Graphics Tools---The Jgt Editors' Choice

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 386 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Graphics Tools---The Jgt Editors' Choice by : Ronen Barzel

Download or read book Graphics Tools---The Jgt Editors' Choice written by Ronen Barzel and published by A K Peters/CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates the wide variety of creative discovery that continues to bring people to computer graphics. It presents simple and efficient methods for performing the operations that are inherently nonrecursive and reduce the number of comparisons with poor predictive behavior.

Journal of Graphics Tools

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Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Journal of Graphics Tools by :

Download or read book Journal of Graphics Tools written by and published by . This book was released on 2008 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Point-Based Graphics

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Publisher : Elsevier
ISBN 13 : 0080548822
Total Pages : 553 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Point-Based Graphics by : Markus Gross

Download or read book Point-Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Real-Time Rendering, Fourth Edition

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Publisher : CRC Press
ISBN 13 : 1351816152
Total Pages : 1199 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller

Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

The Publishers Weekly

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Publisher :
ISBN 13 :
Total Pages : 806 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis The Publishers Weekly by :

Download or read book The Publishers Weekly written by and published by . This book was released on 2005 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Knowledge Discovery, Knowledge Engineering and Knowledge Management

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Publisher : Springer
ISBN 13 : 3642297641
Total Pages : 438 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Knowledge Discovery, Knowledge Engineering and Knowledge Management by : Ana Fred

Download or read book Knowledge Discovery, Knowledge Engineering and Knowledge Management written by Ana Fred and published by Springer. This book was released on 2013-01-05 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Second International Joint Conference on Knowledge Discovery, Knowledge Engineering, and Knowledge Management, IC3K 2010, held in Valencia, Spain, in October 2010. This book includes revised and extended versions of a strict selection of the best papers presented at the conference; 26 revised full papers together with 2 invited lectures were carefully reviewed and selected from 369 submissions. According to the three covered conferences KDIR 2010, KEOD 2010, and KMIS 2010, the papers are organized in topical sections on knowledge discovery and information retrieval, knowledge engineering and ontology development, and on knowledge management and information sharing.

Application of Mobile Vision to Information Access and Computational Imaging

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Publisher :
ISBN 13 :
Total Pages : 234 pages
Book Rating : 4.:/5 (26 download)

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Book Synopsis Application of Mobile Vision to Information Access and Computational Imaging by : Orazio Gallo

Download or read book Application of Mobile Vision to Information Access and Computational Imaging written by Orazio Gallo and published by . This book was released on 2011 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:

GPU-Based Techniques for Global Illumination Effects

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Publisher : Springer Nature
ISBN 13 : 3031795253
Total Pages : 275 pages
Book Rating : 4.0/5 (317 download)

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Book Synopsis GPU-Based Techniques for Global Illumination Effects by : Laszlo Szirmay-Kalos

Download or read book GPU-Based Techniques for Global Illumination Effects written by Laszlo Szirmay-Kalos and published by Springer Nature. This book was released on 2022-05-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

ACM Transactions on Information Systems

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Publisher :
ISBN 13 :
Total Pages : 472 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis ACM Transactions on Information Systems by :

Download or read book ACM Transactions on Information Systems written by and published by . This book was released on 1997 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Computer Graphics Manual

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Publisher : Springer Science & Business Media
ISBN 13 : 0857298860
Total Pages : 1559 pages
Book Rating : 4.8/5 (572 download)

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Book Synopsis The Computer Graphics Manual by : David Salomon

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer Science & Business Media. This book was released on 2011-09-18 with total page 1559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

OpenGL Shading Language

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Publisher : Pearson Education
ISBN 13 : 0321669223
Total Pages : 839 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Shading Language by : Randi J. Rost

Download or read book OpenGL Shading Language written by Randi J. Rost and published by Pearson Education. This book was released on 2009-07-13 with total page 839 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including Traditional OpenGL fixed functionality Stored textures and procedural textures Image-based lighting Lighting with spherical harmonics Ambient occlusion and shadow mapping Volume shadows using deferred lighting Ward’s BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language.

Handbook of Digital Image Synthesis

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Publisher : CRC Press
ISBN 13 : 1315395207
Total Pages : 955 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Handbook of Digital Image Synthesis by : Vincent Pegoraro

Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

3D Math Primer for Graphics and Game Development

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Publisher : CRC Press
ISBN 13 : 1498759890
Total Pages : 848 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for

Computer Vision, Graphics and Image Processing

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Publisher : Springer
ISBN 13 : 354068302X
Total Pages : 980 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Computer Vision, Graphics and Image Processing by : Prem Kalra

Download or read book Computer Vision, Graphics and Image Processing written by Prem Kalra and published by Springer. This book was released on 2007-01-01 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Indian Conference on Computer Vision, Graphics and Image Processing, ICVGIP 2006, held in Madurai, India, December 2006. Coverage in this volume includes image restoration and super-resolution, image filtering, visualization, tracking and surveillance, face-, gesture-, and object-recognition, compression, content based image retrieval, stereo/camera calibration, and biometrics.

Computational Intelligence and Security

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Publisher : Springer Science & Business Media
ISBN 13 : 3540743766
Total Pages : 1139 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Computational Intelligence and Security by : Yunping Wang

Download or read book Computational Intelligence and Security written by Yunping Wang and published by Springer Science & Business Media. This book was released on 2007-08-21 with total page 1139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the annual International Conference on Computational Intelligence and Security, CIS 2006, held in Guangzhou, China in November 2006. The 116 revised papers presented were carefully reviewed and selected from a total of 2078 initial submissions during two rounds of revision and improvement. The papers are organized in topical sections on bio-inspired computing, evolutionary computation, learning systems and multi-agents, cryptography, information processing and intrusion detection, systems and security, image and signal processing, as well as pattern recognition.

13th Eurographics Workshop on Rendering

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Publisher :
ISBN 13 : 9781581135343
Total Pages : 348 pages
Book Rating : 4.1/5 (353 download)

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Book Synopsis 13th Eurographics Workshop on Rendering by : Simon Gibson

Download or read book 13th Eurographics Workshop on Rendering written by Simon Gibson and published by . This book was released on 2002 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: