Interactive Art and Embodiment

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Author :
Publisher : Gylphi Limited
ISBN 13 : 1780240112
Total Pages : 304 pages
Book Rating : 4.7/5 (82 download)

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Book Synopsis Interactive Art and Embodiment by : Nathaniel Stern

Download or read book Interactive Art and Embodiment written by Nathaniel Stern and published by Gylphi Limited. This book was released on 2013-08-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is interactive art? Is this a genre? A medium? An art movement? Must a work be physically active to be classified as such, or do we interact when we sense and make sense? Is a switch-throw or link-click enough - I do this, and that happens - or must subjects and objects be confused over time? Is interaction multiple in its engagements (relational), or a one-to-one reaction (programmed)? Are interactive designs somehow more democratic and individualized than others, or is that merely a commercial strategy to sell products and ideas? This book argues that interactive art frames moving-thinking-feeling as embodiment; the body is addressed as it is formed, and in relation. Interactive installations amplify how the body's inscriptions, meanings, and matters unfold out, while the world's sensations, concepts, and matters enfold in. Interactive artwork creates situations that enhance, disrupt, and alter experience and action in ways that call attention to our varied relationships with and as both structure and matter. Nathaniel Stern's inspirational book, Interactive Art and Embodiment, outlines how new media has the ability to intervene in, and challenge, not only the construction of bodies and identities, but also the ongoing and emergent processes of embodiment, as they happen. It includes immersive descriptions of a significant number of interactive artworks and over 40 colour images. The theorists, artists, practitioners and curators discussed in this text include Brian Massumi, Christiane Paul, Sarah Cook, Beryl Graham, Kelli Fuery, Theodore Watson, William Kentridge, Char Davies, Stelarc, Janet Cardiff, Carlo Zanni, Tero Saarinen, Karen Barad, Daniel Rozin, Richard Schechner, Nicole Ridgway, Rebecca Schneider, Annie Sprinkle, Karen Finley, VALIE EXPORT, The Guerrilla Girls, Tegan Bristow, Brian Knep, Anna Munster, Zach Lieberman, Golan Levin, Simon Penny, Camille Utterback, Jean-Luc Nancy, The Millefiore Effect, Nick Crossley, Mathieu Briand, Scott Snibbe, David Rokeby, José Gil, Erin Manning, Rafael Lozano-Hemmer, and Norah Zuniga Shaw Contents Acknowledgments Series Foreword Introduction: Art Philosophy Chapter 1: Digital is as Digital Does Chapter 2: The Implicit Body as Performance Chapter 3: A Critical Framework for Interactive Art Chapter 4: Body-Language Chapter 5: Social-Anatomies Chapter 6: Flesh-Space Chapter 7: Implicating Art Works In Production: Companion Chapter Bibliography Index

Immersive Embodiment

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Author :
Publisher : Springer Nature
ISBN 13 : 3030279715
Total Pages : 268 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Immersive Embodiment by : Liam Jarvis

Download or read book Immersive Embodiment written by Liam Jarvis and published by Springer Nature. This book was released on 2019-11-15 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a wide-ranging examination of acts of ‘virtual embodiment’ in performance/gaming/applied contexts that abstract an immersant’s sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent ‘immersive’ practices in an increasingly expanding and cross-disciplinary field are coinciding with a wealth of new scientific knowledge in body-ownership and self-attribution. A growing understanding of the way a body constructs its sense of selfhood is intersecting with the historically persistent desire to make an onto-relational link between the body that ‘knows’ an experience and bodies that cannot know without occupying their unique point of view. The author argues that the desire to empathize with another’s ineffable bodily experiences is finding new expression in contexts of particular urgency. For example, patients wishing to communicate their complex physical experiences to their extended networks of support in healthcare, or communities placing policymakers ‘inside’ vulnerable, marginalized or disenfranchised virtual bodies in an attempt to prompt personal change. This book is intended for students, academics and practitioner-researchers studying or working in the related fields of immersive theatre/art-making, arts-science and VR in applied performance practices.

