Hands-on Rust

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Publisher : Pragmatic Bookshelf
ISBN 13 : 1680508806
Total Pages : 446 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Hands-on Rust by : Herbert Wolverson

Download or read book Hands-on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Game Development with Rust and WebAssembly

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801074992
Total Pages : 476 pages
Book Rating : 4.8/5 (1 download)

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Book Synopsis Game Development with Rust and WebAssembly by : Eric Smith

Download or read book Game Development with Rust and WebAssembly written by Eric Smith and published by Packt Publishing Ltd. This book was released on 2022-04-29 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain Key FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using RustBook Description The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games. What you will learnBuild and deploy a Rust application to the web using WebAssemblyUse wasm-bindgen and the Canvas API to draw real-time graphicsWrite a game loop and take keyboard input for dynamic actionExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holesManage animations using state machinesGenerate levels procedurally for an endless runnerLoad and display sprites and sprite sheets for animationsTest, refactor, and keep your code clean and maintainableWho this book is for This game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.

Programming WebAssembly with Rust

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 9781680506365
Total Pages : 220 pages
Book Rating : 4.5/5 (63 download)

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Book Synopsis Programming WebAssembly with Rust by : Kevin Hoffman

Download or read book Programming WebAssembly with Rust written by Kevin Hoffman and published by Pragmatic Bookshelf. This book was released on 2019-05-31 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebAssembly fulfills the long-awaited promise of web technologies: fast code, type-safe at compile time, execution in the browser, on embedded devices, or anywhere else. Rust delivers the power of C in a language that strictly enforces type safety. Combine both languages and you can write for the web like never before! Learn how to integrate with JavaScript, run code on platforms other than the browser, and take a step into IoT. Discover the easy way to build cross-platform applications without sacrificing power, and change the way you write code for the web. WebAssembly is more than just a revolutionary new technology. It's reshaping how we build applications for the web and beyond. Where technologies like ActiveX and Flash have failed, you can now write code in whatever language you prefer and compile to WebAssembly for fast, type-safe code that runs in the browser, on mobile devices, embedded devices, and more. Combining WebAssembly's portable, high-performance modules with Rust's safety and power is a perfect development combination. Learn how WebAssembly's stack machine architecture works, install low-level wasm tools, and discover the dark art of writing raw wast code. Build on that foundation and learn how to compile WebAssembly modules from Rust by implementing the logic for a checkers game. Create wasm modules in Rust to interoperate with JavaScript in many compelling ways. Apply your new skills to the world of non-web hosts, and create everything from an app running on a Raspberry Pi that controls a lighting system, to a fully-functioning online multiplayer game engine where developers upload their own arena-bound WebAssembly combat modules. Get started with WebAssembly today, and change the way you think about the web. What You Need: You'll need a Linux, Mac, or Windows workstation with an Internet connection. You'll need an up-to-date web browser that supports WebAssembly. To work with the sample code, you can use your favorite text editor or IDE. The book will guide you through installing the Rust and WebAssembly tools needed for each chapter.

Hands-On Game Development with WebAssembly

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838646833
Total Pages : 588 pages
Book Rating : 4.8/5 (386 download)

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Book Synopsis Hands-On Game Development with WebAssembly by : Rick Battagline

Download or read book Hands-On Game Development with WebAssembly written by Rick Battagline and published by Packt Publishing Ltd. This book was released on 2019-05-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your WebAssembly journey fun while making a game with it Key FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learnBuild web applications with near-native performance using WebAssemblyBecome familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDLBecome well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shadersDeploy C/C++ applications to the browser using WebAssembly and EmscriptenUnderstand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interactDebug and performance tune your WebAssembly applicationWho this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

The Rust Programming Language (Covers Rust 2018)

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500459
Total Pages : 561 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Rust Programming Language (Covers Rust 2018) by : Steve Klabnik

Download or read book The Rust Programming Language (Covers Rust 2018) written by Steve Klabnik and published by No Starch Press. This book was released on 2019-09-03 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.

Creative Projects for Rust Programmers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789343879
Total Pages : 396 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Creative Projects for Rust Programmers by : Carlo Milanesi

Download or read book Creative Projects for Rust Programmers written by Carlo Milanesi and published by Packt Publishing Ltd. This book was released on 2020-06-19 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to understanding the latest features of the Rust programming language, useful libraries, and frameworks that will help you design and develop interesting projects Key FeaturesWork through projects that will help you build high-performance applications with RustDelve into concepts such as error handling, memory management, concurrency, generics, and macros with RustImprove business productivity by choosing the right libraries and frameworks for your applicationsBook Description Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career. What you will learnAccess TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databasesDevelop a RESTful web service using JSON payloadsCreate a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssemblyBuild desktop 2D gamesDevelop an interpreter and a compiler for a programming languageCreate a machine language emulatorExtend the Linux Kernel with loadable modulesWho this book is for This Rust programming book is for developers who want to get hands-on experience with implementing their knowledge of Rust programming, and are looking for expert advice on which libraries and frameworks they can adopt to develop software that typically uses the Rust language.

Rust in Action

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Publisher : Simon and Schuster
ISBN 13 : 163835622X
Total Pages : 454 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Rust in Action by : Tim McNamara

Download or read book Rust in Action written by Tim McNamara and published by Simon and Schuster. This book was released on 2021-09-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This well-written book will help you make the most of what Rust has to offer." - Ramnivas Laddad, author of AspectJ in Action Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. Summary Rust in Action introduces the Rust programming language by exploring numerous systems programming concepts and techniques. You'll be learning Rust by delving into how computers work under the hood. You'll find yourself playing with persistent storage, memory, networking and even tinkering with CPU instructions. The book takes you through using Rust to extend other applications and teaches you tricks to write blindingly fast code. You'll also discover parallel and concurrent programming. Filled to the brim with real-life use cases and scenarios, you'll go beyond the Rust syntax and see what Rust has to offer in real-world use cases. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Rust is the perfect language for systems programming. It delivers the low-level power of C along with rock-solid safety features that let you code fearlessly. Ideal for applications requiring concurrency, Rust programs are compact, readable, and blazingly fast. Best of all, Rust’s famously smart compiler helps you avoid even subtle coding errors. About the book Rust in Action is a hands-on guide to systems programming with Rust. Written for inquisitive programmers, it presents real-world use cases that go far beyond syntax and structure. You’ll explore Rust implementations for file manipulation, networking, and kernel-level programming and discover awesome techniques for parallelism and concurrency. Along the way, you’ll master Rust’s unique borrow checker model for memory management without a garbage collector. What's inside Elementary to advanced Rust programming Practical examples from systems programming Command-line, graphical and networked applications About the reader For intermediate programmers. No previous experience with Rust required. About the author Tim McNamara uses Rust to build data processing pipelines and generative art. He is an expert in natural language processing and data engineering. Table of Contents 1 Introducing Rust PART 1 RUST LANGUAGE DISTINCTIVES 2 Language foundations 3 Compound data types 4 Lifetimes, ownership, and borrowing PART 2 DEMYSTIFYING SYSTEMS PROGRAMMING 5 Data in depth 6 Memory 7 Files and storage 8 Networking 9 Time and timekeeping 10 Processes, threads, and containers 11 Kernel 12 Signals, interrupts, and exceptions

Rust Web Development

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638351821
Total Pages : 398 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Rust Web Development by : Bastian Gruber

Download or read book Rust Web Development written by Bastian Gruber and published by Simon and Schuster. This book was released on 2023-03-07 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create bulletproof, high-performance web apps and servers with Rust. In Rust Web Development you will learn: Handling the borrow checker in an asynchronous environment Learning the ingredients of an asynchronous Rust stack Creating web APIs and using JSON in Rust Graceful error handling Testing, tracing, logging, and debugging Deploying Rust applications Efficient database access Rust Web Development is a pragmatic, hands-on guide to creating server-based web applications with Rust. If you’ve designed web servers using Java, NodeJS, or PHP, you’ll instantly fall in love with the performance and development experience Rust delivers. Hit the ground running! Author Bastian Gruber’s sage advice makes it easy to start tackling complex problems with Rust. You’ll learn how to work efficiently using pure Rust, along with important Rust libraries such as tokio for async runtimes, warp for web servers and APIs, and reqwest to run external HTTP requests. About the technology If you’re sick of cookie-cutter web development tools that are slow, resource hungry, and unstable, Rust is the solution. Rust services deliver rock-solid safety guarantees, an amazing developer experience, and even a compiler that automatically prevents common mistakes! About the book Rust Web Development, teaches you to build server-side web apps using Rust, along with important Rust libraries like tokio for async runtimes, warp for web servers and APIs, and reqwest to run external HTTP requests. The book is packed full of examples, code samples, and pro tips for setting up your projects and organizing your code. As you go, you’ll build a complete Q&A web service and iterate on your code chapter-by-chapter, just like a real development project. What's inside Handle the borrow checker in an asynchronous environment Build web APIs and handle JSON Compose a tech stack for asynchronous Rust development Handle errors gracefully Test, trace, log, and debug Deploy Rust applications to multiple environments About the reader This book is for web developers familiar with Java, Node, or Go, and the absolute basics of Rust. About the author Bastian Gruber was part of the official Rust Async Working Group, and founded the Rust and Tell Berlin MeetUp group. Table of Contents PART 1 INTRODUCTION TO RUST 1 Why Rust? 2 Laying the foundation PART 2 GETTING STARTED 3 Create your first route handler 4 Implement a RESTful API 5 Clean up your codebase 6 Logging, tracing, and debugging 7 Add a database to your application 8 Integrate third-party APIs PART 3 BRING IT INTO PRODUCTION 9 Add authentication and authorization 10 Deploy your application 11 Testing your Rust application

