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Download or read book EA Sports FIFA written by Raiford Guins and published by Bloomsbury Publishing USA. This book was released on 2022-07-14 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.
Download or read book EA Sports FIFA written by Raiford Guins and published by Bloomsbury Publishing USA. This book was released on 2022-07-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.
Book Synopsis Football's Secret Trade by : Alex Duff
Download or read book Football's Secret Trade written by Alex Duff and published by John Wiley & Sons. This book was released on 2017-05-01 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A no-holds-barred exposé on the financial transactions of the world's favourite sport The transfer fees clubs pay to sign top players now top €4 billion a year but much of the money has been flowing out of the game. A small group of wealthy investors including Russian oligarchs, English racehorse owners and a former billionaire gold miner have seized the opportunity to enter this booming market. Some have moved in on the territory of banks and lent money to clubs in exchange for a share in fees generated by Cristiano Ronaldo, Neymar and dozens more of today's stars. Others have acquired obscure teams to get a piece of the pie. Even as the global financial crisis sent fortunes tumbling this select group found a profitable place to park their money. The size of the transfer market has continued to rise –- it increased seven-fold in value the last two decades, more than the FTSE share index. Between them, these wealthy investors have amassed hundreds of millions of euros in profits. At the same time, they have managed to stay out of the spotlight the world’s most popular sport brings. Football’s Secret Trade follows the money along a trail very few know about, from nondescript offices in the U.K. and ramshackle stadiums of South American clubs you have probably never heard of to offshore bank accounts in the Caribbean. Warning – you won’t see a major transfer deal in the same light again.
Book Synopsis Applied Sport Business Analytics by : Christopher Atwater
Download or read book Applied Sport Business Analytics written by Christopher Atwater and published by Human Kinetics. This book was released on 2022-02-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applied Sport Business Analytics With HKPropel Access provides a practical explanation of the use of data analytic metrics in sport, exploring selected techniques and tools as well as addressing fundamental applications of analytics within modern sports organizations. Current and aspiring sport managers will develop their understanding of how analytics can be used strategically to make data-informed decisions by selecting and translating data into evidence and meaningful metrics. The text begins with an introduction to the world of analytics, exploring the social, economic, and business foundations that form the history of data analytics. Different strategies used to make data-driven decisions are discussed to demonstrate the importance of analytics in a modern sport context. The text explains terms and methods that are typical in sport analytics, bridging the gap between sport managers and sport analysts to help them understand the perceptions and needs of one another. The text’s focus on quantitative statistical analysis—with its exploration of modeling, predictive analytics, and forecasting—helps students learn how to analyze data and make use of it. Students will then learn to turn data into visual representations such as cluster diagrams to reveal clear results. With practical exercises that utilize five included datasets and are heavily support by related video tutorials delivered through HKPropel, even those without programming experience will learn how to program and transform complex statistical data into easy-to-understand visuals. Case studies exploring real-world scenarios—including player position analysis in women's professional basketball, esport player popularity and market analysis, and prospective player evaluation for the NFL draft—examine managerial implications to help develop understanding of what questions to ask, how to interpret data, and how to use data to make informed decisions. Finally, an in-depth look at how cutting-edge analytics mechanisms were used to analyze over one million tweets associated with the NBA over an entire season will illustrate how to successfully work with large amounts of data to achieve results. Concepts throughout the book are made easy to understand through exercises, datasets, and video lectures on key topics, all accessible through HKPropel. These tools combine to provide valuable experience and practical understanding. Interview With a Professional sidebars offer additional real-world glimpses into the use of analytics by practitioners in sport business. Applied Sport Business Analytics will provide a broader and deeper knowledge of the use of sport analytics for aspiring sport managers, data analysts, and practitioners alike. It will prepare them to translate metrics in a useful way that allows them to make data-informed and data-driven decisions to achieve desired outcomes in their organization. Note: A code for accessing HKPropel is not included with this ebook but may be purchased separately.
Book Synopsis Electronic Arts: Makers of Madden NFL and The Sims by : Carla Mooney
Download or read book Electronic Arts: Makers of Madden NFL and The Sims written by Carla Mooney and published by ABDO. This book was released on 2023-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Electronic Arts, the publisher behind hit franchises such as Madden NFL, FIFA, and The Sims. Readers will explore the company's history, its dominance of the sports video game landscape, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Book Synopsis Wordplay and the Discourse of Video Games by : Christopher A. Paul
Download or read book Wordplay and the Discourse of Video Games written by Christopher A. Paul and published by Routledge. This book was released on 2012-03-15 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Download or read book Sports Videogames written by Mia Consalvo and published by Routledge. This book was released on 2013-07-18 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.
Download or read book Match Annual 2019 written by MATCH and published by Pan Macmillan. This book was released on 2018-09-20 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the makers of the UK’s best football magazine! Year in, year out, MATCH remains the bestselling football annual and is top of Christmas wishlists for footy fans everywhere. Inside the Match Annual 2019, you can build your Ultimate Player, check out the wonderkids who’ll rip up 2019 and find out everything you need to know about Messi, Ronaldo, Kane, Salah, Mbappe, Lewandowski, Cavani, Icardi and Sessegnon! Plus, it’s packed with football world records, legendary Prem No.10s, epic fashion fails, brain-busting quizzes, FIFA’s best team ever, bonkers pics, footy stars emojis, cool cartoons and loads more! Don’t miss it!
