How to Create Fantasy Art for Video Games

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Publisher : B.E.S. Publishing
ISBN 13 : 9780764145049
Total Pages : 0 pages
Book Rating : 4.1/5 (45 download)

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Book Synopsis How to Create Fantasy Art for Video Games by : Bill Stoneham

Download or read book How to Create Fantasy Art for Video Games written by Bill Stoneham and published by B.E.S. Publishing. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.

How to Create Fantasy Art for Computer Games

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Publisher :
ISBN 13 : 9789812459121
Total Pages : 127 pages
Book Rating : 4.4/5 (591 download)

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Book Synopsis How to Create Fantasy Art for Computer Games by : Bill Stoneham

Download or read book How to Create Fantasy Art for Computer Games written by Bill Stoneham and published by . This book was released on 2010 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games

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Publisher : Oxford University Press, USA
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Game Art

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Publisher :
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Game Art by : Dave Morris

Download or read book Game Art written by Dave Morris and published by . This book was released on 2003 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.

Fantasy Clip Art

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Publisher : Andrews McMeel Publishing
ISBN 13 : 9780740765520
Total Pages : 132 pages
Book Rating : 4.7/5 (655 download)

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Book Synopsis Fantasy Clip Art by : Kevin Crossley

Download or read book Fantasy Clip Art written by Kevin Crossley and published by Andrews McMeel Publishing. This book was released on 2007-06 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.

How to Create Fantasy Art for Computer Games

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Publisher : A&C Black
ISBN 13 : 1408127628
Total Pages : 129 pages
Book Rating : 4.4/5 (81 download)

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Book Synopsis How to Create Fantasy Art for Computer Games by : Bill Stoneham

Download or read book How to Create Fantasy Art for Computer Games written by Bill Stoneham and published by A&C Black. This book was released on 2010-01-01 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title is a practical guide on how to create artwork for computer games, a burgeoning area in which thousands of artists are hired each year. It focuses on fantasy art but the information it gives on media, both traditional and digital, doodling, light and more is pertinent to all computer art.

The Art of Computer Game Design

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Publisher : McGraw-Hill/Glencoe
ISBN 13 : 9780078811173
Total Pages : 120 pages
Book Rating : 4.8/5 (111 download)

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Book Synopsis The Art of Computer Game Design by : Linda L Crawford

Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

The Art of Game Worlds

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Publisher : The Ilex Press Ltd
ISBN 13 : 9781904705345
Total Pages : 218 pages
Book Rating : 4.7/5 (53 download)

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Book Synopsis The Art of Game Worlds by : Dave Morris

Download or read book The Art of Game Worlds written by Dave Morris and published by The Ilex Press Ltd. This book was released on 2004 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a complete illustrated guide to the modern computer game world with in depth examples of the most popular games across all formats.

How to Draw Fantasy Art

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Publisher : Arcturus Publishing
ISBN 13 : 9781848584228
Total Pages : 0 pages
Book Rating : 4.5/5 (842 download)

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Book Synopsis How to Draw Fantasy Art by : Steve Beaumont

Download or read book How to Draw Fantasy Art written by Steve Beaumont and published by Arcturus Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the popular class taught by professional artist Steve Beaumont, this book presents actual class tutorials as step-by-step exercises, combined with insider tips used by professionals. Taking the human form as its central theme, the book looks at some wild and magnificent figures such as angels, vampires, warriors, and other mythological characters.

The Art of Game Characters

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Publisher : Harper Collins
ISBN 13 : 0060724315
Total Pages : 196 pages
Book Rating : 4.0/5 (67 download)

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Book Synopsis The Art of Game Characters by : Leo Hartas

Download or read book The Art of Game Characters written by Leo Hartas and published by Harper Collins. This book was released on 2005-06-14 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and video games are the entertainment media of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse and Homer Simpson. This definitive guide examines the appeal of these iconic characters from the early days of gaming to the present. A follow-up to the successful Art of Game Worlds, this book examines the remarkable work that goes into the creation of captivating, realistic game characters. Each subsection takes an in-depth look at a specific type of character and uses examples to discuss how that type is used effectively in games. All games enthusiasts, from amateur to expert, will benefit from this comprehensive and beautifully illustrated volume.

