Inspired 3D Character Setup

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Author :
Publisher : Course Technology
ISBN 13 : 9781931841511
Total Pages : 56 pages
Book Rating : 4.8/5 (415 download)

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Book Synopsis Inspired 3D Character Setup by : Michael Ford

Download or read book Inspired 3D Character Setup written by Michael Ford and published by Course Technology. This book was released on 2002 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors introduce and explore the concepts and theories of creating and maintaining efficient skeletal control systems for 3D characters with tips, solutions, and explanations.

Inspired 3D Advanced Rigging and Deformations

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 350 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inspired 3D Advanced Rigging and Deformations by : Brad Clark

Download or read book Inspired 3D Advanced Rigging and Deformations written by Brad Clark and published by Course Technology. This book was released on 2005 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from start to finish. You'll learn the reasons behind each step in developing a character rig and learn how that rig fits into the entire pipeline process. The authors provide a unique glimpse at the real-world problems and choices that professional Character Technical Directors face, as well as the solutions they have developed for dealing with high-end digital characters. A follow-up to "Inspired 3D Character Setup," this book takes this difficult and sough-after skill and provides in-depth explanations and techiques.

Inspired 3D Character Animation

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Author :
Publisher : Muska & Lipman Publishing
ISBN 13 : 9781931841481
Total Pages : 254 pages
Book Rating : 4.8/5 (414 download)

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Book Synopsis Inspired 3D Character Animation by : Kyle Clark

Download or read book Inspired 3D Character Animation written by Kyle Clark and published by Muska & Lipman Publishing. This book was released on 2002 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.

Inspired 3D Lighting and Compositing

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Publisher :
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inspired 3D Lighting and Compositing by : David A. Parrish

Download or read book Inspired 3D Lighting and Compositing written by David A. Parrish and published by . This book was released on 2002 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: To survive in today?s competitive 3D computer graphics industry, one must possess the technical and artistic skills necessary to create believable visual effects. Through tutorials, interviews, and industry-proven examples, this book provides a complete breakdown of lighting and compositing a digital image or scene, from the basic concepts of lighting to the advanced and challenging special effects used on some of the most well-known feature films in recent history. This exploration of the day-to-day workings of veterans in the visual effects industry makes Inspired 3D Lighting and Compositing a great tool for anyone looking to break into the field.

The Holodeck

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Author :
Publisher : Xlibris Corporation
ISBN 13 : 1984592742
Total Pages : 355 pages
Book Rating : 4.9/5 (845 download)

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Book Synopsis The Holodeck by : Michael Cloran

Download or read book The Holodeck written by Michael Cloran and published by Xlibris Corporation. This book was released on 2020-02-07 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about a requirements specification for a Holodeck at a proof of concept level. In it I introduce optical functions for a optical processor and describe how they map to a subset of the Risc-V open instruction set. I describe how parallelism could be achieved. I then describe a possible layered approach to an optical processor motherboard for the datacenter and for a personal Holodeck. I describe Volumetrics in brief and show how its evolution to Holodeck volumetrics could be done with bend light technology and the possibility of solidness to touch. I describe in detail the architecture of a Holodeck covering several approaches to Holodecks from static scene to scrolling scene to multi-user same complex to networked multi-user Holodecks.

Character Emotion in 2d and 3d Animation

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 270 pages
Book Rating : 4.X/5 (3 download)

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Book Synopsis Character Emotion in 2d and 3d Animation by : Les Pardew

Download or read book Character Emotion in 2d and 3d Animation written by Les Pardew and published by Course Technology. This book was released on 2008 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book "shows artisists, designers, and animators how to add drama and emotion to their work through simple human observation and baisc animation techniques, providing the tools and step-by-step instructions for incorporating emotion into animation. Discover how to see emotion in life and apply it to your drawings; explore reactions, emotional states, and transitions in body language; learn how to animate life-like facial expressions; create dramatic effect through timing, lighting, and 3D set; and more. Learn how to create truly great animation that catches the eye and captures the heart of your audience with Character Emotion in 2D and 3D Animation....." - back cover.

Puppetry for All Times

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Publisher : Partridge Publishing Singapore
ISBN 13 : 148282812X
Total Pages : 390 pages
Book Rating : 4.4/5 (828 download)

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Book Synopsis Puppetry for All Times by : Ghulam-Sarwar Yousof

Download or read book Puppetry for All Times written by Ghulam-Sarwar Yousof and published by Partridge Publishing Singapore. This book was released on 2014-10-17 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Puppetry for All Times Seminar held in September of 2013 in Ubud, Bali, was one of the most enchanting of events of its kind held anywhere in recent years. Its success revolved around the fantastic locale, the overwhelming response from performers as well as the paper presenters, and the generous support of Rumah Topengthe House of Masks and Puppets Setiadarma. In Puppetry for All Times, editor Ghulam-Sarwar Yousof offers a unique collection of papers presented at this weeklong seminar by academicians as well as performers of various traditions of Asian puppetry. The papers cover a wide range of interests and perspectives in puppetry and theater including history and tradition; heritage, preservation, and conversation; tradition and modernity; and digital puppetry and media. Puppetry for All Times recaps a key international event in the realm of puppet theater, marking the beginning of such endeavors as Rumah Topengs maiden academic publication.

Adobe Photoshop for VFX Artists

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 338 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Adobe Photoshop for VFX Artists by : Lopsie Schwartz

Download or read book Adobe Photoshop for VFX Artists written by Lopsie Schwartz and published by Course Technology. This book was released on 2005 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating a straight-forward, visual approach, this text covers all aspects of Photoshop that apply to the 3D artist.

Anatomy of a Guerrilla Film

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Publisher : Course Technology
ISBN 13 :
Total Pages : 428 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Anatomy of a Guerrilla Film by : Helmut Kobler

Download or read book Anatomy of a Guerrilla Film written by Helmut Kobler and published by Course Technology. This book was released on 2005 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Anatomy of a Guerrilla Film: The Making of RADIUS," does something that no other how-to filmmaking book does: it teaches filmmaking principles by taking readers through the process of making a real-world guerrilla film and then lets you watch the final film - included on an accompanying DVD - so readers can actually see the results of all the decisions, compromises, setbacks, and victories. First-time filmmaker and author Helmut Kobler believes that the best way to learn is by watching other people do something and then learning from their successes and mistakes. That philosophy is the concept behind this book. Written in clear, straightforward language for the first-time or beginning filmmaker, "Anatomy of a Guerrilla Film: The Making of RADIUS," serves as a case-study for new filmmakers, allowing them to see the lessons and principles presented in the book come to life in the actual film. From start to finish, every step and process that encompasses making an independent film is covered, including preproduction, production, post production, and marketing and distribution. Different approaches to each step and process are covered, not just the approach used by the author. Behind-the-scenes footage and commentary by the author on the included DVD clearly illustrate the steps making this book the most unique and hands-on guide to guerrilla filmmaking.

Game Programming with Python, Lua, and Ruby

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Publisher : Course Technology
ISBN 13 : 9781592000777
Total Pages : 476 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Game Programming with Python, Lua, and Ruby by : Tom Gutschmidt

Download or read book Game Programming with Python, Lua, and Ruby written by Tom Gutschmidt and published by Course Technology. This book was released on 2003 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to dive headfirst into the world of programming! Game Programming with Python, Lua, and Ruby offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section?you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby?including functions, string handling, data types, commenting, and arrays and strings?are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!

LightWave 3D 8 Cartoon Character Creation

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1556222548
Total Pages : 440 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis LightWave 3D 8 Cartoon Character Creation by : Stephen Hardin

Download or read book LightWave 3D 8 Cartoon Character Creation written by Stephen Hardin and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

Creative Motion Graphic Titling

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Author :
Publisher : CRC Press
ISBN 13 : 1136132147
Total Pages : 410 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Creative Motion Graphic Titling by : Bill Byrne

Download or read book Creative Motion Graphic Titling written by Bill Byrne and published by CRC Press. This book was released on 2012-10-02 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book features genre-based tutorial sections, with step by step instructions for creating effective horror, comedy, drama, and suspense titling sequences. Tutorials for creating some of the most popular title sequences in blockbuster movies are included (Se7en, The Sopranos, 24, The Matrix). Other tutorials teach you how to effectively use sound and VFX in your titles, and also included is instruction on editing your title sequence. These techniques, as well as chapters on the essentials of typography allow you to apply these lessons to your title sequence regardless of whether it's for TV, the web, or digital signage. Also included is a DVD with sample clips, as well as project files that allow you to refine the techniques you learned in the book. As an added bonus we've included 3 titling chapters from other Focal books, with specific instructions on titling within certain software applications. Cover images provided by MK12, from The Alphabet Conspiracy. Learn more at www.MK12.com

Maya Character Creation

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Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Virtual, Augmented and Mixed Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031610415
Total Pages : 336 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Character Animation in 3D

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113613493X
Total Pages : 261 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Character Animation in 3D by : Steve Roberts

Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004-06-16 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages. Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will! The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook. www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

Digital Character Development

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Publisher : CRC Press
ISBN 13 : 1482250780
Total Pages : 324 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for

Book Review Index

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Author :
Publisher :
ISBN 13 :
Total Pages : 1322 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Book Review Index by :

Download or read book Book Review Index written by and published by . This book was released on 2004 with total page 1322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every 3rd issue is a quarterly cumulation.