathering of artists, pioneers, and thinkers illuminates the special truth that hip-hop speaks to youth around the globe. (Bakari Kitwana, author of The Hip-Hop Generation)

How to Do Things with Videogames

Download How to Do Things with Videogames PDF Online Free

Author :
Publisher : U of Minnesota Press
ISBN 13 : 145293312X
Total Pages : 194 pages
Book Rating : 4.4/5 (529 download)

DOWNLOAD NOW!


Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Choice Theory

Download Choice Theory PDF Online Free

Author :
Publisher : Harper Collins
ISBN 13 : 0062031023
Total Pages : 372 pages
Book Rating : 4.0/5 (62 download)

DOWNLOAD NOW!


Book Synopsis Choice Theory by : William Glasser, M.D.

Download or read book Choice Theory written by William Glasser, M.D. and published by Harper Collins. This book was released on 2010-11-16 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. William Glasser offers a new psychology that, if practiced, could reverse our widespread inability to get along with one another, an inability that is the source of almost all unhappiness. For progress in human relationships, he explains that we must give up the punishing, relationship–destroying external control psychology. For example, if you are in an unhappy relationship right now, he proposes that one or both of you could be using external control psychology on the other. He goes further. And suggests that misery is always related to a current unsatisfying relationship. Contrary to what you may believe, your troubles are always now, never in the past. No one can change what happened yesterday.

Lucifer's Light, Dark, And Gray Sided Book

Download Lucifer's Light, Dark, And Gray Sided Book PDF Online Free

Author :
Publisher : Lucifer Jeremy Damuel White
ISBN 13 :
Total Pages : 111 pages
Book Rating : 4./5 ( download)

DOWNLOAD NOW!


Book Synopsis Lucifer's Light, Dark, And Gray Sided Book by : Lucifer Jeremy Damuel White

Download or read book Lucifer's Light, Dark, And Gray Sided Book written by Lucifer Jeremy Damuel White and published by Lucifer Jeremy Damuel White. This book was released on 2023-01-01 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book presenting three sides to many different topics and subjects. First the light side of a thing (the positive in general), then the dark side of a thing, and then the grayer side of that topic. It goes off of the Christian Satanic concept that being one sided is a narrow way of thinking. This is a sort of religious presentation that covers the three sides to any given thing. The second part of this book (at about halfway through) is hand written. After that, the topics are more quickly covered. This book is for anyone at all interested in gray sided things– including duality, split/ multiple perspectives, and similar things.

Todd Howard

Download Todd Howard PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501350978
Total Pages : 177 pages
Book Rating : 4.5/5 (13 download)

DOWNLOAD NOW!


Book Synopsis Todd Howard by : Wendi Sierra

Download or read book Todd Howard written by Wendi Sierra and published by Bloomsbury Publishing USA. This book was released on 2020-12-24 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Download What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 1466886420
Total Pages : 233 pages
Book Rating : 4.4/5 (668 download)

DOWNLOAD NOW!


Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Grown and Flown

Download Grown and Flown PDF Online Free

Author :
Publisher : Flatiron Books
ISBN 13 : 1250188954
Total Pages : 352 pages
Book Rating : 4.2/5 (51 download)

DOWNLOAD NOW!


Book Synopsis Grown and Flown by : Lisa Heffernan

Download or read book Grown and Flown written by Lisa Heffernan and published by Flatiron Books. This book was released on 2019-09-03 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

Sometimes I Lie

Download Sometimes I Lie PDF Online Free

Author :
Publisher : Flatiron Books
ISBN 13 : 1250144833
Total Pages : 272 pages
Book Rating : 4.2/5 (51 download)

DOWNLOAD NOW!


Book Synopsis Sometimes I Lie by : Alice Feeney

Download or read book Sometimes I Lie written by Alice Feeney and published by Flatiron Books. This book was released on 2018-03-13 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: ALICE FEENEYS NEW YORK TIMES AND INTERNATIONAL BESTSELLER “Boldly plotted, tightly knotted—a provocative true-or-false thriller that deepens and darkens to its ink-black finale. Marvelous.” —AJ Finn, author of The Woman in the Window My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?

Playing to Win

Download Playing to Win PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 1411666798
Total Pages : 144 pages
Book Rating : 4.4/5 (116 download)

DOWNLOAD NOW!


Book Synopsis Playing to Win by : David Sirlin

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Play Anything

Download Play Anything PDF Online Free

Author :
Publisher : Basic Books
ISBN 13 : 0465096506
Total Pages : 290 pages
Book Rating : 4.4/5 (65 download)

DOWNLOAD NOW!


Book Synopsis Play Anything by : Ian Bogost

Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

From Inquiry to Academic Writing

Download From Inquiry to Academic Writing PDF Online Free

Author :
Publisher : Macmillan
ISBN 13 : 0312601417
Total Pages : 946 pages
Book Rating : 4.3/5 (126 download)

DOWNLOAD NOW!


