From Pen to Pixel

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Author :
Publisher : L'ERMA di BRETSCHNEIDER
ISBN 13 : 8891319481
Total Pages : 358 pages
Book Rating : 4.8/5 (913 download)

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Book Synopsis From Pen to Pixel by : Patrizia Fortini

Download or read book From Pen to Pixel written by Patrizia Fortini and published by L'ERMA di BRETSCHNEIDER. This book was released on 2021-01-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Efforts to build, rebuild and maintain the Forum Romanum, Rome's historic urban epicenter, are likely as old as the place it self - some 2800 years. As a result the historic significance and archaeological richness of the Forum cannot be overestimated. Despite its many changes the Forum Romanum's survival today represents an outstanding example of cultural heritage continuity. Its highest possible protection status among monuments conservation agencies in Italy and its early listing on UNESCO's World Heritage List in 1980 are testaments to this. Due to its remarkable physical survival, the Forum Romanum has been the object of extensive research, documentation, restoration and preservation efforts over the past two centuries especially. The sophistication of these measures evolved to include a wide range of expertise. Lay interest among antiquarians and architects in Rome's past from the Renaissance through the eighteenth century was supplanted by the emerging new disciplines of archaeology, architectural restoration and museology. From the late nineteenth century corresponding advancements in archaeological method and conservation theory and science were increasingly applied. From this time on as well, expectations for preserving and presenting the Forum Romanum were high, the famous site being a matter of intense Roman pride, political interest, and serving as a must see' destination for visitors to Rome. Leading historians, archaeologists and conservators have been central to the story of the Forum's survival and interpretation. While numerous noted antiquarians and historians preceded him the architect and archaeologist Giocomo Boni (1859-1925) was unusual, even prescient, in his approach and treatment of the place during his tenure as director of excavations of the Forum Romanum from 1898 until 1925. His combined talents as an architect, archaeologist and conservator set a standard at the time for careful research, thorough documentation, and responsible conservation measures. The sponsors of the DHARMA conference have wisely chosen to focus on archaeological research and conservation in the Forum during Giacomo Boni's tenure since his work reflects early best practices' in researching, preserving and interpreting such places. To frame the discussion some precedents and influences of the work of Giacomo Boni are offered.

Between Pen and Pixel

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Publisher : Studies in Comics and Cartoons
ISBN 13 : 9780814213643
Total Pages : 224 pages
Book Rating : 4.2/5 (136 download)

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Book Synopsis Between Pen and Pixel by : Aaron Kashtan

Download or read book Between Pen and Pixel written by Aaron Kashtan and published by Studies in Comics and Cartoons. This book was released on 2018 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Through case studies of the work of Alison Bechdel, Matt Kindt, Lynda Barry, Carla Speed McNeil, Chris Ware, and Randall Munroe, this monograph argues that paying attention to comics helps us understand the future of the book"--

SPIN

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Publisher :
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4./5 ( download)

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Book Synopsis SPIN by :

Download or read book SPIN written by and published by . This book was released on 1997-11 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Carbon Programming

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Publisher : Sams Publishing
ISBN 13 : 9780672322679
Total Pages : 1618 pages
Book Rating : 4.3/5 (226 download)

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Book Synopsis Carbon Programming by : K. J. Bricknell

Download or read book Carbon Programming written by K. J. Bricknell and published by Sams Publishing. This book was released on 2001 with total page 1618 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most up-to-20011029 book on C programming for the Carbon API, Aqua user interface, and Mac OS X system software. Contains highly requested information within the Macintosh community by both individuals and instructors. Upon completion of the book, the reader will have sufficient knowledge to write a serious and useful Macintosh application in C and C++ that will run on Mac OS 8, 9, and the new OS X. Written by the author of MacTech magazine's popular online programming tutorial. Carbon Programming is a comprehensive guide that is logically organized, compatible with the current system software, and includes ready-to-run demonstration programs within each chapter.The book covers Mac programming using the Carbon API. Topics include Scrap, Event Manager, Appearance Manager, Controls, and Lists. Kevin Bricknell is the author of Macintosh C: Programming the Mac OS in C, Classic Edition, which was first published on the Internet in early 1996. The content is now hosted by MacTech magazine, the only monthly magazine focused on Macintosh technology and development, distributed in 64 countries, and read by tens of thousands of programmers and solution providers. Kevin brings the results of feedback from the readers of the previous edition, extending over five years, including confirmation that the basic format and level of content is appropriate to their needs and that the material is in high demand.

Make Your Own Pixel Art

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Author :
Publisher : No Starch Press
ISBN 13 : 159327887X
Total Pages : 200 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Make Your Own Pixel Art by : Jennifer Dawe

Download or read book Make Your Own Pixel Art written by Jennifer Dawe and published by No Starch Press. This book was released on 2019-03-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Google Pixel 2: Learning the Essentials

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Author :
Publisher : First Rank Publishing
ISBN 13 :
Total Pages : 14 pages
Book Rating : 4./5 ( download)

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Book Synopsis Google Pixel 2: Learning the Essentials by : Dale Michelson

Download or read book Google Pixel 2: Learning the Essentials written by Dale Michelson and published by First Rank Publishing. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the technology market continues its dynamic movement through the 21st century, major tech conglomerates like Google Inc. have undertaken to create new devices that model this thrust. In recent months, the company has announced the launch and release of many modern and trendy devices. Among the new releases is the new Google smartphone; the Google Pixel 2. The new device, which was announced in mid-2017 and released in early October 2017, has been lauded for its features. The Pixel 2 boasts many features modelled by its 2016 predecessor, the Pixel. It however, brings upgraded, user friendly features designed to fit the needs of both the savvy and the novice smartphone user. The purpose of this book is to educate users on the facts and features of Google’s new Pixel 2 smartphone. It is hoped that the content will also serve to provide the necessary instructions needed to effectively use and enjoy these basic features.

Computer Graphics

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201848403
Total Pages : 1294 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Introduction to Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447127323
Total Pages : 265 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Introduction to Computer Graphics by : Frank Klawonn

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2012-01-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.

Pencil Code

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Author :
Publisher : David Bau
ISBN 13 : 149434744X
Total Pages : 57 pages
Book Rating : 4.4/5 (943 download)

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Book Synopsis Pencil Code by : David Bau III

Download or read book Pencil Code written by David Bau III and published by David Bau. This book was released on 2013-12-15 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: This elegant programming primer teaches K-12 students to code through more than 100 graded examples, each one illustrated in color. The second edition includes an appendix with a tutorial in CoffeeScript. Written by a computer scientist to teach his own children to program, the book is designed for inductive learning. The illustrated programs come with no expository text. Instead, the sequence of projects introduce increasingly sophisticated concepts by example. Each one invites customization and exploration. The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence.

Fonts & Encodings

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596102429
Total Pages : 1040 pages
Book Rating : 4.5/5 (961 download)

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Book Synopsis Fonts & Encodings by : Yannis Haralambous

Download or read book Fonts & Encodings written by Yannis Haralambous and published by "O'Reilly Media, Inc.". This book was released on 2007-09-26 with total page 1040 pages. Available in PDF, EPUB and Kindle. Book excerpt: The era of ASCII characters on green screens is long gone. Industry leaders such as Apple, HP, IBM, Microsoft, and Oracle have adopted the Unicode Worldwide Character Standard. This book explains information on fonts and typography that software and web developers need to know to get typography and fonts to work properly.

Official Gazette of the United States Patent and Trademark Office

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Author :
Publisher :
ISBN 13 :
Total Pages : 796 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 796 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Pro .NET 2.0 Graphics Programming

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Author :
Publisher : Apress
ISBN 13 : 1430200758
Total Pages : 460 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro .NET 2.0 Graphics Programming by : Eric White

Download or read book Pro .NET 2.0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Book of Making Volume 2

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Publisher : Raspberry Pi Press
ISBN 13 : 1912047756
Total Pages : 180 pages
Book Rating : 4.9/5 (12 download)

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Book Synopsis Book of Making Volume 2 by : The Makers of HackSpace magazine

Download or read book Book of Making Volume 2 written by The Makers of HackSpace magazine and published by Raspberry Pi Press. This book was released on 2019-12-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: HackSpace magazine is filled with the best projects, tutorials, and articles for makers and hackers. Each year, that amounts to over 1500 pages! The Book of Making, Volume 2 distills the second year of HackSpace magazine down to our favourite maker projects. We don't discriminate between different styles of making: in this book we look at how to make vinegar, how we built our first rocket, a clock we made, and when we learned to weld. Step into the wonderful world of making with this book from the Makers of HackSpace magazine. Be inspired by the amazing community projects you'll find in these pages and make your own creations with step-by-step guides. This book is full of the perfect projects for an hour, afternoon, or weekend. Here's a small sampling of what you'll find in this book. You'll learn how to: Take to the skies with your own rocket. Create music on a homemade synthesizer. Make electronic circuits with Play-Doh. Play video games with a customised controller. Hackspaces and makerspaces have exploded in popularity the world over, as more and more people want to make things and learn. Written by makers for makers, this book features a diverse range of projects to build. Grab some duct tape, fire up a microcontroller, ready a 3D printer, and hack the world around you!

