Hi-tech Jobs in Gaming

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Author :
Publisher : Referencepoint Press
ISBN 13 : 9781678207038
Total Pages : 0 pages
Book Rating : 4.2/5 (7 download)

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Book Synopsis Hi-tech Jobs in Gaming by : Leanne K. Currie-McGhee

Download or read book Hi-tech Jobs in Gaming written by Leanne K. Currie-McGhee and published by Referencepoint Press. This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Today's video games are often visually detailed with intricate storylines and major character development. Everyone involved in the creation of these are typically passionate about gaming, and technically and creatively talented. For this reason, video gaming careers are exciting opportunities for young people to consider"--

Cool High-Tech Jobs

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Author :
Publisher : Capstone
ISBN 13 : 1515781585
Total Pages : 68 pages
Book Rating : 4.5/5 (157 download)

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Book Synopsis Cool High-Tech Jobs by : Richard Spilsbury

Download or read book Cool High-Tech Jobs written by Richard Spilsbury and published by Capstone. This book was released on 2017-08 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind every high-flying drone, brainy robot, and thrilling video game is somebody who made it work! Learn about the exciting careers of people in high-tech jobs, including roboticists, video game designers, virtual reality engineers, and cell phone designers. Discover the requirements needed for these jobs, the jobs' daily aspects, and what motivates workers to keep pushing these technology fields to their limits.

Careers in Gaming

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Author :
Publisher : High-Tech Careers
ISBN 13 : 9781682821121
Total Pages : 80 pages
Book Rating : 4.8/5 (211 download)

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Book Synopsis Careers in Gaming by : Laura Roberts

Download or read book Careers in Gaming written by Laura Roberts and published by High-Tech Careers. This book was released on 2016-10 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Careers in video gaming are some of the most creative and challenging technical careers in the United States today. Comments from people in the industry, current statistics and forecasts, and realistic descriptions provide a useful look at video gaming jobs ranging from animators to programmers to game developers.

202 High Paying Jobs You Can Land Without a College Degree

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Author :
Publisher : Entrepreneur Press
ISBN 13 : 1613081227
Total Pages : 321 pages
Book Rating : 4.6/5 (13 download)

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Book Synopsis 202 High Paying Jobs You Can Land Without a College Degree by : Jason R. Rich

Download or read book 202 High Paying Jobs You Can Land Without a College Degree written by Jason R. Rich and published by Entrepreneur Press. This book was released on 2006-06-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FIRST STEP TO A DYNAMIC CAREER You have something in common with Bill Gates, Michael Dell and Ted Turner: None of them graduated from college. If they can make it, you can, too! Don’t settle for a minimum-wage job just because you’re not a college graduate. Try one of these 202 high-paying options. They’re more than jobs—they’re careers. This book helps you: • Define your interests and skills, and figure out what job is perfect for you • Impress recruiters by perfecting resumes, cover letters, applications and interview skills • Choose from 202 opportunities that lead to high income and long-term financial stability • Get the inside scoop on salary ranges, career paths, working conditions and job responsibilities for each opportunity Avoid dead-end jobs. Find the career that’s right for you, and start your new life today!

Managing Dynamic Technology-Oriented Businesses: High-Tech Organizations and Workplaces

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Author :
Publisher : IGI Global
ISBN 13 : 146661837X
Total Pages : 332 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Managing Dynamic Technology-Oriented Businesses: High-Tech Organizations and Workplaces by : Jemielniak, Dariusz

Download or read book Managing Dynamic Technology-Oriented Businesses: High-Tech Organizations and Workplaces written by Jemielniak, Dariusz and published by IGI Global. This book was released on 2012-06-30 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores the culture of modern high-tech workplaces and the different challenges and opportunities that new technologies present for modern workers and employers, reviewing various management practices throughout the world"--Provided by publisher.

Social Exclusion, Power, and Video Game Play

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Author :
Publisher : Lexington Books
ISBN 13 : 0739138626
Total Pages : 284 pages
Book Rating : 4.7/5 (391 download)

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Book Synopsis Social Exclusion, Power, and Video Game Play by : David G. Embrick

Download or read book Social Exclusion, Power, and Video Game Play written by David G. Embrick and published by Lexington Books. This book was released on 2012-03-01 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural and political environment that raises the question of the significance of work, play, power and inequalities in the modern world. Many studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers or even social media; how social exclusion (e.g., race, class, gender, etc.) in the virtual environments are reproduced from the real world; and how actors are able to use new media to transcend their fears, anxieties, prejudices and assumptions. The articles presented by the contributors in this volume represent cutting-edge research in the area of critical game play with the hope to draw attention to the need for more studies that are both sociological and critical.

Write Your Way into Animation and Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136131493
Total Pages : 408 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Write Your Way into Animation and Games by : Christy Marx

Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Hot Jobs in Video Games

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Author :
Publisher : Scholastic Inc.
ISBN 13 : 0545218500
Total Pages : 130 pages
Book Rating : 4.5/5 (452 download)

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Book Synopsis Hot Jobs in Video Games by : Joe Funk

Download or read book Hot Jobs in Video Games written by Joe Funk and published by Scholastic Inc.. This book was released on 2010 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!

