Homeworld 2

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Publisher :
ISBN 13 : 9780761542810
Total Pages : 198 pages
Book Rating : 4.5/5 (428 download)

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Book Synopsis Homeworld 2 by : Dan Irish

Download or read book Homeworld 2 written by Dan Irish and published by . This book was released on 2003 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: HOMEWORLD 2: PRIMA'S OFFICIAL STRATEGY GUIDE gives players what they need to unravel the secrets of the Homeworld universe. Get details on each race's technology, capabilities, and tactics. Learn how to build powerful ships for victory in every mission and mode. Achieve success with expert multiplayer strategies. Let PRIMA be your guide to the ultimate space combat experience! GAME STRENGTHS Combining elements of real-time strategy and space combat, HOMEWORLD 2 delivers an all new enemy that is distinctive and menacing. The size and complexity of each ship has increased from HOMEWORLD, allowing for more strategy in each level. HOMEWORLD 2 supports 6 users in multiplayer mode, and new features like subsystems, squadrons, and shlpyards. Instead of focusing on the fate of a single planet, players now have access to the whole galaxy. Sierra Entertainment, Inc., a studio of Vivendi Universal Publishing and part of its Games division, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. Sierra is renowned for releasing critically acclaimed and award winning titles that re

HWM

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Publisher :
ISBN 13 :
Total Pages : 96 pages
Book Rating : 4./5 ( download)

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Book Synopsis HWM by :

Download or read book HWM written by and published by . This book was released on 2004-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

The Art of Homeworld

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Publisher :
ISBN 13 : 9780985902247
Total Pages : pages
Book Rating : 4.9/5 (22 download)

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Book Synopsis The Art of Homeworld by : Rob Cunningham

Download or read book The Art of Homeworld written by Rob Cunningham and published by . This book was released on 2014-09-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Phenomenological Perspectives on Place, Lifeworlds, and Lived Emplacement

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Publisher : Taylor & Francis
ISBN 13 : 1000854175
Total Pages : 351 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Phenomenological Perspectives on Place, Lifeworlds, and Lived Emplacement by : David Seamon

Download or read book Phenomenological Perspectives on Place, Lifeworlds, and Lived Emplacement written by David Seamon and published by Taylor & Francis. This book was released on 2023-03-17 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Phenomenological Perspectives on Place, Lifeworlds and Lived Emplacement is a compilation of seventeen previously published articles and chapters by David Seamon, one of the foremost researchers in environmental, architectural, and place phenomenology. These entries discuss such topics as body-subject, the lived body, place ballets, environmental serendipity, homeworlds, and the pedagogy of place and placemaking. The volume's chapters are broken into three parts. Part I includes four entries that consider what phenomenology offers studies of place and placemaking. These chapters illustrate the theoretical and practical value of phenomenological concepts like lifeworld, natural attitude, and bodily actions in place. Part II incorporates five chapters that aim to understand place and lived emplacement phenomenologically. Topics covered include environmental situatedness, architectural phenomenology, environmental serendipity, and the value of phenomenology for a pedagogy of place and placemaking. Part III presents a number of explications of real-world places and place experience, drawing on examples from photography (André Kertész’s Meudon), television (Alan Ball’s Six Feet Under), film (John Sayles’ Limbo and Sunshine State), and imaginative literature (Doris Lessing’s The Four-Gated City and Louis Bromfield’s The World We Live in). Seamon is a major figure in environment-behavior research, particularly as that work has applied value for design professionals. This volume will be of interest to geographers, environmental psychologists, architects, planners, policymakers, and other researchers and practitioners concerned with place, place experience, place meaning, and place making.

Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 1040074618
Total Pages : 540 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

New Perspectives in Game Studies

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Publisher : Masarykova univerzita
ISBN 13 : 8021080450
Total Pages : 128 pages
Book Rating : 4.0/5 (21 download)

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Book Synopsis New Perspectives in Game Studies by : Tomáš Bártek

Download or read book New Perspectives in Game Studies written by Tomáš Bártek and published by Masarykova univerzita. This book was released on 2015-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sborník shrnuje příspěvky z první výroční konference Central and Eastern European Game Studies, konané v Brně ve dnech 10.–11. října 2014. Příspěvky zaměřené na výzkum digitálních her zahrnují témata od historie k teorii, od empirických studií k aplikovanému výzkumu. Značná část příspěvků se váže k regionu střední a východní Evropy.

X-O Manowar Deluxe Edition Vol. 2 HC

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Author :
Publisher : Valiant Entertainment
ISBN 13 : 1682150593
Total Pages : 339 pages
Book Rating : 4.6/5 (821 download)

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Book Synopsis X-O Manowar Deluxe Edition Vol. 2 HC by : Matt Kindt

Download or read book X-O Manowar Deluxe Edition Vol. 2 HC written by Matt Kindt and published by Valiant Entertainment. This book was released on 2015-04-22 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Born into battle, Aric of Dacia, the fifth century Visigoth now known as X-O Manowar, has never known peace. Abducted and enslaved by the savage alien empire known as The Vine, Aric finally escaped his captors after stealing their ultra powerful X-O Manowar armor and returned to Earth?only to find that more than a thousand years had passed in his absence. Stranded in the modern day, the most primitive man on Earth now wields the most powerful weapon in existence as X-O Manowar? But when Aric decides to use to his newfound power to reclaim the ancestral homeland of his Visigoth forefathers ? the nation-state of Dacia, now in modern day Romania ? he will inadvertently set the world on a path to nuclear annihilation?one that can only be prevented by the elite super-team called Unity! And, together, Unity will unleash a world-shaking battle royale pitting the world?s most formidable heroes ? Toyo Hardaa, Ninjak, Eternal Warrior, and Livewire ? against the unstoppable might of X-O Manowar. Collecting X-O MANOWAR #15?22 by New York Times best-selling writer Robert Venditti (Green Lantern) and artists Lee Garbett (Loki: Agent of Asgard) and Cary Nord (Conan), plus the sold-out UNITY #1?4 by New York Times best-selling writer Matt Kindt (Mind MGMT) and artist Doug Braithwaite (Justice), this deluxe, oversized X-O Manowar hardcover also comes packed with more than 20 pages of never-before-seen art and extras, direct from the Valiant vaults.