Book Synopsis A History of Sports Video Games by : Lu Zhouxiang
Download or read book A History of Sports Video Games written by Lu Zhouxiang and published by Taylor & Francis. This book was released on 2024-12-09 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the history of sports and sports-themed video games, providing a comprehensive and holistic view of this complex and diverse genre. The author highlights the influence of technological advancement, industry competition and popular culture on game design, marketing strategies and user experience. Offering valuable insights into the historical process of interaction and integration between real-world sport and video games, this volume will enrich existing scholarship on video games. This volume is a valuable contribution to the fields of both game studies and sports studies, and will be perfect for those interested in the history of science and technology as well as social and cultural history.
Book Synopsis American Sports [4 volumes] by : Murry R. Nelson
Download or read book American Sports [4 volumes] written by Murry R. Nelson and published by Bloomsbury Publishing USA. This book was released on 2013-05-23 with total page 1678 pages. Available in PDF, EPUB and Kindle. Book excerpt: America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.
Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang
Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Book Synopsis Commercialising Celebrity Persona by : Emma Perot
Download or read book Commercialising Celebrity Persona written by Emma Perot and published by Bloomsbury Publishing. This book was released on 2023-09-07 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the commercialisation of celebrity persona in the UK, New York, and California. Interviews with 68 practitioners across the advertising, merchandising, film, and video game industries provide insight on the differences in approaches across jurisdictions, as well as the similarities caused by non-legal factors. Furthermore, the book addresses the developments in technology, social media, and social norms that have made collaboration attractive to maintain favour with fans. The book considers how the extension of passing off in the UK to include persona rights impacts the dispute resolution and transactional spheres involved in the commercialisation of persona. It compares the industry landscape to that of the US where the right of publicity has been recognised since 1953 and has gone as far as to protect 'identity'. The book argues that nonlegal factors significantly impact the commercialisation of persona across the jurisdictions and interact with the law to encourage permission-based behaviours. However, there remains a divergence in the dispute resolution sphere. Anyone who is interested in the multi-million dollar business of celebrities as assets will benefit from this book.
Download or read book Match Annual 2017 written by MATCH and published by Pan Macmillan. This book was released on 2016-09-22 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the makers of the UK's best football magazine! Year in, year out, MATCH remains the bestselling football annual and is what footy fans everywhere put at the top of their Christmas wishlist! Inside the annual, you can build your Ultimate Player, check out the wonderkids who'll rip up 2017 and find out everything you need to know about Messi, Pogba, Rashford, Aubameyang, Aguero, Di Maria and Higuain! Plus, it's packed with stars’ cars, Prem club legends, Euro 2016’s best moments, brain-busting quizzes, FIFA through the ages, mad pics, footy stars as emojis, crazy cartoons and loads more! Don't miss it!
Book Synopsis FIFA World Cup and Beyond by : Kausik Bandyopadhyay
Download or read book FIFA World Cup and Beyond written by Kausik Bandyopadhyay and published by Routledge. This book was released on 2018-10-29 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Soccer, the most popular mass spectator sport in the world, has long been a site which articulates the complexities and diversities of the everyday life of the nation. The imaging and prioritization of the game as a ‘national’ or an ‘international’ event in public opinion and the media also play a critical role in transforming the soccer culture of a nation. In this context, the FIFA World Cup remains the grand spectacle for asserting the identity of the nation. This book intends to offer eclectic perspectives and discourses on the FIFA World Cup, and to throw light on the changing dimensions of football and sports culture in terms of identity, race, ethnicity, gender, fandom, governance, and so on. On the one hand, it focuses on the significance of the FIFA World Cup for nations in terms of hosting, performance, playing style, and identity formation. On the other, it looks beyond the World Cup to highlight the growing importance of a host of perspectives in sport in general and football in particular with reference to art, fandom, gender, media, and governance. The chapters in this book were originally published as a special issue of Sport in Society.
Book Synopsis Routledge Handbook of Sport Fans and Fandom by : Danielle Sarver Coombs
Download or read book Routledge Handbook of Sport Fans and Fandom written by Danielle Sarver Coombs and published by Routledge. This book was released on 2022-04-28 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to explore the full significance of sport fans and fandom from an international and interdisciplinary perspective, across different sports, communities and levels of engagement. It gives a comprehensive overview of the undeniable economic and cultural influence of sport industries for which fans are the driving force. The book examines different theoretical and methodological approaches to the study of fans, including typologies of fandom, and presents cutting-edge discussion across broad thematic areas such as performance and identity, the business of fandom, and fandom and media. It considers the experiences of diverse and marginalized fan groups, with an emphasis on intersectional analysis, and shines new light on key contemporary themes such as fan activism, violence and deviance, mobility and migration, and the transformative effects of digital and social media. This volume includes chapters by many of the leading scholars responsible for having laid the foundation for sport fan research as well as early-career scholars who examine the newest developments in media technologies, legalized betting, gaming, and fantasy sports. Including perspectives from disciplines such as philosophy, sociology, psychology, management, economics, and media studies, this book is essential reading for anybody interested in the study of sport and wider society or fans and subcultures more broadly.
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Book Synopsis Handbook of Research on Pathways and Opportunities Into the Business of Esports by : Andrews, Sharon
Download or read book Handbook of Research on Pathways and Opportunities Into the Business of Esports written by Andrews, Sharon and published by IGI Global. This book was released on 2021-06-25 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.