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El Periodismo De Videojuegos En Espana
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Author :Guillermo Paredes-Otero Publisher :Aula Magna Proyecto clave McGraw Hill ISBN 13 :8419544450 Total Pages :222 pages Book Rating :4.4/5 (195 download)
Book Synopsis El periodismo de videojuegos en España by : Guillermo Paredes-Otero
Download or read book El periodismo de videojuegos en España written by Guillermo Paredes-Otero and published by Aula Magna Proyecto clave McGraw Hill. This book was released on 2023-06-29 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: ¿La prensa de videojuegos es un periodismo amateur? La respuesta está en un libro que recorre esta especialización periodística en España, desde su origen en los años ochenta hasta la actualidad. El lector tiene ante sí un estudio pionero sobre la unión del periodismo y los videojuegos, desde todos los elementos del proceso comunicativo: emisores, receptores y canales de difusión. Se muestra la evolución de las revistas hasta la proliferación de las webs, junto a medios radiofónicos y audiovisuales, todo para componer un mapa de cabeceras especializadas. No falta el papel de la mujer, analizar los géneros periodísticos empleados y el uso de las redes sociales, del infoentretenimiento, del slow journalism, y otras prácticas menos recomendables, pero habituales, como el rumor. Todo apoyado por una extensa bibliografía y entrevistas a directivos de los medios referentes en el periodismo de videojuegos Un libro destinado a ser vital para estudiantes, académicos y profesionales de la comunicación y el ocio interactivo, mientras descubrimos que la prensa de videojuegos está intrínsecamente ligada a la sociedad, se derriban clichés, abrimos nuevos debates y cerramos otros, empezando por la eterna pregunta de si el videojuego es cultura y cómo afecta al ejercicio periodístico.
Book Synopsis An Introduction to Game Studies by : Frans Mäyrä
Download or read book An Introduction to Game Studies written by Frans Mäyrä and published by SAGE. This book was released on 2008-02-18 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
Book Synopsis Comunicación digital by : Marta-Lazo, Carmen
Download or read book Comunicación digital written by Marta-Lazo, Carmen and published by Editorial UOC. This book was released on 2017-03-22 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Este manual está dirigido a estudiantes de comunicación y de educación de grado y posgrado. El eje central de toda la obra es el novedoso concepto de Factor R-elacional, atendiendo al nuevo modelo que los autores han bautizado como «TRIC» (Tecnologías de la Relación, Información y Comunicación), que dibuja un nuevo escenario de contextos y mediaciones en la comunicación digital y móvil. Este libro contiene todas las partes esenciales para entender la comunicación digital: fundamentos, principios, interactuantes, competencias, mediaciones e inteRmetodología.Desde una perspectiva educomunicativa, los autores proponen métodos innovadores para llevar a cabo prácticas de aprendizaje digital en entornos presenciales, semipresenciales y virtuales. Como aportación final, se entrevista a seis reconoidos expertos en educación mediática y competencia digital para abordar desde su mirada diferentes temas planteados en el libro, de forma dialógica y abierta a la reflexión. También se brinda a los lectores la posibilidad de participar e interactuar en un laboratorio de experiencias TRIC.
Download or read book Newsgames written by Ian Bogost and published by MIT Press. This book was released on 2012-09-21 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.
Book Synopsis The Future of Digital Communication by : Raquel V. Benítez Rojas
Download or read book The Future of Digital Communication written by Raquel V. Benítez Rojas and published by CRC Press. This book was released on 2023-08-31 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores the present and future of digital communication through a range of interdisciplinary approaches, all of which focus on the so-called metaverse. The metaverse is a combination of multiple elements of technology – including virtual reality, augmented reality, and video – where users "live" within a digital universe. The vision for this new universe is that its users can work, play, and stay connected with friends through everything. Such a vision is hinted at in existing phenomena such as online game universes.
