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Gamification For Human Factors Integration Social Education And Psychological Issues
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Book Synopsis Gamification for Human Factors Integration: Social, Education, and Psychological Issues by : Bishop, Jonathan
Download or read book Gamification for Human Factors Integration: Social, Education, and Psychological Issues written by Bishop, Jonathan and published by IGI Global. This book was released on 2014-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
Book Synopsis Gamification for Human Factors Integration by : Jonathan Bishop
Download or read book Gamification for Human Factors Integration written by Jonathan Bishop and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"--
Book Synopsis Human Behavior, Psychology, and Social Interaction in the Digital Era by : Mesquita, Anabela
Download or read book Human Behavior, Psychology, and Social Interaction in the Digital Era written by Mesquita, Anabela and published by IGI Global. This book was released on 2015-06-29 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of new technologies has greatly increased the impact of information systems on daily human life. As technology continues to rapidly progress, human-computer interaction is quickly becoming a topic of interest. Human Behavior, Psychology, and Social Interaction in the Digital Era combines best practices and empirical research on social networking and other related technologies. Emphasizing creative and innovative implementation across various disciplines, this publication is a critical reference source for researchers, educators, students, IT managers, and government healthcare agencies concerned with the latest research in the fields of information systems and networks, mobile technology, cybercrime, and multitasking.
Book Synopsis Evolving Issues Surrounding Technoethics and Society in the Digital Age by : Luppicini, Rocci
Download or read book Evolving Issues Surrounding Technoethics and Society in the Digital Age written by Luppicini, Rocci and published by IGI Global. This book was released on 2014-06-30 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of technologies in the 20th century has radically transformed the interconnectedness of humans, science, and technology within an evolving society. Evolving Issues Surrounding Technoethics and Society in the Digital Age serves as an interdisciplinary base of scholarly contributions on the subject of technoethics, a field that deals with current and future problems that arise at the intersection of science, technological innovation, and human life and society. This premier reference work leverages ethical analysis, risk analysis, technology evaluation, and the combination of ethical and technological analyses within a variety of real life decision-making contexts, appealing to scholars and technology experts working in new areas of technology research where social and ethical issues emerge.
Book Synopsis Cases on the Societal Effects of Persuasive Games by : Ruggiero, Dana
Download or read book Cases on the Societal Effects of Persuasive Games written by Ruggiero, Dana and published by IGI Global. This book was released on 2014-06-30 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.
Book Synopsis Global Issues and Ethical Considerations in Human Enhancement Technologies by : Thompson, Steven John
Download or read book Global Issues and Ethical Considerations in Human Enhancement Technologies written by Thompson, Steven John and published by IGI Global. This book was released on 2014-04-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: With rapid advancements in human enhancement technologies, society struggles with many issues, such as definition, effects, participation, regulation, and control. Current and future initiatives in these technologies may not be in the participants’ best interests; therefore, it is imperative for research on humanitarian considerations to be available to those affiliated with this field. Global Issues and Ethical Considerations in Human Enhancement Technologies compiles prestigious research and provides a well-rounded composite of the field’s role in emerging technologies. Addressing both present and future concerns, this publication serves as a valuable reference work for researchers, students, professionals, and practitioners involved in computer science and the humanities, as well as many engaged in a humanities approach to metasystems, new artificial life, and robotics.
Book Synopsis Societal Benefits of Freely Accessible Technologies and Knowledge Resources by : Terán, Oswaldo
Download or read book Societal Benefits of Freely Accessible Technologies and Knowledge Resources written by Terán, Oswaldo and published by IGI Global. This book was released on 2015-04-30 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Open access to information resources and technology can have a profound impact on the economic development of a region as well as society in general. In recent years, reaction against proprietary knowledge and technology has led to tremendous debate both in academic and professional circles. Societal Benefits of Freely Accessible Technologies and Knowledge Resources analyzes current perspectives on the advantages of unrestricted access to information resources and technology intended to advance the prospect for knowledge, innovation, and development across the globe. Touching on topics of relevance to the private and public sectors, this publication is ideally designed for use by policymakers, business managers, academicians, researchers, students, IT practitioners, and legal professionals.
Book Synopsis Mobile Learning Applications in Early Childhood Education by : Papadakis, Stamatios
Download or read book Mobile Learning Applications in Early Childhood Education written by Papadakis, Stamatios and published by IGI Global. This book was released on 2019-11-29 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile technologies combined with an interdisciplinary approach to knowledge and organization of learning experiences that are meaningful to children could create a creative and interactive learning environment different from that of traditional teaching. Making good use of mobile learning with appropriate devices will increase the learning motivations of the students and help them bring about positive performance. Mobile Learning Applications in Early Childhood Education is a collection of innovative research on the methods and applications of mobile learning techniques and strategies within diversified teaching settings. While highlighting topics including computational thinking, ubiquitous learning, and social development, this book is ideally designed for researchers, teachers, parents, curriculum developers, instructional designers, academicians, students, and practitioners seeking current research on the application of mobile technology within child education.
