Filming the Fantastic with Virtual Technology

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Author :
Publisher : Routledge
ISBN 13 : 1000762483
Total Pages : 252 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Filming the Fantastic with Virtual Technology by : Mark Sawicki

Download or read book Filming the Fantastic with Virtual Technology written by Mark Sawicki and published by Routledge. This book was released on 2020-03-27 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with RealityTM software and performance capture equipment such as Qualysis.

Filming the Fantastic: A Guide to Visual Effects Cinematography

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Author :
Publisher : CRC Press
ISBN 13 : 1136066624
Total Pages : 309 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Filming the Fantastic: A Guide to Visual Effects Cinematography by : Mark Sawicki

Download or read book Filming the Fantastic: A Guide to Visual Effects Cinematography written by Mark Sawicki and published by CRC Press. This book was released on 2012-12-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't waste valuable time and budget fixing your footage in post! Shoot the effects you want effectively and creatively the first time. This full-color step-by step guide to visual effects cinematography empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to "fix it in post. Learn how to effectively photograph foreground miniatures, matte paintings, green screen set ups, miniatures, crowd replication, explosions, and so much more to create elements that will composite together flawlessly. Filming the Fantastic focuses on the art and craft of visual effects using real case scenarios from a visual effects cameraman. These lessons from the front line will give you ideas and insight so you can translate your skills into any situation, no matter what camera or software package you are using and no matter if you are using film or digital technology. Learn how to film your fantastic visual effects with this book!

Virtual Reality Filmmaking

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1315280396
Total Pages : 260 pages
Book Rating : 4.3/5 (152 download)

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Book Synopsis Virtual Reality Filmmaking by : Celine Tricart

Download or read book Virtual Reality Filmmaking written by Celine Tricart and published by Taylor & Francis. This book was released on 2017-11-22 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance’s New Frontier, and more.

Filming the Fantastic: A Guide to Visual Effects Cinematography

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136066535
Total Pages : 356 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Filming the Fantastic: A Guide to Visual Effects Cinematography by : Mark Sawicki

Download or read book Filming the Fantastic: A Guide to Visual Effects Cinematography written by Mark Sawicki and published by Taylor & Francis. This book was released on 2012-11-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't waste valuable time and budget fixing your footage in post! Shoot the effects you want effectively and creatively the first time. This full-color step-by step guide to visual effects cinematography empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to "fix it in post, which can be an expensive, drawn out process. Instead, learn how to put your shots together before you start shooting-whether you're working in digital or film. Learn how to effectively photograph and create miniatures, matte paintings, green screen set ups, crowd replication, digital rear projection, and so much more to create elements that will composite together flawlessly. The main purpose of effects is to promote the story, not just to wow an audience with amazing tricks created digitally. This book describes methods for creating seamless effects that don't call attention to themselves but enhance the scene as a whole. The technical foundations of film and digital capture are given in the introductory chapters of the book, and you are presented with real world scenarios that illustrate these basic concepts in a practical sense. Step-by-step illustrations of photographic element creation empower you to learn how to effectively pre-plan and execute your own visual effects challenges.

Cinematic Virtual Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3030721477
Total Pages : 146 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Cinematic Virtual Reality by : Kath Dooley

Download or read book Cinematic Virtual Reality written by Kath Dooley and published by Springer Nature. This book was released on 2021-04-27 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.

DIGITAL DOCTRINA: A SWIFT FROM CONVENTIONAL LEARNING TO VIRTUAL LEARNING

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Author :
Publisher : Krishna Publication House
ISBN 13 : 8194738881
Total Pages : pages
Book Rating : 4.1/5 (947 download)

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Book Synopsis DIGITAL DOCTRINA: A SWIFT FROM CONVENTIONAL LEARNING TO VIRTUAL LEARNING by : Dr. S.Anbalagan

Download or read book DIGITAL DOCTRINA: A SWIFT FROM CONVENTIONAL LEARNING TO VIRTUAL LEARNING written by Dr. S.Anbalagan and published by Krishna Publication House. This book was released on 2020-11-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lemons

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Publisher : Crown Books For Young Readers
ISBN 13 : 1524700126
Total Pages : 322 pages
Book Rating : 4.5/5 (247 download)

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Book Synopsis Lemons by : Melissa D. Savage

Download or read book Lemons written by Melissa D. Savage and published by Crown Books For Young Readers. This book was released on 2017 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: After her mother dies in 1975, ten-year-old Lemonade must live with her grandfather in a small town famous for Bigfoot sitings and soon becomes friends with Tobin, a quirky Bigfoot investigator.

Cyber Security Intelligence and Analytics

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Author :
Publisher : Springer Nature
ISBN 13 : 3031317750
Total Pages : 599 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Cyber Security Intelligence and Analytics by : Zheng Xu (Of Shanghai da xue)

Download or read book Cyber Security Intelligence and Analytics written by Zheng Xu (Of Shanghai da xue) and published by Springer Nature. This book was released on 2023 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the proceedings of the 5th International Conference on Cyber Security Intelligence and Analytics. The 5th International Conference on Cyber Security Intelligence and Analytics (CSIA 2023) is an international conference dedicated to promoting novel theoretical and applied research advances in the interdisciplinary agenda of cyber security, particularly focusing on threat intelligence and analytics and countering cybercrime. Cyber security experts, including those in data analytics, incident response and digital forensics, need to be able to rapidly detect, analyze and defend against a diverse range of cyber threats in near real-time conditions. We are organizing the CSIA 2023 at Radisson Blu Shanghai Pudong Jinqiao Hotel. It will feature a technical program of refereed papers selected by the international program committee, keynote address.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 0393253708
Total Pages : 320 pages
Book Rating : 4.3/5 (932 download)

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Book Synopsis Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do by : Jeremy Bailenson

Download or read book Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do written by Jeremy Bailenson and published by W. W. Norton & Company. This book was released on 2018-01-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: “If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.

The Business of Film

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000730646
Total Pages : 346 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis The Business of Film by : Stephen R. Greenwald

Download or read book The Business of Film written by Stephen R. Greenwald and published by Taylor & Francis. This book was released on 2022-10-27 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated third edition introduces readers to the business of film at every stage of the filmmaking lifecycle, from planning and production to financing, marketing, and distribution. Celebrated authors Stephen R. Greenwald and Paula Landry offer a practical, hands-on guide to the business aspects of this evolving industry, exploring streaming, development, financing trends, regional/global/online distribution, shifting business models, exhibition, multi-platform delivery, marketing, VR/AR, virtual production, accounting, and more. The book is illustrated throughout with sample financing scenarios and charts/graphics, and includes detailed case studies from projects of different budgets and markets. This new and expanded edition has been updated to reflect the new challenges facing the industry due to Covid-19 and how to navigate the new landscape of film financing and distribution. Other updates include coverage of new indie films and distributors, virtual production, the recent impact of global markets including the biggest streamers like Netflix, Apple and Amazon are how they are shaping the future of the business. This is essential reading for students looking for foundational knowledge of the film industry and guidance on how to successfully adapt to constant changes in the entertainment business. Extensive online support material accompanies the book including downloadable forms and templates, PowerPoint slides, quizzes and test banks, and other additional resources.

Virtual Reality Cinema

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Publisher : Routledge
ISBN 13 : 1000341933
Total Pages : 274 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Virtual Reality Cinema by : Eric R. Williams

Download or read book Virtual Reality Cinema written by Eric R. Williams and published by Routledge. This book was released on 2021-02-17 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

The Business of Film

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Author :
Publisher : Routledge
ISBN 13 : 1351334557
Total Pages : 334 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis The Business of Film by : Paula Landry

Download or read book The Business of Film written by Paula Landry and published by Routledge. This book was released on 2018-06-14 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The updated second edition of this text introduces readers to the business of film at every stage of the filmmaking lifecycle, from planning and production to distribution. Authors Paula Landry and Stephen R. Greenwald offer a practical, hands-on guide to the business aspects of this evolving industry, exploring development, financing, regional/global/online distribution, business models, exhibition, multi-platform delivery, marketing, film festivals, production incentives, VR/AR, accounting, and more. The book is illustrated throughout with sample financing scenarios and charts/graphics, and includes detailed case studies from projects of different budgets and markets. This new and expanded edition has further been updated to reflect the contemporary media landscape, including analysis on major new players and platforms like Netflix, Amazon, Google and Vimeo, shifting trends due to convergence and disruption from new technology, as well as the rise of independent distribution and emergent mobile and online formats. An eResource also includes downloadable forms and templates, PowerPoint slides, quizzes and test banks, and other additional resources.

