Virtual Environments and Advanced Interface Design

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Publisher : Oxford University Press
ISBN 13 : 0195360532
Total Pages : 595 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Virtual Environments and Advanced Interface Design by : Woodrow Barfield

Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06-01 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Fundamentals of Wearable Computers and Augmented Reality

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Publisher : CRC Press
ISBN 13 : 9780805829020
Total Pages : 822 pages
Book Rating : 4.8/5 (29 download)

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Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2001-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Handbook of Optoelectronics

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Publisher : CRC Press
ISBN 13 : 1482256975
Total Pages : 1162 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Handbook of Optoelectronics by : John P. Dakin

Download or read book Handbook of Optoelectronics written by John P. Dakin and published by CRC Press. This book was released on 2017-10-06 with total page 1162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Optoelectronics offers a self-contained reference from the basic science and light sources to devices and modern applications across the entire spectrum of disciplines utilizing optoelectronic technologies. This second edition gives a complete update of the original work with a focus on systems and applications. Volume I covers the details of optoelectronic devices and techniques including semiconductor lasers, optical detectors and receivers, optical fiber devices, modulators, amplifiers, integrated optics, LEDs, and engineered optical materials with brand new chapters on silicon photonics, nanophotonics, and graphene optoelectronics. Volume II addresses the underlying system technologies enabling state-of-the-art communications, imaging, displays, sensing, data processing, energy conversion, and actuation. Volume III is brand new to this edition, focusing on applications in infrastructure, transport, security, surveillance, environmental monitoring, military, industrial, oil and gas, energy generation and distribution, medicine, and free space. No other resource in the field comes close to its breadth and depth, with contributions from leading industrial and academic institutions around the world. Whether used as a reference, research tool, or broad-based introduction to the field, the Handbook offers everything you need to get started. (The previous edition of this title was published as Handbook of Optoelectronics, 9780750306461.) John P. Dakin, PhD, is professor (emeritus) at the Optoelectronics Research Centre, University of Southampton, UK. Robert G. W. Brown, PhD, is chief executive officer of the American Institute of Physics and an adjunct full professor in the Beckman Laser Institute and Medical Clinic at the University of California, Irvine.

Stereoscopic Displays and Virtual Reality Systems

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Author :
Publisher :
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Stereoscopic Displays and Virtual Reality Systems by :

Download or read book Stereoscopic Displays and Virtual Reality Systems written by and published by . This book was released on 2005 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Reality for Industrial Applications

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642468470
Total Pages : 177 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Virtual Reality for Industrial Applications by : Fan Dai

Download or read book Virtual Reality for Industrial Applications written by Fan Dai and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just a few years ago, virtual reality was regarded as more a toy than a tool. Today, however, it is becoming the enabling technology for man-machine communications. The rapid development of graphics hardware and soft ware makes its application possible. Besides building walkthroughs and landscape fly-overs with very realistic visual effects, we can recognize the trend toward industrial applications. This is because of the emerging need for tools for rapid product development. Especially in the aeronautical and automotive industries, companies have began to investigate and develop virtual reality tools for their own needs in co-operation with research or ganizations. In co-operation with the Fraunhofer Institute for Computer Graphics (IGD), the Computer Graphics Center (ZGDV) in Darmstadt established the German working group on virtual reality in 1993 as a forum for infor mation exchange between industry and research. German researchers, system developers, and industrial users have met several times in Darm stadt at the Computer Graphics Center. In these meetings they discussed the essential issues inherent in applying virtual reality to industrial appli cations and exchanged their latest research results and experiences.

Documentation Abstracts

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Publisher :
ISBN 13 :
Total Pages : 592 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Documentation Abstracts by :

Download or read book Documentation Abstracts written by and published by . This book was released on 1995 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Reality for Physical and Motor Rehabilitation

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Author :
Publisher : Springer
ISBN 13 : 1493909681
Total Pages : 242 pages
Book Rating : 4.4/5 (939 download)

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Book Synopsis Virtual Reality for Physical and Motor Rehabilitation by : Patrice L. (Tamar) Weiss

Download or read book Virtual Reality for Physical and Motor Rehabilitation written by Patrice L. (Tamar) Weiss and published by Springer. This book was released on 2014-07-24 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: While virtual reality (VR) has influenced fields as varied as gaming, archaeology and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities. A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational and occupational therapists), and neurologists.

