Glued to Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313362254
Total Pages : 201 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Glued to Games by : Scott Rigby

Download or read book Glued to Games written by Scott Rigby and published by Bloomsbury Publishing USA. This book was released on 2011-02-18 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to Games

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 323 pages
Book Rating : 4.2/5 (16 download)

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Book Synopsis Glued to Games by : Scott Rigby

Download or read book Glued to Games written by Scott Rigby and published by Bloomsbury Publishing USA. This book was released on 2011-02-18 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Glued to the Set

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Author :
Publisher :
ISBN 13 : 9780385324113
Total Pages : 484 pages
Book Rating : 4.3/5 (241 download)

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Book Synopsis Glued to the Set by : Steven D. Stark

Download or read book Glued to the Set written by Steven D. Stark and published by . This book was released on 1998 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Call it literate fun. Ranging from the 1940's to the 1990's and focusing on 60 programs that will surprise you, Stark comments on TV history in a smart, pithy voice and reveals how as a nation we've moved from Lucy and Ricky to Roseanne and Dan; from Howdy Doody to Sesame Street -- and what that says about us.You may think you know television -- but when Steven Stark is finished pushing your buttons with fighting words and brilliant insights, you'll see what television has done to us as a nation in a whole new way. From Beaver to Roseanne, Ed Sullivan to Oprah, Monday Night Football to MTV, Stark takes us on a guided tour of the tube, providing startling revelations about the power of its sixty most important shows and events in the history of television. He catches in bright focus a hilarious, strange, and compelling image of ourselves as reflected on the small screen, and he shows us, with striking logic, the awesome power of television over our future and our fate.

The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children

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Author :
Publisher : Gryphon House, Inc.
ISBN 13 : 9780876592809
Total Pages : 644 pages
Book Rating : 4.5/5 (928 download)

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Book Synopsis The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children by : Pamela Byrne Schiller

Download or read book The Complete Book of Activities, Games, Stories, Props, Recipes, and Dances for Young Children written by Pamela Byrne Schiller and published by Gryphon House, Inc.. This book was released on 2003 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to play a game but can t remember the rules? Looking for your favorite no-bake cookie recipe? It s all right here This book is chock-full of more than 500 ways to enhance any curriculum."

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1351597698
Total Pages : 851 pages
Book Rating : 4.3/5 (515 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2018-08-06 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Glue

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 0393343677
Total Pages : 480 pages
Book Rating : 4.3/5 (933 download)

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Book Synopsis Glue by : Irvine Welsh

Download or read book Glue written by Irvine Welsh and published by W. W. Norton & Company. This book was released on 2001-05-17 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: An epic novel about the bonds of friendship from the author of Trainspotting. The story of four boys growing up in the Edinburgh projects, Glue is about the loyalties, the experiences, and the secrets that hold friends together through three decades. The boys become men: Juice Terry, the work-shy fanny-merchant, with corkscrew curls and sticky fingers; Billy the boxer, driven, controlled, playing to his strengths; Carl, the Milky Bar Kid, drifting along to his own soundtrack; and the doomed Gally, exceedingly thin-skinned and vulnerable to catastrophe at every turn. We follow their lives from the seventies into the new century—from punk to techno, from speed to E. Their mutual loyalty is fused in street morality: Back up your mates, don't hit women, and, most important, never snitch—on anyone. Glue has the Irvine Welsh trademarks—crackling dialogue, scabrous set pieces, and black, black humor—but it is also a grown-up book about growing up—about the way we live our lives, and what happens to us when things become unstuck. "Stocked with his usual quirky, sympathetic characters, this rollicking new tale sparkles with the writer's trademark satiric wit. Its heft and narrative breadth should convince any remaining skeptics that Welsh—now effectively the grand old man of in-your-face Scottish fiction—is a writer to be taken seriously."—Publishers Weekly starred review

History of Video Games Guided Reading 6-Pack

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Author :
Publisher : Teacher Created Materials
ISBN 13 : 1425831931
Total Pages : 51 pages
Book Rating : 4.4/5 (258 download)

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Book Synopsis History of Video Games Guided Reading 6-Pack by :

Download or read book History of Video Games Guided Reading 6-Pack written by and published by Teacher Created Materials. This book was released on 2016-12-15 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

Glued to the Tube

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Author :
Publisher :
ISBN 13 : 9781570714597
Total Pages : 0 pages
Book Rating : 4.7/5 (145 download)

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Book Synopsis Glued to the Tube by : Cheryl Pawlowski

Download or read book Glued to the Tube written by Cheryl Pawlowski and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A media ecologist's view of the US's love affair with television and its effects on social and familial structures, as well as her impassioned arguments for turning the TV off. Pawlowski (speech communication, U. of Northern Colorado) outlines, for the general reader, the problems with television programming for regular viewers and, particularly, their families. She traces the history of TV viewing, including how programs have changed and what societal values this reflects or creates; the many roles the TV now fulfills that were previously occupied by people (family manager, gender mentor, sexual advisor, hero, friend, etc.); and what the future holds and how people may wean themselves from watching. Annotation copyrighted by Book News Inc., Portland, OR

Grand Theft Childhood

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Why Games Are Good For Business

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Author :
Publisher : Springer
ISBN 13 : 1137448989
Total Pages : 215 pages
Book Rating : 4.1/5 (374 download)

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Book Synopsis Why Games Are Good For Business by : Helen Routledge

Download or read book Why Games Are Good For Business written by Helen Routledge and published by Springer. This book was released on 2016-01-26 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.