Book Synopsis ¡Sonríe, te están puntuando! by : Roberto Aparici
Download or read book ¡Sonríe, te están puntuando! written by Roberto Aparici and published by Editorial GEDISA. This book was released on 2017-11 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis State of Newsgames 2020 by : Lindsay Grace
Download or read book State of Newsgames 2020 written by Lindsay Grace and published by . This book was released on 2020-12-05 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report provides an overview of the common attributes of current news focused games, toys and interactives. It aims to provide a snapshot of the state of newsgames and related digital media a decade after much of the original work on the topic was produced. It offers observations about the subjects covered, mechanics, aesthetic and experiential qualities of such designed experiences.
Book Synopsis Travelers in the Third Reich by : Julia Boyd
Download or read book Travelers in the Third Reich written by Julia Boyd and published by Simon and Schuster. This book was released on 2018-08-07 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Travelers in the Third Reich is an extraordinary history of the rise of the Nazis based on fascinating first-hand accounts, drawing together a multitude of voices and stories, including politicians, musicians, diplomats, schoolchildren, communists, scholars, athletes, poets, fascists, artists, tourists, and even celebrities like Charles Lindbergh and Samuel Beckett. Their experiences create a remarkable three-dimensional picture of Germany under Hitler—one so palpable that the reader will feel, hear, even breathe the atmosphere.These are the accidental eyewitnesses to history. Disturbing, absurd, moving, and ranging from the deeply trivial to the deeply tragic, their tales give a fresh insight into the complexities of the Third Reich, its paradoxes, and its ultimate destruction.
Book Synopsis Practice Makes Perfect: Spanish Vocabulary by : Dorothy Richmond
Download or read book Practice Makes Perfect: Spanish Vocabulary written by Dorothy Richmond and published by McGraw Hill Professional. This book was released on 2007-05-21 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on the success of her prior book, Practice Makes Perfect: Spanish Verb Tenses, author Dorothy Devney Richmond helps learners attain a strong working vocabulary, no matter if they are absolute beginners or intermediate students of the language. She combines her proven instruction techniques and clear explanations with a plethora of engaging exercises, so students are motivated and hardly notice that they are absorbing so much Spanish. Practice Makes Perfect: Spanish Vocabulary also includes basic grammar and structures of the language to complement learners’ newly acquired words. "Vocabulary Builders" help students add to their Spanish repertoire by using cognates, roots, suffixes, prefixes, and other "word-building" tools.
Book Synopsis Media and Information Literacy and Intercultural Dialogue by : Ulla Carlsson
Download or read book Media and Information Literacy and Intercultural Dialogue written by Ulla Carlsson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Total Journalism by : Jorge Vázquez-Herrero
Download or read book Total Journalism written by Jorge Vázquez-Herrero and published by Springer Nature. This book was released on 2022-01-20 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to explore the diverse landscape of journalism in the third decade of the twenty-first century, constantly changing and still dealing with the consequences of a global pandemic. ‘Total journalism’ is the concept that refers to the renewed and current journalism that employs all available techniques, technologies, and platforms. Authors discuss the innovative nature of journalism, the influence of big data and information disorders, models, professionals and audiences, as well as the challenges of artificial intelligence. The book gives an up-to-date overview of these perspectives on journalistic production and distribution. The effects of misinformation and the challenge of artificial intelligence are of specific relevance in this book. Readers can enjoy with contributions from prestigious experts and researchers who make this book an interesting resource for media professionals and researchers in media and communication studies.
Book Synopsis The Minds Behind Adventure Games by : Patrick Hickey, Jr.
Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-01-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Book Synopsis Perceiving Play by : Torill Elvira Mortensen
Download or read book Perceiving Play written by Torill Elvira Mortensen and published by Peter Lang. This book was released on 2009 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.
Book Synopsis Editorial Design by : Yolanda Zappaterra
Download or read book Editorial Design written by Yolanda Zappaterra and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A resource guide to the design of print and online magazines and newspapers, providing case studies, examples, exercises, and advice on creating layouts, publication branding, handling copy and images, design and production skills, and trends in the field.
