GDevelop Game Creation

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Author :
Publisher :
ISBN 13 :
Total Pages : 66 pages
Book Rating : 4.6/5 (528 download)

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Book Synopsis GDevelop Game Creation by : Chak Tin Yu

Download or read book GDevelop Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06-12 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Digitopolis II

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Author :
Publisher : Jose David Cuartas Correa
ISBN 13 : 9589146716
Total Pages : 137 pages
Book Rating : 4.5/5 (891 download)

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Book Synopsis Digitopolis II by : Jose David Cuartas Correa

Download or read book Digitopolis II written by Jose David Cuartas Correa and published by Jose David Cuartas Correa. This book was released on 2015-06-27 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to respond the growing interest about video game design, by designers, publicists, communicators and artists. It is proposed as an easy and intuitive guide, which facilitates processes for rapid development of video games, using free software tools. In order to foster and promote projects of entrepreneurship, within the sector of creative and entertainment industries.

Gaming Apps Development (GDevelop)

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Author :
Publisher : Advanced Micro Systems Sdn Bhd
ISBN 13 :
Total Pages : 71 pages
Book Rating : 4./5 ( download)

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Book Synopsis Gaming Apps Development (GDevelop) by : AMC College

Download or read book Gaming Apps Development (GDevelop) written by AMC College and published by Advanced Micro Systems Sdn Bhd. This book was released on 2022-11-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop uses an event system to make it easy for you to make games. But this system still uses sound, widely-used logic. The principles of programming that you will learn by using GDevelop can apply to almost any scenario. GDevelop teaches you to think like a programmer in an easy, intuitive way.

STEM Education Series

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 62 pages
Book Rating : 4.6/5 (527 download)

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Book Synopsis STEM Education Series by : Chak Tin Yu

Download or read book STEM Education Series written by Chak Tin Yu and published by Independently Published. This book was released on 2020-06-10 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers GDevelop V5. Give yourself a strong head start in computer game design! Through our books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on simple 2-player tank game creation using GDevelop 5. This is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. We follow a learn by example approach - we explain how things work based on a working example game.

Make Amazing Games in Minutes

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Author :
Publisher :
ISBN 13 : 9781471036637
Total Pages : 0 pages
Book Rating : 4.0/5 (366 download)

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Book Synopsis Make Amazing Games in Minutes by : Jason Darby

Download or read book Make Amazing Games in Minutes written by Jason Darby and published by . This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many game enthusiasts have aspirations to create their own games but don't know where to start. Make Amazing Games in Minutes introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software, the reader can build his very own games. Using the tutorials and step-by-step methods, the reader will complete a fully playable retro game, as well as platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as adding effects and scoreboards, porting the game onto the Web, and installation script building. This must-have book is the essential resource for anyone interested in learning game creation.All files required to create the examples in this book are available at http://www.castlesoftware.co.uk - look under the books tab and then click on the Make Amazing Games image.

Basics of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1439867763
Total Pages : 378 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Aphelion Software

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 154 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Aphelion Software by : Fouad Sabry

Download or read book Aphelion Software written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-14 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Aphelion Software The Aphelion Imaging Software Suite is a software suite that includes three base products - Aphelion Lab, Aphelion Dev, and Aphelion SDK for addressing image processing and image analysis applications. The suite also includes a set of extension programs to implement specific vertical applications that benefit from imaging techniques. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Aphelion (software) Chapter 2: Computer vision Chapter 3: Microsoft Excel Chapter 4: MATLAB Chapter 5: Optical microscope Chapter 6: Machine vision Chapter 7: Microscope image processing Chapter 8: Image analysis Chapter 9: Visual programming language Chapter 10: Bitplane (II) Answering the public top questions about aphelion software. (III) Real world examples for the usage of aphelion software in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Aphelion Software.

Physical Computing

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 173 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Physical Computing by : Fouad Sabry

Download or read book Physical Computing written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Physical Computing The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Physical computing Chapter 2: Microcontroller Chapter 3: Embedded system Chapter 4: AVR microcontrollers Chapter 5: System on a chip Chapter 6: Visual programming language Chapter 7: General-purpose input/output Chapter 8: Arduino Chapter 9: Single-board microcontroller Chapter 10: Red light camera (II) Answering the public top questions about physical computing. (III) Real world examples for the usage of physical computing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.

HTML5 Game Development from the Ground Up with Construct 2

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Author :
Publisher : CRC Press
ISBN 13 : 1482216612
Total Pages : 268 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis HTML5 Game Development from the Ground Up with Construct 2 by : Roberto Dillon

Download or read book HTML5 Game Development from the Ground Up with Construct 2 written by Roberto Dillon and published by CRC Press. This book was released on 2014-03-27 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

The No-Code Startup

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Author :
Publisher : Practical Inspiration Publishing
ISBN 13 : 178860508X
Total Pages : 158 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis The No-Code Startup by : Emma Reilly

Download or read book The No-Code Startup written by Emma Reilly and published by Practical Inspiration Publishing. This book was released on 2024-02-26 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever dreamed of developing the next big app like Airbnb or TikTok, but you don’t know your webhooks from your APIs? Do you have a software idea that could solve the world’s biggest problems but coding seems like a dark art? What was once a heavy barrier to most founders - creating a technical product - has now become simple and accessible thanks to the world of No-Code. The No-Code Startup is a play-by-play guide to launching your business by building just about any kind of app with No-Code tools. You’ll learn the basics of storing data, building automations and even implementing AI tools like GPT. By the end you will be able to test your product with real customers before continuing your journey as a true tech startup founder.

Construct 3 Game Creation Tips & Techniques

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Author :
Publisher :
ISBN 13 :
Total Pages : 78 pages
Book Rating : 4.6/5 (489 download)

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Book Synopsis Construct 3 Game Creation Tips & Techniques by : Chak Tin Yu

Download or read book Construct 3 Game Creation Tips & Techniques written by Chak Tin Yu and published by . This book was released on 2020-06-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Game Development 101

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Author :
Publisher : Clever Fox Publishing
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Development 101 by : Nikhil Malankar

Download or read book Game Development 101 written by Nikhil Malankar and published by Clever Fox Publishing. This book was released on 2022-03-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.

SFML Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849696853
Total Pages : 442 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SFML Game Development by : Jan Haller

Download or read book SFML Game Development written by Jan Haller and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Game Hacking

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Publisher : No Starch Press
ISBN 13 : 1593276699
Total Pages : 305 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Game Hacking by : Nick Cano

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Creating Games

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Author :
Publisher : CRC Press
ISBN 13 : 1439865922
Total Pages : 500 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Creating Games by : Morgan McGuire

Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Make Amazing Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Make Amazing Games by : Jason Darby

Download or read book Make Amazing Games written by Jason Darby and published by . This book was released on 2020-06-21 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many people have aspirations to create their own games but don't know where to start. Make Amazing Games 2nd Edition introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free version which is available from Steam), the reader can build their very own games. Using the tutorials, the reader will complete a number of fully playable games including a platform, bat & ball, and side-scrolling shoot-em up games. Other chapters cover more complex game features such as porting the game onto the Web, distribution and publishing. This must-have book is the essential resource for anyone interested in learning game creation and don't know where to start.

Holistic Game Development with Unity

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240819330
Total Pages : 497 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Holistic Game Development with Unity by : Penny De Byl

Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.