IOS Components and Frameworks

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Author :
Publisher : Pearson Education
ISBN 13 : 0321856716
Total Pages : 576 pages
Book Rating : 4.3/5 (218 download)

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Book Synopsis IOS Components and Frameworks by : Kyle Richter

Download or read book IOS Components and Frameworks written by Kyle Richter and published by Pearson Education. This book was released on 2014 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take Your Next Leap Forward as an iOS App Developer! Covers iOS 7 and Xcode 5 iOS Components and Frameworks will help you leverage iOS's powerful components and frameworks to build apps with outstanding performance, reliability, interactivity, media support, and customization. Pioneering iOS developers Kyle Richter and Joe Keeley illuminate the sophisticated intermediate-to-advancedlevel techniques you're now ready for. You'll find example-rich coverage of topics ranging from social support to security, Core Data, TextKit, iCloud support, UIKit Dynamics, MapKit, and Passbook. There's also a complete section on advanced performance and security, including the effective use of Grand Central Dispatch and Keychain. Each chapter contains a complete sample project that walks you through integrating its technology into a typical iOS app. You'll discover how multiple iOS features can be combined into exceptionally powerful apps and walk through a complete case study project: a fully functional game with complete Game Center integration. Coverage includes: New physics-based animation effects provided by UIKit Dynamics Making the most of Core Location, MapKit, and Geofencing Leveraging Game Center features such as Leader Boards and Achievements Giving users access to their address and media libraries from within your app Using lightweight JSON to move data among servers, apps, and websites Syncing apps via iCloud using UIDocument and key-value store syncing Securing user data with Keychain Informing users of important app-related events via Notifications Storing and retrieving persistent data locally with Core Data Using advanced Objective-C features to write more manageable, concise apps Improving responsiveness through concurrency with Grand Central Dispatch Advanced text handling and display with TextKit Smoothly handling complex and continuous gestures Effective debugging techniques with Xcode 5 and Instruments Building passes for Passbook and PassKit If you're a serious iOS developer who wants to build cutting-edge apps, iOS Components and Frameworks delivers the practical skills, reusable code, and expert insights you're looking for.

Apple Game Frameworks and Technologies

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 9781680507843
Total Pages : 500 pages
Book Rating : 4.5/5 (78 download)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

IOS Core Animation

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Author :
Publisher : Pearson Education
ISBN 13 : 0133440753
Total Pages : 357 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis IOS Core Animation by : Nick Lockwood

Download or read book IOS Core Animation written by Nick Lockwood and published by Pearson Education. This book was released on 2013-08-12 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages.

iPhone Open Application Development

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554699
Total Pages : 284 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis iPhone Open Application Development by : Jonathan Zdziarski

Download or read book iPhone Open Application Development written by Jonathan Zdziarski and published by "O'Reilly Media, Inc.". This book was released on 2008-03-10 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the express purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski -- one of the original hackers of the iPhone -- explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks. iPhone Open Application Development walks you through the iPhone's native development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features -- graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit. This book explains: How to access the iPhone's underlying operating system The makeup of an iPhone application How to get the open source tool chain running on your desktop The iPhone's core user interface framework, which is heavily tied to major application-level functions Using the many touted iPhone features such as multitouch, hardware sensors, and gestures Intercepting and handling event notifications for many iPhone-related events Raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone How to record and play simple sounds and intercept sound events Advanced digital audio output using Apple's new Audio Toolbox framework Advanced user interface components such as section lists, keyboards, and image manipulation The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow®-like album browser. This book is a true hacker's book, designed for the millions of users who have run third party applications on their iPhone, but its concepts and code examples have shown to be remarkably similar to Apple's official SDK, making this book a valuable resource for both camps. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

Learning iOS UI Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785282387
Total Pages : 196 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Learning iOS UI Development by : Yari D'areglia

Download or read book Learning iOS UI Development written by Yari D'areglia and published by Packt Publishing Ltd. This book was released on 2015-12-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement complex iOS user interfaces with ease using Swift About This Book Build compelling user interfaces that users will enjoy using the iOS UIKit framework Make your iOS apps easily recognizable and familiar with the UIKit framework Use this comprehensive, step-by-step guide to create a complete custom layout Who This Book Is For This easy-to-follow guide is perfect for beginner-level iOS developers who want to become proficient in user interface development. It would also be useful for experienced iOS developers who need a complete overview of this broad topic all in one place, without having to consult various sources. What You Will Learn Understand the basic requirements to work with iOS user interfaces Get to know about the UI tools, frameworks, and built-in components Plot dynamic layout structures using Auto Layout Shape and implement adaptive user interfaces for different screen sizes Draw and animate your user interfaces using the CALayer and UIKit animations Intercept and handle user touches to create user interface interactivity Create and depict totally custom controls Design with iOS through Core Graphics In Detail Through this comprehensive one-stop guide, you'll get to grips with the entire UIKit framework and in a flash, you'll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you'll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs. Style and approach This concise yet information-packed guide is full of step-by-step instructions and screenshots of real-life examples, delivered in a direct manner, to get you creating modern user interfaces for your iOS devices using SWIFT in no time.

