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Foundational Issues In Touch Surface Stroke Gesture Design
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Book Synopsis Foundational Issues in Touch-Surface Stroke Gesture Design by : Shumin Zhai
Download or read book Foundational Issues in Touch-Surface Stroke Gesture Design written by Shumin Zhai and published by . This book was released on 2014-05-14 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review synthesizes some of the foundational issues of human motor control complexity, visual and auditory feedback, and memory and learning capacity concerning gesture user interfaces.
Book Synopsis Foundational Issues in Touch-surface Stroke Gesture Design by : Shumin Zhai
Download or read book Foundational Issues in Touch-surface Stroke Gesture Design written by Shumin Zhai and published by . This book was released on 2012 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Foundational Issues in Touch-Surface Stroke Gesture Design by : Shumin Zhai
Download or read book Foundational Issues in Touch-Surface Stroke Gesture Design written by Shumin Zhai and published by Foundations and Trends(r) in H. This book was released on 2012-10-21 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundational Issues in Touch-Surface Stroke Gesture Design - An Integrative Review synthesizes some of the foundational issues of human motor control complexity, visual and auditory feedback, and memory and learning capacity concerning gesture user interfaces.
Book Synopsis The Lognormality Principle And Its Applications In E-security, E-learning And E-health by : Rejean Plamondon
Download or read book The Lognormality Principle And Its Applications In E-security, E-learning And E-health written by Rejean Plamondon and published by World Scientific. This book was released on 2020-11-17 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This compendium provides a detailed account of the lognormality principle characterizing the human motor behavior by summarizing a sound theoretical framework for modeling such a behavior, introducing the most recent algorithms for extracting the lognormal components of complex movements in 2, 2.5 and 3 dimensions. It also vividly reports the most advanced applications to handwriting analysis and recognition, signature and writer verification, gesture recognition and calligraphy generation, evaluation of motor skills, improvement/degradation with aging, handwriting learning, education and developmental deficits, prescreening of children with ADHD (Attention Development and Hyperactivity Disorder), monitoring of concussion recovery, diagnosis and monitoring of Alzheimer's and Parkinson's diseases and aging effects in speech and handwriting.The volume provides a unique and useful source of references on the lognormality principle, an update on the most recent advances and an outlook at the most promising future developments in e-Security, e-Learning and e-Health.
Book Synopsis Human-Computer Interaction by : Constantine Stephanidis
Download or read book Human-Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-09-28 with total page 2935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.
Book Synopsis Universal Access in Human-Computer Interaction. Methods, Technologies, and Users by : Margherita Antona
Download or read book Universal Access in Human-Computer Interaction. Methods, Technologies, and Users written by Margherita Antona and published by Springer. This book was released on 2018-07-09 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.
Book Synopsis Interaction Techniques and Technologies in Human-Computer Interaction by : Constantine Stephanidis
Download or read book Interaction Techniques and Technologies in Human-Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-30 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book • Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios. • Introduces cutting‐edge interaction techniques, including multimodal and gesture‐based interaction, wearables, haptic, speech and sound‐based interaction, embodied interaction, and more. • Advances beyond traditional interfaces to large and multiscreen interactions, proxemics, brain‐computer interfaces, affective computing and Extended Reality. This book will appeal to individuals interested in Human-Computer Interaction research and applications.
Book Synopsis Computational Interaction by : Antti Oulasvirta
Download or read book Computational Interaction written by Antti Oulasvirta and published by Oxford University Press. This book was released on 2018-01-10 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents computational interaction as an approach to explaining and enhancing the interaction between humans and information technology. Computational interaction applies abstraction, automation, and analysis to inform our understanding of the structure of interaction and also to inform the design of the software that drives new and exciting human-computer interfaces. The methods of computational interaction allow, for example, designers to identify user interfaces that are optimal against some objective criteria. They also allow software engineers to build interactive systems that adapt their behaviour to better suit individual capacities and preferences. Embedded in an iterative design process, computational interaction has the potential to complement human strengths and provide methods for generating inspiring and elegant designs. Computational interaction does not exclude the messy and complicated behaviour of humans, rather it embraces it by, for example, using models that are sensitive to uncertainty and that capture subtle variations between individual users. It also promotes the idea that there are many aspects of interaction that can be augmented by algorithms. This book introduces computational interaction design to the reader by exploring a wide range of computational interaction techniques, strategies and methods. It explains how techniques such as optimisation, economic modelling, machine learning, control theory, formal methods, cognitive models and statistical language processing can be used to model interaction and design more expressive, efficient and versatile interaction.
Book Synopsis Graphics Interface 2014 by : Paul G. Kry
Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Book Synopsis Advances in Human Aspects of Transportation by : Neville A. Stanton
Download or read book Advances in Human Aspects of Transportation written by Neville A. Stanton and published by Springer. This book was released on 2016-07-26 with total page 1132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the latest advances in research and development, design, operation and analysis of transportation systems and their complementary infrastructures. It reports on both theories and case studies on road and rail, aviation and maritime transportation. The book covers a wealth of topics, from accident analysis, vehicle intelligent control, and human-error and safety issues to next-generation transportation systems, model-based design methods, simulation and training techniques, and many more. A special emphasis is given to smart technologies and automation in transport, as well as to user-centered, ergonomic and sustainable design of transport systems. The book, which is based on the AHFE 2016 International Conference on Human Factors in Transportation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, mainly addresses transportation system designers, industrial designers, human-computer interaction researchers, civil and control engineers, as well as vehicle system engineers. Moreover, it represents a timely source of information for transportation policy-makers and social scientists dealing with traffic safety, management, and sustainability issues in transport.
Book Synopsis Grasp Interaction with Tablets by : Katrin Wolf
Download or read book Grasp Interaction with Tablets written by Katrin Wolf and published by Springer. This book was released on 2014-12-27 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users’ skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.
Book Synopsis Virtual, Augmented and Mixed Reality: Design and Development by : Jessie Y. C. Chen
Download or read book Virtual, Augmented and Mixed Reality: Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.
Book Synopsis Comptes Rendus - Interface Graphique by :
Download or read book Comptes Rendus - Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Brave NUI World written by Daniel Wigdor and published by Elsevier. This book was released on 2011-04-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. - Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces - Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI - Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again
Download or read book Designing for Touch written by Josh Clark and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Josh Clark guides you through the touchscreen frontier with the know-how to design for interfaces that let you touch--stretch, crumple, drag, flick--information itself.
Book Synopsis Geometric Modeling with Splines by : Elaine Cohen
Download or read book Geometric Modeling with Splines written by Elaine Cohen and published by CRC Press. This book was released on 2001-07-18 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by researchers who have helped found and shape the field, this book is a definitive introduction to geometric modeling. The authors present all of the necessary techniques for curve and surface representations in computer-aided modeling with a focus on how the techniques are used in design.
Book Synopsis Foundational Issues in Artificial Intelligence and Cognitive Science by : Mark H. Bickhard
Download or read book Foundational Issues in Artificial Intelligence and Cognitive Science written by Mark H. Bickhard and published by Elsevier. This book was released on 1995-03-07 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book focuses on a conceptual flaw in contemporary artificial intelligence and cognitive science. Many people have discovered diverse manifestations and facets of this flaw, but the central conceptual impasse is at best only partially perceived. Its consequences, nevertheless, visit themselves asdistortions and failures of multiple research projects - and make impossible the ultimate aspirations of the fields. The impasse concerns a presupposition concerning the nature of representation - that all representation has the nature of encodings: encodingism. Encodings certainly exist, butencodingism is at root logically incoherent; any programmatic research predicted on it is doomed too distortion and ultimate failure. The impasse and its consequences - and steps away from that impasse - are explored in a large number of projects and approaches. These include SOAR, CYC, PDP, situated cognition, subsumption architecture robotics, and the frame problems - a general survey of the current research in AI and Cognitive Science emerges. Interactivism, an alternative model of representation, is proposed and examined.