Getting in the Game

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Publisher : NYU Press
ISBN 13 : 0814760392
Total Pages : 298 pages
Book Rating : 4.8/5 (147 download)

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Book Synopsis Getting in the Game by : Deborah L. Brake

Download or read book Getting in the Game written by Deborah L. Brake and published by NYU Press. This book was released on 2012-08-20 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first legal analysis of Title IX assesses the successes and failures of the landmark federal statute enacted in 1972 to prohibit sex discrimination in education,

Get in the Game

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Author :
Publisher : Advantage Media Group
ISBN 13 : 9781642251302
Total Pages : 0 pages
Book Rating : 4.2/5 (513 download)

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Book Synopsis Get in the Game by : Rich Armstrong

Download or read book Get in the Game written by Rich Armstrong and published by Advantage Media Group. This book was released on 2019-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though technology has evolved at hyper speed over the past hundred years, management styles have mostly stayed the same. The higher-ups make the decisions, and the employees grind it out, often without knowing the endgame. In 1983, Jack Stack created a new game: The Great Game of Business. Get In The Game further explains the rules of this Game: to win, you must get everyone at all levels of the business as informed, involved, and engaged as the owner. This book offers a step-by-step guide on how to teach employees the numbers, show them the big picture, and let them have a say in the company's future. The Game has already benefited thousands of companies: Is yours ready to get in The Game?

Get in the Game

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Author :
Publisher : Penguin
ISBN 13 : 1440631921
Total Pages : 165 pages
Book Rating : 4.4/5 (46 download)

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Book Synopsis Get in the Game by : Cal Ripken, Jr.

Download or read book Get in the Game written by Cal Ripken, Jr. and published by Penguin. This book was released on 2008-04-10 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Baseball's all-time Iron Man, Cal Ripken, Jr., retired from baseball in 2001 after breaking countless records, including Lou Gehrig's record for consecutive games played. Now, in Get in the Game, he gives us his insights on hard work and success that can be applied on and off the field, based on stories from his exhilarating career in baseball. Get in the Game includes Ripken's 8 Elements of Perseverance: 1. The Right Values 2. A Strong Will to Succeed 3. Love What You Do 4. Preparation 5. Anticipation 6. Trusting Relationships 7. Life Management 8. The Courage of Your Convictions Ripken is admired not only for his relentless perseverance but also for his unparalleled integrity. From his numerous public-speaking engagements each year to his weekly "Ask Cal" column for the Baltimore Sun, Cal Ripken, Jr., is a sought-after advisor and role model to fans from all walks of life.

Get in the Game

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Publisher :
ISBN 13 : 9780802444066
Total Pages : 0 pages
Book Rating : 4.4/5 (44 download)

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Book Synopsis Get in the Game by : Tony Evans

Download or read book Get in the Game written by Tony Evans and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A competitive athlete trains for one thing: the game. Having the skills and knowing how to play aren't enough. You need to perform when it matters. Yet so many athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. A book for Christian athletes, Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line. A voice from inside a Division-I collegiate football team shares his own insights, struggles, and victories as a believer in Jesus. Jonathan Evans' shares of his involvement with FCA (Fellowship of Christian Athletes) and his proactive desire to see Christ glorified. His stories and experiences speak truth to anyone who desires to live for Christ in a predominantly secular environment.

Getting His Game Back

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Publisher : Dell
ISBN 13 : 0593356624
Total Pages : 337 pages
Book Rating : 4.5/5 (933 download)

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Book Synopsis Getting His Game Back by : Gia De Cadenet

Download or read book Getting His Game Back written by Gia De Cadenet and published by Dell. This book was released on 2022-01-25 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: “A thoroughly satisfying love story with a big, beating heart.”—Publishers Weekly (starred review) “This book is emotional, steamy and sweet—a triple threat! De Cadenet tackles mental health, gender stereotypes, and interracial romance with care and creativity. I loved it!”—Chantel Guertin, author of Instamom Khalil Sarda went through a rough patch last year, but now he’s nearly back to his old self. All he has to do is keep his “stuff” in the past. Real men don’t have depression and go to therapy—or, at least they don’t admit it. He’s ready to focus on his growing chain of barbershops, take care of his beloved Detroit community, and get back to being the ladies’ man his family and friends tease him for being. It’ll be easy . . . until Vanessa throws him completely off his game. Vanessa Noble is too busy building a multimillion-dollar tech career as a Black woman before age thirty to be distracted by a relationship. Not to mention, she’s been burned before, still dealing with the lingering hurt of a past breakup. Besides, as her friends often remind her, she’ll never find a man who checks all the boxes on her famous List. Yet when she desperately needs a shape-up and happens upon one of Khalil’s barbershops, the Fade, he makes her reconsider everything. Khalil is charming, intelligent, sexy, and definitely seems like he’d treat a woman right . . . but he’s not Black. Vanessa may be willing to take a chance on Khalil, but a part of him is frustratingly closed off, just out of her reach. Will old patterns emerge to keep them apart? Or have they both finally found a connection worth throwing away the playbook for?

Get in the Game

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Author :
Publisher :
ISBN 13 : 9781338227055
Total Pages : 223 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Get in the Game by : Keir Radnedge

Download or read book Get in the Game written by Keir Radnedge and published by . This book was released on 2018 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out everything you ever wanted to know about the most awesome sport on the planet.

Getting Started with Dwarf Fortress

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449339816
Total Pages : 241 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Getting Started with Dwarf Fortress by : Peter Tyson

Download or read book Getting Started with Dwarf Fortress written by Peter Tyson and published by "O'Reilly Media, Inc.". This book was released on 2012-05-25 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction

You Gotta Get in the Game

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Author :
Publisher : Cornerstone Leadership Institute
ISBN 13 : 9780974640334
Total Pages : 160 pages
Book Rating : 4.6/5 (43 download)

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Book Synopsis You Gotta Get in the Game by : Billy Cox

Download or read book You Gotta Get in the Game written by Billy Cox and published by Cornerstone Leadership Institute. This book was released on 2006-06 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the game of life there are no time outs, no overtimes. You only get one chance to play the game. The question you have to ask yourself is "At what level do I want to play - do I want to wait on the sidelines of life or do I want to win." This book helps you win! It outlines the fourteen "you gottas" that it takes to be successful in the game of life and business

Trapped in a Video Game

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 : 1449496261
Total Pages : 144 pages
Book Rating : 4.4/5 (494 download)

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Book Synopsis Trapped in a Video Game by : Dustin Brady

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Ninja: Get Good

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Author :
Publisher : National Geographic Books
ISBN 13 : 1984826751
Total Pages : 0 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Ninja: Get Good by : Tyler "Ninja" Blevins

Download or read book Ninja: Get Good written by Tyler "Ninja" Blevins and published by National Geographic Books. This book was released on 2019-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Above the Game

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Author :
Publisher : CreateSpace
ISBN 13 : 9781484877456
Total Pages : 82 pages
Book Rating : 4.8/5 (774 download)

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Book Synopsis Above the Game by : Ken Hoinsky

Download or read book Above the Game written by Ken Hoinsky and published by CreateSpace. This book was released on 2014-03-10 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Above The Game: A Guide to Getting Awesome with Women is the most concise and powerful handbook for men looking to get better with women. Made famous by the Kickstarter campaign that caused over 60,000 people to petition to have it removed and never published, this book is influential and a true game-changer. Hoinsky introduces the concept of "sexual communication" as a replacement for consent as it is commonly understood. Hoinsky took his criticism to heart and has written a true gem that should be mandatory reading for all men and women looking to better understand gender relations. Be above the game.

Get Your Head in the Game

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Author :
Publisher : Watkins Publishing
ISBN 13 : 1786784521
Total Pages : 250 pages
Book Rating : 4.7/5 (867 download)

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Book Synopsis Get Your Head in the Game by : Dominic Stevenson

Download or read book Get Your Head in the Game written by Dominic Stevenson and published by Watkins Publishing. This book was released on 2020-12-08 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Football is more than just a sport. The pitch reveals emotion in the extreme: from the glory of goals, the rollercoaster of club loyalty, through to the immense pressure of expectation, fear of injury, and crushing defeat. Fans, players, managers, coaches and even those new to the sport canÕt help but be swept up by the drama of the beautiful game. But when players at the peak of their physical fitness commit suicide, or poor mental health derails careers, there can still be a stunned silence in the community, a lack of connection. Dominic Stevenson, a writer, player, coach and lifelong football obsessive, interviews a diverse cross-section of characters in the football world to try to understand this lost connection between the sport and the mind. This book contains contributions from internationally renowned players such as Sam Hutchinson, Chris Kirkland, Ella Masar, John Harkes and Iffy Onoura. From voices at top clubs around the globe including Manchester United, Paris Saint-Germain, Chelsea and DC United, to the stories of smaller clubs and unsung heroes behind the scenes, Dominic reveals personal battles both on and off the pitch, touching on anxiety, depression, discrimination, trauma, identity and recovery.

Minimal Game

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Publisher :
ISBN 13 : 9783942017039
Total Pages : 110 pages
Book Rating : 4.0/5 (17 download)

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Book Synopsis Minimal Game by : Aaron Sleazy

Download or read book Minimal Game written by Aaron Sleazy and published by . This book was released on 2011-11-01 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing from his vast experience with women, the world-renowned seducer Aaron Sleazy wrote Minimal Game for regular guys who want to get laid more often, and without having to rely too much on luck. This is a fairly modest goal, but it is a realistic one that is within reach for pretty much any man. The knowledge in this book will enable you to have a stable sex life, so that lack of sex will cease to be a source of frustration for you. However, by revealing the key aspects of seduction, Minimal Game provides such a strong foundation that you will greatly benefit from it even if you are already getting a lot of women. In this case, you will learn how to become much more efficient, which will get you more girls in less time, and girls you have more in common with.

Get in the Game

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Author :
Publisher : University of Chicago Press
ISBN 13 : 022681128X
Total Pages : 137 pages
Book Rating : 4.2/5 (268 download)

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Book Synopsis Get in the Game by : Tim Chartier

Download or read book Get in the Game written by Tim Chartier and published by University of Chicago Press. This book was released on 2022-09-07 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: An award-winning math popularizer, who has advised the US Olympic Committee, NFL, and NBA, offers sports fans a new way to understand truly improbable feats in their favorite games. In 2013, NBA point guard Steph Curry wowed crowds when he sunk 11 out of 13 three-pointers for a game total of 54 points—only seven other players, including Michael Jordan and Kobe Bryant, had scored more in a game at Madison Square Garden. Four years later, the University of Connecticut women’s basketball team won its hundredth straight game, defeating South Carolina 66–55. And in 2010, one forecaster—an octopus named Paul—correctly predicted the outcome of all of Germany’s matches in the FIFA World Cup. These are surprising events—but are they truly improbable? In Get in the Game, mathematician and sports analytics expert Tim Chartier helps us answer that question—condensing complex mathematics down to coin tosses and dice throws to give readers both an introduction to statistics and a new way to enjoy sporting events. With these accessible tools, Chartier leads us through modeling experiments that develop our intuitive sense of the improbable. For example, to see how likely you are to beat Curry’s three-pointer feat, consider his 45.3 percent three-point shooting average in 2012–13. Take a coin and assume heads is making the shot (slightly better than Curry at a fifty percent chance). Can you imagine getting heads eleven out of thirteen times? With engaging exercises and fun, comic book–style illustrations by Ansley Earle, Chartier’s book encourages all readers—including those who have never encountered formal statistics or data simulations, or even heard of sports analytics, but who enjoy watching sports—to get in the game.

Get in the Game

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119855373
Total Pages : 262 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis Get in the Game by : Jonathan Stringfield

Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.

The Board Game Designer's Guide to Getting Published

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Author :
Publisher : CRC Press
ISBN 13 : 1000783413
Total Pages : 216 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis The Board Game Designer's Guide to Getting Published by : Joe Slack

Download or read book The Board Game Designer's Guide to Getting Published written by Joe Slack and published by CRC Press. This book was released on 2023-02-22 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

Getting Started with Unity 5.x 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784393290
Total Pages : 472 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Getting Started with Unity 5.x 2D Game Development by : Francesco Sapio

Download or read book Getting Started with Unity 5.x 2D Game Development written by Francesco Sapio and published by Packt Publishing Ltd. This book was released on 2017-02-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book Build a complete and exciting 2D Tower Defense game from scratch. Understand and learn to perform each phase of the game development pipeline Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure. What You Will Learn Import and set up assets for 2D game development Design and implement dynamic and responsive User Interfaces Create and handle complex animation systems Unlock all the potentiality of the physics engine Implement Artificial Intelligence algorithms to give intelligence to your NPCs Script gameplay and overall bring your ideas to life In Detail Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas. Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more. This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. Style and approach This is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book's content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!