Conceptual and Interactive Embodiment

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Author :
Publisher : Routledge
ISBN 13 : 1317616731
Total Pages : 304 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Conceptual and Interactive Embodiment by : Martin H. Fischer

Download or read book Conceptual and Interactive Embodiment written by Martin H. Fischer and published by Routledge. This book was released on 2015-12-22 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set provides a comprehensive overview of the multidisciplinary field of Embodied Cognition. With contributions from internationally acknowledged researchers from a variety of fields, Foundations of Embodied Cognition reveals how intelligent behaviour emerges from the interplay between brain, body and environment. Drawing on the most recent theoretical and empirical findings in embodied cognition, Volume 2 Conceptual and Interactive Embodiment is divided into four distinct parts, bringing together a number of influential perspectives and new ideas. Part one introduces the field of embodied language processing, before part two presents recent developments in our understanding of embodied conceptual understanding. The final two parts look at the applied nature of embodied cognition, exploring the embodied nature of social co-ordination as well as the emerging field of artificial embodiment. Building on the idea that knowledge acquisition, retention and retrieval are intimately interconnected with sensory and motor processes, Foundations of Embodied Cognition is a landmark publication in the field. It will be of great interest to researchers and advanced students from across the cognitive sciences, including those specialising in psychology, neuroscience, intelligent systems and robotics, philosophy, linguistics and anthropology.

Embodied Experiences in Immersive Virtual Environments

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Author :
Publisher : Stanford University
ISBN 13 :
Total Pages : 158 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Embodied Experiences in Immersive Virtual Environments by : Sun Joo Ahn

Download or read book Embodied Experiences in Immersive Virtual Environments written by Sun Joo Ahn and published by Stanford University. This book was released on 2011 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive virtual environments (IVE) allow users experience vivid sensorimotor stimuli by digitally simulating sensorimotor information. As a result, users are able to embody experiences by seeing, hearing, and feeling realistic perceptual cues linked to those experiences. Embodied experiences are defined as being surrounded by simulated sensorimotor information in mediated environments that create the sensation of personally undergoing the experience at that moment. Based on the theoretical framework of embodied cognition, which stipulates a close connection between sensorimotor experiences of the body and mental schemas, the current dissertation studies demonstrated that embodied experiences in IVEs are able to influence attitudes and behaviors in the physical, non-mediated world. Two studies explored the effect of embodied experiences on proenvironmental attitude and behavior by having participants embody the experience of cutting down a redwood tree as a result of using non-recycled paper products. Focus was also placed on investigating individual elements of embodied experiences in IVEs and the moderating effect of individual differences in the capacity to feel presence, the perception that a mediated experience is real. In both studies, actual pro-environmental behavior is observed and compared to self-reports of attitude and behavioral intention.

Sounding New Media

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Publisher : Univ of California Press
ISBN 13 : 0520944844
Total Pages : 260 pages
Book Rating : 4.5/5 (29 download)

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Book Synopsis Sounding New Media by : Frances Dyson

Download or read book Sounding New Media written by Frances Dyson and published by Univ of California Press. This book was released on 2009-09-04 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sounding New Media examines the long-neglected role of sound and audio in the development of new media theory and practice, including new technologies and performance art events, with particular emphasis on sound, embodiment, art, and technological interactions. Frances Dyson takes an historical approach, focusing on technologies that became available in the mid-twentieth century-electronics, imaging, and digital and computer processing-and analyzing the work of such artists as John Cage, Edgard Varèse, Antonin Artaud, and Char Davies. She utilizes sound's intangibility to study ideas about embodiment (or its lack) in art and technology as well as fears about technology and the so-called "post-human." Dyson argues that the concept of "immersion" has become a path leading away from aesthetic questions about meaning and toward questions about embodiment and the physical. The result is an insightful journey through the new technologies derived from electronics, imaging, and digital and computer processing, toward the creation of an aesthetic and philosophical framework for considering the least material element of an artwork, sound.