Wreaking Havoc

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Publisher : Penguin
ISBN 13 : 1440319855
Total Pages : 128 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Wreaking Havoc by : Jim Pavelic

Download or read book Wreaking Havoc written by Jim Pavelic and published by Penguin. This book was released on 2008-04-17 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four top gaming artists share their secrets for creating fantasy battle scenes complete with warriors, a fearsome armory of weaponry and a cast of monstrous creatures that wreak havoc! Read this book and enter a realm where human warriors coexist with giants, monsters and many other mythical creatures both mundane and magical, all battling for survival. Four artists who have dared to venture this way before (and won reputations as masters of fantasy illustration) are here to lead you through this wicked world, sharing their fiercest techniques for creating your vilest imaginings. Take up your pen and brush, and follow through 15 step-by-step character demos as well as 39 mini-demos on rendering fearsome armor, swords and other weaponry. Here's what lies ahead: • Archetypal Humanoids. Quite an unusual group, containing such diverse beings as humans, elves, dwarves, gnomes and brutish, foul-smelling orcs. • Exotic Humanoids. Two arms, two legs and a head... the rest is all up to you. Begin your imaginings here with Medusa, Creagal, hateful Lich, nasty trolls and bitter Iraxus. • Creatures. Dragons, gargoyles, ogres, Venusians and Minotaurs . . . embodiments of pure evil found only in the darkest places. • Environments. 5 full-spread scenes, from tense to tranquil, feature the native habitats of popular fantasy warriors. To make your battle scenes believable, this book will arm you with a thorough understanding of line, color, lighting and composition. Then venture forth, if you dare, with strong shapes, fluid lines and an unhinged imagination. Let havoc ensue!

100 Ways To Create Fantasy Figures

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Author :
Publisher : David and Charles
ISBN 13 : 1446351874
Total Pages : 239 pages
Book Rating : 4.4/5 (463 download)

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Book Synopsis 100 Ways To Create Fantasy Figures by : Francis Tsai

Download or read book 100 Ways To Create Fantasy Figures written by Francis Tsai and published by David and Charles. This book was released on 2008-09-18 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more. One hundred exciting and ingenious ways to design and draw better fantasy figures—from developing characters to adding costumes, props and backdrops. Hollywood concept designer and comic book artist Francis Tsai shares tips and tricks for creating imaginative figures, giving readers a unique opportunity to gain guidance from a real pro.

Creating the Art of the Game

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Publisher : New Riders
ISBN 13 : 0132705079
Total Pages : 595 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Creating the Art of the Game by : Matthew Omernick

Download or read book Creating the Art of the Game written by Matthew Omernick and published by New Riders. This book was released on 2004-03-24 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

How to Become a Video Game Artist

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Publisher : Watson-Guptill
ISBN 13 : 0823008096
Total Pages : 162 pages
Book Rating : 4.8/5 (23 download)

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Book Synopsis How to Become a Video Game Artist by : Sam R. Kennedy

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Illusion Art

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Publisher : Heinemann-Raintree Library
ISBN 13 : 9781403482907
Total Pages : 64 pages
Book Rating : 4.4/5 (829 download)

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Book Synopsis Illusion Art by : Jane Bingham

Download or read book Illusion Art written by Jane Bingham and published by Heinemann-Raintree Library. This book was released on 2006-10-12 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at how some artists play tricks with the viewer and confuse us with their fascinating optical illusions. This book will help students discover and understand the world of illusion art and inspire them to create their own optical illusions.

How to Draw Fantasy Worlds

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Author :
Publisher : Arcturus Publishing
ISBN 13 : 1784280968
Total Pages : 281 pages
Book Rating : 4.7/5 (842 download)

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Book Synopsis How to Draw Fantasy Worlds by : Steve Beaumont

Download or read book How to Draw Fantasy Worlds written by Steve Beaumont and published by Arcturus Publishing. This book was released on 2023-03-15 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This action-packed, thrilling colour guide teaches you how to draw all types of fantasy creatures and scenes. Each project is presented as a step-by-step tutorial, taking you through the stages of character development, decision-making, drawing and colouring to produce a stunning final artwork. Themes include: • Dragon's Lair • Werewolf • Kraken • Rock-'n'-Roll Vampire

Anatomy for Fantasy Artists

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Author :
Publisher : David and Charles
ISBN 13 : 1446381226
Total Pages : 559 pages
Book Rating : 4.4/5 (463 download)

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Book Synopsis Anatomy for Fantasy Artists by : Glenn Fabry

Download or read book Anatomy for Fantasy Artists written by Glenn Fabry and published by David and Charles. This book was released on 2021-09-28 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: From an Eisner award winning artist, a guide to creating fantasy figures for comics, graphic novels, sci-fi book covers and illustrations, and computer games. Fantasy artists are unlikely to use models to draw from life but, to be successful, their creations must have a grounding in reality. This book teaches the artist the principles of anatomy, from musculature and skeletal structure through to movement. You can then develop your artistic style by breaking and bending the rules of anatomy through practical exercises and demonstrations, accompanied by incredible finished artworks. The step-by-step exercises help the artist to fully understand the subtle movements that combine to create expressions, and the flowing movements that constitute actions. This is an indispensable guide for anyone interested in improving and developing their fantasy art figures.