Computer Techniques in Neuroanatomy

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1468456911
Total Pages : 497 pages
Book Rating : 4.4/5 (684 download)

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Book Synopsis Computer Techniques in Neuroanatomy by : J.J. Capowski

Download or read book Computer Techniques in Neuroanatomy written by J.J. Capowski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the story of the marriage of a new techl}ology, computers, with an old problem, the study of neuroanatomical structures using the light microscope. It is aimed toward you, the neuroanatomist, who until now have used computers primarily for word processing but now wish to use them also to collect and analyze your laboratory data. Mter reading the book, you will be better equipped to use a computer system for data collection and analysis, to employ a programmer who might develop a system for you, or to evaluate the systems available in the marketplace. To start toward this goal, a glossary first presents commonly used terms in computer assisted neuroanatomy. This, on its own, will aid you as it merges the jargon of the two different fields. Then, Chapter 1 presents a historical review to describe the manual tasks involved in presenting and measuring anatomic structures. This review lays a base line of the tasks that were done before computers and the amount of skill and time needed to perform the tasks. In Chapters 2 and 3, you will find basic information about laboratory computers and programs to the depth required for you to use the machines easily and talk with some fluency to computer engineers, programmers, and salesmen. Chapters 4, 5, and 6 present the use of computers to reconstruct anatomic structures, i.e., to enter them into a computer memory, where they are later displayed and analyzed.

Software Solutions for Engineers and Scientists

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Author :
Publisher : CRC Press
ISBN 13 : 142004303X
Total Pages : 944 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Software Solutions for Engineers and Scientists by : Julio Sanchez

Download or read book Software Solutions for Engineers and Scientists written by Julio Sanchez and published by CRC Press. This book was released on 2018-03-22 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software requirements for engineering and scientific applications are almost always computational and possess an advanced mathematical component. However, an application that calls for calculating a statistical function, or performs basic differentiation of integration, cannot be easily developed in C++ or most programming languages. In such a case, the engineer or scientist must assume the role of software developer. And even though scientists who take on the role as programmer can sometimes be the originators of major software products, they often waste valuable time developing algorithms that lead to untested and unreliable routines. Software Solutions for Engineers and Scientists addresses the ever present demand for professionals to develop their own software by supplying them with a toolkit and problem-solving resource for developing computational applications. The authors' provide shortcuts to avoid complications, bearing in mind the technical and mathematical ability of their audience. The first section introduces the basic concepts of number systems, storage of numerical data, and machine arithmetic. Chapters on the Intel math unit architecture, data conversions, and the details of math unit programming establish a framework for developing routines in engineering and scientific code. The second part, entitled Application Development, covers the implementation of a C++ program and flowcharting. A tutorial on Windows programming supplies skills that allow readers to create professional quality programs. The section on project engineering examines the software engineering field, describing its common qualities, principles, and paradigms. This is followed by a discussion on the description and specification of software projects, including object-oriented approaches to software development. With the introduction of this volume, professionals can now design effective applications that meet their own field-specific requirements using modern tools and technology.

Scratch 2.0 Sams Teach Yourself in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 0133748634
Total Pages : 625 pages
Book Rating : 4.1/5 (337 download)

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Book Synopsis Scratch 2.0 Sams Teach Yourself in 24 Hours by : Timothy L. Warner

Download or read book Scratch 2.0 Sams Teach Yourself in 24 Hours written by Timothy L. Warner and published by Sams Publishing. This book was released on 2014-06-17 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!

Sams Teach Yourself Beginning Programming in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 0768686687
Total Pages : 508 pages
Book Rating : 4.7/5 (686 download)

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Book Synopsis Sams Teach Yourself Beginning Programming in 24 Hours by : Greg Perry

Download or read book Sams Teach Yourself Beginning Programming in 24 Hours written by Greg Perry and published by Sams Publishing. This book was released on 2001-11-02 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.