Game Testing

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534423
Total Pages : 483 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Game Testing by : Charles P. Schultz

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Land a Job As a Video Game Tester

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Author :
Publisher :
ISBN 13 : 9780692536773
Total Pages : 56 pages
Book Rating : 4.5/5 (367 download)

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Book Synopsis Land a Job As a Video Game Tester by : Jason Bay

Download or read book Land a Job As a Video Game Tester written by Jason Bay and published by . This book was released on 2015-02-03 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job? Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to: Find and report bugs using the most popular testing tools Write a resume that gets noticed, even if you don't have any experience Find the best testing jobs, while avoiding the many Internet scams Apply for jobs at game companies you admire Compare job offers to select the one with the best pay and perks Master the unspoken "soft skills" that companies demand from game testers today This book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

Game Development Essentials

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Author :
Publisher : Delmar Pub
ISBN 13 : 9781418052690
Total Pages : 327 pages
Book Rating : 4.0/5 (526 download)

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Book Synopsis Game Development Essentials by : Troy Dunniway

Download or read book Game Development Essentials written by Troy Dunniway and published by Delmar Pub. This book was released on 2008 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines, and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics shows readers how to approach game design in an efficient way that meets the objectives of the target audience as well as the businesses that find development."--BOOK JACKET.

Land a Job as a Video Game Tester

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Author :
Publisher :
ISBN 13 : 9781310654510
Total Pages : pages
Book Rating : 4.6/5 (545 download)

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Book Synopsis Land a Job as a Video Game Tester by : Jason W. Bay

Download or read book Land a Job as a Video Game Tester written by Jason W. Bay and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to land a job as a video game tester from game industry expert Jason W. Bay! Anyone can get a job as a video game tester, but even after you learn the basics, there's major competition for each and every testing job in your city - your application could be just one in a stack of hundreds. How can you beat the odds to make sure you're the one that lands the job?Jason W. Bay has spent more than 15 years in the video game industry. He started as a game tester and worked his way up to become the head of a large game studio, so he knows exactly what hiring managers are looking for in a job applicant. In this book, he teaches you the essential game testing skills so you can feel confident applying for jobs, and then walks you through the entire process from resume to job offer so you can land the best job possible. After reading this book, you'll know exactly how to:Find and report bugs using the most popular testing toolsWrite a resume that gets noticed, even if you don't have any experienceFind the best testing jobs, while avoiding the many Internet scamsApply for jobs at game companies you admireCompare job offers to select the one with the best pay and perksMaster the unspoken "soft skills" that companies demand from game testers todayThis book is everything you need to launch your career as a video game tester. What are you waiting for? Your new career starts today!

The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs

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Author :
Publisher : Bull City Publishing
ISBN 13 :
Total Pages : 38 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs by : Swaggy Beta

Download or read book The Game Tester’s Guide to the Universe: The Simple Guide to Landing Gamer & Beta Tester Jobs written by Swaggy Beta and published by Bull City Publishing. This book was released on 2014-05-21 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More… By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven’t found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn’t as hard as it may seem.Hey I’m not kidding… There was a time when I too was frustrated… I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those ‘so called’ moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam… Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day…in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I’m here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn’t its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know… over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I’m a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay… imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! “Then… What Are There Programmers For?” Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what’s wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.

Developer Testing

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134291085
Total Pages : 629 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Developer Testing by : Alexander Tarlinder