Meta Morphing

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Publisher : U of Minnesota Press
ISBN 13 : 9780816633197
Total Pages : 316 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Meta Morphing by : Vivian Carol Sobchack

Download or read book Meta Morphing written by Vivian Carol Sobchack and published by U of Minnesota Press. This book was released on 2000 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two thousand years ago, Ovid asked his readers to imagine metamorphoses in which men and women became flowers and beasts. Today, before our cinema-savvy eyes, people melt and re-form as altogether new creatures: they "morph." This volume explores what digital morphing means -- both as a cultural practice specific to our times and as a link to a much broader history of images of human transformation. Meta-Morphing ranges over topics that include turn-of-the-century "quick-change" artists, Mesoamerican shamanic transformation, and cosmetic surgery; recent works such as Terminator 2, Star Trek: Deep Space Nine, Heavenly Creatures, and Forrest Gump; and the transformations imagined by Kafka, Proust, and Burroughs. The contributors look not only at the technical wizardry behind digital morphing, but also at the history and cultural concerns it expresses.

Essential Virtual Reality fast

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447112636
Total Pages : 195 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Essential Virtual Reality fast by : John Vince

Download or read book Essential Virtual Reality fast written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.

Last Lecture

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Author :
Publisher : Turtleback
ISBN 13 : 9781663608192
Total Pages : pages
Book Rating : 4.6/5 (81 download)

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Book Synopsis Last Lecture by : Perfection Learning Corporation

Download or read book Last Lecture written by Perfection Learning Corporation and published by Turtleback. This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Pop with Gods, Shakespeare, and AI

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Author :
Publisher : Springer Nature
ISBN 13 : 9811572976
Total Pages : 226 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Pop with Gods, Shakespeare, and AI by : Iris H. Tuan

Download or read book Pop with Gods, Shakespeare, and AI written by Iris H. Tuan and published by Springer Nature. This book was released on 2020-11-23 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applying the theories of Popular Culture, Visual Culture, Performance Studies, (Post)Feminism, and Film Studies, this interdisciplinary and well-crafted book leads you to the fascinating and intriguing world of popular film, (musical) theatre, and TV drama. It explores the classical and contemporary cases of the literature works, both Eastern and Western, adapted, represented and transformed into the interesting artistic medium in films, performances, TV dramas, musicals, and AI robot theatre/films. ‘Iris Tuan’s book is wide ranging in scope and diversity, examining theatre, music, film and television productions from both Western and Asian countries. Tuan also surveys an extensive range of critical and theoretical perspectives, especially from performance studies and popular cultural studies, to offer context for her descriptions of the many different works. Some of her examples are well-known (Shakespeare’s Romeo & Juliet, Disney’s The Lion King) while others little known outside their place of origin (such as the Hakka Theatre of Taiwan) -- all are approached by the author with enthusiasm.’ —Susan Bennett, Professor of English, University of Calgary, Canada ‘Tuan takes us through multiple examples of contemporary popular performance in theatre/film/TV ranging from "high" art sources (Shakespeare or Journey to the West in films, Hirata's robotic theatre experiments) to "low" (Taiwanese TV soap operas Hakka Theatre: Roseki and Story of Yangxi Palace, Korean film Along with the Gods: The Two Worlds). The reader moves at a speed-dating pace through contemporary culture production and interpretive theories, encountering significant works, controversies (i. e., yellow face), and conundrums selected from China, Korea, Japan and the U. S. and filtered through a Taiwanese female gaze.’ —Kathy Foley, Professor of Theatre Arts, University of California Santa Cruz, USA

Reality Media

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Author :
Publisher : MIT Press
ISBN 13 : 0262361922
Total Pages : 245 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.