Programming the iPhone User Experience

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379257
Total Pages : 191 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming the iPhone User Experience by : Toby Boudreaux

Download or read book Programming the iPhone User Experience written by Toby Boudreaux and published by "O'Reilly Media, Inc.". This book was released on 2009-08-05 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone/iPod Touch framework Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

Programming IOS 9

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Author :
Publisher :
ISBN 13 : 9781491936849
Total Pages : 800 pages
Book Rating : 4.9/5 (368 download)

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Book Synopsis Programming IOS 9 by : Matt Neuburg

Download or read book Programming IOS 9 written by Matt Neuburg and published by . This book was released on 2015 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt:

iOS 5 Core Frameworks

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Author :
Publisher : Peachpit Press
ISBN 13 : 013285287X
Total Pages : 362 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis iOS 5 Core Frameworks by : Shawn Welch

Download or read book iOS 5 Core Frameworks written by Shawn Welch and published by Peachpit Press. This book was released on 2011-12-15 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple has made it easy to get started developing for iOS out of the box. To access the true power of iOS, however, you need to go beyond these simple tools and APIs. Experienced app developer Shawn Welch teaches you how to tap into the true potential of iOS by incorporating some of the most powerful technologies it has to offer. Using Core Data and iCloud, you'll learn how to store information locally and sync seamlessly across multiple devices and platforms. Leverage iOS 5's new Twitter APIs, which provide painless Twitter and OAuth support using the new Accounts framework. Use Location Services to incorporate new iOS 5 features, such as reverse geolocation lookup and region notifications. Incorporate rich media into your apps using Graphics, Animation, Audio, Video, and post-processing photo filters and analysis through Core Image. Finally, explore Newsstand, which lets you create your own periodical content and push new content to devices, even when the app is not running.

Apple Game Frameworks and Technologies

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508539
Total Pages : 701 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-04-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer

iOS 7 Programming Pushing the Limits

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118818342
Total Pages : 504 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis iOS 7 Programming Pushing the Limits by : Rob Napier

Download or read book iOS 7 Programming Pushing the Limits written by Rob Napier and published by John Wiley & Sons. This book was released on 2014-01-28 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to create killer apps for iPad and iPhone on the new iOS 7! With Apple's introduction of iOS 7, demand for developers who know the new iOS will be high. You need in-depth information about the new characteristics and capabilities of iOS 7, and that's what you'll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You'll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered. Prepares experienced developers to create great apps for the newest version of Apple's iOS Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in-app purchases, advanced text layout, and building a core foundation Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.

Mastering IOS Frameworks

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780134052496
Total Pages : 0 pages
Book Rating : 4.0/5 (524 download)

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Book Synopsis Mastering IOS Frameworks by : Kyle Richter

Download or read book Mastering IOS Frameworks written by Kyle Richter and published by Addison-Wesley Professional. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple's iOS SDK provides an amazingly powerful collection of frameworks. But it has been difficult to find detailed and useful knowledge about them-until now. With this book's practical insights and tested code, you can use Apple's frameworks to create apps that are more innovative and usable ... faster and more reliable ... more successful and profitable . Kyle Richter and Joe Keeley focus on intermediate-to-advanced techniques that professional iOS developers can use every day. Their far-reaching coverage ranges from social support to security, Core Data to iCloud-even Apple Watch. Organized as a convenient modular reference, nearly every chapter contains a complete Objective-C sample project. A multi-chapter Game Center case study shows how multiple iOS features can be combined to do even more. All source code may be downloaded at https://github.com/dfsw/icf . Coverage includes: Adding physics-like animation and behaviors to UIViews Using Core Location to determine device location, display customized maps, and implement geofencing Making games and apps social with Leaderboards Accessing music and image collections Building health/fitness apps with HealthKit Integrating with home automation via HomeKit Passing data between platforms using JSON Setting up local and remote notifications Remotely storing and syncing data with CloudKit Accessing app functionality with extensions Effortlessly adding AirPrint support Providing Handoff continuity between iOS 8 and Yosemite devices Getting productive with Core Data Integrating Twitter and Facebook via Social Framework Performing resource-intensive tasks with Grand Central Dispatch Securing user data with Keychain and Touch ID Customizing collection views Making the most of gesture recognizers Creating and distributing "passes" Debugging, instrumenting, and profiling apps