Download or read book Developer Testing written by Alexander Tarlinder and published by Addison-Wesley Professional. This book was released on 2016-09-07 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do successful agile teams deliver bug-free, maintainable software—iteration after iteration? The answer is: By seamlessly combining development and testing. On such teams, the developers write testable code that enables them to verify it using various types of automated tests. This approach keeps regressions at bay and prevents “testing crunches”—which otherwise may occur near the end of an iteration—from ever happening. Writing testable code, however, is often difficult, because it requires knowledge and skills that cut across multiple disciplines. In Developer Testing, leading test expert and mentor Alexander Tarlinder presents concise, focused guidance for making new and legacy code far more testable. Tarlinder helps you answer questions like: When have I tested this enough? How many tests do I need to write? What should my tests verify? You’ll learn how to design for testability and utilize techniques like refactoring, dependency breaking, unit testing, data-driven testing, and test-driven development to achieve the highest possible confidence in your software. Through practical examples in Java, C#, Groovy, and Ruby, you’ll discover what works—and what doesn’t. You can quickly begin using Tarlinder’s technology-agnostic insights with most languages and toolsets while not getting buried in specialist details. The author helps you adapt your current programming style for testability, make a testing mindset “second nature,” improve your code, and enrich your day-to-day experience as a software professional. With this guide, you will Understand the discipline and vocabulary of testing from the developer’s standpoint Base developer tests on well-established testing techniques and best practices Recognize code constructs that impact testability Effectively name, organize, and execute unit tests Master the essentials of classic and “mockist-style” TDD Leverage test doubles with or without mocking frameworks Capture the benefits of programming by contract, even without runtime support for contracts Take control of dependencies between classes, components, layers, and tiers Handle combinatorial explosions of test cases, or scenarios requiring many similar tests Manage code duplication when it can’t be eliminated Actively maintain and improve your test suites Perform more advanced tests at the integration, system, and end-to-end levels Develop an understanding for how the organizational context influences quality assurance Establish well-balanced and effective testing strategies suitable for agile teams

"Dear Evil Tester"

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Author :
Publisher :
ISBN 13 : 9780956733276
Total Pages : 148 pages
Book Rating : 4.7/5 (332 download)

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Book Synopsis "Dear Evil Tester" by : Alan Richardson

Download or read book "Dear Evil Tester" written by Alan Richardson and published by . This book was released on 2016-03-04 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you in charge of your own testing? Do you have the advice you need to advance your test approach? "Dear Evil Tester" contains advice about testing that you won't hear anywhere else. "Dear Evil Tester" is a three pronged publication designed to: -provoke not placate, -make you react rather than relax, -help you laugh not languish. Starting gently with the laugh out loud Agony Uncle answers originally published in 'The Testing Planet'. "Dear Evil Tester" then provides new answers, to never before published questions, that will hit your beliefs where they change. Before presenting you with essays that will help you unleash your own inner Evil Tester. With advice on automating, communication, talking at conferences, psychotherapy for testers, exploratory testing, tools, technical testing, and more. Dear Evil Tester randomly samples the Software Testing stomping ground before walking all over it. "Dear Evil Tester" is a revolutionary testing book for the mind which shows you an alternative approach to testing built on responsibility, control and laughter. Read what our early reviewers had to say: "Wonderful stuff there. Real deep." Rob Sabourin, @RobertASabourin Author of "I Am a Bug" "The more you know about software testing, the more you will find to amuse you." Dot Graham, @dorothygraham Author of "Experiences of Test Automation" "laugh-out-loud episodes" Paul Gerrard, @paul_gerrard Author of "The Tester's Pocketbook" "A great read for every Tester." Andy Glover, @cartoontester Author of "Cartoon Tester"

How to Become a Game Tester

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Author :
Publisher :
ISBN 13 : 9781452867861
Total Pages : 232 pages
Book Rating : 4.8/5 (678 download)

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Book Synopsis How to Become a Game Tester by : L. P. Klages

Download or read book How to Become a Game Tester written by L. P. Klages and published by . This book was released on 2010-06-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Become a Game Tester is a comprehensive guide to a career in video game testing and quality assurance. Discover industry information, like the different types of game testing, the positions related to testing games, and the important skills game testers need to succeed in the fiercely competitive field. Also included is a complete list of accredited colleges and universities that grant video game related degrees, as well as a guide to all the game development companies in the United States. If you want the edge, and you're ready to get serious about becoming a game tester, then you need How to Become a Game Tester.

