Essentials of Interactive Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1568812574
Total Pages : 570 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Essentials of Interactive Computer Graphics by : Kelvin Sung

Download or read book Essentials of Interactive Computer Graphics written by Kelvin Sung and published by CRC Press. This book was released on 2008-11-06 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Designing Web and Mobile Graphics

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Publisher : Pearson Education
ISBN 13 : 0133088472
Total Pages : 829 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Designing Web and Mobile Graphics by : Christopher Schmitt

Download or read book Designing Web and Mobile Graphics written by Christopher Schmitt and published by Pearson Education. This book was released on 2012-12-21 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics are key to the user experience of online content, especially now that users are accessing that content on a multitude of devices: smartphones, tablets, laptops, and desktops. This book provides foundational methodology for optimal use of graphics that begins with HTML and CSS, and delves into the worlds of typography, color, transparency, accessibility, imagery, and layout for optimal delivery on all the different devices people use today. It serves beginners and intermediate web builders alike with a complete foundation needed to create successful illustrative and navigational imagery for web and mobile. Coverage includes: lessons on typography, icons, color, and images the latest information on HTML5, CSS3, and other modern technologies in-depth exploration of image formats: GIF, PNG, JPEG, and SVG ways to employ adaptive strategies for responsive web design

Graphic Design Concepts

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Publisher : Words & Pictures Publishing
ISBN 13 : 9780962970047
Total Pages : 352 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis Graphic Design Concepts by : Jacobs, Marvin

Download or read book Graphic Design Concepts written by Jacobs, Marvin and published by Words & Pictures Publishing. This book was released on 2004 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Graphics Concepts for Computer-Aided Design

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Author :
Publisher : Pearson
ISBN 13 : 9780132229876
Total Pages : 0 pages
Book Rating : 4.2/5 (298 download)

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Book Synopsis Graphics Concepts for Computer-Aided Design by : Richard M. Lueptow

Download or read book Graphics Concepts for Computer-Aided Design written by Richard M. Lueptow and published by Pearson. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book compact resource connects traditional engineering graphics with computer-aided design. Efficiently explores necessary topics such as basic concepts, conventions, and terminology for engineering graphics, as well as standard practices for engineering drawings. Encourages an understanding of the underlying concepts of computer-aided design. Explores traditional topics such as freehand sketching and tolerancing. For engineers interested in a reference to engineering graphics. "

Graphic Communications Today

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Publisher : Cengage Learning
ISBN 13 : 9780766820753
Total Pages : 662 pages
Book Rating : 4.8/5 (27 download)

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Book Synopsis Graphic Communications Today by : William E. Ryan

Download or read book Graphic Communications Today written by William E. Ryan and published by Cengage Learning. This book was released on 2004 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn what it takes to become a skilled graphic communicator! This edition of Graphic Communications Today is a staple for beginners as well as a smart, easy-to-use resource guaranteed to spur the creativity of aspiring designers, professional graphic artists, journalists and others. Written in a personal and engaging style, and loaded with examples of some of the finest graphic art in the world, the authors explain modern design principles and shows readers how to apply them to their own work. Extraordinarily complete coverage straddles a variety of media, including: magazines, newspapers, television and film, interactive multimedia, Web sites and more!

Introduction to Visual Computing

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Publisher : CRC Press
ISBN 13 : 1482244926
Total Pages : 376 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Introduction to Visual Computing by : Aditi Majumder

Download or read book Introduction to Visual Computing written by Aditi Majumder and published by CRC Press. This book was released on 2018-01-31 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

For Concepts Technical Graphics

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Author :
Publisher : Wadsworth Publishing Company
ISBN 13 : 9780534918675
Total Pages : 196 pages
Book Rating : 4.9/5 (186 download)

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Book Synopsis For Concepts Technical Graphics by : Duff

Download or read book For Concepts Technical Graphics written by Duff and published by Wadsworth Publishing Company. This book was released on 1990-03 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Introductory engineering graphics; focuses on the concepts of graphical visualization and communication.

An Introduction to Computer Graphics Concepts

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 238 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis An Introduction to Computer Graphics Concepts by : Jayna Pike

Download or read book An Introduction to Computer Graphics Concepts written by Jayna Pike and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This excellent introduction to the basic concepts and mechanisms of computer graphics provides an overview of the many uses of computer graphics, including advanced graphics and image processing applications for science and engineering.

Design for Communication

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471418290
Total Pages : 270 pages
Book Rating : 4.4/5 (182 download)

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Book Synopsis Design for Communication by : Elizabeth Resnick

Download or read book Design for Communication written by Elizabeth Resnick and published by John Wiley & Sons. This book was released on 2003-06-10 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete coverage of basic design principles illustrated by student examples Design for Communication offers a unique approach to mastering the basic design principles, conceptual problem-solving methods, and critical-thinking skills that distinguish graphic designers from desktop technicians. This book presents forty-two basic to advanced graphic design and typography assignments collaboratively written by college educators to teach the fundamental processes, concepts, and techniques through hands-on applications. Each assignment is illustrated with actual student solutions, and each includes a process narrative and an educator's critical analysis revealing the reasoning behind the creative strategies employed by each individual student solution. Assignments are organized from basic to advanced within six sections: * The elements and principles of design * Typography as image * Creative word play * Word and image * Grid and visual hierarchy * Visual advocacy Design for Communication is a highly visual resource of instruction, information, ideas, and inspiration for students and professionals.