Beginning iPhone Development with Swift 4

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Author :
Publisher : Apress
ISBN 13 : 1484230728
Total Pages : 564 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning iPhone Development with Swift 4 by : Molly K. Maskrey

Download or read book Beginning iPhone Development with Swift 4 written by Molly K. Maskrey and published by Apress. This book was released on 2017-10-24 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

iOS Developer Solutions Guide

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Author :
Publisher : BPB Publications
ISBN 13 : 935551347X
Total Pages : 302 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis iOS Developer Solutions Guide by : Narendar Singh Saini

Download or read book iOS Developer Solutions Guide written by Narendar Singh Saini and published by BPB Publications. This book was released on 2023-01-31 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get solutions to the most common problems faced by developers in iOS app development KEY FEATURES ● Understand how to select the right application architecture for your iOS app. ● Learn how to modularize your iOS application from scratch. ● Automate small, complex and repetitive development tasks in iOS. DESCRIPTION Facing roadblocks while developing an iOS app? There are many challenges that every iOS developer faces during the app development phase. While these challenges can be difficult to overcome, here’s a one stop solution guide for all your problems. “iOS Developer Solutions Guide” will help you with the tips to circumvent all the challenges to prevent your app from getting off track. The book will help you to get familiar with the complex and advanced parts of the Swift programming language. You will understand why test driven development is so advantageous. You will then learn to build an iOS framework, which will let you modularize your code. Lastly, you will see how tasks can be automated by writing scripts which will save a lot of your time. By the end of the book, you will be able to build high-quality iOS apps with ease. WHAT YOU WILL LEARN ● Develop a test driven development mindset to write maintainable and sustainable apps. ● Understand the importance of design patterns and design principles. ● Build an interface with XIB, Storyboard, Dynamic Code or via SwiftUI. ● Create, build and link a framework into an iOS project. ● Learn how to implement server-driven UI. WHO THIS BOOK IS FOR App developers who are looking for solutions they face while developing iOS applications, will find this book useful. TABLE OF CONTENTS 1. Roadblocks in Developing iOS Applications 2. Advanced Architectural Topics 3. Swift Programming Language 4. Which Pattern is Better MVC or MVVM Part I 5. Which Pattern is Better MVC or MVVM Part II 6. Test Driven Development 7. XIB/Storyboard/Code/SwiftUI 8. Creating Frameworks 9. Terminal and Scripts 10. Backend Driven UI

App Architecture

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781719030250
Total Pages : 230 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis App Architecture by : Chris Eidhof

Download or read book App Architecture written by Chris Eidhof and published by Createspace Independent Publishing Platform. This book was released on 2018-05-13 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains a range of application design patterns and their implementation techniques using a single example app, fully implemented in five design patterns. Instead of advocating for any particular pattern, we lay out the problems all architectures are trying to address: constructing the app's components, communicating between the view and the model, and handling non-model state. We show high-level solutions to these problems and break them down to the level of implementation for five different design patterns - two commonly used and three more experimental.The common architectures are Model-View-Controller and Model-View-ViewModel + Coordinator. In addition to explaining these patterns conceptually and on the implementation level, we discuss solutions to commonly encountered problems, like massive view controllers. On the experimental side we explain View-State-Driven Model-View-Controller, ModelAdapter-ViewBinder, and The Elm Architecture. By examining these experimental patterns, we extract valuable lessons that can be applied to other patterns and to existing code bases.

iPhone 3D Programming

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449390625
Total Pages : 442 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis iPhone 3D Programming by : Philip Rideout

Download or read book iPhone 3D Programming written by Philip Rideout and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

iOS 6 Application Development For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118550137
Total Pages : 637 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis iOS 6 Application Development For Dummies by : Neal Goldstein

Download or read book iOS 6 Application Development For Dummies written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2013-01-10 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create incredible apps for the iPhone and iPad using the latest features of iOS 6 You could be the one who creates the next super app - one that is universal, works for both the iPhone and iPad, and is a top seller. It's a great goal, and the road starts here, with this energizing guide. Whether you're a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple's developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You'll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications. Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6 Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app Walks you through the development of two applications, side by side Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

Sparrow iOS Game Framework Beginner’s Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782161511
Total Pages : 463 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Sparrow iOS Game Framework Beginner’s Guide by : Johannes Stein

Download or read book Sparrow iOS Game Framework Beginner’s Guide written by Johannes Stein and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.