Japanese Role-Playing Games

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793643555
Total Pages : 337 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson

Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Encyclopedia of Play in Today's Society

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Author :
Publisher : SAGE
ISBN 13 : 1412966701
Total Pages : 1033 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Encyclopedia of Play in Today's Society by : Rodney P. Carlisle

Download or read book Encyclopedia of Play in Today's Society written by Rodney P. Carlisle and published by SAGE. This book was released on 2009-04-02 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected as an Outstanding Academic Title by Choice Magazine, January 2010 The Encyclopedia of Play: A Social History explores the concept of play in history and modern society in the United States and internationally. Its scope encompasses leisure and recreation activities of children as well as adults throughout the ages, from dice games in the Roman empire to video games today. As an academic social history, it includes the perspectives of several curricular disciplines, from sociology to child psychology, from lifestyle history to social epidemiology. This two-volume set will serve as a general, non-technical resource for students in education and human development, health and sports psychology, leisure and recreation studies and kinesiology, history, and other social sciences to understand the importance of play as it has developed globally throughout history and to appreciate the affects of play on child and adult development, particularly on health, creativity, and imagination.

Strictly Fantasy

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Author :
Publisher : McFarland
ISBN 13 : 1476675716
Total Pages : 200 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Strictly Fantasy by : Gerald Nachtwey

Download or read book Strictly Fantasy written by Gerald Nachtwey and published by McFarland. This book was released on 2021-04-23 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby's birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a "strict" framework of rules. Far from being an accidental offshoot of marginalized fan communities, role-playing games' ability to hold contradictions in dynamic, creative tension made them a necessary and central product of the twentieth century.

Fantasy Freaks and Gaming Geeks

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 0762766786
Total Pages : 335 pages
Book Rating : 4.7/5 (627 download)

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Book Synopsis Fantasy Freaks and Gaming Geeks by : Ethan Gilsdorf

Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Of Dice and Men

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Publisher : Simon and Schuster
ISBN 13 : 1451640501
Total Pages : 289 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Of Dice and Men by : David M. Ewalt

Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

The Legion Of Shadow

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Author :
Publisher : Gollancz
ISBN 13 : 9780575118737
Total Pages : 0 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis The Legion Of Shadow by : Michael J. Ward

Download or read book The Legion Of Shadow written by Michael J. Ward and published by Gollancz. This book was released on 2013-06-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.

Mythic Game Master Emulator

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781982081058
Total Pages : 54 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis Mythic Game Master Emulator by : Tom Pigeon

Download or read book Mythic Game Master Emulator written by Tom Pigeon and published by Createspace Independent Publishing Platform. This book was released on 2018-01-25 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Focus On: 100 Most Popular Fantasy Anime and Manga

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Author :
Publisher : e-artnow sro
ISBN 13 :
Total Pages : 1062 pages
Book Rating : 4./5 ( download)

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Book Synopsis Focus On: 100 Most Popular Fantasy Anime and Manga by : Wikipedia contributors

Download or read book Focus On: 100 Most Popular Fantasy Anime and Manga written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1062 pages. Available in PDF, EPUB and Kindle. Book excerpt:

BattlePlan Magazine

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Author :
Publisher : Past Into Print Publishing
ISBN 13 :
Total Pages : 76 pages
Book Rating : 4./5 ( download)

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Book Synopsis BattlePlan Magazine by : Decision Games

Download or read book BattlePlan Magazine written by Decision Games and published by Past Into Print Publishing. This book was released on with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted nine issues, before it was folded into the Wargamer, Volume 2 periodical. In this inaugural issue, published in March/April 1987, the contents include: Letter from the Editior Squad Leader Scenarios - "One if by Air, Two if by Sea" and "Blunting the Spearhead" Solitaire Up Front - Flamethrower Defense Scenario Overlord 1943 - Variant for AH Fortress Europa (includes countersheet insert) Battle for Leyte - Scenario for SSG Carriers at War A House Restored - Rules variants for GDW A House Divided (part 1 of 3) The Russian Campaign - Political variants for AH Russian Campaign (includes countersheet insert) Holding the Line - Scenario for Task Force's Armor at Kursk Field Marshal - Variant situation cards and weather effects for Jedko Games Field Marshal by John Edwards (includes card inserts) Combat Cards II - Escalation variant for Yaquinto WWII card game Warlords of the World - Tournament scenario contest for Panther game Warlords Quick and Dirty Variants - Collection of variants for World in Flames, Third Reich, and Operation Konrad Solo Wargames Gamer’s Guide Classified Ads Writer’s Guidelines Inserts: Fortress Europa Variant “Overlord ’43” Countersheet, Russian Campaign II Variant Counters, Field Marshal Variant Situation Cards, Charles Roberts and H.G. Wells Award Ballot, "One if by Air, Two if by Sea" and "Blunting the Spearhead" Squad Leader Scenarios.

The Evolution of Fantasy Role-Playing Games

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Author :
Publisher : McFarland
ISBN 13 : 0786460091
Total Pages : 239 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca

Download or read book The Evolution of Fantasy Role-Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Vintage Games 2.0

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Author :
Publisher : CRC Press
ISBN 13 : 1000007766
Total Pages : 540 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Runequest: Roleplaying in Glorantha

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Author :
Publisher : Chaosium
ISBN 13 : 9781568825021
Total Pages : 445 pages
Book Rating : 4.8/5 (25 download)

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Book Synopsis Runequest: Roleplaying in Glorantha by : Greg Stafford

Download or read book Runequest: Roleplaying in Glorantha written by Greg Stafford and published by Chaosium. This book was released on 2018-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Rulebook

The Fantasy Role-Playing Game

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Author :
Publisher : McFarland
ISBN 13 : 0786450479
Total Pages : 216 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The Fantasy Role-Playing Game by : Daniel Mackay

Download or read book The Fantasy Role-Playing Game written by Daniel Mackay and published by McFarland. This book was released on 2017-08-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Magic, Monsters, and Make-Believe Heroes

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Author :
Publisher : University of California Press
ISBN 13 : 0520293991
Total Pages : 238 pages
Book Rating : 4.5/5 (22 download)

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Book Synopsis Magic, Monsters, and Make-Believe Heroes by : Douglas E. Cowan

Download or read book Magic, Monsters, and Make-Believe Heroes written by Douglas E. Cowan and published by University of California Press. This book was released on 2019-01-29 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.

Mythweaver: The Splintered Realm 2nd Edition

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Author :
Publisher : Lulu.com
ISBN 13 : 061525621X
Total Pages : 162 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Mythweaver: The Splintered Realm 2nd Edition by : Michael Desing

Download or read book Mythweaver: The Splintered Realm 2nd Edition written by Michael Desing and published by Lulu.com. This book was released on 2008-10-01 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythweaver is a complete fantasy role-playing game that includes:- Six character classes, each customizable to develop exactly the character you want to play.- Ten diverse character races, ranging from mischievous brownies to scheming narglyn.- A detailed, thorough combat system gives a wide variety of options while keeping the basic system simple to play and quick to use.- An intuitive and flexible magic system, including both baseline spells usable at will and the ability to spontaneously create effects on the fly with nearly 250 unique spell effects.- An elegant skill system that gives each character unique non-combat abilities.- A complete guide for running games and awarding treasure.- A thorough bestiary with over 120 beasts.- A detailed campaign guide.- Two introductory adventures.

Final Fantasy

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 573 pages
Book Rating : 4./5 ( download)

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Book Synopsis Final Fantasy by :

Download or read book Final Fantasy written by and published by PediaPress. This book was released on with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Adventures in Reasoning

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Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1475809115
Total Pages : 161 pages
Book Rating : 4.4/5 (758 download)

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Book Synopsis Adventures in Reasoning by : Jason J. Howard

Download or read book Adventures in Reasoning written by Jason J. Howard and published by Rowman & Littlefield. This book was released on 2015-03-09 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helping students think more critically, communicate ideas more effectively, and work more cooperatively with others are goals widely recognized as indispensable to a proper education. Adventures in Reasoning: Communal Inquiry Through Fantasy Role-Play provides middle school, high school, and even post-secondary teachers with a method to cultivate these crucial skill sets in a way that is engaging, academically rigorous, and also fun. The role-playing approach draws upon the pioneering notion of the community of inquiry as a vehicle for enhancing student learning and development through discussing philosophical concepts and issues. Students create characters that they then use to explore a rich fantasy world filled with practical and conceptual challenges specifically designed to enhance a wide range of cognitive and communication abilities. Drawing together the appeal of fantasy narratives with the rigor of communal inquiry, Adventures in Reasoning provides educators with a rich array of tools through which to engage students’ interests, capture their curiosity, and cultivate crucial cognitive and social skills. Some additional key features of this book include: step-by-step instructions on how to implement fantasy-gaming in the classroom tips on how to assess students’ critical and creative reasoning skills easy to understand rules for fantasy role-playing detailed adventure quests provided that target a wide array of skill sets overview of the pedagogical benefits of introducing philosophy and communal inquiry to middle and high school students lots of advice and suggestions on how to facilitate an effective community of inquiry and how to accommodate different class sizes and student abilities recommendations on how to use fantasy role-playing as a type of service learning in college classrooms