Hardcore Gaming 101 Presents: NES Cult Classics

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Publisher :
ISBN 13 : 9781718757097
Total Pages : 156 pages
Book Rating : 4.7/5 (57 download)

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Book Synopsis Hardcore Gaming 101 Presents: NES Cult Classics by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: NES Cult Classics written by Kurt Kalata and published by . This book was released on 2018-06-14 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whenever anyone thinks of the best developers on the Nintendo Entertainment System, the most popular are typically Konami, Capcom, and, of course, Nintendo themselves. But what of the numerous other developers, the ones that put out games you may have read about in Nintendo Power or have vague recollections of renting on some Saturday afternoon? This book covers many of those titles, from developers like Sunsoft (Blaster Master, Journey to Silius), Natsume (Shadow of the Ninja, Shatterhand), KID (Low-G-Man, KickMaster), Irem (Holy Diver, Metal Storm), Atlus (Rockin' Kats, Xexyz), and many others. Also included are reviews of several notable Japan-only Famicom games, including Layla, Otocky, Moon Crystal, Cocoron, Cosmic Epsilon, and several others, as well as the infamous unreleased title Bio Force Ape! While these all may not be the A-listers of the NES library, this book represents some of the more interesting, offbeat, and lesser discussed titles of the system, and is essential for anyone looking to expand their knowledge of the platform!

Hardcore Gaming 101 Presents: Japanese Video Game Obscurities

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Publisher : Unbound Publishing
ISBN 13 : 178352765X
Total Pages : 243 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Hardcore Gaming 101 Presents: Japanese Video Game Obscurities by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: Japanese Video Game Obscurities written by Kurt Kalata and published by Unbound Publishing. This book was released on 2019-11-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.

The Guide to Classic Graphic Adventures

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781460955796
Total Pages : 0 pages
Book Rating : 4.9/5 (557 download)

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Book Synopsis The Guide to Classic Graphic Adventures by : Kurt Kalata

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Hardcore Gaming 101 Presents

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Publisher :
ISBN 13 : 9781546928317
Total Pages : 148 pages
Book Rating : 4.9/5 (283 download)

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Book Synopsis Hardcore Gaming 101 Presents by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents written by Kurt Kalata and published by . This book was released on 2017 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Released in 1986, the Famicom Disk System was an attachment for Nintendo's 8-bit console that allowed for cheap distribution of re-writable games. Many famous titles, including both Legend of Zelda titles, Super Mario Bros. 2, Doki Doki Panic, Metroid, and Kid Icarus were originally released for the platform. Due to technical advances, the system was eventually discontinued and was never released outside of Japan. Much of its library remained Japan-only as well, and has been sparsely documented among the English-speaking retro game world. Until now. Brought you to by long-standing retro video game website Hardcore Gaming 101, The Complete Guide to the Famicom Disk System includes reviews of every single title in the Famicom Disk System library - all of the classic Nintendo games (including their unfortunately overlooked adventure games), cult classics by Konami, revolutionary oddities like Otocky, many Zelda clones, numerous tie-ins with late 80s Japanese celebrities, and a large number of subpar licensed games from Bandai. Also includes a look at the many unlicensed titles, a history of the system, and its accessories.

Hardcore Gaming 101 Presents: Castlevania (Color Edition)

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Publisher :
ISBN 13 : 9781482742183
Total Pages : 158 pages
Book Rating : 4.7/5 (421 download)

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Book Synopsis Hardcore Gaming 101 Presents: Castlevania (Color Edition) by : Kurt Kalata

Download or read book Hardcore Gaming 101 Presents: Castlevania (Color Edition) written by Kurt Kalata and published by . This book was released on 2014-09-13 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the hell house! Presented by the esteemed retro gaming website Hardcore Gaming 101, this book is an UNOFFICIAL and UNAUTHORIZED guide to Konami's video game series that includes 158 pages with full reviews of over thirty Castlevania titles - starting from the 1986 Nintendo original up to the 2014 Lords of Shadow 2 - plus reviews of clone games, soundtracks, books, trivia, and more!

Retro Game Super Translation Selection

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781544202815
Total Pages : 114 pages
Book Rating : 4.2/5 (28 download)

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Book Synopsis Retro Game Super Translation Selection by : Hanenashi Error

Download or read book Retro Game Super Translation Selection written by Hanenashi Error and published by Createspace Independent Publishing Platform. This book was released on 2017-06-03 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presented by retro video game website Hardcore Gaming 101. Localization is a tricky business, especially due to the myriad of differences between both the English and Japanese languages and cultures. Retro Game Super Translation Selection examines 101 lines of dialogue from classic video games, compares how they were localized, and includes some explanation for the business or cultural reasons surrounding such changes. Originally authored by a professional video game translator, this is a localized version of a doujinshi released at the Game Legend retro game event in late 2016, and features a unique perspective rarely seen in the English speaking world! Also includes four columns by guest writers that compare English and Japanese onomatopoeia, examines different game titles between territories, explains the math behind retro games, and illustrates the many changes made to the Pok�mon Game Boy titles.Covered games include: Final Fantasy, Dragon Warrior / Dragon Quest, Super Mario World, Landstalker, Lunar: The Silver Star, Zero Wing, River City Ransom, Cybernator, Pok�mon, Lufia II, Shadowgate, Shadowrun, Maniac Mansion, Princess Tomato in the Salad Kingdom, and many more!NOTE: The paperback edition of this book is in black and white, but the Kindle version uses color images.