Book Synopsis Integrating Video Game Research and Practice in Library and Information Science by : Ratliff, Jacob A.
Download or read book Integrating Video Game Research and Practice in Library and Information Science written by Ratliff, Jacob A. and published by IGI Global. This book was released on 2015-02-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.
Book Synopsis Psychological and Pedagogical Considerations in Digital Textbook Use and Development by : Railean, Elena
Download or read book Psychological and Pedagogical Considerations in Digital Textbook Use and Development written by Railean, Elena and published by IGI Global. This book was released on 2015-04-30 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers balanced coverage of the technological solutions that contribute to the design of digital textbooks and contribute to achieving learning objectives, offering an emphasis on assessment mechanisms and learning theory"--
Book Synopsis Threat Mitigation and Detection of Cyber Warfare and Terrorism Activities by : Korstanje, Maximiliano E.
Download or read book Threat Mitigation and Detection of Cyber Warfare and Terrorism Activities written by Korstanje, Maximiliano E. and published by IGI Global. This book was released on 2016-11-22 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology provides numerous opportunities for positive developments in modern society; however, these venues inevitably increase vulnerability to threats in online environments. Addressing issues of security in the cyber realm is increasingly relevant and critical to society. Threat Mitigation and Detection of Cyber Warfare and Terrorism Activities is a comprehensive reference source for the latest scholarly perspectives on countermeasures and related methods to enhance security and protection against criminal activities online. Highlighting a range of topics relevant to secure computing, such as parameter tampering, surveillance and control, and digital protests, this book is ideally designed for academics, researchers, graduate students, professionals, and practitioners actively involved in the expanding field of cyber security.
Book Synopsis Smart Pedagogy of Game-based Learning by : Linda Daniela
Download or read book Smart Pedagogy of Game-based Learning written by Linda Daniela and published by Springer Nature. This book was released on 2021-09-11 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve. Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning
Book Synopsis Information Visualization Techniques in the Social Sciences and Humanities by : Osinska, Veslava
Download or read book Information Visualization Techniques in the Social Sciences and Humanities written by Osinska, Veslava and published by IGI Global. This book was released on 2018-03-23 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances in emerging technology have allowed for new methods of representing such conceptual data. Information Visualization Techniques in the Social Sciences and Humanities is a critical scholarly resource that examines the application of information visualization in the social sciences and humanities. Featuring coverage on a broad range of topics such as social network analysis, complex systems, and visualization aesthetics, this book is geared towards professionals, students, and researchers seeking current research on information visualization.
Book Synopsis Handbook of Research on Transformative and Innovative Pedagogies in Education by : Keengwe, Jared
Download or read book Handbook of Research on Transformative and Innovative Pedagogies in Education written by Keengwe, Jared and published by IGI Global. This book was released on 2022-05-13 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.
Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.
Book Synopsis Encyclopedia of Information Science and Technology, Third Edition by : Khosrow-Pour, Mehdi
Download or read book Encyclopedia of Information Science and Technology, Third Edition written by Khosrow-Pour, Mehdi and published by IGI Global. This book was released on 2014-07-31 with total page 10384 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.
Book Synopsis Enhancing Adult Motivation to Learn by : Raymond J. Wlodkowski
Download or read book Enhancing Adult Motivation to Learn written by Raymond J. Wlodkowski and published by John Wiley & Sons. This book was released on 2017-08-17 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic interdisciplinary reference on adult education, updated for today's learning environment Enhancing Adult Motivation to Learn provides adult educators with the information and strategies they need to guide non-traditional students toward positive educational outcomes. Providing a clear framework, guidelines for instructional planning, real-world examples, and cutting-edge ideas, this book fills the need for intrinsically motivating instruction targeted specifically toward adults returning to school. This new fourth edition sharpens the focus on community colleges, where most first-generation college students and working adults begin their higher education, and explores the rising use of technology and alternative delivery methods including a new chapter covering online instruction. Since the publication of its first edition, this book has become a classic reference for understanding adult motivation in educational and training settings. As more and more adults re-enter the educational system, instructors and trainers will find extraordinary value in this exploration at the intersection of research and practice. Examine the latest neuroscience and psychological research pertaining to adult motivation and learning Delve into alternative formats including online learning, interactive learning materials, and more Elicit and encourage adult intrinsic motivation using the Motivational Framework for Culturally Responsive Teaching and sixty practical, research-backed strategies Adopt a culturally responsive instructional approach for an inclusive and equitable learning environment. Adult students differ from traditional students in motivation, attitude, experience, and more; this, combined with an increasingly diverse body of students as well electronic delivery methods, makes today's teaching environment a new landscape for instructors to navigate. Enhancing Adult Motivation to Learn provides a clear guide to success for instructors and students alike.