Book Synopsis From Inquiry to Academic Writing by : Stuart Greene

Download or read book From Inquiry to Academic Writing written by Stuart Greene and published by Macmillan. This book was released on 2011-07-06 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Academic writing is a conversation — a collaborative exchange of ideas to pursue new knowledge. From Inquiry to Academic Writing: A Text and Reader demystifies cross-curricular thinking and writing by breaking it down into a series of comprehensible habits and skills that students can learn in order to join in. The extensive thematic reader opens up thought-provoking conversations being held throughout the academy and in the culture at large. Read the preface.

Drinking Coffee Elsewhere

Download Drinking Coffee Elsewhere PDF Online Free

Author :
Publisher : Penguin
ISBN 13 : 9781573223782
Total Pages : 292 pages
Book Rating : 4.2/5 (237 download)

DOWNLOAD NOW!


Book Synopsis Drinking Coffee Elsewhere by : ZZ Packer

Download or read book Drinking Coffee Elsewhere written by ZZ Packer and published by Penguin. This book was released on 2004-02-03 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The acclaimed debut short story collection that introduced the world to an arresting and unforgettable new voice in fiction, from multi-award winning author ZZ Packer Her impressive range and talent are abundantly evident: Packer dazzles with her command of language, surprising and delighting us with unexpected turns and indelible images, as she takes us into the lives of characters on the periphery, unsure of where they belong. We meet a Brownie troop of black girls who are confronted with a troop of white girls; a young man who goes with his father to the Million Man March and must decide where his allegiance lies; an international group of drifters in Japan, who are starving, unable to find work; a girl in a Baltimore ghetto who has dreams of the larger world she has seen only on the screens in the television store nearby, where the Lithuanian shopkeeper holds out hope for attaining his own American Dream. With penetrating insight, ZZ Packer helps us see the world with a clearer vision. Fresh, versatile, and captivating, Drinking Coffee Elsewhere is a striking and unforgettable collection, sure to stand out among the contemporary canon of fiction.

Games, Design and Play

Download Games, Design and Play PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134392221
Total Pages : 372 pages
Book Rating : 4.1/5 (343 download)

DOWNLOAD NOW!


Book Synopsis Games, Design and Play by : Colleen Macklin

Download or read book Games, Design and Play written by Colleen Macklin and published by Addison-Wesley Professional. This book was released on 2016-05-19 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a game’s design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualizing designs Using prototypes to realize and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them!

Level Up Your Life

Download Level Up Your Life PDF Online Free

Author :
Publisher : Rodale Books
ISBN 13 : 1623365414
Total Pages : 258 pages
Book Rating : 4.6/5 (233 download)

DOWNLOAD NOW!


Book Synopsis Level Up Your Life by : Steve Kamb

Download or read book Level Up Your Life written by Steve Kamb and published by Rodale Books. This book was released on 2016-01-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 5 years, Steve Kamb has transformed himself from wanna-be daydreamer into a real-life superhero and actually turned his life into a gigantic video game: flying stunt planes in New Zealand, gambling in a tuxedo at the Casino de Monte-Carlo, and even finding Nemo on the Great Barrier Reef. To help him accomplish all of these goals, he built a system that allowed him to complete quests, take on boss battles, earn experience points, and literally level up his life. If you have always dreamed of adventure and growth but can’t seem to leave your hobbit-hole, Level Up Your Life is for you. Kamb will teach you exactly how to use your favorite video games, books, and movies as inspiration for adventure rather than an escape from the grind of everyday life. Hundreds of thousands of everyday Joes and Jills have joined Steve’s Rebellion through his popular website, NerdFitness.com, and leveled up their lives—losing weight, getting stronger, and living better. In Level Up Your Life, you’ll meet more than a dozen of these members of The Rebellion: men and women, young and old, single and married, from all walks of life who have created superhero versions of themselves to live adventurously and happily. Within this guide, you’ll follow in their footsteps and learn exactly how to: • Create your own “Alter Ego” with real-life super powers • Build your own Epic Quest List, broken into categories and difficulty levels • Hack your productivity habits to start making progress • Train your body for any adventure • Build in rewards and accountability that will actually motivate you to succeed • Travel the world freely (and cheaply) • Recruit the right allies to your side and find powerful mentors for guidance Adventure is out there, and the world needs more heroes. Will you heed the call?

Level 13 (A Slacker Novel)

Download Level 13 (A Slacker Novel) PDF Online Free

Author :
Publisher : Scholastic Inc.
ISBN 13 : 1338286226
Total Pages : 195 pages
Book Rating : 4.3/5 (382 download)

DOWNLOAD NOW!


Book Synopsis Level 13 (A Slacker Novel) by : Gordon Korman

Download or read book Level 13 (A Slacker Novel) written by Gordon Korman and published by Scholastic Inc.. This book was released on 2019-06-25 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the bestselling author of Swindle, Restart, and Slacker is another hilarious story about an underachiever who learns to go above and beyond. Cameron Boxer, king of the slackers, has found something worth his time. By playing video games online in front of an audience he can find both fame AND fortune -- especially with Elvis (a beaver who seems to love video games as much as Cam) at his side.The only problem? Things keep getting in Cam's way. Like school. And the club he accidentally started. And the misguided people in his life who don't think beavers should be playing video games.It's going to take some trickery, some close calls, and a fierce devotion to slacking in order for Cam to get to his goal -- conquering the game's infamous Level 13. But if any slacker can do it, Cam can.