Careers in Esports

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Author :
Publisher : Cherry Lake
ISBN 13 : 1534172408
Total Pages : 32 pages
Book Rating : 4.5/5 (341 download)

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Book Synopsis Careers in Esports by : Josh Gregory

Download or read book Careers in Esports written by Josh Gregory and published by Cherry Lake. This book was released on 2020-05-21 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports competitions have become a world-wide phenomenon with millions of viewers and fans. Learn about different careers in esports from a pro player, to an artist, to a developer! Aligned with curriculum standards, these books also highlight key 21st Century content including information, media, and technology skills. Engaging content and hands-on activities encourage creative and design thinking. Book includes table of contents, glossary, index, author biography, and sidebars.

Esports Careers

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Author :
Publisher : Lerner Publications TM
ISBN 13 : 1728497361
Total Pages : 35 pages
Book Rating : 4.7/5 (284 download)

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Book Synopsis Esports Careers by : Heather E. Schwartz

Download or read book Esports Careers written by Heather E. Schwartz and published by Lerner Publications TM. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are watching esports than ever before. But who works in this booming industry? Meet the people who make, play, and report on competitive gaming and learn how they make esports possible.

Gaming Careers in Esports

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Author :
Publisher : ABDO
ISBN 13 : 1098213815
Total Pages : 35 pages
Book Rating : 4.0/5 (982 download)

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Book Synopsis Gaming Careers in Esports by : Emily Hudd

Download or read book Gaming Careers in Esports written by Emily Hudd and published by ABDO. This book was released on 2020-12-15 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title introduces fans to the variety of career opportunities in Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. SportsZone is an imprint of Abdo Publishing Company.

The Ultimate Gaming & eSports Career Guide

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Author :
Publisher : Yellowbrick Learning
ISBN 13 :
Total Pages : 39 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis The Ultimate Gaming & eSports Career Guide by : Yellowbrick Learning

Download or read book The Ultimate Gaming & eSports Career Guide written by Yellowbrick Learning and published by Yellowbrick Learning. This book was released on 2022-12-08 with total page 39 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Gaming & eSports Career Guide Are you looking for a career in gaming? Learn about the opportunities and skills you need to work in the footwear industry in this guide. You’ve probably heard about the explosive growth of esports and gaming, but do you know how to break into the field? The total global gaming market was valued at $178 billion in 2021 and is forecasted to reach $269 billion by 2025. In January 2022, retail gaming revenue alone in the U.S. reached $4.68 billion. But the fastest-growing sector in gaming is eSports. The eSports industry’s global market revenue is forecast to grow to as much as $1.62 billion in 2024. There are an estimated 621 teams across the U.S. among varying levels of competition, representing more than 1120 players. This comprehensive guide will provide an in-depth look at the gaming and eSports industry and a roadmap for how to start your career. In addition, the guide contains information about what jobs are available and the skills that you need. The Ultimate Gaming & eSports Career Guide is your source to discover careers and learn entry points into the industry. In addition to providing information on different career paths available, we also offer exercises on how to begin your career and highlight important skills to help you succeed. In this guide, you can explore the jobs that drive the market, then search for your perfect career by area of interest, skills, companies, or industry experts. Learn about your skills and interests, identify career options you might pursue, and implement a successful strategy to attain your desired career outcomes. In this guide, you’ll find the following information: • Overview of the gaming & eSports industry • The future of gaming & eSports • Gaming & eSports Career Library • Career Planning Strategy to get into the gaming industry You’ll also find simple exercises that help you: • form a career planning strategy to get into the gaming industry • find your passion for the gaming & eSports business and identify an area of interest to pursue • learn the industry through top teams, companies, and its key players identify your skills and match them to a place of interest Looking to learn more about the gaming & eSports industry, the opportunities in gaming, or build the skills you need? Explore our gaming & eSports course — Gaming & eSports Industry Essentials — led by FIT Gaming to learn the ins and outs of the industry while building your expertise to break into the field. About Yellowbrick.co Yellowbrick.co is on a mission to inspire the next generation to pursue a career that aligns their talents and passions with the universities and brands they know and trust. Working in partnership with the world’s leading universities, brands and industry experts, Yellowbrick creates learning experiences that help tomorrow’s leaders discover and pursue career paths in growing global industries that align with their passions, including fashion, sports, beauty, music and media.

Esports Business Management

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Author :
Publisher : Human Kinetics Publishers
ISBN 13 : 1718200226
Total Pages : 273 pages
Book Rating : 4.7/5 (182 download)

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Book Synopsis Esports Business Management by : David Hedlund

Download or read book Esports Business Management written by David Hedlund and published by Human Kinetics Publishers. This book was released on 2020-11-12 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

100 Jobs In Esports

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Author :
Publisher : Coach Alne Academy, LLC
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.9/5 (872 download)

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Book Synopsis 100 Jobs In Esports by : Coach Alne

Download or read book 100 Jobs In Esports written by Coach Alne and published by Coach Alne Academy, LLC. This book was released on 2022-11-14 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comic-style educational book, readers get to explore the careers and opportunities in the esports industry - a growing sector of the video game industry.

Esports Motivations

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Author :
Publisher : Lexington Books
ISBN 13 : 1666913588
Total Pages : 155 pages
Book Rating : 4.6/5 (669 download)

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Book Synopsis Esports Motivations by : Lee K. Farquhar

Download or read book Esports Motivations written by Lee K. Farquhar and published by Lexington Books. This book was released on 2024 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This volume explores the many unique motivations driving the rapid growth of the esports industry from a variety of perspectives and theoretical vantage points. Contributors examine the traditions, cultures, expectations, and rituals that factor into decisions to play and watch esports"--

Cool Careers Without College for People Who Love Gaming

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Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 150817282X
Total Pages : 146 pages
Book Rating : 4.5/5 (81 download)

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Book Synopsis Cool Careers Without College for People Who Love Gaming by : Adam Furgang

Download or read book Cool Careers Without College for People Who Love Gaming written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points.

Esports For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119650569
Total Pages : 304 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Esports For Dummies by : Phill Alexander

Download or read book Esports For Dummies written by Phill Alexander and published by John Wiley & Sons. This book was released on 2020-03-24 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Global esports

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368753
Total Pages : 336 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.

The human factor in esport

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 8743003974
Total Pages : 233 pages
Book Rating : 4.7/5 (43 download)

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Book Synopsis The human factor in esport by : Morten Saxtorff Andreasen

Download or read book The human factor in esport written by Morten Saxtorff Andreasen and published by BoD – Books on Demand. This book was released on 2019-06-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to master your game, you must first learn to master yourself. The world of esport is developing at a constant velocity, paving the way for technological competitions across the globe. The athletes participating at all levels are facing immense opportunity and serious difficulties. How can we meet these opportunities and problems in a way that lets us grow as individuals, teams, leaders, and organizations? This book examines how psychology can help esports athletes, coaches, managers, and organizations build durable and long-lived careers. By using essential psychological theory and method, it explores how you can make the most of your gaming, and reach the top of your capabilities, both in-game and IRL. The book features two parts: First, a theoretical walkthrough of how psychology can help the esports world, with considerations about the typical esports careers, team development, and personal development. Secondly, a dive into methods and models to use psychological theory from sports psychology and business psychology to develop yourself and your team (all models and methods from the exist in a printable version in the appendix of the book). When you have read this book, you can expect to have a greater understanding of the psychological factors of esport. You will have gained tools to develop yourself and your team in tune with sports - and business psychological research from the last five decades. If you take the time and effort to practice these new insights and tools, you will be on your towards mastering yourself - to master your game!

The Book of Esports

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Author :
Publisher : Rosetta Books
ISBN 13 : 1948122588
Total Pages : 199 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Book of Esports by : William Collis

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Digital Athletics: The Convergence of Esports and Traditional Sports

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Author :
Publisher : OrangeBooks Publication
ISBN 13 :
Total Pages : 138 pages
Book Rating : 4./5 ( download)

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Book Synopsis Digital Athletics: The Convergence of Esports and Traditional Sports by : Mr. Koushik Chatterjee

Download or read book Digital Athletics: The Convergence of Esports and Traditional Sports written by Mr. Koushik Chatterjee and published by OrangeBooks Publication. This book was released on 2024-08-10 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Athletics: The Convergence of Esports and Traditional Sports" likely explores the fascinating intersection between the digital realm of competitive gaming and the physical world of traditional sports. This book presumably delves into how esports is increasingly adopting structures, training regimens, and business models similar to traditional sports, while also examining how traditional sports are embracing digital elements and esports-style engagement. It may analyze the shared challenges and opportunities in areas such as athlete development, fan engagement, media rights, and sponsorships. The book probably investigates how the lines between digital and physical athletics are blurring, with esports athletes requiring physical fitness and traditional athletes honing their skills in video game versions of their sports. It likely discusses the potential for crossover events, hybrid sports, and the integration of esports into major sporting institutions like the Olympics. By examining this convergence, the book aims to provide insights into the future of competitive entertainment and athletics in an increasingly digital world.

Understanding Collegiate Esports

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000618730
Total Pages : 169 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Understanding Collegiate Esports by : Jennifer Lee Hoffman

Download or read book Understanding Collegiate Esports written by Jennifer Lee Hoffman and published by Taylor & Francis. This book was released on 2022-08-08 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.

A History of Competitive Gaming

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Author :
Publisher : Routledge
ISBN 13 : 100058853X
Total Pages : 320 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Contemporary Sport Management

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Author :
Publisher : Human Kinetics
ISBN 13 : 1718203004
Total Pages : 537 pages
Book Rating : 4.7/5 (182 download)

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Book Synopsis Contemporary Sport Management by : Paul M. Pedersen

Download or read book Contemporary Sport Management written by Paul M. Pedersen and published by Human Kinetics. This book was released on 2021-07-26 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keeping pace with the rapidly evolving field of sport management, Contemporary Sport Management, the authoritative introductory text in the field, returns with a thoroughly updated seventh edition. Over 50 contributors with a diverse array of cultural and educational backgrounds deliver a complete and contemporary overview of the field, presented in full color for a visually engaging read. With a simplified structure to reflect current demands of the profession and addressing all the Common Professional Component topics outlined by the Commission on Sport Management Accreditation (COSMA), Contemporary Sport Management, Seventh Edition With HKPropel Access, is organized into three parts. Part I, Introduction to Sport Management, provides an overview of the field and leadership concepts associated with it. Part II, Sport Management Sites, details the major settings in which many sport management careers are carried out, including new content on sport participation across the life span. In part III, Sport Management Functions, readers will learn about the key functional areas of sport management, including sport marketing, sport communication, sport facility and event management, and more, with new content on sales as a career path. New and updated content throughout this edition allows students to stay on the leading edge of the field: Discussion of the evolution of esports, fantasy sports, and sport betting Content covering emerging technologies in sport management, including streaming, artificial intelligence (AI), augmented reality (AR), and virtual reality (VR) New case study sidebars with short-answer questions Recommended Case Studies in Sport Management journal articles for each chapter, designed to promote critical thinking and demonstrate understanding of chapter content Related student learning activities and recommended articles are now delivered through HKPropel. These supplemental materials are designed to increase student engagement and enhance understanding of chapter content. With more than 200 activities, including comprehension activities, web activities, and Day in the Life activities tied to professional profiles, students will be challenged to think critically about sport management as both a field of study and a vibrant professional environment with a variety of career paths, and they will develop insight into issues they will encounter in their careers. Chapter quizzes are also included and can be assigned by instructors. Contemporary Sport Management, Seventh Edition, will broaden students’ understanding of sport management issues, emphasizing critical thinking, ethics, and diversity while providing students with an introduction to all the aspects of the field they need to know as they prepare to enter the profession. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.

Changing the Game

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Author :
Publisher : Greenleaf Book Group
ISBN 13 : 163299500X
Total Pages : 349 pages
Book Rating : 4.6/5 (329 download)

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Book Synopsis Changing the Game by : Lucy Chow

Download or read book Changing the Game written by Lucy Chow and published by Greenleaf Book Group. This book was released on 2022-09-27 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.