Card Games Properly Explained

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Publisher : Hachette UK
ISBN 13 : 0716022591
Total Pages : 176 pages
Book Rating : 4.7/5 (16 download)

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Book Synopsis Card Games Properly Explained by : Arnold Marks

Download or read book Card Games Properly Explained written by Arnold Marks and published by Hachette UK. This book was released on 2010-10-28 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have never played cards before, this book is the ideal introduction. Or if you have a basic idea of the rules of some games, it will help you extend your existing knowledge and add new games to your repertoire. You will learn all the basic rules, understand the reasons why players play certain cards, discover the winning strategies and always be able to play the right card at the right time. The book covers all the most popular card games, including: Whist, Solo, Napoleon, Clobbiosh, Belot, Black Maria, Piquet, Five Hundred, Poker, Brag, Cassino, Rummy, Kaluki, Gin Rummy, Canasta, Cribbage and Pontoon.

Michael Rosen's Book of Play

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Author :
Publisher : Profile Books
ISBN 13 : 1782835180
Total Pages : 256 pages
Book Rating : 4.7/5 (828 download)

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Book Synopsis Michael Rosen's Book of Play by : Michael Rosen

Download or read book Michael Rosen's Book of Play written by Michael Rosen and published by Profile Books. This book was released on 2019-10-10 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, we don't get nearly enough play in our lives. At school, kids are drilled on exams, while at home we're all glued to our phones and screens. Former children's laureate and bestselling author, Michael Rosen, is here to show us how to put this right - and why it matters so much for creativity, resilience and much more. Packed with silliness, activities and prompts for creative indoor and outdoor play for all ages - with specially illustrated pages for everything from doodling to word play and after-dinner games.

The Inheritance Games

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Publisher : Little, Brown Books for Young Readers
ISBN 13 : 1368053246
Total Pages : 377 pages
Book Rating : 4.3/5 (68 download)

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Book Synopsis The Inheritance Games by : Jennifer Lynn Barnes

Download or read book The Inheritance Games written by Jennifer Lynn Barnes and published by Little, Brown Books for Young Readers. This book was released on 2020-09-01 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!

Brain Games

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Publisher : National Geographic Kids
ISBN 13 : 1426332858
Total Pages : 164 pages
Book Rating : 4.4/5 (263 download)

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Book Synopsis Brain Games by : Stephanie Drimmer

Download or read book Brain Games written by Stephanie Drimmer and published by National Geographic Kids. This book was released on 2019 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab a pencil and get ready to become a problem-solving superstar with activities, puzzles, and games that will give your brain a serious boost. Master mystifying mazes, crack coded messages, and uncover the secrets behind optical illusions, all while learning about your own amazing mind.

Replay

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Publisher : Yellow Ant Media Limited
ISBN 13 : 9780956507204
Total Pages : 0 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis Replay by : Tristan Donovan

Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."

They Changed the Game

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Publisher :
ISBN 13 : 9781637275825
Total Pages : 0 pages
Book Rating : 4.2/5 (758 download)

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Book Synopsis They Changed the Game by : Ariana Broerman

Download or read book They Changed the Game written by Ariana Broerman and published by . This book was released on 2024-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did we go from peach baskets to breakaway rims? From underhand lobs to 100-mph fastballs? The history of sports is full of hard-won victories, but they weren't all about being the fastest or scoring the most points. Lavishly illustrated, They Changed the Game tells 50 stories of pioneering players, obscure rules, and defining moments that have shaped the games we love. Spanning sports of all kinds, from football and tennis to speed skating and the Paralympic Games, this book celebrates how our most beloved pastimes evolved--and commemorates the trailblazers who made it all happen. Told through the artwork of talented artists from all over the world, this is a vibrant and stylish celebration of creativity both on and off the field. Winner of the National Indie Excellence Award for Best Sports Book, the Next Generation Indie Book Award for Best Illustration, and the Independent Publisher Book Awards Gold Medal.

The Game Believes in You

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Author :
Publisher : Macmillan
ISBN 13 : 1137279575
Total Pages : 258 pages
Book Rating : 4.1/5 (372 download)

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Book Synopsis The Game Believes in You by : Greg Toppo

Download or read book The Game Believes in You written by Greg Toppo and published by Macmillan. This book was released on 2015-04-21 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: A journalist and former public school teacher advocates for the use of video games to revolutionize learning and highlights visionaries who have created a video-game version of Thoreau's Walden Pond and had their students create an opera in Minecraft.