Graphics programming with GDI+ and DirectX

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Author :
Publisher : БХВ-Петербург
ISBN 13 : 1931769397
Total Pages : 359 pages
Book Rating : 4.9/5 (317 download)

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Book Synopsis Graphics programming with GDI+ and DirectX by : Alex Polyakov

Download or read book Graphics programming with GDI+ and DirectX written by Alex Polyakov and published by БХВ-Петербург. This book was released on 2005 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Graphics Programming with GDI+

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780321160775
Total Pages : 788 pages
Book Rating : 4.1/5 (67 download)

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Book Synopsis Graphics Programming with GDI+ by : Mahesh Chand

Download or read book Graphics Programming with GDI+ written by Mahesh Chand and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: & All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.

Pro .NET 2.0 Graphics Programming

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Author :
Publisher : Apress
ISBN 13 : 1430200758
Total Pages : 460 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro .NET 2.0 Graphics Programming by : Eric White

Download or read book Pro .NET 2.0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Tricks of the Windows Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Beginning .NET Game Programming in C#

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Publisher : Apress
ISBN 13 : 1430207213
Total Pages : 434 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning .NET Game Programming in C# by : David Weller

Download or read book Beginning .NET Game Programming in C# written by David Weller and published by Apress. This book was released on 2008-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

Beginning .NET Game Programming in VB .NET

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Author :
Publisher : Apress
ISBN 13 : 1430207248
Total Pages : 433 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning .NET Game Programming in VB .NET by : David Weller

Download or read book Beginning .NET Game Programming in VB .NET written by David Weller and published by Apress. This book was released on 2004-09-20 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Special Effects Game Programming with DirectX

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Author :
Publisher : Course Technology
ISBN 13 : 9781931841061
Total Pages : 913 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis Special Effects Game Programming with DirectX by : Mason McCuskey

Download or read book Special Effects Game Programming with DirectX written by Mason McCuskey and published by Course Technology. This book was released on 2002-01 with total page 913 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers everything they will need to know about seventeen awesome effects for game programming; including dynamically generated landscapes, fog, motion blur, and environment mapping. Detailed explanations of each trick, along with easily dissected sample code, allow readers to turn their games from everyday doldrums into bleeding edge eye candy.

Graphics Programming in C++

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447109058
Total Pages : 253 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Graphics Programming in C++ by : Mark Walmsley

Download or read book Graphics Programming in C++ written by Mark Walmsley and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

DirectX 9 User Interfaces

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222491
Total Pages : 376 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis DirectX 9 User Interfaces by : Alan Thorn

Download or read book DirectX 9 User Interfaces written by Alan Thorn and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

Managed DirectX 9

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672325960
Total Pages : 436 pages
Book Rating : 4.3/5 (259 download)

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Book Synopsis Managed DirectX 9 by : Tom Miller

Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

The Zen of Direct3D Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9780761534297
Total Pages : 0 pages
Book Rating : 4.5/5 (342 download)

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Book Synopsis The Zen of Direct3D Game Programming by : Peter Walsh

Download or read book The Zen of Direct3D Game Programming written by Peter Walsh and published by Course Technology. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...

DirectX? 3D Graphics Programming Bible

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Author :
Publisher : Wiley
ISBN 13 : 9780764546334
Total Pages : 812 pages
Book Rating : 4.5/5 (463 download)

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Book Synopsis DirectX? 3D Graphics Programming Bible by : Julio Sanchez

Download or read book DirectX? 3D Graphics Programming Bible written by Julio Sanchez and published by Wiley. This book was released on 2000-06-12 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

Real-time 3D Rendering with DirectX and HLSL

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Author :
Publisher :
ISBN 13 : 9780133570120
Total Pages : pages
Book Rating : 4.5/5 (71 download)

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Book Synopsis Real-time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical WPF Graphics Programming

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Author :
Publisher : Ji-Hai Xu
ISBN 13 : 9780979372513
Total Pages : 0 pages
Book Rating : 4.3/5 (725 download)

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Book Synopsis Practical WPF Graphics Programming by : Jack Xu

Download or read book Practical WPF Graphics Programming written by Jack Xu and published by Ji-Hai Xu. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu.

Introduction to 3D Game Programming with DirectX 11

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.9/5 (375 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Real-Time 3D Rendering with DirectX and HLSL

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133570118
Total Pages : 590 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture