Game Console Hacking

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Author :
Publisher : Elsevier
ISBN 13 : 9780080532318
Total Pages : 512 pages
Book Rating : 4.5/5 (323 download)

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Book Synopsis Game Console Hacking by : Joe Grand

Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Game Boy Modding

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500149
Total Pages : 257 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Game Boy Modding by : Greg Farrell

Download or read book Game Boy Modding written by Greg Farrell and published by No Starch Press. This book was released on 2020-05-26 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

Retro Gaming Hacks

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449303900
Total Pages : 504 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Retro Gaming Hacks by : Chris Kohler

Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

The Ultimate History of Video Games, Volume 2

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Author :
Publisher : Crown
ISBN 13 : 1984825437
Total Pages : 592 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

Download or read book The Ultimate History of Video Games, Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Noise Channels

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452933197
Total Pages : 189 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Noise Channels by : Peter Krapp

Download or read book Noise Channels written by Peter Krapp and published by U of Minnesota Press. This book was released on 2011-10-28 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brings to light the critical role of noise and error in the creative potential of digital culture

Beyond Barbie and Mortal Kombat

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Author :
Publisher : MIT Press
ISBN 13 : 0262516063
Total Pages : 398 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Beyond Barbie and Mortal Kombat by : Yasmin B. Kafai

Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by MIT Press. This book was released on 2011-02-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine

Artcade

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Author :
Publisher : Bitmap Books Limited
ISBN 13 : 9780993012976
Total Pages : 0 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Artcade by : Tim Nicholls

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

The Game Console 2.0

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500610
Total Pages : 314 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Game Console 2.0 by : Evan Amos

Download or read book The Game Console 2.0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Game Boy Modding

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500157
Total Pages : 241 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Game Boy Modding by : Greg Farrell

Download or read book Game Boy Modding written by Greg Farrell and published by No Starch Press. This book was released on 2020-04-28 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete beginner's guide to all aspects of modifying the classic Nintendo Game Boy. Game Boy Modding teaches you how to purchase, refurbish, mod, and customize Nintendo handheld consoles. The consoles are widely available and the customizations are affordable, requiring only limited tools and know-how. Retro consoles are seeing a resurgence of popularity worldwide, and king among these throwback devices is the Nintendo Game Boy, which sold over 100 million units in its lifetime and introduced gamers to Mario and Pokemon. These consoles emanate pixelated 8-bit retro charm, but lack the modern technological enhancements that we take for granted in 2020. You'll learn basic soldering and hardware modification techniques; how to change speakers, buttons, and screen lenses; how to fix dead speakers and sticky buttons; and how to personalize your Game Boy to your heart's content.

The LEGO Christmas Ornaments Book

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277660
Total Pages : 223 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The LEGO Christmas Ornaments Book by : Chris Mcveigh

Download or read book The LEGO Christmas Ornaments Book written by Chris Mcveigh and published by No Starch Press. This book was released on 2016-09-16 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Christmas, LEGO is moving from under the tree to on the tree! With The LEGO Christmas Ornaments Book as your guide, you’ll make classic globe and barrel ornaments, all out of LEGO, as well as original gingerbread houses, a charming wreath, arcade cabinets, and many more. Packed with step-by-step instructions for 15 charming builds, The LEGO Christmas Ornaments Book is the perfect family activity this holiday season.

Speccy Nation

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Author :
Publisher : Createspace Independent Pub
ISBN 13 : 9781479193929
Total Pages : 124 pages
Book Rating : 4.1/5 (939 download)

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Book Synopsis Speccy Nation by : Dan Whitehead

Download or read book Speccy Nation written by Dan Whitehead and published by Createspace Independent Pub. This book was released on 2012-09-06 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tribute to the ZX Spectrum and the golden age of British gaming from veteran games journalist Dan Whitehead. Witty write-ups on fifty classic games that helped define the ZX Spectrum.

Ask Iwata

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Author :
Publisher : VIZ Media LLC
ISBN 13 : 1974726576
Total Pages : 110 pages
Book Rating : 4.9/5 (747 download)

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Book Synopsis Ask Iwata by : Satoru Iwata

Download or read book Ask Iwata written by Satoru Iwata and published by VIZ Media LLC. This book was released on 2021-04-13 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history. -- VIZ Media

I'm Worried That

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Author :
Publisher :
ISBN 13 : 9780997694352
Total Pages : 172 pages
Book Rating : 4.6/5 (943 download)

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Book Synopsis I'm Worried That by : Greg Farrell

Download or read book I'm Worried That written by Greg Farrell and published by . This book was released on 2016-11-15 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: In I'm Worried That ... A List of Things I'm Worried About author Greg Farrell catalogues his wide-ranging and myriad worries with wit and verve in a unique list-poem format. From the rational to the neurotic, the dire to the absurd, the deeply personal, Farrell offers up a meditation on worry to which we can all relate.

Hacking the PSP

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Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 412 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Hacking the PSP by : Auri Rahimzadeh

Download or read book Hacking the PSP written by Auri Rahimzadeh and published by John Wiley & Sons. This book was released on 2006-10-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on getting the most out of a PSP, covering such topics as playing multiplayer games wirelessly, reading the comics, changing game backgrounds, and finding free downloads.

Achtung Schweinehund!

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Author :
Publisher : Hachette UK
ISBN 13 : 0349139733
Total Pages : 201 pages
Book Rating : 4.3/5 (491 download)

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Book Synopsis Achtung Schweinehund! by : Harry Pearson

Download or read book Achtung Schweinehund! written by Harry Pearson and published by Hachette UK. This book was released on 2013-06-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a book about men and war. Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games and movies. Harry Pearson belongs to the great battalion of British men who grew up playing with toy soldiers - refighting World War II - and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by Sergeant Hurricane, Action Man and Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the sitting-room floor and across his bedroom ceiling. And thirty years later he still is. ACHTUNG SCHWEINEHUND! is a celebration of those glory days, a boy's own story of the urge to play, to conquer - and to adopt very bad German accents, shouting 'Donner und Blitzen' at every opportunity. This is a tale of obsession, glue and plastic kits. It is the story of one boy's imaginary war and where it led him.

Make: Volume 89

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Author :
Publisher : Maker Media, Inc.
ISBN 13 : 1680458418
Total Pages : 132 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Make: Volume 89 by : Dale Dougherty

Download or read book Make: Volume 89 written by Dale Dougherty and published by Maker Media, Inc.. This book was released on 2024-05-07 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology (seemingly) marches ever forward, makers are thirsty to get their hands on the latest gadgets and gear. But you don’t always need “new” to have fun. Whether it’s rosy nostalgia or a healthy respect for what engineers of old (or the late 1900s as the kids say) were able to achieve with limited resources, there’s whole megabytes to love and learn about the technology of yesterday. In this retro-themed issue of Make: we show you how to play your favorite old-school video games by building your own DIY arcade game, from a full-size cabinet to a tiny programmable microcade. Next, 35 years later the Nintendo Game Boy is still going strong! Cat Graffam tells how she and many others fell in love with the Game Boy Camera and developed a playable art gallery to showcase photos from the community, while Nikola Whallon walks through adding the Pro-Sound Mod to your Game Boy to add more professional sound to your chiptune jams. Then, 18-year-old Daniel Bunting talks about his process for cutting custom small-batch records using polycarbonate discs. Brian Johnson reports on the serendipitous discovery of a cache of 1980s era hardware that jump-started a community around the long defunct NABU computer system. And finally, read a love letter to PC sound cards, and how maker Ian Scott has worked to recreate the unique “tracker” sound with a Raspberry Pi Pico. Plus, 45+ projects including: Build or 3D print a camera lucida that lets you draw accurately by tracing real life Install a microcontroller-powered scale on your espresso machine to pull the perfect shot every time Track your furry, four-legged friends using GPS and your own LoRa network Add polyphonic sound to your projects the easy way with WVR, a no-code, Wi-Fi audio board Make a thermal printing photo booth robot out of a vintage TLR camera Columnist Charles Platt pays tribute after the recent passing of seminal author Don Lancaster, who explained the mysteries of logic chips for generations of DIY hobbyists Pro tips for making the most of your laser projects with LightBurn software Build fun, simple stomp rockets using PVC pipe and soda bottles And more!

The Black Art of Xbox Mods

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672326837
Total Pages : 0 pages
Book Rating : 4.3/5 (268 download)

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Book Synopsis The Black Art of Xbox Mods by : Jonathan Harbour

Download or read book The Black Art of Xbox Mods written by Jonathan Harbour and published by Sams Publishing. This book was released on 2004-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Showing how to make the most of the Xbox, this book includes simple modifications that can allow users to network their consoles to play games over the Internet or on a home network. It also includes sections on how to install a modchip and how to make the most of EvolutionX.