How To Be A Successful Game Tester

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Author :
Publisher : Digital Revolution Media
ISBN 13 :
Total Pages : 22 pages
Book Rating : 4./5 ( download)

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Book Synopsis How To Be A Successful Game Tester by : Stavros Kirkelie

Download or read book How To Be A Successful Game Tester written by Stavros Kirkelie and published by Digital Revolution Media. This book was released on with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technology of video games has progressed a great deal since the creation of the first video game systems. An example of an earlier video game would be Pong. In this game two players would control simple lines that could only go up or down on the screen. These lines were controlled by paddles and the point of the game was to hit the bouncing ball and make your opponent miss it. The video games of today are much more advanced than that. They offer multiple genres of games that are sure to meet the interests of almost any person. Most of them can also be played online which offers an entire new experience in itself. Some people may not take the profession of video game testing as a serious career. Video game testing is actually quite important in the development of a game, some would argue that they are just as important as the programmers. The main job of a game tester is to go through a game, level by level, scene by scene, and make sure that everything is working correctly and that the game is functioning up to par. You will need some knowledge in programming and you will need an eye that pays very close attention to detail. In most cases, the difference between a top seller and a game that does not do well at all is attention to detail. Let Us Know What You Think!

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

How Google Tests Software

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132851555
Total Pages : 316 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis How Google Tests Software by : James A. Whittaker

Download or read book How Google Tests Software written by James A. Whittaker and published by Addison-Wesley. This book was released on 2012-03-21 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 Jolt Award finalist! Pioneering the Future of Software Test Do you need to get it right, too? Then, learn from Google. Legendary testing expert James Whittaker, until recently a Google testing leader, and two top Google experts reveal exactly how Google tests software, offering brand-new best practices you can use even if you’re not quite Google’s size...yet! Breakthrough Techniques You Can Actually Use Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests...thinking like real users...implementing exploratory, black box, white box, and acceptance testing...getting usable feedback...tracking issues...choosing and creating tools...testing “Docs & Mocks,” interfaces, classes, modules, libraries, binaries, services, and infrastructure...reviewing code and refactoring...using test hooks, presubmit scripts, queues, continuous builds, and more. With these techniques, you can transform testing from a bottleneck into an accelerator–and make your whole organization more productive!

How to Be Come a Video Game Tester

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781500681388
Total Pages : 0 pages
Book Rating : 4.6/5 (813 download)

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Book Synopsis How to Be Come a Video Game Tester by : Swaggy Beta

Download or read book How to Be Come a Video Game Tester written by Swaggy Beta and published by Createspace Independent Publishing Platform. This book was released on 2014-07-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover How Becoming A Game Tester Can Turn Your Life Around! Learn How You Can Earn up to $120 An Hour Or More... By Playing Video Games! Dear Game Lover, Are you sick and tired of running around in circles... are you frustrated because you haven't found the right answers to online success for yourself? If you are suffering any of these situations then I have to tell you something very *important*... Being able to make money online isn't as hard as it may seem.Hey I'm not kidding... There was a time when I too was frustrated... I used to work for long hours just to make ends meet. I hated the idea of getting up early only to get stuck in traffic, bosses ordering me what to do, and wasting my whole day in the office. Then I step into online business and tried all kinds of those 'so called' moneymaking systems, but they just never seemed to work. People were making money by getting me to do what they do. I invested my hard-earned money and in return I didn't even get the resources to get me off the ground. Everything turned to be scam... Finally, after countless hours and thousands of dollars of research I discovered a very easy and fail proof method to reach financial freedom. I do make money every single day...in fact every hour. No kidding! I have discovered such an easy method that allows me to have all that I wished for in my long hour jobs but never actually got any. Now I'm here To Share My Path to Success and Information with You!Before I reveal my fool-proof, super-easy money making method, let me ask you a question: Would you like to make a decent hourly rate just to play and test video games? Isn't its great? If you are on this page it clearly shows you have a passion for video games. And I strongly believe that if passion turns into profession the resultant is *unlimited income*. So, I advice you to: Turn Your Passion into Your Profession You know... over 200 game companies are willing to pay you just to test their games. These companies want you to be a game tester and give them your advice on their developed games and in return they will pay you handsome sum of money. I'm a living example of it. It would be right if I say this is an era of Internet and Video Games. Today the game industry is over a $60 billion business. The companies that release their produced games with bugs in them will cause them a loss of millions of dollars. And no good company will ever want that. So, they think it a good idea to pay hundreds of dollars to gamers just to point out the glitches in their games. So they can release bug-free games and customers will not return their games. Okay... imagine this. You are a gamer and you buy a new video game that crashes every time your character shoots the enemy. It is obvious that you will not like the game and will never recommend it to anyone else. This will be a serious setback for the game company which had invested millions of dollars in the development of the game. And when no one buy their games due to the bad word-of-mouth advertising... the result is obvious: they will lose millions! "Then... What Are There Programmers For?" Well, programmers are not gamers. So they cannot find the bugs that a video-game tester will. If a company is paying you $50 an hour just to test video games for them that would otherwise ruin the game experience and quite possibly hurt their sales. Then what's wrong in it? Isn't it a good deal? 5 Good Reasons Why Playing Video Games Is An Extremely Easy Way To Earn Money! 1. No Pre-Requisite No formal education is required to be a video game tester. 2. Top Paid Game Testers earn up $120 Per Hour Starting out You can earn $10 - $120 an hour being a video game tester. 3. Get the Games for FREE You keep the games you test without paying a dime. 4. video game system -You only need one video game system to become a video game tester. 5. Work on Your Will-You can choose your work hours.