Embodiment and Disembodiment in Live Art

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Author :
Publisher : Routledge
ISBN 13 : 1000764702
Total Pages : 347 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Embodiment and Disembodiment in Live Art by : Ke Shi

Download or read book Embodiment and Disembodiment in Live Art written by Ke Shi and published by Routledge. This book was released on 2019-12-06 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Liveness is a pivotal issue for performance theorists and artists. As live art covers both embodiment and disembodiment, many scholars have emphasized the former and interpreted the latter as the opposite side of liveness. In this book, the author demonstrates that disembodiment is also an inextricable part of liveness and presence in performance from both practical and theoretical perspectives. By applying phenomenological theory to live performance, the author investigates the possible realisation of aesthetic dynamics in live art via re-engagement with the notions of embodiment, especially in the sense provided by philosophers such as Gabriel Marcel and Morris Merleau-Ponty. Creative practices from leading performance artists such as Franko B, Ron Athey, Manuel Vason and others, as well as experimental ensembles such as Goat Island, La Pocha Nostra, Forced Entertainment and the New Youth are discussed, offering a new perspective to re-frame human-human relationships such as the one between actor and spectator and collaborations in live genres In addition, the author presents a new interpretation model for the human-material in live genres, helping to bridge the aesthetic gaps between performance art and experimental theatre and providing an ecological paradigm for performance art, experimental theatre and live art.

Immersive Video Technologies

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Publisher : Academic Press
ISBN 13 : 0323986234
Total Pages : 686 pages
Book Rating : 4.3/5 (239 download)

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Book Synopsis Immersive Video Technologies by : Giuseppe Valenzise

Download or read book Immersive Video Technologies written by Giuseppe Valenzise and published by Academic Press. This book was released on 2022-09-29 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function Presents some exemplary applications of immersive video technologies

Image Embodiment

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Publisher : Büchner-Verlag
ISBN 13 : 394131078X
Total Pages : 244 pages
Book Rating : 4.9/5 (413 download)

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Book Synopsis Image Embodiment by : Lars C. Grabbe

Download or read book Image Embodiment written by Lars C. Grabbe and published by Büchner-Verlag. This book was released on 2016-10-24 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the new media environment, how are bodies and images related? How can, in other words, the human body be integrated with and reformulated in relation to the sensory and perceptual dimension? In response to this question, Image Embodiment looks not just to images and surface appearences but addresses at a deeper level the media that act as the supports for aesthetics. To think about visual culture in the twenty-first century necessarily implies the thinking of the specific role of media technologies. A view to media not only teases out the technical infrastructure of images but brings with it the potential for addressing the different sense modalities and realities of the human body. Recent theories of the sensory turn are effectively highlighting innovative approaches for an autonomous image science and media theory in general. Image Embodiment provides one part of the discourse to synchronize the concepts of image and body, which is then able to connect the perspectives of philosophy of mind, perceptual theory and media as well as image science. This volume monitors and discusses the relation of media and the human body and refers to images, embodiment and the sensory turn within the perspective of an autonomous image science.

Intelligent Technologies for Interactive Entertainment

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Publisher : Springer Nature
ISBN 13 : 3030764265
Total Pages : 297 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Intelligent Technologies for Interactive Entertainment by : Navid Shaghaghi

Download or read book Intelligent Technologies for Interactive Entertainment written by Navid Shaghaghi and published by Springer Nature. This book was released on 2021-05-18 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).

Interactive Sports Technologies

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Publisher : Taylor & Francis
ISBN 13 : 1000592308
Total Pages : 167 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Interactive Sports Technologies by : Veronika Tzankova

Download or read book Interactive Sports Technologies written by Veronika Tzankova and published by Taylor & Francis. This book was released on 2022-06-01 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports. This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.

Immersive Learning Research Network

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Publisher : Springer
ISBN 13 : 3030230899
Total Pages : 247 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Immersive Learning Research Network by : Dennis Beck

Download or read book Immersive Learning Research Network written by Dennis Beck and published by Springer. This book was released on 2019-06-15 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 5th International Conference of the Immersive Learning Network, iLRN 2019, held in London, UK, in June 2019. The 18 revised full papers and presented in this volume were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on science, technology, engineering, and mathematics (STEM); disciplinary applications: special education; disciplinary applications: history; pedagogical strategies; immersion and presence.

Emerging Technologies and Museums

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Publisher : Berghahn Books
ISBN 13 : 1800733755
Total Pages : 252 pages
Book Rating : 4.8/5 (7 download)

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Book Synopsis Emerging Technologies and Museums by : Theopisti Stylianou-Lambert

Download or read book Emerging Technologies and Museums written by Theopisti Stylianou-Lambert and published by Berghahn Books. This book was released on 2022-01-14 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can emerging technologies display, reveal and negotiate difficult, dissonant, negative or undesirable heritage? Emerging technologies in museums have the potential to reveal unheard or silenced stories, challenge preconceptions, encourage emotional responses, introduce the unexpected, and overall provide alternative experiences. By examining varied theoretical approaches and case studies, authors demonstrate how “awkward”, contested, and rarely discussed subjects and stories are treated – or can be potentially treated - in a museum setting with the use of the latest technology.

