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Everquest
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Download or read book The Rogue's Hour written by Scott Ciencin and published by . This book was released on 2004 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.
Download or read book Everquest written by Debra Lockridge and published by Prima Games. This book was released on 2003 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the New Worlds and Claim Your Destiny - Vital information for both "Legacy of Ykesha" and "Lost Dungeons of Norrath" - Complete coverage of the new features - Extensive storyline behind the emergence of the new Froglok race and Troll history - All Froglok class stats - Maps for all Ykesha zones - Crucial information on new monsters, spells, and tradeskill recipes
Book Synopsis EverQuest:Truth and Steel by : Thomas Reid
Download or read book EverQuest:Truth and Steel written by Thomas Reid and published by Vanguard. This book was released on 2009-08-05 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Khaniel Devlin, weapons master and mercenary, encounters a troupe of Paladins seeking the hidden refuge of a long-lost member of their order. Led by a devout and charismatic woman named Zethamy Demarro, the group is attacked by a horde of giant cyclopes and Khaniel accidentally cuts Zethamy down during the ferocious battle. Khaniel and his dwarven friend Bruigan are hauled back home to Freeport in irons where they are ultimately sold into slavery in the ogre city of Oggok.In captivity Khaniel discovers that Zethamy did not perish that fateful day in the mountains, but lost her sight and is now also a slave among the ogres. Khaniel, Bruigan and their new shaman friend, Bhaobuk mount a rescue mission and soon are running for their lives in the wilds, with the blind but determined Zethamy in tow. Still intent upon finding the elusive hermit who is in possession of invaluable religious treasures, she persuades Khaniel to help her track down the recluse's lair. But danger awaits the small band as they soon discover that powerful foes are on the same quest...
Download or read book EverQuest written by Imgs Inc and published by Prima Games. This book was released on 2000-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strategies to handle most encounters & situations Complete information for most well-used spells Stats & descriptions for adversaries & friends Guild information & guildhall locations New, improved city maps Character creation & roleplaying tips Covers both the "Ruins of Kunark" and original game Click here for // Everquest Clarifications and Errata! Click here for the ///Revised & Expanded edition.
Download or read book The Rogue's Hour written by Scott Ciencin and published by CDS Books. This book was released on 2005-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A man without a past, Rileigh is pursued through the port city of Qeynos by a necromancer and a shadownight. After hiding aboard a ship, he finds himself embroiled in a quest to retrieve four stolen objects of power that once belonged to an ancient dragon.
Book Synopsis Everquest Role-playing Game: Monsters of Norrath by : Joseph D. Carriker
Download or read book Everquest Role-playing Game: Monsters of Norrath written by Joseph D. Carriker and published by Sword & Sorcery Studio. This book was released on 2002 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Download or read book EverQuest written by Rusel DeMaria and published by . This book was released on 2009 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Everquest written by and published by Prima Games. This book was released on 2003-03-18 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Guides in One Box Get full coverage of EverQuest worlds Ruins of Kunark and Shadows of Lucin (character creation, city maps, enemy stats), plus the "EverQuest Players Guide," which will start every player off on the right foot. As a bonus, you even get the all new "EverQuest Spell Book," which covers every spell in this massive world. No player should be without it! This box set includes the following: - EverQuest Player's Guide - Shadows of Lucin: Prima's Official Strategy Guide - Ruins of Kunark: Prima's Official Strategy Guide - EverQuest Spell Book
Book Synopsis EverQuest: Blood Red Harp by : Perseus
Download or read book EverQuest: Blood Red Harp written by Perseus and published by Da Capo Press. This book was released on 2006-10-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their beginnings in the dawn of time to their hour of greatest need, this is the saga of Faerun's elves. When Evermeet, the elven homeland, comes under devastating attack, Queen Amlaruil's sacrifice holds the last hope of safety. Reprint.
Book Synopsis Everquest Online Adventures by : David Cassady
Download or read book Everquest Online Adventures written by David Cassady and published by . This book was released on 2003 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to a Time in Norrath's Past - Critical stats for all 10 races and all 13 classes - Crucial strategies for all beginning quests on a class-by-class basis-- from Barbarian to Troll - Detailed lists of all abilities up to level 20 - Essential maps of every beginning area - Exhaustive tactics for creating a winning character
Book Synopsis Play Between Worlds by : T. L. Taylor
Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Download or read book EverQuest written by and published by . This book was released on 2001 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Book of Sketches written by Jack Kerouac and published by Penguin. This book was released on 2006-04-04 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A luminous, intimate, and transcendental glimpse into the mind of Jack Kerouac, one of the most original voices of the twentieth century “Sketching . . . Everything activates in front of you in myriad profusion, you just have to purify your mind and let it pour the words and write with 100% personal honesty.” In 1951, it was suggested to Jack Kerouac by his friend Ed White that he “sketch in the streets like a painter but with words.” In August of the following year, Kerouac began writing down prose poem “sketches” in small notebooks that he kept in the breast pockets of his shirts. For two years he recorded travels, observations, and meditations on art and life as he moved across America and down to Mexico and back. The poems are often strung together so that over the course of several of them, a little story—or travelogue—appears, complete in itself. In 1957, Kerouac sat down with the fifteen handwritten sketch notebooks he had accumulated and typed them into a manuscript called Book of Sketches. Published for the first time, this work offers a detailed portrait of Kerouac at a key period of his literary career.
Book Synopsis Everquest Companion by : Robert Marks
Download or read book Everquest Companion written by Robert Marks and published by McGraw-Hill/Osborne Media. This book was released on 2003 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everquest is a Massively Multiplayer Online Role-Playing Game (MMORPG). This is the only book to tell the story behind Everquest, as it takes readers behind the scenes to meet the game's creators and developers.
Book Synopsis Lords of EverQuest by : Elliott Chin
Download or read book Lords of EverQuest written by Elliott Chin and published by . This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let the battle for Antonica begin! - Strategies for playing all three factions - Tips on every unit in the game - Details on all special abilities and spells for every lord, knight, and unit - Maps for all single- and multiplayer quests - Complete walkthroughs for all 36 missions!
Book Synopsis EverQuest: EverQuest player's guide by :
Download or read book EverQuest: EverQuest player's guide written by and published by . This book was released on 2001 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Synthetic Worlds by : Edward Castronova
Download or read book Synthetic Worlds written by Edward Castronova and published by University of Chicago Press. This book was released on 2008-09-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education