Book Synopsis Mark of Odin: The Awakening by : Xavier Marcé
Download or read book Mark of Odin: The Awakening written by Xavier Marcé and published by Editorial Xavier Marce. This book was released on 2018-03-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark of Odin: The Awakening is the first issue of the transmedia literary saga of Mark of Odin where Norse mythology meets modern warfare and science fiction in a way that will surprise you. Introduces a new literary model where you will be able to enjoy the fusion of a reading experience with the potential of an online platform with gamification features. All supported by a transmedia universe of extended content for all readers that want more once they finish the book. After reaching thousands of readers in Spanish, now Mark of Odin saga’s first book is available in English. Are you ready to accept the challenge and awake to your real fate? Synopsis The year is 2012, Luis Oden is about to graduate as an Aerospace Engineer and he expects to be chosen to participate in the ambitious Project Hermes, to develop a new generation of space shuttles in the new European Aerospace Center of Seville, Spain. His life is seemingly perfect until he begins to suffer recurring nightmares where mighty beasts, that seem to come from the Norse mythology, assault and torture him urging him to wake up. But wake up to what? Meanwhile, Jack Preston, a Lieutenant Colonel from the USAF and responsible for the tests of the X-56 Phoenix, a prototype of an orbital superiority combat jet fighter, is sent together with his crew to Seville to review the development of the Hermes program. There he will meet Luis when they are chosen to star the parachuting exhibition for the Columbus Day. Both Luis and Preston ignore it, but a dark menace is coming and only their choices will be able to give a chance to humanity to survive. Get the Online Pass Once you have finished reading Mark of Odin: The Awakening if you have fallen in love with the story, want to have more stuff and support us go to our site at markofodin(dot)com and purchase the Online Pass Level 1 – Mark of Odin: The Awakening. You will get access to: - Unique Serial Key to register in our growing communityPermanent access to your Mark of Odin: The Awakening Digital Edition -Access to Three Bonus Chapters: *Operation Nighthammer *The Last Recording *The Search of Hyperborea -Access to Odinpedia Volume 1 Includes dozens of stories that explain what happens during the time that lasts between the end of the book and the start of Mark of Odin II: Road to Valhalla (coming soon!). -Access to the official forums and Discord Community with direct contact with the author Xavier Marce Are you ready to join the #MarkedbyOdin? You can follow us at Social Media to: Twitter: @markofodin Instagram: @markofodin Facebook: facebook.com/markofodin Tumblr: markofodin
Book Synopsis The Gamification Toolkit by : Kevin Werbach
Download or read book The Gamification Toolkit written by Kevin Werbach and published by University of Pennsylvania Press. This book was released on 2015-05-05 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your gamification efforts to the next level When The Economist covered Kevin Werbach and Dan Hunter's new book For the Win in 2012, they referred to gamification as a "management craze." Since then, gamification has proved to be much more than a fleeting fad: it is a global movement. For the Win has been published globally in English, Chinese, Japanese, Korean, Russian, and Spanish, and more than a quarter of a million people have taken Werbach's gamification course on Coursera. Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level. This brief but comprehensive ebook is a user's guide to help you build a game—for the win.
Download or read book I-Docs written by Judith Aston and published by Columbia University Press. This book was released on 2017-02-28 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic study. This anthology looks at the creative practices, purposes and ethics that lie behind these emergent forms. Expert contributions, case studies and interviews with major figures in the field address the production processes that lie behind interactive documentary, as well as the political, cultural and geographic contexts in which they are emerging and the media ecology that supports them. Taking a broad view of interactive documentary as any work which engages with 'the real' by employing digital interactive technology, this volume addresses a range of platforms and environments, from web-docs and virtual reality to mobile media and live performance. It thus explores the challenges that face interactive documentary practitioners and scholars, and proposes new ways of producing and engaging with interactive factual content.