Playing with Videogames

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Publisher : Routledge
ISBN 13 : 1134173016
Total Pages : 225 pages
Book Rating : 4.1/5 (341 download)

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Book Synopsis Playing with Videogames by : James Newman

Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Games and Rules

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Publisher : transcript Verlag
ISBN 13 : 3839443040
Total Pages : 323 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Games and Rules by : Beat Suter

Download or read book Games and Rules written by Beat Suter and published by transcript Verlag. This book was released on 2019-03-31 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

A Guide to Japanese Role-Playing Games

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Publisher :
ISBN 13 : 9781838019143
Total Pages : 0 pages
Book Rating : 4.0/5 (191 download)

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Book Synopsis A Guide to Japanese Role-Playing Games by : Bitmap Books

Download or read book A Guide to Japanese Role-Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Trigger Happy

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Publisher : Simon and Schuster
ISBN 13 : 162872224X
Total Pages : 999 pages
Book Rating : 4.6/5 (287 download)

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Book Synopsis Trigger Happy by : Steven Poole

Download or read book Trigger Happy written by Steven Poole and published by Simon and Schuster. This book was released on 2011-11-07 with total page 999 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

The Legend of Argus: the Complete History of Rygar

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Publisher :
ISBN 13 : 9781736359303
Total Pages : pages
Book Rating : 4.3/5 (593 download)

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Book Synopsis The Legend of Argus: the Complete History of Rygar by : Justin Severson

Download or read book The Legend of Argus: the Complete History of Rygar written by Justin Severson and published by . This book was released on 2021-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.

Silent Hill

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Publisher : University of Michigan Press
ISBN 13 : 0472900331
Total Pages : 171 pages
Book Rating : 4.4/5 (729 download)

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Book Synopsis Silent Hill by : Bernard Perron

Download or read book Silent Hill written by Bernard Perron and published by University of Michigan Press. This book was released on 2012-01-03 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.

Cross-Media Communications

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Publisher : Lulu.com
ISBN 13 : 0557285658
Total Pages : 296 pages
Book Rating : 4.5/5 (572 download)

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Book Synopsis Cross-Media Communications by : Drew Davidson

Download or read book Cross-Media Communications written by Drew Davidson and published by Lulu.com. This book was released on 2010 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications. There is also an accompanying DVD-ROM full of hands-on exercises that shows how cross-media can be applied. For the DVD-ROM: http: //www.lulu.com/content/817927

Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover)

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Publisher :
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.5/5 (324 download)

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Book Synopsis Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover) by : Sam Derboo

Download or read book Hardcore Gaming 101 Presents: the Guide to Beat-Em-Ups Volume 1 (Morrocco Cover) written by Sam Derboo and published by . This book was released on 2021-08-25 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready for hot-blooded fighting action? Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Vol. 1 covers the origins of the belt-scrolling brawler with Technos' Nekketsu Kouha Kunio-kun (AKA Renegade) and the world-famous Double Dragon. Also covered are the works of Capcom (Final Fight, Captain Commando, Aliens vs. Predator, Dungeons & Dragons) and Konami (Teenage Mutant Ninja Turtles, The Simpsons, Vendetta) as well as Sega's Streets of Rage series!

Vintage Games 2.0

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Publisher : CRC Press
ISBN 13 : 1000000923
Total Pages : 357 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Computer Games as a Sociocultural Phenomenon

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Publisher : Springer
ISBN 13 : 023058330X
Total Pages : 229 pages
Book Rating : 4.2/5 (35 download)

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Book Synopsis Computer Games as a Sociocultural Phenomenon by : A. Jahn-Sudmann

Download or read book Computer Games as a Sociocultural Phenomenon written by A. Jahn-Sudmann and published by Springer. This book was released on 2008-01-17 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2

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Publisher :
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.7/5 (159 download)

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Book Synopsis Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 by : Nick Zverloff

Download or read book Hardcore Gaming 101 Presents: the Guide to Shoot-Em-Ups Volume 2 written by Nick Zverloff and published by . This book was released on 2021-04-21 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blast off again and check out the second in HG101's line of books on shoot-em-ups! This volume features the works of Namco (Xevious, Dragon Spirit), Toaplan (Tiger Heli, Truxton, Batsugun), Raizing (Sorcer Striker, Battle Garegga, Terra Diver), and Psikyo (Strikers 1945, Samurai Aces), as well as several other arcade and console shooters like Trouble Shooter / Battlemania, Gaiares, Phalanx, and more!