How Bad Are Bananas?

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Author :
Publisher : Greystone Books
ISBN 13 : 1553658329
Total Pages : 241 pages
Book Rating : 4.5/5 (536 download)

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Book Synopsis How Bad Are Bananas? by : Mike Berners-Lee

Download or read book How Bad Are Bananas? written by Mike Berners-Lee and published by Greystone Books. This book was released on 2011-04-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part green-lifestyle guide, part popular science, How Bad Are Bananas? is the first book to provide the information we need to make carbon-savvy purchases and informed lifestyle choices and to build carbon considerations into our everyday thinking. The book puts our decisions into perspective with entries for the big things (the World Cup, volcanic eruptions, the Iraq war) as well as the small (email, ironing, a glass of beer). And it covers the range from birth (the carbon footprint of having a child) to death (the carbon impact of cremation). Packed full of surprises — a plastic bag has the smallest footprint of any item listed, while a block of cheese is bad news — the book continuously informs, delights, and engages the reader. Solidly researched and referenced, the easily digestible figures, statistics, charts, and graphs (including a section on the carbon footprint of various foods) will encourage discussion and help people to make up their own minds about their consumer choices.

Building a Game with Unity and Blender

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785280740
Total Pages : 250 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Building a Game with Unity and Blender by : Lee Zhi Eng

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2015-11-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Inside the Video Game Industry

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1134076517
Total Pages : 393 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Inside the Video Game Industry by : Judd Ruggill

Download or read book Inside the Video Game Industry written by Judd Ruggill and published by Taylor & Francis. This book was released on 2016-11-03 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Gamedev

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Author :
Publisher :
ISBN 13 : 9781735232508
Total Pages : 270 pages
Book Rating : 4.2/5 (325 download)

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Book Synopsis Gamedev by : Wlad Marhulets

Download or read book Gamedev written by Wlad Marhulets and published by . This book was released on 2020-06-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book assumes no knowledge of game development on the reader's part. As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019, according to Metacritic, with the average user rating of 9 out of 10. In my book, I'm sharing with you exactly how I did it. The book guides you through a step-by-step process of making a game: from downloading a game engine to releasing your first commercial title. The book features advice from 15 industry professionals, including Mark Kern (team lead of World of Warcraft), Quentin De Beukelaer (game designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon Breakpoint), Bjorn Jacobsen (sound designer of Cyberpunk 2077, Divinity: Fallen Heroes, Hitman), Austin Wintory (Grammy-nominated composer of Journey, ABZÛ, Assassin's Creed: Syndicate), and others. The foreword is written by my mentor John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer.

You Can be a Woman Video Game Producer

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Author :
Publisher : Cascade Pass, Incorporated
ISBN 13 : 9781880599730
Total Pages : 0 pages
Book Rating : 4.5/5 (997 download)

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Book Synopsis You Can be a Woman Video Game Producer by : Judith Love Cohen

Download or read book You Can be a Woman Video Game Producer written by Judith Love Cohen and published by Cascade Pass, Incorporated. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: