Examining Gender Bias in Children's Video Games

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Publisher :
ISBN 13 :
Total Pages : 78 pages
Book Rating : 4.:/5 (115 download)

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Book Synopsis Examining Gender Bias in Children's Video Games by : Lisa N. Roach

Download or read book Examining Gender Bias in Children's Video Games written by Lisa N. Roach and published by . This book was released on 2014 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys play more video games than girls. After examining differences in cognitive and social constructs that influence gameplay, we discovered that if a person starts playing video games at a young age they are more likely to continue to play into adulthood than someone who does not start playing as a child. After identifying sexualization, violence, and the social aspects of the games as important characteristics that determine if a girl would enjoy playing a game or not, we conducted a survey of 48 Everyone-rated video games. With our survey, we examined these constructs to determine if children' games tend to be more appealing for boys than girls. We found that while overt examples of violence and sexism are rare, all games studied featured a majority of male characters and had very little relationship building components that girls enjoy.

From Barbie® to Mortal Kombat

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Publisher : MIT Press
ISBN 13 : 9780262531689
Total Pages : 400 pages
Book Rating : 4.5/5 (316 download)

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Book Synopsis From Barbie® to Mortal Kombat by : Justine Cassell

Download or read book From Barbie® to Mortal Kombat written by Justine Cassell and published by MIT Press. This book was released on 2000-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam

Gender, Masculinity and Video Gaming

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Author :
Publisher : Springer Nature
ISBN 13 : 3030282627
Total Pages : 109 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Gender, Masculinity and Video Gaming by : Marcus Maloney

Download or read book Gender, Masculinity and Video Gaming written by Marcus Maloney and published by Springer Nature. This book was released on 2019-11-23 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

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Publisher : IGI Global
ISBN 13 : 1522502629
Total Pages : 491 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives by : Valentine, Keri Duncan

Download or read book Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives written by Valentine, Keri Duncan and published by IGI Global. This book was released on 2016-06-20 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

Gaming Sexism

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Publisher : NYU Press
ISBN 13 : 1479802190
Total Pages : 274 pages
Book Rating : 4.4/5 (798 download)

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Book Synopsis Gaming Sexism by : Amanda C. Cote

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Psychopathology Among Youth in the 21st Century: Examining Influences from Culture, Society and Technology

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Publisher : Frontiers Media SA
ISBN 13 : 2889666131
Total Pages : 225 pages
Book Rating : 4.8/5 (896 download)

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Book Synopsis Psychopathology Among Youth in the 21st Century: Examining Influences from Culture, Society and Technology by : Takahiro A. Kato

Download or read book Psychopathology Among Youth in the 21st Century: Examining Influences from Culture, Society and Technology written by Takahiro A. Kato and published by Frontiers Media SA. This book was released on 2021-03-23 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Role of Gender in Video Games

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Publisher :
ISBN 13 :
Total Pages : 82 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis The Role of Gender in Video Games by : Kelsey Chappetta

Download or read book The Role of Gender in Video Games written by Kelsey Chappetta and published by . This book was released on 2018 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: The research presented here examines gender roles associated with gaming, a multi-billion-dollar industry, in which there is a large gender gap in participation rates (Entertainment Software Association, 2016). Using social role theory (Eagly, 1987) and role congruity theory (Diekman & Eagly, 2008) as theoretical frameworks, it is proposed that attitudes and beliefs related to traditional gender roles account for differences in the rates at which women play, as well as differences in the way that games are played and experienced by women compared to men. World of Warcraft (WoW), one of the most popular, best-selling computer games (Entertainment Software Association, 2016), was chosen to investigate gender roles in gaming. Two studies were conducted. Study 1 (N = 1,353, 54% female) examined gaming preferences of gamers and non-gamers in an online survey. Results indicated that female gamers hold less negative stereotypes about other female gamers compared to female non-gamers. Study1 further found that both men and women enjoy and play more often in same-gender roles, although gender role attitudes did not explain these preferences. Using controlled observations of actual WoW gameplay, Study 2 (N = 269 observations) examined the amount of negative feedback player characters received from other online players based on the character's gender and role type. Findings indicated that female characters playing in masculine roles did not receive more negative feedback than comparable male characters, counter to role congruity theory. However, female characters in feminine roles received significantly less negative feedback than female characters in masculine roles. Together, these results suggest that stereotypical gender roles have an impact on gameplay and future research needs to examine the explanatory factors behind this.

Games Girls Play

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Publisher : Lexington Books
ISBN 13 : 1498554571
Total Pages : 191 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Games Girls Play by : Carolyn M. Cunningham

Download or read book Games Girls Play written by Carolyn M. Cunningham and published by Lexington Books. This book was released on 2020-07-06 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

Gaming Representation

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Publisher : Indiana University Press
ISBN 13 : 0253026601
Total Pages : 281 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Gaming Representation by : Jennifer Malkowski

Download or read book Gaming Representation written by Jennifer Malkowski and published by Indiana University Press. This book was released on 2017-07-03 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Language, Gender and Videogames

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Publisher : Springer Nature
ISBN 13 : 3030743985
Total Pages : 250 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Language, Gender and Videogames by : Frazer Heritage

Download or read book Language, Gender and Videogames written by Frazer Heritage and published by Springer Nature. This book was released on 2021-07-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.

Beyond Barbie and Mortal Kombat

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Publisher :
ISBN 13 :
Total Pages : 422 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Beyond Barbie and Mortal Kombat by : Yasmin B. Kafai

Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by . This book was released on 2008 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.

Gender Representation in Video Games

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Publisher : GRIN Verlag
ISBN 13 : 3346378586
Total Pages : 22 pages
Book Rating : 4.3/5 (463 download)

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Book Synopsis Gender Representation in Video Games by : Sven Frueh

Download or read book Gender Representation in Video Games written by Sven Frueh and published by GRIN Verlag. This book was released on 2021-03-31 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 2021 in the subject Gender Studies, grade: 1, Private Pädagogische Hochschule der Diözese Linz (PHDL), language: English, abstract: This paper aims to examine in how far the portrayal of stereotypical gender roles in video games has changed. For this purpose, one of the oldest and most popular video game franchises “The Legend of Zelda” is analysed using a theoretical framework of both game studies and gender studies. The paper aims to give a game overview of three key aspects – story, picture, and characters – focusing on the portrayal of gender norms, and stereotypes. Over the past fifty years, video games have taken over a substantial part of the media entertainment industry, with approximately 5,3 million Austrians playing; 90 % of the most active age group, the ten-to-fifteen-year olds, are playing more than once a month. However, the average Austrian gamer is 54 % male and 46 % female, 35 years old, and spends an average of 11,5 hours per week playing. Video games, as well as any other form of mass entertainment media, can influence players’ perceptions and expectations around gender identity and gender roles. The stereotypical portrayal of masculinity and femininity, which was a common occurrence in the early history of video games, is especially problematic in reaffirming gender stereotypes. This materialised in a pattern of white, male, heterosexual player characters being sent on a heroic journey, while female characters were often oversexualised while playing a passive role as a love interest for the main character. In this regard, video game heroes and characters, as well as their narrative, were not different from popular cultural movies, comics, and books of the late 20th century.

Intergroup Attitudes and Relations in Childhood Through Adulthood

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Publisher : Oxford University Press
ISBN 13 : 0198040903
Total Pages : 287 pages
Book Rating : 4.1/5 (98 download)

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Book Synopsis Intergroup Attitudes and Relations in Childhood Through Adulthood by : Sheri R. Levy

Download or read book Intergroup Attitudes and Relations in Childhood Through Adulthood written by Sheri R. Levy and published by Oxford University Press. This book was released on 2008-02-15 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume captures an exciting new trend in research on intergroup attitudes and relations, which concerns how individuals make judgments, and interact with individuals from different group categories, broadly defined in terms of gender, race, age, culture, religion, sexual orientation, and body type. This new approach is an integrative perspective, one which draws on theory and research in the areas of developmental and social psychology. Throughout human history, intergroup conflict has often served as the basis for societal conflict, strife, and tension. Over the past several decades, individual and group mobility has enabled individuals to interact with a wider range of people from different backgrounds than ever before. On the one hand, this level of societal heterogeneity contributes to intergroup conflict. On the other hand, the experience of such heterogeneity has also reduced stereotypes, and increased an understanding of others' perspectives and experiences. Where does it begin? When do children acquire stereotypes about the other? What are the sources of influence, and how does change come about? To provide a deeper understanding of the origins, stability, and reduction of intergroup conflict, scholars in this volume report on current, cutting edge theory and new research findings. Progress in the area of intergroup attitudes relies on continued advances in both the understanding of the origins and the trajectory of intergroup conflict and harmony (as historically studied by developmental psychologists) and the understanding of contexts and conditions that contribute to positive and negative intergroup attitudes and relations (as historically studied by social psychologists). Recent social and developmental psychology research clarifies the multifaceted nature of prejudice and the need for an interdisciplinary approach to addressing prejudice. The recent blossoming of research on the integration of developmental and social psychology represented in this volume will appeal to scholars and students in the areas of developmental psychology, social psychology, cognitive psychology, education, social neuroscience, law, business, and political science.

Little Blue Truck

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0547248288
Total Pages : 33 pages
Book Rating : 4.5/5 (472 download)

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Book Synopsis Little Blue Truck by : Alice Schertle

Download or read book Little Blue Truck written by Alice Schertle and published by Houghton Mifflin Harcourt. This book was released on 2009 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: A small blue truck finds his way out of a jam, with a little help from his friends.

Playing Video Games

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Publisher : Routledge
ISBN 13 : 1135257477
Total Pages : 605 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Playing Video Games by : Peter Vorderer

Download or read book Playing Video Games written by Peter Vorderer and published by Routledge. This book was released on 2012-10-12 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.

How Children and Adolescents Evaluate Gender and Racial Exclusion

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Publisher :
ISBN 13 :
Total Pages : 132 pages
Book Rating : 4.:/5 (69 download)

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Book Synopsis How Children and Adolescents Evaluate Gender and Racial Exclusion by :

Download or read book How Children and Adolescents Evaluate Gender and Racial Exclusion written by and published by . This book was released on 2002 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gender Development

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Publisher : Cambridge University Press
ISBN 13 : 9780521408622
Total Pages : 292 pages
Book Rating : 4.4/5 (86 download)

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Book Synopsis Gender Development by : Susan Golombok

Download or read book Gender Development written by Susan Golombok and published by Cambridge University Press. This book was released on 1994-01-28 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gender Development is the first book to examine gender from a truly developmental perspective and fills a real need for a textbook and source book for college and graduate students, parents, teachers, researchers, and counsellors. It examines the processes involved in the development of gender, addressing such sensitive and complex questions as what causes males and females to be different and why they behave in different ways. The authors provide an up-to-date, integrative review of theory and research, tracing gender development from the moment of conception through adulthood and emphasising the complex interaction of biology, socialisation, and cognition. The topics covered include hormonal influences, moral development, play and friendships, experiences at school and work, and psychopathology.