The Art of WebAssembly

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501455
Total Pages : 321 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Art of WebAssembly by : Rick Battagline

Download or read book The Art of WebAssembly written by Rick Battagline and published by No Starch Press. This book was released on 2021-06-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: A a thorough, practice-based introduction to WebAssembly. Learn how to create high-performing, lightning-fast websites and applications. WebAssembly is the fast, compact, portable technology that optimizes the performance of resource-intensive web applications and programs. The Art of WebAssembly is designed to give web developers a solid understanding of how it works, when to use it (and when not to), and how to develop and deploy WebAssembly apps. First you’ll learn how to optimize and compile low-level code, debug and evaluate WebAssembly, and represent WebAssembly in the human-readable WebAssembly Text (WAT) format. Once you have the basics down, you’ll build a browser-based collision detection program, work with browser rendering technologies to create graphics and animations, and see how WebAssembly interacts with other web languages. You’ll also learn how to: Embed WebAssembly applications in web browsers and Node.js Use browser debuggers to evaluate your WebAssembly code Format variables, loops, functions, strings, data structures, and conditional logic in WAT Manipulate memory Build a program that generates graphical objects and detects when they collide Evaluate the output of a WebAssembly compiler The Art of WebAssembly will help you make sense of this powerful technology to boost the performance of your web applications.

Rust for Rustaceans

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Author :
Publisher : No Starch Press
ISBN 13 : 1718501862
Total Pages : 282 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Rust for Rustaceans by : Jon Gjengset

Download or read book Rust for Rustaceans written by Jon Gjengset and published by No Starch Press. This book was released on 2021-12-21 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master professional-level coding in Rust. For developers who’ve mastered the basics, this book is the next step on your way to professional-level programming in Rust. It covers everything you need to build and maintain larger code bases, write powerful and flexible applications and libraries, and confidently expand the scope and complexity of your projects. Author Jon Gjengset takes you deep into the Rust programming language, dissecting core topics like ownership, traits, concurrency, and unsafe code. You’ll explore key concepts like type layout and trait coherence, delve into the inner workings of concurrent programming and asynchrony with async/await, and take a tour of the world of no_std programming. Gjengset also provides expert guidance on API design, testing strategies, and error handling, and will help develop your understanding of foreign function interfaces, object safety, procedural macros, and much more. You'll Learn: How to design reliable, idiomatic, and ergonomic Rust programs based on best principles Effective use of declarative and procedural macros, and the difference between them How asynchrony works in Rust – all the way from the Pin and Waker types used in manual implementations of Futures, to how async/await saves you from thinking about most of those words What it means for code to be unsafe, and best practices for writing and interacting with unsafe functions and traits How to organize and configure more complex Rust projects so that they integrate nicely with the rest of the ecosystem How to write Rust code that can interoperate with non-Rust libraries and systems, or run in constrained and embedded environments Brimming with practical, pragmatic insights that you can immediately apply, Rust for Rustaceans helps you do more with Rust, while also teaching you its underlying mechanisms.

Programming Rust

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491927232
Total Pages : 646 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Programming Rust by : Jim Blandy

Download or read book Programming Rust written by Jim Blandy and published by "O'Reilly Media, Inc.". This book was released on 2017-11-21 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is a new systems programming language that combines the performance and low-level control of C and C++ with memory safety and thread safety. Rust’s modern, flexible types ensure your program is free of null pointer dereferences, double frees, dangling pointers, and similar bugs, all at compile time, without runtime overhead. In multi-threaded code, Rust catches data races at compile time, making concurrency much easier to use. Written by two experienced systems programmers, this book explains how Rust manages to bridge the gap between performance and safety, and how you can take advantage of it. Topics include: How Rust represents values in memory (with diagrams) Complete explanations of ownership, moves, borrows, and lifetimes Cargo, rustdoc, unit tests, and how to publish your code on crates.io, Rust’s public package repository High-level features like generic code, closures, collections, and iterators that make Rust productive and flexible Concurrency in Rust: threads, mutexes, channels, and atomics, all much safer to use than in C or C++ Unsafe code, and how to preserve the integrity of ordinary code that uses it Extended examples illustrating how pieces of the language fit together

Learn WebAssembly

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788995465
Total Pages : 319 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Learn WebAssembly by : Mike Rourke

Download or read book Learn WebAssembly written by Mike Rourke and published by Packt Publishing Ltd. This book was released on 2018-09-25 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the first definitive guide on WebAssembly, you’ll learn how you can wield this new technology to break through the current barriers of web development and build an entirely new class of performant applications . Key FeaturesGenerate WebAssembly modules from C and C++ using Emscripten and interact with these modules in the browser Learn how to use WebAssembly outside of the browser and load modules using Node.js Build a high-performance application using C and WebAssembly and port an existing C++ game to WebAssembly using Emscripten Book Description WebAssembly is a brand-new technology that represents a paradigm shift in web development. This book teaches programmers to leverage this technology to write high-performance applications that run in the browser. This book introduces you to powerful WebAssembly concepts to help you write lean and powerful web applications with native performance. You start with the evolution of web programming, the state of things today, and what can be done with the advent and release of WebAssembly. We take a look at the journey from JavaScript to asm.js to WebAssembly. We then move on to analyze the anatomy of a WebAssembly module and the relationship between binary and text formats, along with the corresponding JavaScript API. Further on, you'll implement all the techniques you've learned to build a high-performance application using C and WebAssembly, and then port an existing game written in C++ to WebAssembly using Emscripten. By the end of this book, you will be well-equipped to create high-performance applications and games for the web using WebAssembly. What you will learnLearn how WebAssembly came to be and its associated elements (text format, module, and JavaScript API)Create, load, and debug a WebAssembly module (editor and compiler/toolchain)Build a high-performance application using C and WebAssemblyExtend WebAssembly’s feature set using Emscripten by porting a game written in C++Explore upcoming features of WebAssembly, Node.js integration, and alternative compilation methodsWho this book is for If you are a web developer or C/C++ programmer keen to leverage the powerful technology of WebAssembly to build high-performance web applications, then this book is for you.

WebAssembly in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638355304
Total Pages : 696 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis WebAssembly in Action by : Gerard Gallant

Download or read book WebAssembly in Action written by Gerard Gallant and published by Simon and Schuster. This book was released on 2019-11-06 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary WebAssembly in Action introduces the WebAssembly stack and walks you through the process of writing and running browser-based applications. Expert developer Gerard Gallant gives you a firm foundation of the structure of a module, HTML basics, JavaScript Promises, and the WebAssembly JavaScript API. About the technology Write high-performance browser-based applications without relying only on JavaScript! By compiling to the WebAssembly binary format, your C, C++, or Rust code runs at near-native speed in the browser. WebAssembly delivers greater speed, opportunities to reuse existing code, and access to newer and faster libraries. Plus, you can easily interact with JavaScript when you need to. About the book WebAssembly in Action teaches you how to write and run high-performance browser-based applications using C++ and other languages supported by WebAssembly. In it, you’ll learn to create native WebAssembly modules, interact with JavaScript components, and maximize performance with web workers and pthreads. And you’ll love how the clearly organized sections make it a breeze to find the important details about every function, feature, and technique. What's inside Dynamic linking of multiple modules at runtime Communicating between modules and JavaScript Debugging with WebAssembly Text Format Threading with web workers and pthreads About the reader Written for developers with a basic understanding of C/C++, JavaScript, and HTML. About the author Gerard Gallant is a Microsoft Certified Professional and a Senior Software Developer at Dovico Software. He blogs regularly on Blogger.com and DZone.com.

Rust Brain Teasers

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680509551
Total Pages : 137 pages
Book Rating : 4.6/5 (85 download)

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Book Synopsis Rust Brain Teasers by : Herbert Wolverson

Download or read book Rust Brain Teasers written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2022-02-25 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rust programming language is consistent and does its best to avoid surprising the programmer. Like all languages, though, Rust still has its quirks. But these quirks present a teaching opportunity. In this book, you'll work through a series of brain teasers that will challenge your understanding of Rust. By understanding the gaps in your knowledge, you can become better at what you do and avoid mistakes. Many of the teasers in this book come from the author's own experience creating software. Others derive from commonly asked questions in the Rust community. Regardless of their origin, these brain teasers are fun, and let's face it: who doesn't love a good puzzle, right? What better way to exercise your brain and increase your Rust programming knowledge than with a collection of dynamic brain teasers? As you read through each of these puzzles and try to work out the answers, you'll not only learn about Rust's unique quirks and peculiarities, you'll also have loads of fun along the way. Dive right in and get started with example code and sample problems that cover numbers and text, shadowing and memory, and everything in between. Try to figure out why a particular program won't compile, why it produces unexpected output, or why it panics and terminates with an error message. Once you've run the code and read the answer, it's time to get to the heart of the matter with a detailed explanation. Learn why a program produced the result it did, and discover how similar issues might affect the code you write in your own programs, even in production. Sourced from engaging discussions within the Rust community, real-world problems, and even reader feedback, these challenges will certainly surprise, enlighten, and entertain you. Are you ready to experience Rust like never before? Then sharpen your brain and get ready for a challenge! What You Need: This book assumes you have some knowledge of the Rust programming language. To work through the brain teasers in this book, you'll need a working Rust environment on any platform. You can install Rust by visiting https://rustup.rs/. You'll also need a text editor or Rust-friendly IDE.

Learn OpenGL ES

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Author :
Publisher : Apress
ISBN 13 : 1430250534
Total Pages : 209 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn OpenGL ES by : Prateek Mehta

Download or read book Learn OpenGL ES written by Prateek Mehta and published by Apress. This book was released on 2013-08-29 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing What you’ll learn How to install and use OpenGL ES 2.0 on Android GLSL ES Fundamentals State Management Modeling 3D Objects Using Blender Using the Perl Mesh Parser Vertex Buffer Objects Using Color Masks sampler2D and samplerCube Uniforms Multi-Texturing Lambert Illumination Model Implementing the Lighting Equation Design, write, and build Tank Fence, an interactive 3D game Who this book is for Learn OpenGL ES is ideal for mobile game and interactive app developers who want to know more about the OpenGL ES engine and and use it to build more sophisticated, graphically-rich games and other apps. While the code is developed on Android, iOS developers will also find this book invaluable. Table of Contents1. Why OpenGL ES? 2. UI for games: Keep it simple 3. First Steps: Mobile Game App Development 4. 3D Modeling 5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection

Game Engine Architecture

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Author :
Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Rust for the IoT

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Author :
Publisher : Apress
ISBN 13 : 9781484258590
Total Pages : pages
Book Rating : 4.2/5 (585 download)

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Book Synopsis Rust for the IoT by : Joseph Faisal Nusairat

Download or read book Rust for the IoT written by Joseph Faisal Nusairat and published by Apress. This book was released on 2020-08-29 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started programming Rust applications for the Internet of Things (IoT). This book is a programming skills migration book that teaches you the Rust programming techniques most useful for IoT applications. You'll step through from server to board development in creating a set of IoT applications. In Rust for the IoT, you'll learn how to build a modern server side application using Rust on the backend. Then you'll use docker and Kubernetes to deploy these to a managed cloud. Finally you will use a Raspberry Pi with a SenseHat and Camera to capture the world around you and send that information to the cloud. While you will be able to follow along without any cloud or hardware, to make the most of it we recommend a few cloud pieces and hardware that is designed to integrate with the software in this book. After reading and using this book, you'll see how to apply Rust to the Internet of Things. What You Will Learn Create a modern Rust backend complete with handling eventual consistency and interacting via a GraphQL interface Use the Raspberry PI to serve as a cheap IoT device that one can easily deploy around the house Capture temperature, video, and use the interactive joystick to interact with the software you’ve created Use OpenCV to perform facial detection from the PI’s camera and save that information to the cloud. Create deployable helm charts for the cloud, and for the device create complete ISOs that allow you to easily deploy the Pi’s OS + custom software Who This Book Is For You will need to have a basic understanding of cloud application development at a minimum and the basics of Rust coding. This book is for those interested in or working with the IoT and the Raspberry Pi who want to learn how Rust can work for them.