Generative Worlds

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Publisher : Rowman & Littlefield
ISBN 13 : 1666914908
Total Pages : 161 pages
Book Rating : 4.6/5 (669 download)

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Book Synopsis Generative Worlds by : Luz Ascarate

Download or read book Generative Worlds written by Luz Ascarate and published by Rowman & Littlefield. This book was released on 2023-01-24 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Generative Worlds. New Phenomenological Perspectives on Space and Time accounts for the phenomenological concept of generativity. In doing so, this book brings together several recent phenomenological studies on space and time. Generative studies in phenomenology propose new ways of conceiving space, time, and the relation between them. Edited by Luz Ascarate and Quentin Gailhac, the collection reveals new dimensions to topics such as the generation of life, birth, historicity, intersubjectivity, narrativity, institution, touching, and places, and in some cases, the contributors invert the classical definitions of space and time. These transformative readings are fruitful for the interdisciplinary exchange between philosophy and fields such as cosmology, psychology, and the social sciences. The contributors ask if phenomenology reaches its own concreteness through the study of generation and whether it manages to redefine certain dimensions of space and time which, in other orientations of the Husserlian method, remain too abstract and detached from the constitutive becoming of experience.

Game Preview

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Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Video Games Around the World

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Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

The Game Artist's Guide to Maya

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Publisher : John Wiley & Sons
ISBN 13 : 0782150535
Total Pages : 238 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis The Game Artist's Guide to Maya by : Michael McKinley

Download or read book The Game Artist's Guide to Maya written by Michael McKinley and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model

Game

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Publisher : U of Minnesota Press
ISBN 13 : 1452964610
Total Pages : 209 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Game by : Tom Tyler

Download or read book Game written by Tom Tyler and published by U of Minnesota Press. This book was released on 2022-05-31 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A playful reflection on animals and video games, and what each can teach us about the other Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both. Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more. Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Schutzian Research vol. 3 / 2011

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Publisher : Zeta Books
ISBN 13 : 6068266125
Total Pages : 266 pages
Book Rating : 4.0/5 (682 download)

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Book Synopsis Schutzian Research vol. 3 / 2011 by : Michael Barber

Download or read book Schutzian Research vol. 3 / 2011 written by Michael Barber and published by Zeta Books. This book was released on 2011-01-01 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Video Gaming

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Publisher : PediaPress
ISBN 13 :
Total Pages : 189 pages
Book Rating : 4./5 ( download)

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Book Synopsis Video Gaming by :

Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

MOVING CAMERAS AND LIVING MOVIES

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Publisher : Lulu.com
ISBN 13 : 1291351574
Total Pages : 241 pages
Book Rating : 4.2/5 (913 download)

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Book Synopsis MOVING CAMERAS AND LIVING MOVIES by : STEVE ESOMBA, Dr.

Download or read book MOVING CAMERAS AND LIVING MOVIES written by STEVE ESOMBA, Dr. and published by Lulu.com. This book was released on 2013-03-12 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: I can say with absolute certainty that, everybody enjoys watching movies, cinema, films and television. But few, if any, know how a film is made: a film has inbuilt special effects or 'tricks'to make it appealing to audiences. MOVING CAMERAS AND LIVING MOVIES reveals to you ALL about films & Filmmaking; it is a hard and tasking enterprise involving tens of thousands of workers and millions of investment dollars. After reading MOVING CAMERAS...your love for movies will triple. Movie technicians and camera gurus have a license to mould, alter, and manipulate the screen to produce or induce rain, sunlight, snow, fire, or fly any object in space in defiance of gravity or even cause 'accidents'or 'raise' the dead to life. Learn the fascinating, exciting world of film, actresses, actors, fashion, and fictional entities.

Ultimate Star Wars, New Edition

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Author :
Publisher : Penguin
ISBN 13 : 1465495649
Total Pages : 354 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Ultimate Star Wars, New Edition by : Adam Bray

Download or read book Ultimate Star Wars, New Edition written by Adam Bray and published by Penguin. This book was released on 2019-11-12 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every significant Star Wars character, creature, location, battle, droid and vehicle: one ultimate encyclopedia. Packed full of information, stunning images, and now fully updated to include The Last Jedi, Solo: A Star Wars Story, Star Wars: Resistance, plus an exclusive look at The Rise of Skywalker. All the saga's iconic characters are here, from Darth Vader to Ponda Baba and Leia to Luminara Unduli. Amazing vehicles are explored, such as the Millennium Falcon and Ghost. Extraordinary technology is explained, including all your favourite lightsabers, and key events in the epic Star Wars story are richly unpacked, with behind-the-scenes insights. Ultimate Star Wars New Edition is the ideal go-to resource for fans who wish to brush up on their Star Wars knowledge, and for a new generation of fans eager to start their journey into a galaxy far, far away.... © & TM 2019 LUCASFILM LTD.

Ten Things Video Games Can Teach Us

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Publisher : Robinson
ISBN 13 : 1472137922
Total Pages : 288 pages
Book Rating : 4.4/5 (721 download)

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Book Synopsis Ten Things Video Games Can Teach Us by : Jordan Erica Webber

Download or read book Ten Things Video Games Can Teach Us written by Jordan Erica Webber and published by Robinson. This book was released on 2017-08-17 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)