Course Notes

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Author :
Publisher :
ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Course Notes by :

Download or read book Course Notes written by and published by . This book was released on 1995 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Image and Geometry Processing for 3-D Cinematography

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642123929
Total Pages : 307 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Image and Geometry Processing for 3-D Cinematography by : Rémi Ronfard

Download or read book Image and Geometry Processing for 3-D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Electrochemical Methods for Neuroscience

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Author :
Publisher : CRC Press
ISBN 13 : 1420005863
Total Pages : 540 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Electrochemical Methods for Neuroscience by : Adrian C. Michael

Download or read book Electrochemical Methods for Neuroscience written by Adrian C. Michael and published by CRC Press. This book was released on 2006-12-13 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the first implant of a carbon microelectrode in a rat 35 years ago, there have been substantial advances in the sensitivity, selectivity and temporal resolution of electrochemical techniques. Today, these methods provide neurochemical information that is not accessible by other means. The growing recognition of the versatility of electrochemi

Web Communication Technologies and Internet-Related Social Issues - HSI 2003

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540404562
Total Pages : 797 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Web Communication Technologies and Internet-Related Social Issues - HSI 2003 by : Chin-Wan Chung

Download or read book Web Communication Technologies and Internet-Related Social Issues - HSI 2003 written by Chin-Wan Chung and published by Springer Science & Business Media. This book was released on 2003-06-04 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Human.Society@Interet, HSI 2003,held in Seoul, Korea, in June 2003. The 57 revised full papers and 31 revised short papers presented were carefully reviewed and selected from 219 submissions. The papers are organized in topical sections on Web performance, authentication, social issues, security and document access, routing, XML, Internet applications, e-business, scheduling and resource allocation, wireless networks, Web components, multimedia communications, e-payment and auctions, cyber education, mobility and handoff, Internet protocols, mobile agents, and communications.

3D Immersive and Interactive Learning

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Publisher : Springer Science & Business Media
ISBN 13 : 9814021903
Total Pages : 130 pages
Book Rating : 4.8/5 (14 download)

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Book Synopsis 3D Immersive and Interactive Learning by : Yiyu Cai

Download or read book 3D Immersive and Interactive Learning written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-02-12 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.

Perception and Re-Synchronization Issues for the Watermarking of 3D Shapes

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Publisher : Presses univ. de Louvain
ISBN 13 : 9782874630378
Total Pages : 444 pages
Book Rating : 4.6/5 (33 download)

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Book Synopsis Perception and Re-Synchronization Issues for the Watermarking of 3D Shapes by : Patrice Rondao Alface

Download or read book Perception and Re-Synchronization Issues for the Watermarking of 3D Shapes written by Patrice Rondao Alface and published by Presses univ. de Louvain. This book was released on 2006 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital watermarking is the art of embedding secret messages in multimedia contents in order to protect their intellectual property. While the watermarking of image, audio and video is reaching maturity, the watermarking of 3D virtual objects is still a technology in its infancy.In this thesis, we focus on two main issues. The first one is the perception of the distortions caused by the watermarking process or by attacks on the surface of a 3D model. The second one concerns the development of techniques able to retrieve a watermark without the availability of the original data and after common manipulations and attacks.Since imperceptibility is a strong requirement, assessing the visual perception of the distortions that a 3D model undergoes in the watermarking pipeline is a key issue. In this thesis, we propose an image-based metric that relies on the comparison of 2D views with a Mutual Information criterion. A psychovisual experiment has validated the results of this metric for the most common watermarking attacks.The other issue this thesis deals with is the blind and robust watermarking of 3D shapes. In this context, three different watermarking schemes are proposed. These schemes differ by the classes of 3D watermarking attacks they are able to resist to. The first scheme is based on the extension of spectral decomposition to 3D models. This approach leads to robustness against imperceptible geometric deformations. The weakness of this technique is mainly related to resampling or cropping attacks. The second scheme extends the first to resampling by making use of the automatic multiscale detection of robust umbilical points. The third scheme then addresses the cropping attack by detecting robust prong feature points to locally embed a watermark in the spatial domain.

3rd Dimension and Human (Volume I)

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Author :
Publisher : Prof. Dr. Bilal Semih Bozdemir
ISBN 13 :
Total Pages : 462 pages
Book Rating : 4./5 ( download)

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Book Synopsis 3rd Dimension and Human (Volume I) by : Prof. Dr. Bilal Semih Bozdemir

Download or read book 3rd Dimension and Human (Volume I) written by Prof. Dr. Bilal Semih Bozdemir and published by Prof. Dr. Bilal Semih Bozdemir. This book was released on with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and the Third Dimension; A Journey of Discovery The Limits of Our Perceptions Our Three-Dimensional World: A Familiar Reality Space and Time: Basic Concepts The Limits of Human Perception: Sight, Hearing, Touch Other Senses: Smell and Taste The Sixth Sense: Intuition and Insight The Subconscious and the Superconscious: Hidden Worlds Dreams and Reality: Is There a Difference? Parallel Universes: Possibilities and Scenarios Quantum Physics: On the Nature of Reality Quantum Entanglement: Separate But Connected Superposition: Being in More Than One State Quantum Examples: Reflections in Daily Life Time Travel: Is It Possible? The Theory of Relativity of Time: Einstein's Legacy Black Holes: The End of Time? Wormholes: Transitioning from One Dimension to Another The Theory of the Multiverse: Infinite Possibilities The Fourth Dimension and Beyond: Challenges of Conceptualization Human Consciousness and Dimensions: Is There a Connection? Aura and Energy Fields: Invisible Worlds Meditation and Consciousness Expansion: New Perspectives Astral Travel: Unconscious Experiences Telepathy and Remote Influence: Mind Power Dream Interpretation: Signs of the Subconscious Kabbalah and Dimensions: The View of the Ancient Sages Buddhism and Dimensions: Spiritual Development Hinduism and Dimensions: Karma and Reincarnation Shamanism and Dimensions: Spiritual Journeys Human Body and Energy Centers: Chakras Chakra Balancing and Healing: Holistic Approach Frequencies and Vibrations: The Language of Energy Crystals and Energy: Healing and Balance Reiki and Energy Healing: Modern Applications Spiritual Applications: Interdimensional Connections Traces of the Unseen World: Historical Examples Mysterious Events: The Unexplained Phenomenon UFOs and Aliens: Fact or Fiction? Exploration of the Unknown: A Continuous Process Man's Place in the Universe: Existential Questions

Complex Artificial Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 9783540259176
Total Pages : 352 pages
Book Rating : 4.2/5 (591 download)

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Book Synopsis Complex Artificial Environments by : Juval Portugali

Download or read book Complex Artificial Environments written by Juval Portugali and published by Springer Science & Business Media. This book was released on 2006-01-09 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the possibilities of applying the theories of complexity and self-organization developed to account for various phenomena in the natural science to artifacts traditionally the realm of humanities and social sciences. The emphasis of this volume is on the development of cities and the impact of these methods on urban simulation methods.

3D Research Challenges in Cultural Heritage

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Publisher : Springer
ISBN 13 : 3662446308
Total Pages : 151 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis 3D Research Challenges in Cultural Heritage by : Marinos Ioannides

Download or read book 3D Research Challenges in Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2014-09-15 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.

Interactions on Digital Tablets in the Context of 3D Geometry Learning

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119329965
Total Pages : 230 pages
Book Rating : 4.1/5 (193 download)

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Book Synopsis Interactions on Digital Tablets in the Context of 3D Geometry Learning by : David Bertolo

Download or read book Interactions on Digital Tablets in the Context of 3D Geometry Learning written by David Bertolo and published by John Wiley & Sons. This book was released on 2016-07-14 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last few years, multi-touch mobile devices have become increasingly common. However, very few applications in the context of 3D geometry learning can be found in app stores. Manipulating a 3D scene with a 2D device is the main difficulty of such applications. Throughout this book, the author focuses on allowing young students to manipulate, observe and modify 3D scenes using new technologies brought about by digital tablets. Through a user-centered approach, the author proposes a grammar of interactions adapted to young learners, and then evaluates acceptability, ease of use and ease of learning of the interactions proposed. Finally, the author studies in situ the pedagogic benefits of the use of tablets with an app based on the suggested grammar. The results show that students are able to manipulate, observe and modify 3D scenes using an adapted set of interactions. Moreover, in the context of 3D geometry learning, a significant contribution has been observed in two classes when students use such an application. The approach here focuses on interactions with digital tablets to increase learning rather than on technology. First, defining which interactions allow pupils to realize tasks needed in the learning process, then, evaluating the impact of these interactions on the learning process. This is the first time that both interactions and the learning process have been taken into account at the same time.