Image and Geometry Processing for 3-D Cinematography

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Publisher : Springer Science & Business Media
ISBN 13 : 3642123929
Total Pages : 307 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Image and Geometry Processing for 3-D Cinematography by : Rémi Ronfard

Download or read book Image and Geometry Processing for 3-D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

3D Face Modeling, Analysis and Recognition

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Publisher : John Wiley & Sons
ISBN 13 : 1118592638
Total Pages : 219 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis 3D Face Modeling, Analysis and Recognition by : Mohamed Daoudi

Download or read book 3D Face Modeling, Analysis and Recognition written by Mohamed Daoudi and published by John Wiley & Sons. This book was released on 2013-06-11 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Face Modeling, Analysis and Recognition presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. The book covers face acquisition through 3D scanners and 3D face pre-processing, before examining the three main approaches for 3D facial surface analysis and recognition: facial curves; facial surface features; and 3D morphable models. Whilst the focus of these chapters is fundamentals and methodologies, the algorithms provided are tested on facial biometric data, thereby continually showing how the methods can be applied. Key features: • Explores the underlying mathematics and will apply these mathematical techniques to 3D face analysis and recognition • Provides coverage of a wide range of applications including biometrics, forensic applications, facial expression analysis, and model fitting to 2D images • Contains numerous exercises and algorithms throughout the book

3D Cinema

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Publisher : Springer
ISBN 13 : 1137378573
Total Pages : 225 pages
Book Rating : 4.1/5 (373 download)

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Book Synopsis 3D Cinema by : Miriam Ross

Download or read book 3D Cinema written by Miriam Ross and published by Springer. This book was released on 2015-03-24 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.

3D Video and Its Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 1447141202
Total Pages : 346 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis 3D Video and Its Applications by : Takashi Matsuyama

Download or read book 3D Video and Its Applications written by Takashi Matsuyama and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

3D Video

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Publisher : John Wiley & Sons
ISBN 13 : 1118761863
Total Pages : 338 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis 3D Video by : Laurent Lucas

Download or read book 3D Video written by Laurent Lucas and published by John Wiley & Sons. This book was released on 2013-12-04 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.

Emerging Technologies for 3D Video

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Publisher : John Wiley & Sons
ISBN 13 : 1118583574
Total Pages : 479 pages
Book Rating : 4.1/5 (185 download)

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Book Synopsis Emerging Technologies for 3D Video by : Frederic Dufaux

Download or read book Emerging Technologies for 3D Video written by Frederic Dufaux and published by John Wiley & Sons. This book was released on 2013-04-22 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

Advances in Depth Images Analysis and Applications

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Publisher : Springer
ISBN 13 : 3642403034
Total Pages : 205 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Advances in Depth Images Analysis and Applications by : Xiaoyi Jiang

Download or read book Advances in Depth Images Analysis and Applications written by Xiaoyi Jiang and published by Springer. This book was released on 2013-08-15 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Depth Image Analysis, held in conjunction with ICPR 2012 in Japan in November 2012. The 16 revised full papers presented at the workshop were carefully reviewed and selected from 27 submissions and are complemented with 3 invited papers that were also peer-reviewed. The papers are organized in topical sections on acquisition and modeling of depth data, processing and analysis of depth data, applications, and ICPR contest.

Fundamentals of Multimedia

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Publisher : Springer Science & Business Media
ISBN 13 : 331905290X
Total Pages : 727 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Fundamentals of Multimedia by : Ze-Nian Li

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications

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Publisher : Springer
ISBN 13 : 3642449646
Total Pages : 319 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications by : Marcin Grzegorzek

Download or read book Time-of-Flight and Depth Imaging. Sensors, Algorithms and Applications written by Marcin Grzegorzek and published by Springer. This book was released on 2013-11-09 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cameras for 3D depth imaging, using either time-of-flight (ToF) or structured light sensors, have received a lot of attention recently and have been improved considerably over the last few years. The present techniques make full-range 3D data available at video frame rates, and thus pave the way for a much broader application of 3D vision systems. A series of workshops have closely followed the developments within ToF imaging over the years. Today, depth imaging workshops can be found at every major computer vision conference. The papers presented in this volume stem from a seminar on Time-of-Flight Imaging held at Schloss Dagstuhl in October 2012. They cover all aspects of ToF depth imaging, from sensors and basic foundations, to algorithms for low level processing, to important applications that exploit depth imaging. In addition, this book contains the proceedings of a workshop on Imaging New Modalities, which was held at the German Conference on Pattern Recognition in Saarbrücken, Germany, in September 2013. A state-of-the-art report on the Kinect sensor and its applications is followed by two reports on local and global ToF motion compensation and a novel depth capture system using a plenoptic multi-lens multi-focus camera sensor.

Computer Vision – ECCV 2016

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Publisher : Springer
ISBN 13 : 3319464841
Total Pages : 829 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Computer Vision – ECCV 2016 by : Bastian Leibe

Download or read book Computer Vision – ECCV 2016 written by Bastian Leibe and published by Springer. This book was released on 2016-09-16 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eight-volume set comprising LNCS volumes 9905-9912 constitutes the refereed proceedings of the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The 415 revised papers presented were carefully reviewed and selected from 1480 submissions. The papers cover all aspects of computer vision and pattern recognition such as 3D computer vision; computational photography, sensing and display; face and gesture; low-level vision and image processing; motion and tracking; optimization methods; physics-based vision, photometry and shape-from-X; recognition: detection, categorization, indexing, matching; segmentation, grouping and shape representation; statistical methods and learning; video: events, activities and surveillance; applications. They are organized in topical sections on detection, recognition and retrieval; scene understanding; optimization; image and video processing; learning; action, activity and tracking; 3D; and 9 poster sessions.

Computer Vision -- ACCV 2012

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Publisher : Springer
ISBN 13 : 364237431X
Total Pages : 741 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Computer Vision -- ACCV 2012 by : Kyoung Mu Lee

Download or read book Computer Vision -- ACCV 2012 written by Kyoung Mu Lee and published by Springer. This book was released on 2013-03-27 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 7724--7727 constitutes the thoroughly refereed post-conference proceedings of the 11th Asian Conference on Computer Vision, ACCV 2012, held in Daejeon, Korea, in November 2012. The total of 226 contributions presented in these volumes was carefully reviewed and selected from 869 submissions. The papers are organized in topical sections on object detection, learning and matching; object recognition; feature, representation, and recognition; segmentation, grouping, and classification; image representation; image and video retrieval and medical image analysis; face and gesture analysis and recognition; optical flow and tracking; motion, tracking, and computational photography; video analysis and action recognition; shape reconstruction and optimization; shape from X and photometry; applications of computer vision; low-level vision and applications of computer vision.

Digital Representations of the Real World

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Publisher : CRC Press
ISBN 13 : 1482243822
Total Pages : 454 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Digital Representations of the Real World by : Marcus A. Magnor

Download or read book Digital Representations of the Real World written by Marcus A. Magnor and published by CRC Press. This book was released on 2015-05-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne

3D TV and 3D Cinema

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Publisher : Taylor & Francis
ISBN 13 : 0240814614
Total Pages : 254 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis 3D TV and 3D Cinema by : Bernard Mendiburu

Download or read book 3D TV and 3D Cinema written by Bernard Mendiburu and published by Taylor & Francis. This book was released on 2011 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood is going 3D; readers learn how to adapt their cinematography and production skills to this hot new medium so they can be part of the movement.

3D Movie Making

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Publisher : CRC Press
ISBN 13 : 1136137742
Total Pages : 232 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis 3D Movie Making by : Bernard Mendiburu

Download or read book 3D Movie Making written by Bernard Mendiburu and published by CRC Press. This book was released on 2012-12-06 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hollywood is going 3D! Join the revolution with this primer to all of the essential skills for live action 3D, from preproduction through distribution. 3D perception and science is presented in an accessible way that provides the principles of Stereoscopic vision you need to make the transition from the 2D world. Tools of the trade are enumerated with an eye on current constraints and what is coming down the pike to smooth the way. Step-by-step instructions detail how 3D processes affect every stage of the production including screenwriting, art direction, principle photography, editing, visual effects and distribution. The downloadable resources include an array of 2D and 3D images that demonstrate concepts and techniques, 3D movie shorts that showcase alternative techniques, After Effects project files to explore and manipulate for effect, and a resource list of software tools and tutorials that demonstrate techniques.

Vidéo 3D : Capture, traitement et diffusion 

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Publisher : Lavoisier
ISBN 13 : 2746295458
Total Pages : 457 pages
Book Rating : 4.7/5 (462 download)

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Book Synopsis Vidéo 3D : Capture, traitement et diffusion  by : LUCAS Laurent

Download or read book Vidéo 3D : Capture, traitement et diffusion  written by LUCAS Laurent and published by Lavoisier. This book was released on 2013-10-01 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Les médias 3D relief, leur capture, leur retransmission en relief, possiblement en direct, sont aujourd’hui disponibles et portent l’évolution attendue pour la télévision et l’Internet. Ces technologies (« télévision 3D », « free viewpoint TV » ou « Vidéo 3D »), impactent toute la chaîne audiovisuelle : · les techniques d'acquisition relief sont plus variées · les scènes sont représentées par des structures numériques plus ou moins informatives : vidéos multi-vues sans/avec profondeur, modèles 3D · la reconstruction extrait lesdites représentations des vidéos multi-vues, · leur compression facilite la diffusion des médias, · l'affichage (auto-)stéréoscopique, avec/sans adaptation/enrichissement et/ou synthèse de vues intermédiaires, permet l’expérience visuelle immersive ciblée. La vidéo 3D recouvre donc de multiples facettes. Visant à donner aux étudiants une vision d’ensemble du sujet et aux chercheurs un texte de référence actuel aussi complet que possible, cet ouvrage en présente les principaux développements relevant de domaines variés : mathématiques appliquées, vision par ordinateur, informatique graphique, réalité virtuelle, psychophysique et physiologie de la vision humaine...

Image Processing for Cinema

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Publisher : CRC Press
ISBN 13 : 1439899274
Total Pages : 323 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Image Processing for Cinema by : Marcelo Bertalmío

Download or read book Image Processing for Cinema written by Marcelo Bertalmío and published by CRC Press. This book was released on 2014-02-04 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert moving images. These techniques and algorithms make the images look as good as possible while exploiting the capabilities of cameras, projectors, and displays. The author focuses on the ideas behind the methods, rather than proofs and derivations. The first part of the text presents fundamentals on optics and color. The second part explains how cameras work and details all the image processing algorithms that are applied in-camera. With an emphasis on state-of-the-art methods that are actually used in practice, the last part describes image processing algorithms that are applied offline to solve a variety of problems. The book is designed for advanced undergraduate and graduate students in applied mathematics, image processing, computer science, and related fields. It is also suitable for academic researchers and professionals in the movie industry.

An Introduction to 3D Computer Vision Techniques and Algorithms

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119964474
Total Pages : 485 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis An Introduction to 3D Computer Vision Techniques and Algorithms by : Boguslaw Cyganek

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by John Wiley & Sons. This book was released on 2011-08-10 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.