Beginning HTML5 Games with CreateJS

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Publisher : Apress
ISBN 13 : 1430263415
Total Pages : 400 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning HTML5 Games with CreateJS by : Brad Manderscheid

Download or read book Beginning HTML5 Games with CreateJS written by Brad Manderscheid and published by Apress. This book was released on 2014-03-31 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Frame Games

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Publisher : Educational Technology
ISBN 13 : 9780877781448
Total Pages : 128 pages
Book Rating : 4.7/5 (814 download)

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Book Synopsis Frame Games by : Harold D. Stolovitch

Download or read book Frame Games written by Harold D. Stolovitch and published by Educational Technology. This book was released on 1980 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Games

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Publisher :
ISBN 13 : 0190052082
Total Pages : 253 pages
Book Rating : 4.1/5 (9 download)

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Book Synopsis Games by : C. Thi Nguyen

Download or read book Games written by C. Thi Nguyen and published by . This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

War Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501351176
Total Pages : 281 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis War Games by : Philip Hammond

Download or read book War Games written by Philip Hammond and published by Bloomsbury Publishing USA. This book was released on 2019-12-12 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?

Video Games and Comedy

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Publisher : Springer Nature
ISBN 13 : 3030883388
Total Pages : 371 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Video Games and Comedy by : Krista Bonello Rutter Giappone

Download or read book Video Games and Comedy written by Krista Bonello Rutter Giappone and published by Springer Nature. This book was released on 2022-03-26 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Pervasive Games

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Publisher : CRC Press
ISBN 13 : 0080889794
Total Pages : 337 pages
Book Rating : 4.0/5 (88 download)

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Book Synopsis Pervasive Games by : Markus Montola

Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Beginning Android Games

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Publisher : Apress
ISBN 13 : 1484204727
Total Pages : 619 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Beginning Android Games by : Mario Zechner

Download or read book Beginning Android Games written by Mario Zechner and published by Apress. This book was released on 2016-12-08 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

The 1904 Anthropology Days and Olympic Games

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Publisher : U of Nebraska Press
ISBN 13 : 0803210981
Total Pages : 490 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis The 1904 Anthropology Days and Olympic Games by : Susan Brownell

Download or read book The 1904 Anthropology Days and Olympic Games written by Susan Brownell and published by U of Nebraska Press. This book was released on 2008-12-01 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the more problematic sport spectacles in American history took place at the 1904 World?s Fair in St. Louis, which included the third modern Olympic Games. Associated with the Games was a curious event known as Anthropology Days organized by William J. McGee and James Sullivan, at that time the leading figures in American anthropology and sports, respectively. McGee recruited Natives who were participating in the fair?s ethnic displays to compete in sports events, with the ?scientific? goal of measuring the physical prowess of ?savages? as compared with ?civilized men.? This interdisciplinary collection of essays assesses the ideas about race, imperialism, and Western civilization manifested in the 1904 World?s Fair and Olympic Games and shows how they are still relevant. A turning point in both the history of the Olympics and the development of modern anthropology, these games expressed the conflict between the Old World emphasis on culture and New World emphasis on utilitarianism. Marked by Franz Boas?s paper at the Scientific Congress, the events in St. Louis witnessed the beginning of the shift in anthropological research from nineteenth-century evolutionary racial models to the cultural relativist paradigm that is now a cornerstone of modern American anthropology. Racist pseudoscience nonetheless reappears to this day in the realm of sports.

Serious Games

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Publisher : Routledge
ISBN 13 : 1135848904
Total Pages : 643 pages
Book Rating : 4.1/5 (358 download)

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Book Synopsis Serious Games by : Ute Ritterfeld

Download or read book Serious Games written by Ute Ritterfeld and published by Routledge. This book was released on 2009-09-10 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games’ potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users’ experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.

Nation Games

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Publisher : Walter de Gruyter GmbH & Co KG
ISBN 13 : 3110659417
Total Pages : 282 pages
Book Rating : 4.1/5 (16 download)

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Book Synopsis Nation Games by : Benjamin Zachariah

Download or read book Nation Games written by Benjamin Zachariah and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-08-10 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the tension between the “nation” idea as a necessary language of legitimacy with which to claim liberation, and its role in disciplining people and their identities in India, in the name of national liberation. It is an attempt to open up new lines of thinking, and ways of reading Indian history.

Game Frame

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Publisher : Simon and Schuster
ISBN 13 : 1451611072
Total Pages : 226 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Game Frame by : Aaron Dignan

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

Sexuality in Role-Playing Games

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Author :
Publisher : Routledge
ISBN 13 : 1317607023
Total Pages : 157 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Sexuality in Role-Playing Games by : Ashley ML Brown

Download or read book Sexuality in Role-Playing Games written by Ashley ML Brown and published by Routledge. This book was released on 2015-03-05 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of players in multiplayer and tabletop role-playing games. Brown explores why participants engage in erotic role-play; discusses the rules involved in erotic role-play; and uncovers what playing with sexuality in ludic environments means for players, their partners, and their everyday lives. Taken together, this book provides a rich, nuanced, and detailed account of a provocative topic.

LSAT Logic Games

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Publisher : Simon and Schuster
ISBN 13 : 1506209726
Total Pages : 710 pages
Book Rating : 4.5/5 (62 download)

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Book Synopsis LSAT Logic Games by : Manhattan Prep

Download or read book LSAT Logic Games written by Manhattan Prep and published by Simon and Schuster. This book was released on 2016-08-02 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manhattan Prep’s LSAT Logic Games is truly cutting edge. Containing the best of Manhattan Prep’s proven strategies, this book will teach you how to tackle the LSAT logic games efficiently and flexibly. Beginning with how to recognize each and every game type, LSAT Logic Games takes you through the entire solving process. You will learn strategies for making inferences, techniques for accurate diagramming, and tools for improving your time management. Each chapter is designed to encourage mastery with timed drill sets that use real LSAT logic game questions and provide in-depth explanations, including hand-drawn diagrams and notes from Manhattan Prep’s expert LSAT instructors. The book wraps with coached practice sets and complete solutions to all the logic games in PrepTests 40-70. Additional resources are available online through the Manhattan Prep website. Used by itself or with other Manhattan Prep materials, LSAT Logic Games will push you to your top score.

Learn to Code with Games

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Author :
Publisher : CRC Press
ISBN 13 : 1498704697
Total Pages : 296 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Learn to Code with Games by : John M. Quick

Download or read book Learn to Code with Games written by John M. Quick and published by CRC Press. This book was released on 2015-09-22 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro

Beginning Android Games

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Publisher : Apress
ISBN 13 : 1430246782
Total Pages : 705 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android Games by : Robert Green

Download or read book Beginning Android Games written by Robert Green and published by Apress. This book was released on 2013-01-26 with total page 705 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Programming Multiplayer Games

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Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556220766
Total Pages : 576 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Programming Multiplayer Games by : Andrew Mulholland

Download or read book Programming Multiplayer Games written by Andrew Mulholland and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.

Flash MX Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136133178
Total Pages : 456 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Flash MX Games by : Nik Lever

Download or read book Flash MX Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-10-12 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.