Advances of Immersive Entertainment Experience in Tourism

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Publisher : Scientific Research Publishing, Inc. USA
ISBN 13 : 1649978618
Total Pages : 202 pages
Book Rating : 4.6/5 (499 download)

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Book Synopsis Advances of Immersive Entertainment Experience in Tourism by : 陈丽英

Download or read book Advances of Immersive Entertainment Experience in Tourism written by 陈丽英 and published by Scientific Research Publishing, Inc. USA. This book was released on 2024-03-08 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribute a lot to the upgrading of modern culture and tourism industry development. With solid theoretical research on interactive digital narrative and immersive experience etc., it defined the immersive entertainment. Based on comprehensive analysis of immersive entertainment industry development at home and abroad, the research team initiated a thorough investigation of status quo of immersive entertainment in Shanghai. By deep interviewing with professionals, operators and consumers in the immersive entertainment industry, it aims to explore the reasons behind the popularity of immersive entertainment experience and the booming immersive industry, introduce typical formats and classification methods of immersive experiences, compare common development models in the immersive entertainment industry, identify development bottlenecks, and discuss future trends and suggestions in the immersive entertainment industry. This book is the collaborative effort of researchers led by Chen Liying’s research team. Chen Liying established the research framework for the entire project and oversaw the final manuscript and revisions. Tao Tingfang contributed a lot to the original idea and framework of the book. Zhangjing was responsible for the initial draft of Chapter 4, 5, 6. Yin Weihua was responsible for the Shanghai immersive entertainment development. Guan Xu was responsible for international cases and experiences. Chen Liying was responsible for Chapter 1, 2, 3, 7 and the initial draft of Chapter 8, as well as supplementing some case studies. Ma Yingjie was responsible for the technological path of Chapter 7.

Digital Religion

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Publisher : Routledge
ISBN 13 : 1000435016
Total Pages : 295 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Digital Religion by : Heidi A. Campbell

Download or read book Digital Religion written by Heidi A. Campbell and published by Routledge. This book was released on 2021-09-30 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area.

Embodying Tool Use: From Cognition to Neurorehabilitation

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Publisher : Frontiers Media SA
ISBN 13 : 2889662632
Total Pages : 264 pages
Book Rating : 4.8/5 (896 download)

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Book Synopsis Embodying Tool Use: From Cognition to Neurorehabilitation by : Mariella Pazzaglia

Download or read book Embodying Tool Use: From Cognition to Neurorehabilitation written by Mariella Pazzaglia and published by Frontiers Media SA. This book was released on 2020-12-18 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Experiential Theatres

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Publisher : Taylor & Francis
ISBN 13 : 1000788318
Total Pages : 281 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Experiential Theatres by : William W. Lewis

Download or read book Experiential Theatres written by William W. Lewis and published by Taylor & Francis. This book was released on 2022-11-29 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experiential Theatres is a collaboratively edited and curated collection that delivers key insights into the processes of developing experiential performance projects and the pedagogies behind training theatre artists of the twenty-first century. Experiential refers to practices where the audience member becomes a crucial member of the performance world through the inclusion of immersion, participation, and play. As technologies of communication and interactivity have evolved in the postdigital era, so have modes of spectatorship and performance frameworks. This book provides readers with pedagogical tools for experiential theatre making that address these shifts in contemporary performance and audience expectations. Through case studies, interviews, and classroom applications the book offers a synthesis of theory, practical application, pedagogical tools, and practitioner guidance to develop a praxis-based model for university theatre educators training today’s theatre students. Experiential Theatres presents a holistic approach for educators and students in areas of performance, design, technology, dramaturgy, and theory to help guide them through the processes of making experiential performance.

A New Companion to Digital Humanities

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Publisher : John Wiley & Sons
ISBN 13 : 1118680642
Total Pages : 594 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis A New Companion to Digital Humanities by : Susan Schreibman

Download or read book A New Companion to Digital Humanities written by Susan Schreibman and published by John Wiley & Sons. This book was released on 2016-01-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities