Gaming Health Hero

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Author :
Publisher : Editora Bibliomundi
ISBN 13 : 1526044161
Total Pages : 33 pages
Book Rating : 4.5/5 (26 download)

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Book Synopsis Gaming Health Hero by : Joshua Bates

Download or read book Gaming Health Hero written by Joshua Bates and published by Editora Bibliomundi. This book was released on 2021 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continuous advancement of technology today, the gaming industry has hugely boosted that every player today will be able to find something that best suits his necessities and desires. However, while playing these games may be very entertaining, everyone must be aware that there is always the limitation for its use. So, if you are one of those gamers who are badly into the gaming world and you spend most of your time in front of the computer, you have to be guided by the possible health risks that this concept can draw to you.By knowing these ideas, you should be able to make a well informed decision, whether to restrain yourself from overly participating into gaming or not. In this book, you can find some of the most useful yet surprising risks that too much gaming has on your health. This should help you realize what is more important between your health and gaming.

Gaming Health Hero

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Author :
Publisher : 大賢者外語
ISBN 13 :
Total Pages : 33 pages
Book Rating : 4./5 ( download)

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Book Synopsis Gaming Health Hero by : RD king

Download or read book Gaming Health Hero written by RD king and published by 大賢者外語. This book was released on with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get All The Support And Guidance You Need To Be A Success At Being Healthy With Gaming! With the continuous advancement of technology today, the gaming industry has hugely boosted that every player today will be able to find something that best suits his necessities and desires. However, while playing these games may be very entertaining, everyone must be aware that there is always the limitation for its use. So, if you are one of those gamers who are badly into the gaming world and you spend most of your time in front of the computer, you have to be guided by the possible health risks that this concept can draw to you. By knowing these ideas, you should be able to make a well informed decision, whether to restrain yourself from overly participating into gaming or not. In this book, you can find some of the most useful yet surprising risks that too much gaming has on your health. This should help you realize what is more important between your health and gaming. Below are the information that you are about to learn: Gaming Health Risk Basics Addiction Aggression Social Problems Physical Problems The Dangers of Not Paying Attention to the Risks

Power Rangers RPG Core Book

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Author :
Publisher :
ISBN 13 : 9781736884317
Total Pages : 0 pages
Book Rating : 4.8/5 (843 download)

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Book Synopsis Power Rangers RPG Core Book by : Bryan C.P. Steele

Download or read book Power Rangers RPG Core Book written by Bryan C.P. Steele and published by . This book was released on 2021-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

SuperBetter

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Publisher : Penguin
ISBN 13 : 0698185501
Total Pages : 274 pages
Book Rating : 4.6/5 (981 download)

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Book Synopsis SuperBetter by : Jane McGonigal

Download or read book SuperBetter written by Jane McGonigal and published by Penguin. This book was released on 2015-09-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative guide to living gamefully, based on the program that has already helped nearly half a million people achieve remarkable personal growth In 2009, internationally renowned game designer Jane McGonigal suffered a severe concussion. Unable to think clearly or work or even get out of bed, she became anxious and depressed, even suicidal. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a resilience-building game. What started as a simple motivational exercise quickly became a set of rules for “post-traumatic growth” that she shared on her blog. These rules led to a digital game and a major research study with the National Institutes of Health. Today nearly half a million people have played SuperBetter to get stronger, happier, and healthier. But the life-changing ideas behind SuperBetter are much bigger than just one game. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games—including videogames, sports, and puzzles—change how we respond to stress, challenge, and pain. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more “gameful” mind-set. Being gameful means bringing the same psychological strengths we naturally display when we play games—such as optimism, creativity, courage, and determination—to real-world goals. Drawing on hundreds of studies, McGonigal shows that getting superbetter is as simple as tapping into the three core psychological strengths that games help you build: • Your ability to control your attention, and therefore your thoughts and feelings • Your power to turn anyone into a potential ally, and to strengthen your existing relationships • Your natural capacity to motivate yourself and super-charge your heroic qualities, like willpower, compassion, and determination SuperBetter contains nearly 100 playful challenges anyone can undertake in order to build these gameful strengths. It includes stories and data from people who have used the SuperBetter method to get stronger in the face of illness, injury, and other major setbacks, as well as to achieve goals like losing weight, running a marathon, and finding a new job. As inspiring as it is down to earth, and grounded in rigorous research, SuperBetter is a proven game plan for a better life. You’ll never say that something is “just a game” again.

Health Promotion and Interactive Technology

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Author :
Publisher : Routledge
ISBN 13 : 1136686223
Total Pages : 281 pages
Book Rating : 4.1/5 (366 download)

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Book Synopsis Health Promotion and Interactive Technology by : Richard L. Street

Download or read book Health Promotion and Interactive Technology written by Richard L. Street and published by Routledge. This book was released on 2013-11-05 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's purpose is to offer various perspectives relating to the development, effectiveness, and implementation of interactive computing technology for health promotion--programs and interventions aimed at improving various health-related outcomes such as involvement in care, quality of life, adherence, disease management, healthy lifestyle, and more. Its coverage includes: *conceptual foundations for examining how characteristics of media, messages, and users relate to one another and how interactive media can effectively and appropriately promote health outcomes; *examinations of the development, utilization, and evaluation of specific computer applications for health promotion featuring discussions of the theoretical rationale for the program, the targeted audience, research on the program's effectiveness, and implications for future program development; and *analyses of critical issues such as potential benefits and limitations of technology on the delivery of care, institutional obstacles to the adoption of computing technology, and prospects for integrating information technology into the health system.

Handbook of Research on Serious Games as Educational, Business and Research Tools

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Author :
Publisher : IGI Global
ISBN 13 : 1466601507
Total Pages : 1434 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela

Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Interactive Technology and the New Paradigm for Healthcare

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Publisher : IOS Press
ISBN 13 : 9789051992014
Total Pages : 480 pages
Book Rating : 4.9/5 (92 download)

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Book Synopsis Interactive Technology and the New Paradigm for Healthcare by : Richard M. Satava

Download or read book Interactive Technology and the New Paradigm for Healthcare written by Richard M. Satava and published by IOS Press. This book was released on 1995 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work contains the state-of-the-art in Virtual Reality as applied to Medicine. Interactive technology, used in many research and development programs, can be applied to health care by involving: robotics, computer vision, simulation, artificial intelligence, image manipulation and storage, data gloves, man-machine interfaces, etc. The Health Telematics Application Program, for example, is advancing virtual reality and enabling technologies (simulation, visualization and robotics) in health care services for patients, the elderly and persons with disabilities. This book addresses the following items from the end-user's perspective: technology transfer, telerobotics, telemedicine, education and training, and virtual reality. 'the book would (...) be useful for those researching interactive technologies in health care, especially virtual reality (...). It would be also of interest to people who want to keep abreast of the latest developments in techno-medical research.' - Rod Elford, Telemedicine Centre, Memorial University St John's, Newfoundland, Canada Journal of Telemedicine and Telecare, volume 2, no. 3, 1996, p. 178 Covered by Current Contents, Life Sciences (ISI), volume 38, no. 34, August 1995, p. 11-13

Cases on the Societal Effects of Persuasive Games

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Author :
Publisher : IGI Global
ISBN 13 : 1466662077
Total Pages : 387 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Cases on the Societal Effects of Persuasive Games by : Ruggiero, Dana

Download or read book Cases on the Societal Effects of Persuasive Games written by Ruggiero, Dana and published by IGI Global. This book was released on 2014-06-30 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.

Technology-Assisted Delivery of School Based Mental Health Services

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Publisher : Routledge
ISBN 13 : 1317719115
Total Pages : 186 pages
Book Rating : 4.3/5 (177 download)

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Book Synopsis Technology-Assisted Delivery of School Based Mental Health Services by : Bhavna Pahwa

Download or read book Technology-Assisted Delivery of School Based Mental Health Services written by Bhavna Pahwa and published by Routledge. This book was released on 2014-06-11 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how computer technology is helping school social workers collect information and synthesize it into meaningful data! Technology-Assisted Delivery of School Based Mental Health Services: Defining School Social Work for the 21st Century explores the many technological advances in school social work practices. This book also illustrates the ways technology is being used to manage and evaluate services provided by school social workers. This vital book contains: ways to use new technology to prevent and treat mental health issues in children through safe and effective learning experiences information on how biofeedback can be used to empower children to become more aware of their physical and emotional reactions to environmental stimuli an annotated bibliography of Internet sites covering topics and issues frequently encountered by social workers examinations of exciting software applications, including BARN, From Mad to Worse, Conflict Management, and Smart Team methods of online data collection for use in school social work practices and more!

Digital Health

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Publisher : Routledge
ISBN 13 : 1135607540
Total Pages : 271 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Digital Health by : Barrie Gunter

Download or read book Digital Health written by Barrie Gunter and published by Routledge. This book was released on 2006-04-21 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is concerned with the provision of health information remotely via the latest communications technologies. The rapidly aging population has led governments to seek more effective methods of maintaining high standards of public health through the cultivation of healthy living, as well as improved and more efficiently delivered health advice and diagnostic services. Experiments with remote provision of health information and transactional services have been piloted to assess in this context the efficacy of new communications technologies, such as personal computers linked to the Internet, interactive digital television in the home, and electronically networked touch-screen kiosks in public locations. Such developments represent part of a wider agenda--through electronic government--to cultivate more dynamic democracies and involve citizens of a time of growing political alienation. The impact of such developments can only properly be established through systematic empirical research. This book examines what has been learned from research-based evaluations of digital health projects. It draws upon research from different parts of the world and offers an up-to-date review of the literature in this field. It also presents a detailed account of recent research carried out in Britain on the effectiveness of government-sponsored pilot health information, advice and transactional services provided via kiosks, the Internet, and interactive digital television. It considers the effectiveness of these communications technologies in relation to a range of distinct applications, their use by the public and perceived usefulness and authority, and the potential of remote health delivery to support or supplant more traditional and direct forms of health diagnosis and treatment. The book will be of interest to those involved in the academic study of digital media developments, e-government and remote health, as well as to policy-makers and practitioners working in these rapidly growing fields of endeavor.

Mass Media and Drug Prevention

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Author :
Publisher : Psychology Press
ISBN 13 : 1135662088
Total Pages : 318 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Mass Media and Drug Prevention by : William D. Crano

Download or read book Mass Media and Drug Prevention written by William D. Crano and published by Psychology Press. This book was released on 2001-11-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of the mass media's potential in the war against drug abuse. It is based on scientific evidence on the use of media in health promotion and disease prevention. Past approaches--successes and failures alike--are included to help enlighten future programs of research and practice. Advice about the logical steps that must be taken to help alleviate the crisis of drug abuse is featured throughout. The book will appeal to social scientists interested in persuasion and the media Each chapter offers information to help the conscientious practitioner maximize persuasive effects of a mass-mediated presentation.

Gamification: Concepts, Methodologies, Tools, and Applications

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Author :
Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2250 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Planning Health Promotion Programs

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118046846
Total Pages : 795 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Planning Health Promotion Programs by : L. Kay Bartholomew Eldredge

Download or read book Planning Health Promotion Programs written by L. Kay Bartholomew Eldredge and published by John Wiley & Sons. This book was released on 2011-01-25 with total page 795 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to the planning of health promotion programs uses the increasingly popular Intervention Mapping approach, a theory- and evidence-based interactive process that links needs assessment with program planning in a way that adds efficiency and improves outcomes. Students, researchers, faculty, and professionals will appreciate the authors’ approach to applying theories of behavior and social change to the design of coherent, practical health education interventions. Written by internationally recognized authorities in Intervention Mapping, the book explains foundations in Intervention Mapping, provides an overview of the role of behavioral science theory in program planning3⁄4including a review of theories and how to assess theories and evidence3⁄4and a step-by-step guide to Intervention Mapping, along with detailed case examples of its application to public health programs. Planning Health Promotion Programs is the second and substantially revised edition of the bestselling resource Intervention Mapping.

Serious Games

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Publisher : Routledge
ISBN 13 : 1135848912
Total Pages : 553 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Serious Games by : Ute Ritterfeld

Download or read book Serious Games written by Ute Ritterfeld and published by Routledge. This book was released on 2009-09-10 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

Virtual Environments for Health Care

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Publisher : DIANE Publishing
ISBN 13 : 0788142801
Total Pages : 61 pages
Book Rating : 4.7/5 (881 download)

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Book Synopsis Virtual Environments for Health Care by : Judi Moline

Download or read book Virtual Environments for Health Care written by Judi Moline and published by DIANE Publishing. This book was released on 1997-12 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Health Training in Schools

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Publisher :
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4.3/5 (243 download)

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Book Synopsis Health Training in Schools by : Theresa Dansdill

Download or read book Health Training in Schools written by Theresa Dansdill and published by . This book was released on 1924 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cocos2d Cross-Platform Game Development Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390445
Total Pages : 384 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.