The Rules of the Global Game

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Publisher : University of Chicago Press
ISBN 13 : 0226134938
Total Pages : 358 pages
Book Rating : 4.2/5 (261 download)

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Book Synopsis The Rules of the Global Game by : Kenneth W. Dam

Download or read book The Rules of the Global Game written by Kenneth W. Dam and published by University of Chicago Press. This book was released on 2001-10-25 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Economic news once confined to the business pages of the newspapers now receives headline coverage, whether it involves protests in Seattle or sweatshops in Asia. As attention is increasingly focused on economic policy, it becomes even more important for noneconomists to be able to make sense of these stories. Is the Asian economy sinking or rising? What effects will a single European currency have on the US economy? Kenneth W. Dam's The Rules of the Global Game provides, in clear and practical language, a framework to help readers understand and answer such questions. Dam takes us beyond the headlines and inside the decision-making process as it is populated by lobbyists, special interest groups, trade associations, and public relations firms. While some economists and thinkers have idealized plans for US international economic policy, Dam, currently the deputy secretary of the treasury, manages to merge this idealism with a consideration of what it means to govern at the intersection of competing groups with competing claims. In The Rules of the Global Game, Dam first lays out what US international economic policies are and compares them to what they should be based on how they affect US per capita income. With this foundation in place, Dam then develops and applies principles for elucidating the major components of economic policy, such as foreign trade and investment, international monetary and financial systems, and current controversial issues, including intellectual property and immigration. Underlying his explanations is a belief in the importance of worldwide free trade and open markets as well as a crucial understanding of the political forces that shape decision making. Because economic policy is not created in a political vacuum, Dam argues, sound policymaking requires an understanding of "statecraft"-the creation and use of institutions that channel the efforts of interest groups and political forces in directions that encourage good economic outcomes. Dam's vast experience with the politics and practicalities of economic policy translates into a view of policy that is neither academic nor abstract. Rather, Dam shows us how policy is actually made, who makes it, and why, using examples such as GATT, NAFTA, the US-Japan semiconductor agreement, and the Asian financial crisis. A rare book that can be read with pleasure and profit by layperson and economist alike, The Rules of the Global Game allows readers to understand the policies that shape our economy and our lives.

Break Into The Game Industry: How to Get A Job Making Video Games

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0072252669
Total Pages : 353 pages
Book Rating : 4.0/5 (722 download)

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Book Synopsis Break Into The Game Industry: How to Get A Job Making Video Games by : Ernest Adams

Download or read book Break Into The Game Industry: How to Get A Job Making Video Games written by Ernest Adams and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Careers in Focus: Computer and Video Game Design, Third Edition

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Author :
Publisher : Infobase Holdings, Inc
ISBN 13 : 1646933966
Total Pages : 384 pages
Book Rating : 4.6/5 (469 download)

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Book Synopsis Careers in Focus: Computer and Video Game Design, Third Edition by : James Chambers

Download or read book Careers in Focus: Computer and Video Game Design, Third Edition written by James Chambers and published by Infobase Holdings, Inc. This book was released on 2022-06-01 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

Digital Youth, Innovation, and the Unexpected

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Publisher : MIT Press
ISBN 13 : 0262134950
Total Pages : 540 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis Digital Youth, Innovation, and the Unexpected by : Tara McPherson

Download or read book Digital Youth, Innovation, and the Unexpected written by Tara McPherson and published by MIT Press. This book was released on 2008 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: How emergent practices and developments in young people's digital media can result in technological innovation or lead to unintended learning experiences and unanticipated social encounters. Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers of technological change, recognizing that these new technologies are embedded in larger social systems, school, family, friends. The chapters consider such topics as (un)equal access across economic, racial, and ethnic lines; media panics and social anxieties; policy and Internet protocols; media literacy; citizenship vs. consumption; creativity and collaboration; digital media and gender equity; shifting notions of temporality; and defining the public/private divide. Contributors Steve Anderson, Anne Balsamo, Justine Cassell, Meg Cramer, Robert A. Heverly, Paula K Hooper, Sonia Livingstone, Henry Lowood, Robert Samuels, Christian Sandvig, Ellen Seiter, Sarita Yardi

High-Tech Toys for Your TV

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Author :
Publisher : Que Publishing
ISBN 13 : 0789726688
Total Pages : 326 pages
Book Rating : 4.7/5 (897 download)

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Book Synopsis High-Tech Toys for Your TV by : Steven D. Kovsky

Download or read book High-Tech Toys for Your TV written by Steven D. Kovsky and published by Que Publishing. This book was released on 2002 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take control of your digital living room! Yeah, you - there in the plaid, tattered Bark-O-Lounger. Put the tasty beverage down and take hold of this remote and game controller. Make your TiVo, Ultimate TV, Xbox, or GameCube do your bidding. W show you how to use these PCs in sheep's clothing to be king of your domain (or at least the area immediately surrounding your recliner).

Writing for Animation, Comics, and Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136144463
Total Pages : 249 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2012-11-12 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

The Numbers Game

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Publisher :
ISBN 13 : 9780968125823
Total Pages : 260 pages
Book Rating : 4.1/5 (258 download)

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Book Synopsis The Numbers Game by : Andy Turnbull

Download or read book The Numbers Game written by Andy Turnbull and published by . This book was released on 2001 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Future Survey Annual 1984

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Publisher : Transaction Publishers
ISBN 13 : 9780930242268
Total Pages : 228 pages
Book Rating : 4.2/5 (422 download)

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Book Synopsis Future Survey Annual 1984 by : World Future Society

Download or read book Future Survey Annual 1984 written by World Future Society and published by Transaction Publishers. This book was released on 1984-06-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Philosophy of Computer Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 9400742495
Total Pages : 281 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis The Philosophy of Computer Games by : John Richard Sageng

Download or read book The Philosophy of Computer Games written by John Richard Sageng and published by Springer Science & Business Media. This book was released on 2012-07-10 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.