100 Ideas that Changed Graphic Design

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Publisher : Laurence King Publishing
ISBN 13 : 9781786273895
Total Pages : 0 pages
Book Rating : 4.2/5 (738 download)

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Book Synopsis 100 Ideas that Changed Graphic Design by : Steven Heller

Download or read book 100 Ideas that Changed Graphic Design written by Steven Heller and published by Laurence King Publishing. This book was released on 2019-01-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This accessible book demonstrates how ideas influenced and defined graphic design. Lavishly illustrated, it is both a great source of inspiration and a provocative record of some of the best examples of graphic design from the last hundred years. The entries, arranged broadly in chronological order, range from technical (overprinting, rub-on designs, split fountain); to stylistic (swashes on caps, loud typography, and white space); to objects (dust jackets, design handbooks); and methods (paper cut-outs, pixelation).

Foundations of 3D Computer Graphics

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Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

3D Lighting

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Publisher :
ISBN 13 : 9781584500384
Total Pages : 492 pages
Book Rating : 4.5/5 (3 download)

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Book Synopsis 3D Lighting by : Arnold Gallardo

Download or read book 3D Lighting written by Arnold Gallardo and published by . This book was released on 2000-01 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines 3D lighting techniques in relation to computer graphics, photography and cinematography.

The Senior Library 2004: talk Student Roundtable; Book Two: Work. a-l; Book Three: Work. l-s; Book Four: Work s-y; Book Five: Collecting and Reflecting. Volume information taken from page 3 of Book One

Download The Senior Library 2004: talk Student Roundtable; Book Two: Work. a-l; Book Three: Work. l-s; Book Four: Work s-y; Book Five: Collecting and Reflecting. Volume information taken from page 3 of Book One PDF Online Free

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Publisher :
ISBN 13 : 9780823056200
Total Pages : 0 pages
Book Rating : 4.0/5 (562 download)

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Book Synopsis The Senior Library 2004: talk Student Roundtable; Book Two: Work. a-l; Book Three: Work. l-s; Book Four: Work s-y; Book Five: Collecting and Reflecting. Volume information taken from page 3 of Book One by : Akiko Busch

Download or read book The Senior Library 2004: talk Student Roundtable; Book Two: Work. a-l; Book Three: Work. l-s; Book Four: Work s-y; Book Five: Collecting and Reflecting. Volume information taken from page 3 of Book One written by Akiko Busch and published by . This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Senior Library was established by Richard Wilde, the chair of the graphic design and advertising department at the School of Visual Arts in New York. The intent of the Library was to showcase the best work done by the graduating seniors as well as to give a long-standing senior-portfolio teacher the opportunity (and gift) of designing the book with total creative freedom.

Drawing for Graphic Design

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Publisher : Rockport Publishers
ISBN 13 : 1610584112
Total Pages : 192 pages
Book Rating : 4.6/5 (15 download)

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Book Synopsis Drawing for Graphic Design by : Timothy Samara

Download or read book Drawing for Graphic Design written by Timothy Samara and published by Rockport Publishers. This book was released on 2012-07-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is a complete, comprehensive drawing reference for design students and professionals alike who want to implement drawing as a professional tool. In Drawing for Graphic Design, Timothy Samara empowers readers to add drawing to their design vocabulary, featuring case studies of commercial projects from start to finish along with a showcase of real-world projects that integrate drawing as an intrinsic part of their visual communication. Filled with original author drawings and sketches, it’s a must-have reference that will benefit designers of all levels.

The Grammar of Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1475731000
Total Pages : 415 pages
Book Rating : 4.4/5 (757 download)

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Book Synopsis The Grammar of Graphics by : Leland Wilkinson

Download or read book The Grammar of Graphics written by Leland Wilkinson and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems. It was designed for a distributed computing environment, with special attention given to conserving computer code and system resources. While the tangible result of this work is a Java production graphics library, the text focuses on the deep structures involved in producing quantitative graphics from data. It investigates the rules that underlie pie charts, bar charts, scatterplots, function plots, maps, mosaics, and radar charts. These rules are abstracted from the work of Bertin, Cleveland, Kosslyn, MacEachren, Pinker, Tufte, Tukey, Tobler, and other theorists of quantitative graphics.

Graphics Concepts

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Publisher :
ISBN 13 :
Total Pages : 108 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Graphics Concepts by : Richard M. Lueptow

Download or read book Graphics Concepts written by Richard M. Lueptow and published by . This book was released on 2000 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part ofESource —Prentice Hall's Engineering Source, this book provides a flexible introduction to graphic concepts. Featuring over 25 modules and growing, the ESource series provides a comprehensive resource of engineering topics. Engineering Graphics; Projections Used in Engineering Graphics; Freehand Sketching; Computer-Aided Design and Drafting; Standard Practice for Engineering Drawings; Tolerances. For any Engineer or Computer Scientist interested in a brief introduction to the subject.